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DáinIronfoot |
Posted: Fri Mar 16, 2007 9:27 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Darm it all! I echo what mm and AC already said. I like the resistance bonus idea mm had for Hospitality of the Dwarves, but like AC, I also think that, as worded, it should probably be in the support area. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Mar 16, 2007 2:20 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Mouth of Saruman wrote:
 • Glóin, Dwarven Emissary
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time you play a  tale, you may exert Glóin and discard 2 cards from hand to draw 2 cards.
make it, and discard a card from hand.
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 • Book of Mazarbul, Final Account
Possession
Tale. Bearer must be a Dwarf.
When you play this possession, if you can spot a  companion stacked on a  condition, reinforce a  token.
Skirmish: Discard a  condition to make bearer strength +X, where X is the number of  tokens on that condition (limit +4).
seems, well, not very good. maybe make it resistance +1.
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Hospitality of the Dwarves
Condition
Vitality: +1
Tale. Bearer must be a Dwarf. Limit one per bearer.
Each time the fellowship moves to a mountain or underground site, you may remove a  token to draw a card (limit once per turn).
"’Roaring fires, malt beer, red meat off the bone!’"
and heal a companion maybe? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Mouth of Saruman |
Posted: Fri Mar 16, 2007 5:56 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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I have some time on my hands, so everyone is going to get today’s cards a little early. I did make some of the suggested changes. With Hospitality of the Dwarves, I changed the vitality bonus to a resistance bonus. I’d rather have it being a bearable tale, so I added an optional ability: you can either draw a card or heal bearer. I hope that doesn’t make it too powerful...
Dwarven Miner
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
Each time the fellowship moves to an underground site, you may exert this companion and spot a possession to reinforce a token.
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Halls of Dwarrowdelf
Condition • Support Area
To play, spot 2 companions.
When you play this condition, you may add a token here for each tale you can spot (limit 4).
Response: If a Dwarf is about to take a wound, you may remove 2 tokens from here and stack a card from hand here to prevent that wound.
"’...full of light and splendor, as is still remembered in our songs.’"
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Dwarven Impatience
Event • Fellowship
Discard a possession to reinforce 2 tokens.
"’Then what are we waiting for?’" |
Last edited by Mouth of Saruman on Sat Mar 17, 2007 1:40 pm; edited 1 time in total |
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elf lvr |
Posted: Fri Mar 16, 2007 6:03 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Mouth of Saruman wrote: I have some time on my hands, so everyone is going to get today’s cards a little early. I did make some of the suggested changes. With Hospitality of the Dwarves, I changed the vitality bonus to a resistance bonus. I’d rather have it being a bearable tale, so I added an optional ability: you can either draw a card or heal bearer. I hope that doesn’t make it too powerful...
Dwarven Miner
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
Each time the fellowship moves to an underground site, you may exert this companion and spot a  possession to reinforce a  token.
Seeems balanced. Cool stuff.
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Halls of Dwarrowdelf
Condition • Support Area
To play, spot 2  companions.
When you play this condition, you may add a  token here for each  tale you can spot (limit 4).
Response: If a Dwarf is about to take a wound, you may remove 2  tokens from here and stack a  card from hand here to prevent that wound.
"’...full of light and splendor, as is still remember in our songs.’"
Stacking and tokens, all in one? Cool stuff! I like this card.
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Dwarven Impatience
Event • Fellowship
Discard a  possession to reinforce 2  tokens.
"’Then what are we waiting for?’"
Nice. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Fri Mar 16, 2007 6:43 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Mouth of Saruman wrote: Dwarven Miner
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
Each time the fellowship moves to an underground site, you may exert this companion and spot a  possession to reinforce a  token.
Neat. Will probably always be triggered, since the Dwarves have lots of possessions. But still, I think he’s good.
Mouth of Saruman wrote: Halls of Dwarrowdelf
Condition • Support Area
To play, spot 2  companions.
When you play this condition, you may add a  token here for each  tale you can spot (limit 4).
Response: If a Dwarf is about to take a wound, you may remove 2  tokens from here and stack a  card from hand here to prevent that wound.
"’...full of light and splendor, as is still remember in our songs.’"
Interesting. That seems to balance out well. Good job!
Mouth of Saruman wrote: Dwarven Impatience
Event • Fellowship
Discard a  possession to reinforce 2  tokens.
"’Then what are we waiting for?’"
Neat. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Mouth of Saruman |
Posted: Fri Mar 16, 2007 7:23 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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Thanks for the speedy reviews!
I realized that there is only one more card left in culture. As sad as it is to say good-bye, we must move one. Here is the final card for Ambush at Amon Hen. Expect a recap of the culture later tonight, and tomorrow we start to give the Shadow some love with the culture!
Axe of Iron
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
At the start of a each skirmish involving bearer, if the fellowship is at an underground site, you may remove 2 tokens to make bearer strength +1 and damage +1 until the regroup phase. |
Last edited by Mouth of Saruman on Sat Mar 17, 2007 3:41 pm; edited 2 times in total |
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DáinIronfoot |
Posted: Fri Mar 16, 2007 7:25 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Mouth of Saruman wrote: Axe of Iron
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
Skirmish: If the fellowship is at an underground site, remove 2  tokens to make bearer strength +1 and damage +1 until the regroup phase.
I think it might be best to do that skirmish ability at the start of a skirmish involving bearer. Not necessary, but I would like it better that way, personally. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Fri Mar 16, 2007 7:27 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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Mouth of Saruman wrote:
Axe of Iron
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
Skirmish: If the fellowship is at an underground site, remove 2  tokens to make bearer strength +1 and damage +1 until the regroup phase.
cool, but i would find some way to make it cost . i love the hunter bonus it gives. |
Check out my best article The Utterly Corrupt Corruption,
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"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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CarpeGuitarrem |
Posted: Fri Mar 16, 2007 11:36 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Mouth of Saruman wrote: Thanks for the speedy reviews!
I realized that there is only one more card left in  culture. As sad as it is to say good-bye, we must move one. Here is the final  card for Ambush at Amon Hen. Expect a recap of the culture later tonight, and tomorrow we start to give the Shadow some love with the  culture!
Axe of Iron
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
At the start of a each skirmish involving bearer, if the fellowship is at an underground site, you may remove 2  tokens to make bearer strength +1 and damage +1 until the regroup phase.
Very nice card, IMO. It’s almost like a mini-Noble Leaders...for Dwarves. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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sickofpalantirs |
Posted: Sat Mar 17, 2007 3:36 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Mouth of Saruman wrote: )
Axe of Iron
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer gains hunter 1.
At the start of a each skirmish involving bearer, if the fellowship is at an underground site, you may remove 2  tokens to make bearer strength +1 and damage +1 until the regroup phase.
make it only cost 1, otherwise I have doubts anyone would use it over heavy axe and dwarven axe . |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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