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DáinIronfoot
Posted: Fri Mar 16, 2007 9:27 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Darm it all! I echo what mm and AC already said. I like the resistance bonus idea mm had for Hospitality of the Dwarves, but like AC, I also think that, as worded, it should probably be in the support area.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Mar 16, 2007 2:20 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Mouth of Saruman wrote:

2Glóin, Dwarven Emissary Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time you play a Dwarven tale, you may exert Glóin and discard 2 cards from hand to draw 2 cards.
make it, and discard a card from hand.
----

1Book of Mazarbul, Final Account Dwarven
Possession
Tale. Bearer must be a Dwarf.
When you play this possession, if you can spot a Dwarven companion stacked on a Dwarven condition, reinforce a Dwarven token.
Skirmish: Discard a Dwarven condition to make bearer strength +X, where X is the number of Dwarven tokens on that condition (limit +4).
seems, well, not very good. maybe make it resistance +1.
----

2 Hospitality of the Dwarves Dwarven
Condition
Vitality: +1
Tale. Bearer must be a Dwarf. Limit one per bearer.
Each time the fellowship moves to a mountain or underground site, you may remove a Dwarven token to draw a card (limit once per turn).
"’Roaring fires, malt beer, red meat off the bone!’"

and heal a companion maybe?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Mouth of Saruman
Posted: Fri Mar 16, 2007 5:56 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
I have some time on my hands, so everyone is going to get today’s cards a little early. I did make some of the suggested changes. With Hospitality of the Dwarves, I changed the vitality bonus to a resistance bonus. I’d rather have it being a bearable tale, so I added an optional ability: you can either draw a card or heal bearer. I hope that doesn’t make it too powerful...

2 Dwarven Miner Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
Each time the fellowship moves to an underground site, you may exert this companion and spot a Dwarven possession to reinforce a Dwarven token.

----

2 Halls of Dwarrowdelf Dwarven
Condition • Support Area
To play, spot 2 Dwarven companions.
When you play this condition, you may add a Dwarven token here for each Dwarven tale you can spot (limit 4).
Response: If a Dwarf is about to take a wound, you may remove 2 Dwarven tokens from here and stack a Dwarven card from hand here to prevent that wound.
"’...full of light and splendor, as is still remembered in our songs.’"

----

2 Dwarven Impatience Dwarven
Event • Fellowship
Discard a Dwarven possession to reinforce 2 Dwarven tokens.
"’Then what are we waiting for?’"
Last edited by Mouth of Saruman on Sat Mar 17, 2007 1:40 pm; edited 1 time in total
elf lvr
Posted: Fri Mar 16, 2007 6:03 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Mouth of Saruman wrote:
I have some time on my hands, so everyone is going to get today’s cards a little early. I did make some of the suggested changes. With Hospitality of the Dwarves, I changed the vitality bonus to a resistance bonus. I’d rather have it being a bearable tale, so I added an optional ability: you can either draw a card or heal bearer. I hope that doesn’t make it too powerful...

2 Dwarven Miner Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
Each time the fellowship moves to an underground site, you may exert this companion and spot a Dwarven possession to reinforce a Dwarven token.
Seeems balanced. Cool stuff.

----

2 Halls of Dwarrowdelf Dwarven
Condition • Support Area
To play, spot 2 Dwarven companions.
When you play this condition, you may add a Dwarven token here for each Dwarven tale you can spot (limit 4).
Response: If a Dwarf is about to take a wound, you may remove 2 Dwarven tokens from here and stack a Dwarven card from hand here to prevent that wound.
"’...full of light and splendor, as is still remember in our songs.’"
Stacking and tokens, all in one? Cool stuff! I like this card.

----

2 Dwarven Impatience Dwarven
Event • Fellowship
Discard a Dwarven possession to reinforce 2 Dwarven tokens.
"’Then what are we waiting for?’"
Nice.
Happy Hunting! Elf Lvr
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DáinIronfoot
Posted: Fri Mar 16, 2007 6:43 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Mouth of Saruman wrote:
2 Dwarven Miner Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
Each time the fellowship moves to an underground site, you may exert this companion and spot a Dwarven possession to reinforce a Dwarven token.

Neat. Will probably always be triggered, since the Dwarves have lots of possessions. But still, I think he’s good.

Mouth of Saruman wrote:
2 Halls of Dwarrowdelf Dwarven
Condition • Support Area
To play, spot 2 Dwarven companions.
When you play this condition, you may add a Dwarven token here for each Dwarven tale you can spot (limit 4).
Response: If a Dwarf is about to take a wound, you may remove 2 Dwarven tokens from here and stack a Dwarven card from hand here to prevent that wound.
"’...full of light and splendor, as is still remember in our songs.’"

Interesting. That seems to balance out well. Good job! GP

Mouth of Saruman wrote:
2 Dwarven Impatience Dwarven
Event • Fellowship
Discard a Dwarven possession to reinforce 2 Dwarven tokens.
"’Then what are we waiting for?’"

Neat.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Fri Mar 16, 2007 7:23 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Thanks for the speedy reviews! GP

I realized that there is only one more card left in Dwarven culture. As sad as it is to say good-bye, we must move one. Here is the final Dwarven card for Ambush at Amon Hen. Expect a recap of the culture later tonight, and tomorrow we start to give the Shadow some love with the Uruk-hai culture! Smile

1 Axe of Iron Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
At the start of a each skirmish involving bearer, if the fellowship is at an underground site, you may remove 2 Dwarven tokens to make bearer strength +1 and damage +1 until the regroup phase.
Last edited by Mouth of Saruman on Sat Mar 17, 2007 3:41 pm; edited 2 times in total
DáinIronfoot
Posted: Fri Mar 16, 2007 7:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Mouth of Saruman wrote:
2 Axe of Iron Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
Skirmish: If the fellowship is at an underground site, remove 2 Dwarven tokens to make bearer strength +1 and damage +1 until the regroup phase.

I think it might be best to do that skirmish ability at the start of a skirmish involving bearer. Not necessary, but I would like it better that way, personally.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Fri Mar 16, 2007 7:27 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Mouth of Saruman wrote:


2 Axe of Iron Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
Skirmish: If the fellowship is at an underground site, remove 2 Dwarven tokens to make bearer strength +1 and damage +1 until the regroup phase.


cool, but i would find some way to make it cost 1. i love the hunter bonus it gives.
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CarpeGuitarrem
Posted: Fri Mar 16, 2007 11:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Mouth of Saruman wrote:
Thanks for the speedy reviews! GP

I realized that there is only one more card left in Dwarven culture. As sad as it is to say good-bye, we must move one. Here is the final Dwarven card for Ambush at Amon Hen. Expect a recap of the culture later tonight, and tomorrow we start to give the Shadow some love with the Uruk-hai culture! Smile

2 Axe of Iron Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
At the start of a each skirmish involving bearer, if the fellowship is at an underground site, you may remove 2 Dwarven tokens to make bearer strength +1 and damage +1 until the regroup phase.
Very nice card, IMO. It’s almost like a mini-Noble Leaders...for Dwarves.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Sat Mar 17, 2007 3:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Mouth of Saruman wrote:
)
2 Axe of Iron Dwarven
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
At the start of a each skirmish involving bearer, if the fellowship is at an underground site, you may remove 2 Dwarven tokens to make bearer strength +1 and damage +1 until the regroup phase.

make it only cost 1, otherwise I have doubts anyone would use it over heavy axe and dwarven axe .
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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