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Thranduil |
Posted: Thu May 24, 2007 5:36 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Here’s the final  set of 5 cards before I move onto  !
His Axe Shone Brightly
Event • Skirmish
Reveal the top card of your draw deck. If that card is a Free Peoples card, wound a minion skirmishing a Dwarf bearing a hand weapon. If that card is a Shadow card, discard it.
Nice. And NB, you’ve obviously never fought slaked thirsts!
 • Gimli, Restless Judge
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. For each minion stacked on Gimli, he is strength +1 (Limit +2) and resistance -1.
I’d be severely tempted to remove the limit altogether, but I’d certainly raise it to more than 2. Gimli, Faithful companion gets strength 8 just for having 4 cards in hand. And the hunters gimli gets 9 in most cases.
Moria’s Vengeance
Event • Regroup
Spot a Dwarf at a battleground site to discard a minion, or spot a Dwarf at an underground site to discard 2  minions.
Very nice. Too expensive though, as you have to be at the right site.
Head-Strong Charge
Event • Skirmish
Exert a Dwarf to make him strength +3 and damage +1. You may exert that Dwarf again to make him strength +3 and damage +1.
Really powerful!
My Tireless Axe
Event • Regroup
Play a  hand weapon from your discard pile.
I think that Dwarves are good enough at recursion that this card should do more or cost less.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot |
Posted: Thu May 24, 2007 5:38 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote: His Axe Shone Brightly
Event • Skirmish
Reveal the top card of your draw deck. If that card is a Free Peoples card, wound a minion skirmishing a Dwarf bearing a hand weapon. If that card is a Shadow card, discard it.
Not bad, not bad.
Foresight wrote:  • Gimli, Restless Judge
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. For each minion stacked on Gimli, he is strength +1 (Limit +2) and resistance -1.
"Judge"? Eh, I’d change that to something else. "limit" should also be lowercase. And I’d make his initial resistance 7.
Foresight wrote: Moria’s Vengeance
Event • Regroup
Spot a Dwarf at a battleground site to discard a minion, or spot a Dwarf at an underground site to discard 2  minions.
Neat.
Foresight wrote: Head-Strong Charge
Event • Skirmish
Exert a Dwarf to make him strength +3 and damage +1. You may exert that Dwarf again to make him strength +3 and damage +1.
Wording’s okay, but maybe do "Exert a Dwarf to make him strength +3 and damage +1 (or exert a Dwarf twice to make him strength +5 and damage +2)."
Foresight wrote: My Tireless Axe
Event • Regroup
Play a  hand weapon from your discard pile.
Good!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Thu May 24, 2007 9:00 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Thranduil wrote: Foresight wrote:  • Gimli, Restless Judge
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. For each minion stacked on Gimli, he is strength +1 (Limit +2) and resistance -1.
I’d be severely tempted to remove the limit altogether, but I’d certainly raise it to more than 2. Gimli, Faithful companion gets strength 8 just for having 4 cards in hand. And the hunters gimli gets 9 in most cases.
This is the "common" Gimli of the set, the other one is much more fearsome. Also, the "Judge" part is derived from Gimli in the council trying to decide who should be the ring-bearer, and he says: "Don’t trust an elf!" |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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Thranduil |
Posted: Fri May 25, 2007 5:29 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Thranduil wrote: Foresight wrote:  • Gimli, Restless Judge
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. For each minion stacked on Gimli, he is strength +1 (Limit +2) and resistance -1.
I’d be severely tempted to remove the limit altogether, but I’d certainly raise it to more than 2. Gimli, Faithful companion gets strength 8 just for having 4 cards in hand. And the hunters gimli gets 9 in most cases.
This is the "common" Gimli of the set, the other one is much more fearsome.
And both of the Gimli’s I mentioned are also common.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Fri May 25, 2007 6:44 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Here’s the final  set of 5 cards before I move onto  !
His Axe Shone Brightly
Event • Skirmish
Reveal the top card of your draw deck. If that card is a Free Peoples card, wound a minion skirmishing a Dwarf bearing a hand weapon. If that card is a Shadow card, discard it.
cool!
 • Gimli, Restless Judge
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. For each minion stacked on Gimli, he is strength +1 (Limit +2) and resistance -1.
make the limit 3 IMHO
Moria’s Vengeance
Event • Regroup
Spot a Dwarf at a battleground site to discard a minion, or spot a Dwarf at an underground site to discard 2  minions.
nice
Head-Strong Charge
Event • Skirmish
Exert a Dwarf to make him strength +3 and damage +1. You may exert that Dwarf again to make him strength +3 and damage +1.
hum...cut cost to 1 make it then you may exert gimli to make that dwarf strength...
My Tireless Axe
Event • Regroup
Play a  hand weapon from your discard pile.
fine |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Fri May 25, 2007 4:19 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Ok, the master list is complete. If you would like to check out my completed sections of the set, go to the first post in this topic, and click on a culture icon of your fancy. Now we move onto the Nazgul!
•Úlairë Lemenya, Dark Shade
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Each time the Free Peoples player cancels your event, you may make Úlairë Lemenya strength +3 and fierce until the regroup phase.
•Úlairë Toldëa, Dark Gloom
Minion • Nazgûl
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time the Free Peoples player reinforces, adds, or removes a culture token, you may make Úlairë Toldëa strength +1 or damage +1 until the regroup phase.
Mind-Flaying Screech
Event • Skirmish
Exert a Nazgûl to make it strength +1 for each wound on each character in its skirmish.
•Sword of Dwindled Hope
Possession • Hand Weapon
Strength: +2
Bearer must be Úlairë Ostëa.
He is fierce.
Each time a burden is removed by a Free Peoples card, you may make Úlairë Ostëa damage +1 until the regroup phase.
Dark Reach
Event • Regroup
Exert a Nazgûl twice or discard it to reinforce a token. |
Last edited by Foresight on Sun May 27, 2007 2:12 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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sickofpalantirs |
Posted: Sat May 26, 2007 10:29 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Ok, the  master list is complete. If you would like to check out my completed sections of the set, go to the first post in this topic, and click on a culture icon of your fancy. Now we move onto the Nazgul!
 • Úlairë Lemenya, Dark Shade
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Response: If the Free Peoples player just cancelled an event, make Úlairë Lemenya strength +3 and fierce until the regroup phase.
misspelled canceled
 • Úlairë Toldëa, Dark Gloom
Minion • Nazgûl
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Response: If the Free Peoples player just reinforced, added, or removed a culture token, make Úlairë Toldëa strength +1 or damage +1 until the regroup phase.
cool!
Mind-Flaying Screech
Event • Skirmish
Exert a Nazgûl to make it strength +1 for each wound on each character in its skirmish.
make it for each wound and nazgul condition on each character...
 • Sword of Dwindled Hope
Possession • Hand Weapon
Strength: +2
Bearer must be Úlairë Ostëa.
He is fierce.
Response: If a burden is removed by a Free Peoples card, make Úlairë Ostëa damage +1 until the regroup phase.
make it bearer must be a nazgul, if bearer is otsea he is...
Dark Reach
Event • Regroup
Exert a Nazgûl twice or discard it to reinforce a  token.
I guess ouchey with shapes slowly advancing |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Thranduil |
Posted: Sat May 26, 2007 4:27 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Ok, the  master list is complete. If you would like to check out my completed sections of the set, go to the first post in this topic, and click on a culture icon of your fancy. Now we move onto the Nazgul!
 • Úlairë Lemenya, Dark Shade
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Response: If the Free Peoples player just cancelled an event, make Úlairë Lemenya strength +3 and fierce until the regroup phase.
Way too good, you can do it an infinite number of times! Make it a triggered effect or limit it to once per turn. Also, does that kind of thing happen a lot? Nice idea.
 • Úlairë Toldëa, Dark Gloom
Minion • Nazgûl
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Response: If the Free Peoples player just reinforced, added, or removed a culture token, make Úlairë Toldëa strength +1 or damage +1 until the regroup phase.
Same problem with this one. Interesting.
Mind-Flaying Screech
Event • Skirmish
Exert a Nazgûl to make it strength +1 for each wound on each character in its skirmish.
Nice.
 • Sword of Dwindled Hope
Possession • Hand Weapon
Strength: +2
Bearer must be Úlairë Ostëa.
He is fierce.
Response: If a burden is removed by a Free Peoples card, make Úlairë Ostëa damage +1 until the regroup phase.
Again, same problem. Plus, damage bonuses should be exceedingly rare on nazgul.
Dark Reach
Event • Regroup
Exert a Nazgûl twice or discard it to reinforce a  token.
Nice.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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Foresight |
Posted: Sat May 26, 2007 9:20 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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But the response actions are ALL triggered by an action the Free Peoples player does. So if the Free Peoples player sees these cards out, they can choose not to do anything your card is triggered by. I don’t think there is a fault in those cards, because they are easily avoided, and become bland, generic minions who’s counterparts are much more effective. But that doesn’t mean the cards are totally useless, either.  |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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Thranduil |
Posted: Sun May 27, 2007 4:01 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: But the response actions are ALL triggered by an action the Free Peoples player does. So if the Free Peoples player sees these cards out, they can choose not to do anything your card is triggered by. I don’t think there is a fault in those cards, because they are easily avoided, and become bland, generic minions who’s counterparts are much more effective. But that doesn’t mean the cards are totally useless, either. 
There is a HUGE fault. In LOTR, you can respond an infinite number of times to the same trigger. For example, if the Witch-King bearing the Pale Blade wins 1 fight, he can exert 3 times to discard 3 conditions. The problem with your cards is, take Lemenya for instance, after the Free Peoples player cancels 1 event, he becomes an INFINITE strength minion and kills 2 companions automatically from overwhelming, and there’s nothing anyone can do about it. As for the other Nazgul, Toldea does the same, and both he and Otsea have an INFINITE damage bonus! It NEEDS a limit or it needs to be ’Each time...’
I love the cards, but you can’t have a response action on a card without having a cost.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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