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Thranduil
Posted: Fri Jul 20, 2007 9:46 am
Joined: 01 May 2007 Posts: 2256 Location:
Aragorn, King in Exile wrote:
hmm, the maneuver text doesn’t really seem to fit with the twilight Nazgul theme. Maybe something like: Discard 2 Wraith cards to exert the Ring-bearer, if the Ring-bearer is then exhuasted, he or she wears the One Ring until the regroup phase. What do you think?

Well, the lurker did fit in with the feel of being ’in twilight’, but I understand your point. How is it now?

Aragorn, King in Exile wrote:
Nice! I don’t see what Urgancy has to really do with the weather, but cool card.

They’re urgently trying to get away from the weather! Razz

Aragorn, King in Exile wrote:
I would use it. Very Happy You might want to up the cost a little as any minion culture can use it. Maybe to 1, IDK, what do you think? Also, I think you might want to word it like this: spot your minion to choose one: remove a threat; remove a burden; remove your culture token; or remove 2. You may then choose one: add a threat; add a burden; reinforce your culture token; or add 2.

I’ll certainly change the wording, yours is clearer, but the cost is a little bit trickier. Certainly I’d have to change the adding to 3 if the cost was 1. What if it requires an exertion? Maybe non-enduring? Or discarding a Shadow card from hand?

Thanks AkiE, I was beginning to think that lem0n was the only one reading this thread! Have a GP because I’m feeling generous, and obviously for your great ideas!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

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lem0nhead
Posted: Fri Jul 20, 2007 9:50 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


0 In Twilight Wraith
Condition
Bearer must be a Nazgul.
Bearer gains twilight.
Maneuver: Discard a Wraith card from hand to exert the Ring-bearer.

Thranduil


Thats loads better now Thran fits in much better, however its too hard now, make it exert the nazgul as well or discard 2 cards. With a few Wraith cards in hand you could exhuast the rb with no way of stopping it. Play dark powers strengthen etc.. and its nasty.

Thranduil wrote:

Aragorn, King in Exile wrote:
Nice! I don’t see what Urgancy has to really do with the weather, but cool card.

They’re urgently trying to get away from the weather! Razz


Laughing GP
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"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Fri Jul 20, 2007 9:56 am
Joined: 01 May 2007 Posts: 2256 Location:
I’m reluctant to make it exert (because of the many enduring Nazgul that could abuse this horribly) so I’ve made that the card you discard has to be a Nazgul. Is this better, or should it be 2 Wraith cards or even something else?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Jul 20, 2007 11:15 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
0 In Twilight Wraith
Condition
Bearer must be a Nazgul.
Bearer gains twilight.
Maneuver: Discard a Nazgul from hand to exert the Ring-bearer.

I think you could perhaps make it something like "Discard a Nazgul or Wraith artifact from hand to exert the Ring-bearer", or perhaps just a Wraith possession or two.

Thranduil wrote:
2 • Urgency Isengard
Conditon • Support Area
While you can spot Saruman, the twilight cost of each weather card is -1.
Each time you play a weather card, you may exert a companion or ally.

Yes! That would be awesome. Thumbs Up

Thranduil wrote:
0 Sauron’s Might Sauron
Event • Maneuver
To play, spot your minion and choose one: remove a threat; remove a burden; remove your culture token; or remove 2.
Choose one: add a threat; add a burden; reinforce your culture token; or add 2.

Make the culture token match the culture of the minion you spot. Good otherwise. Nice little conversion thing. Twisted Evil
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

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Thranduil
Posted: Sat Jul 21, 2007 5:15 pm
Joined: 01 May 2007 Posts: 2256 Location:
Thanks all!

Some of you may remember that I began this thread making a card named after each block of the LOTR TCG, and then I started filling in the gaps in sets as well. I’d done Siege of Gondor then managed to run out of ideas.

Well, you may or may not be pleased to know that the inspiration came back to me, and now I will commence that theme with Shadows (given that Mount Doom is already a card).

1 Shadows Wraith
Condition • Support Area
Skirmish: Spot a Nazgul and remove a threat to play a Nazgul from hand. That Nazgul’s twilight cost is -4. You may then exert that Nazgul to play a possession or artifact on them from your hand. Discard this condition.

Thranduil
Last edited by Thranduil on Sat Jul 21, 2007 5:38 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
macheteman
Posted: Sat Jul 21, 2007 5:20 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Thranduil wrote:
Thanks all!

Some of you may remember that I began this thread making a card named after each block of the LOTR TCG, and then I started filling in the gaps in sets as well. I’d done Siege of Gondor then managed to run out of ideas.

Well, you may or may not be pleased to know that the inspiration came back to me, and now I will commence that theme with Shadows (given that Mount Doom is already a card).

1 Shadows Wraith
Condition • Support Area
Skirmish: Spot a Nazgul to play a Nazgul from hand. That Nazgul’s twilight cost is -4. You may then exert that Nazgul to play a possession or artifact on them from your hand. Discard this condition.

Thranduil


cool, perhaps exert a nazgul to play a nazgul. or, spot a nazgul and remove a threat. but really good idea.
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sickofpalantirs
Posted: Mon Jul 23, 2007 7:12 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:

1 Shadows Wraith
Condition • Support Area
Skirmish: Spot a Nazgul and remove a threat to play a Nazgul from hand. That Nazgul’s twilight cost is -4. You may then exert that Nazgul to play a possession or artifact on them from your hand. Discard this condition.

Thranduil

cool!
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lem0nhead
Posted: Mon Jul 23, 2007 7:31 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


1 Shadows Wraith
Condition • Support Area
Skirmish: Spot a Nazgul and remove a threat to play a Nazgul from hand. That Nazgul’s twilight cost is -4. You may then exert that Nazgul to play a possession or artifact on them from your hand. Discard this condition.

Wow awesome power. Very nice. Id make the nazgul fierce else it would be pointless if it wasnt a fierce nazgul.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Wed Aug 01, 2007 4:14 am
Joined: 01 May 2007 Posts: 2256 Location:
Well, I’m back for a couple of days before I’m off again, and I was planning to spoil a card with the title ’Bloodlines’, and although I have made such a card, I don’t like it. So here’s Galadriel instead (you may note the similarity to Age’s End, the Three and the connection with Arwen, all earlier in this thread):

3 • Galadriel, Exile of Valinor Elven
Companion • Elf
Str: 3
Vit: 3
Res: 7
While the fellowship is in region 1, Galadriel cannot be overwhelmed unless her strength is tripled.
While the fellowship is in region 2, each Elf is strength +2.
’We must depart into the West, or dwindle to a rustic folk of dell and cave, slowly to forget and to be forgotten.’

Thranduil
Last edited by Thranduil on Wed Aug 01, 2007 5:10 am; edited 4 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Wed Aug 01, 2007 4:16 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


3 • Galadriel, Exile of Valinor Elven
Companion • Elf
Str: 3
Vit: 3
Res: 9
While the fellowship is in region 1, Galadriel cannot be overwhelmed unless her strength is tripled.
While the fellowship is in region 2, each Elf is strength +2.
’We must depart into the West, or dwindle to a rustic folk of dell and cave, slowly to forget and to be forgotten.’

Thranduil


Sweet but lower her resistance, she isnt a 9 resistance to the ring.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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