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NBarden |
Posted: Thu Jul 12, 2007 7:30 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot |
Posted: Thu Jul 12, 2007 7:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I changed it to toil 2...is that what’s perfect, or would toil 1 be perfect? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Fri Jul 13, 2007 9:10 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy!
We Must Away!
Condition • Support Area
Tale. Toil 1.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
•A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1 (unless at a mountain or underground site).
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’” |
Last edited by DáinIronfoot on Sun Jul 15, 2007 8:45 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Fri Jul 13, 2007 9:13 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
We Must Away!
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
Wow cool card. not worth making unique as you wont double move THAT often.
 • A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is strength -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
Hmm unbalanced, too good to start with then too nasty at the end. Nice idea so definately worth tweaking. Im not sure maybe change it to res -1 in region 3? or up the cost to 2 and leave first 2 alone?
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Fri Jul 13, 2007 9:15 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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lem0nhead wrote: DáinIronfoot wrote:  • A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is strength -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
Hmm unbalanced, too good to start with then too nasty at the end. Nice idea so definately worth tweaking. Im not sure maybe change it to res -1 in region 3? or up the cost to 2 and leave first 2 alone?
Tweaked. Better? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Fri Jul 13, 2007 9:21 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Yeah thats cool.  |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Fri Jul 13, 2007 10:50 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy! 
It’s fine.
DáinIronfoot wrote: We Must Away!
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
I actually think it is worth making unique, potentially hunter 4 for each companion is totally insane. Make it unique and perhaps drop the cost to .
DáinIronfoot wrote:  • A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
Nice one!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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Anonymous Prodigy |
Posted: Fri Jul 13, 2007 11:43 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: We Must Away!
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
I would raise the cost to and give it toil 1.
DáinIronfoot wrote:  • A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
Good.  |
I had to put something here. |
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elf lvr |
Posted: Fri Jul 13, 2007 10:18 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy!
We Must Away!
Condition • Support Area
Tale. Toil 1.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
That’s really neat. Killer with 4 copies.
Quote:  • A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
Interesting, lowers resistance later on? Neat card, reminds me of Gandalf, LotC... |
Happy Hunting! Elf Lvr
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Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Sat Jul 14, 2007 8:12 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy!
We Must Away!
Condition • Support Area
Tale. Toil 1.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
I guess
 • A Travelling Company
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
OK i think this card stinks. by region 2 most of your companions should be out, you prolly won’t get it out in region 1, and in region 3 it gives a drawback, cut cost to 1 |
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