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NBarden
Posted: Thu Mar 08, 2007 5:52 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
3 Out Leaped Wood-elves Green
Event • Maneuver
If you can spot a Green or Sauron minion, this event’s twilight cost is -1 (or -2 if you can spot both).
If the fellowship is at a forest, you may play Green companions and allies any time you could play a maneuver, archery, or regroup event until the end of the turn.
“Such day as there ever was in the forest was fading once more into the blackness of night, when suddenly out sprang the light of many torches all round them, like hundreds of red stars.”

Nice. Out comes Shotgun Enquea, and you stay under 5 companions, until the archery phase, then you slaughter them. Add to play exert 2 Green elves.

0Good People Green

An example for this formatting would be as I did with my card, Men and Elves. or with forth the Three hunters

0 •Men and Elves Elven Gondor
Or
2 Forth the Three Hunters! Gondor Dwarven Elven

Thus

0Good People Green Elven

Would be a good way to represent it.
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DáinIronfoot
Posted: Thu Mar 08, 2007 6:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
[quote="NBarden"]
DáinIronfoot wrote:
3 Out Leaped Wood-elves Green
Event • Maneuver
If you can spot a Green or Sauron minion, this event’s twilight cost is -1 (or -2 if you can spot both).
If the fellowship is at a forest, you may play Green companions and allies any time you could play a maneuver, archery, or regroup event until the end of the turn.
“Such day as there ever was in the forest was fading once more into the blackness of night, when suddenly out sprang the light of many torches all round them, like hundreds of red stars.”
Nice. Out comes Shotgun Enquea, and you stay under 5 companions, until the archery phase, then you slaughter them. Add to play exert 2 Green elves.

I made it exert one Green Elf. I think the higher twilight cost already balances it pretty well.

NBarden wrote:
An example for this formatting would be as I did with my card, Men and Elves. or with forth the Three hunters

0 •Men and Elves Elven Gondor
Or
2 Forth the Three Hunters! Gondor Dwarven Elven

Thus

0Good People Green Elven

Would be a good way to represent it.

Understood, but I’d rather do it by just creating a new one in the Elven culture and switching around the order of some things. Like this:

0Good People Elven
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Mar 08, 2007 7:08 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1 The Yells Were Deafening Green
Event • Maneuver
Spot an Elf, a Dwarf, and a Man to make each strength +1 until the regroup phase. You may then exert a Green Elf and add 2 to return this event to your hand.
“With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords. Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.”
to make each spotted companion(maybe character0) IMO otherwise it is a little unclear. .

4 Bows Twanged, Arrows Whistled Green
Event • Archery
Spot a Green Elf companion to make the fellowship archery total +1 for each Green and Gandalf companion bearing a ranged weapon. Then you may make the fellowship archery total -X (to a minimum of 0) to make X of those companions strength +1 until the regroup phase.
“As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire.”

to good. make it exert 2 elf companions IMO. otherwise WAY to good.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Mar 08, 2007 7:47 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I made the change to The Yells Were Deafening that SoP recommended and made more changes to Bows Twanged, Arrows Whistled. How are they now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Thu Mar 08, 2007 8:54 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 The Yells Were Deafening Green
Event • Maneuver
Spot an Elf, a Dwarf, and a Man to make each of those characters strength +1 until the regroup phase. You may then exert a Green Elf and add 2 to return this event to your hand.
“With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords. Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.”

Sweet! GP

DáinIronfoot wrote:
6 Bows Twanged, Arrows Whistled Green
Event • Archery
Toil 1.
Spot a Green Elf companion to make the fellowship archery total +1 for each Green and Gandalf companion bearing a ranged weapon. Then you may make the fellowship archery total -X (to a minimum of 0) to make X of those companions strength +1 until the regroup phase.
“As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire.”

Brilliant, Holmes! Mr. Green
I had to put something here.
Mouth of Saruman
Posted: Fri Mar 09, 2007 8:32 am
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
DáinIronfoot wrote:
4 Cold and Bitter Hatred Green
Condition • Support Area
Toil 1. To play, spot 2 Green Elf companions.
Skirmish: Discard this condition to make each Elf strength +1 until the regroup phase for each of the following that is true: he or she is bearing a hand weapon, he or she is assigned to skirmish an Orc or Uruk-hai, he or she is assigned to skirmish a fierce minion, he or she is assigned to skirmish a Green minion.
“The elves were the first to charge...a thousand of their spearmen leapt down and charged. The yells were deafening. The rocks were stained black with goblin blood.”


Expensive when compared to similar cards such as Tireless, Cleaving a Path, and His Father’s Charge. Maybe make it 2-3 if you’re going for toil.

DáinIronfoot wrote:
1 Magic Shut The Gates Green
Event • Skirmish
While the fellowhip is at a forest or dwelling, exert a Green Elf to cancel a skirmish involving an unbound companion. At any other site, exert 2 Green Elves to cancel a skirmish involving a Green companion.
“Then if Bilbo was very nimble, he could slip out just behind them; though it was a dangerous thing to do. More than once he was nearly caught in the doors....”


I think it should say: "If the fellowship is at a forest or dwelling..." Nice card.

DáinIronfoot wrote:
3 Out Leaped Wood-elves Green
Event • Maneuver
To play, exert a Green Elf.
If you can spot a Green or Sauron minion, this event’s twilight cost is -1 (or -2 if you can spot both).
If the fellowship is at a forest, you may play Green companions and allies any time you could play a maneuver, archery, or regroup event until the end of the turn.
“...suddenly out sprang the light of many torches all round them, like hundreds of red stars.”


Nice. Thumbs Up

DáinIronfoot wrote:
0Good People Green
Condition • Support Area
To play, spot a Green Elf and an Elven Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”


Love the fact that you’re making it a dual culture card.

DáinIronfoot wrote:
1 The Yells Were Deafening Green
Event • Maneuver
Spot an Elf, a Dwarf, and a Man to make each of those characters strength +1 until the regroup phase. You may then exert a Green Elf and add 2 to return this event to your hand.
“With cries of ‘Moria!’ and ‘Dain, Dain!’ the dwarves of the Iron Hills plunged in, wielding their mattocks, upon the other side; and beside them came the men of the Lake with long swords. Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.”


Nice.

DáinIronfoot wrote:
6 Bows Twanged, Arrows Whistled Green
Event • Archery
Toil 1.
Spot a Green Elf companion to make the fellowship archery total +1 for each Green and Gandalf companion bearing a ranged weapon. Then you may make the fellowship archery total -X (to a minimum of 0) to make X of those companions strength +1 until the regroup phase.
“As soon as the host of their enemies was dense in the valley, they sent against it a shower of arrows, and each flickered as it fled as if with stinging fire.”


I love versatile cards like this. But it is very expensive. Maybe make it toil 2?
DáinIronfoot
Posted: Fri Mar 09, 2007 11:07 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, all. I made some recommended changes to a couple cards.

Dáin’s DC Duos #81

Okay, it looks like we’ve got nine more Duos to get through the Free Peoples side of the Green culture...including just four more Duos for the Wood-elves. Let’s see how many Duos we can get through today. Quick reviews = another Duo. Very Happy

We’re almost out of Green Elf conditions and events, so let’s switch back to something else for now. Here’s the only (currently) Green Elf ally, as well as the last Wood-elf possession. Enjoy!

2Galion, King’s Butler Green
Ally • Home 7 [LA] • Elf
Strength: 4
Vitality: 3
Resistance: 6
To play, spot Thranduil or a Green Elf companion.
Fellowship: Exert Galion to play a Green possession from your draw deck. If that possession is Dorwinian Wine, you may place a Green token on it.
“‘You began your feasting early and muddled your wits! You have stacked some full casks here instead of the empty ones, if there is anything in weight.’”

Just your typical possession-grabbing ally. Of course, with Green Elves, that means lots of weapons...but it also means one very important (and much more appropriate) possession we haven’t seen yet. Until now....

2Dorwinian Wine Green
Possession • Support Area
When you play this possession, place a Green token here for each Green Elf you can spot (limit 3).
Response: If a companion is about to exert, you may add 1 and remove a token from here to place no token for that exertion.
Regroup: Discard this possession to heal X companions, where X is the number of tokens on this possession.
“‘Now come with me and taste the new wine that has just come in. I shall be hard at work tonight clearing the cellars of the empty wood, so let us have a drink first to help the labour.’”

This is not the first Elven card to negate exertions. But it is the first to so easily allow negating as many as three! However, it also leaves you with a tough choice...keep it around for those exertions, or use it to heal everyone up now? There’s currently no way to reinforce Green tokens (and I don’t have plans right now to make a card that does so), so once those 3 (or less) are gone, they’re gone, and you can either be left celebrating your decision...or regretting it for the rest of the game.
Last edited by DáinIronfoot on Fri Mar 09, 2007 3:07 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Fri Mar 09, 2007 2:51 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
No one? Boy, tough crowd. Crying or Very sad
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Fri Mar 09, 2007 2:54 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Thanks for the reviews, all. I made some recommended changes to a couple cards.

Dáin’s DC Duos #81

Okay, it looks like we’ve got nine more Duos to get through the Free Peoples side of the Green culture...including just four more Duos for the Wood-elves. Let’s see how many Duos we can get through today. Quick reviews = another Duo. Very Happy

We’re almost out of Green Elf conditions and events, so let’s switch back to something else for now. Here’s the only (currently) Green Elf ally, as well as the last Wood-elf possession. Enjoy!

2Galion, King’s Butler Green
Ally • Home 7 [LA] • Elf
Strength: 4
Vitality: 3
Resistance: 6
To play, spot Thranduil or a Green Elf companion.
Fellowship: Exert Galion to play a Green possession from your draw deck.
“‘You began your feasting early and muddled your wits! You have stacked some full casks here instead of the empty ones, if there is anything in weight.’”

WHOA! Great card!

Just your typical possession-grabbing ally. Of course, with Green Elves, that means lots of weapons...but it also means one very important (and much more appropriate) possession we haven’t seen yet. Until now....

2Dorwinian Wine Green
Possession • Support Area
When you play this possession, place a Green token here for each Green Elf you can spot (limit 3).
Response: If a companion is about to exert, you may add 1 and remove a token from here to place no token for that exertion.
Regroup: Discard this possession to heal X companions, where X is the number of tokens on this possession.
“‘Now come with me and taste the new wine that has just come in. I shall be hard at work tonight clearing the cellars of the empty wood, so let us have a drink first to help the labour.’”

Remove X wounds...methinks. Methinks that you are making the Green culture for one purpose only, the death of NG... Seriously, this culture kills NG completely...

This is not the first Elven card to negate exertions. But it is the first to so easily allow negating as many as three! However, it also leaves you with a tough choice...keep it around for those exertions, or use it to heal everyone up now? There’s currently no way to reinforce Green tokens (and I don’t have plans right now to make a card that does so), so once those 3 (or less) are gone, they’re gone, and you can either be left celebrating your decision...or regretting it for the rest of the game.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
sickofpalantirs
Posted: Fri Mar 09, 2007 2:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2Galion, King’s Butler Green
Ally • Home 7 [LA] • Elf
Strength: 4
Vitality: 3
Resistance: 6
To play, spot Thranduil or a Green Elf companion.
Fellowship: Exert Galion to play a Green possession from your draw deck.
“‘You began your feasting early and muddled your wits! You have stacked some full casks here instead of the empty ones, if there is anything in weight.’”
make it if that possession was played to your support area, heal an elf companion IMO

2Dorwinian Wine Green
Possession • Support Area
When you play this possession, place a Green token here for each Green Elf you can spot (limit 3).
Response: If a companion is about to exert, you may add 1 and remove a token from here to place no token for that exertion.
Regroup: Discard this possession to heal X companions, where X is the number of tokens on this possession.
“‘Now come with me and taste the new wine that has just come in. I shall be hard at work tonight clearing the cellars of the empty wood, so let us have a drink first to help the labour.’”

works for me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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