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NBarden
Posted: Thu Jul 12, 2007 7:30 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Perfect!
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DáinIronfoot
Posted: Thu Jul 12, 2007 7:41 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I changed it to toil 2...is that what’s perfect, or would toil 1 be perfect?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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DáinIronfoot
Posted: Fri Jul 13, 2007 9:10 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy! Smile

2 We Must Away! Dwarven
Condition • Support Area
Tale. Toil 1.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”

2A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1 (unless at a mountain or underground site).
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”
Last edited by DáinIronfoot on Sun Jul 15, 2007 8:45 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Fri Jul 13, 2007 9:13 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


1 We Must Away! Dwarven
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”

Wow cool card. not worth making unique as you wont double move THAT often.

1A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is strength -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”

Hmm unbalanced, too good to start with then too nasty at the end. Nice idea so definately worth tweaking. Im not sure maybe change it to res -1 in region 3? or up the cost to 2 and leave first 2 alone?

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DáinIronfoot
Posted: Fri Jul 13, 2007 9:15 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
DáinIronfoot wrote:
1A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is strength -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”

Hmm unbalanced, too good to start with then too nasty at the end. Nice idea so definately worth tweaking. Im not sure maybe change it to res -1 in region 3? or up the cost to 2 and leave first 2 alone?

Tweaked. Better?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Fri Jul 13, 2007 9:21 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Yeah thats cool. Thumbs Up
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Fri Jul 13, 2007 10:50 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy! Smile

It’s fine.

DáinIronfoot wrote:
1 We Must Away! Dwarven
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”

I actually think it is worth making unique, potentially hunter 4 for each companion is totally insane. Make it unique and perhaps drop the cost to 0.

DáinIronfoot wrote:
2A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”

Nice one!

Thranduil
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Anonymous Prodigy
Posted: Fri Jul 13, 2007 11:43 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 We Must Away! Dwarven
Condition • Support Area
Tale.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”

I would raise the cost to 2 and give it toil 1. Thumbs Up

DáinIronfoot wrote:
2A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”

Good. Smile
I had to put something here.
elf lvr
Posted: Fri Jul 13, 2007 10:18 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy! Smile

2 We Must Away! Dwarven
Condition • Support Area
Tale. Toil 1.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”


That’s really neat. Killer with 4 copies.

Quote:
2A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”


Interesting, lowers resistance later on? Neat card, reminds me of Gandalf, LotC...
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sickofpalantirs
Posted: Sat Jul 14, 2007 8:12 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Well, let me know about the toil thing, but here’s a couple new cards for the day. Enjoy! Smile

2 We Must Away! Dwarven
Condition • Support Area
Tale. Toil 1.
Each time the fellowship moves during the regroup phase, you may make each unwounded Dwarf gain hunter 1 until the start of the next regroup phase.
“‘Farewell we call to hearth and hall! / Though wind may blow and rain may fall, / We must away ere break of day / Far over wood and mountain tall.’”
I guess

2A Travelling Company Dwarven
Condition • Support Area
While in region 1, each Dwarf gains hunter 2.
While in region 2, each Dwarf’s twilight cost is -1.
While in region 3, each Dwarf is resistance -1.
“‘His house was a meeting place...and a resort of Rangers and other wanderers, and for such travellers (mostly dwarves) as still journeyed on the East Road, to and from the Mountains.’”

OK i think this card stinks. by region 2 most of your companions should be out, you prolly won’t get it out in region 1, and in region 3 it gives a drawback, cut cost to 1
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