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lem0nhead
Posted: Thu Sep 06, 2007 4:12 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


3 Isengard Soldier Isengard
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
While you can spot 2 other Isengard Orcs, no player may use archery special abilities.
Regroup: Exert this minion (or exert another Isengard Orc and remove 1) to make the Free Peoples player wound a companion.
Though all but replaced by Uruks as the War of the Ring wore on, Saruman’s Orkish warriors remained a threat to any who strayed near Orthanc.

Sweet.

0 Isengard Blade Isengard
Possession • Hand Weapon
Strength +1
Bearer must be an Isengard Orc.
Response: If bearer is about to exert, you may discard this possession instead.
While not as sturdy as the heavy blades used by Uruks, the curved scimitars carried by Saruman’s Orcs were more than capable of tearing enemies apart.

Needs to be phrased discard this possession to place no token for that exertion. Like strength of spirit. And its too good to cost 0. Id go back to strength +2 and cost 1.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Sep 06, 2007 9:47 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
The blade has been tweaked as recommended, lem0n. Thanks, guys! Thumbs Up

Now that we’re playing all these Orcs, let’s get some more out of them, eh? Twisted Evil

1The Muster of Isengard Isengard
Condition • Support Area
Each time you play an Isengard Orc, add an Isengard token here.
Shadow: Remove 2 Isengard tokens from here to play an Isengard minion; that minion’s twilight cost is -1.
Shadow: Remove 3 Isengard tokens from here to play an Isengard Orc from your draw deck.
“‘Build me an army worthy of Mordor!’”

0 Our Time Is At Hand Isengard
Condition • Support Area
To play, spot Saruman.
Each time the fellowship moves, if you can spot Saruman or an Isengard Orc, you may remove 1 to draw a card.
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force on his own account, in rivalry of Sauron and not in his service yet.’”
Last edited by DáinIronfoot on Wed Sep 12, 2007 12:07 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Sep 06, 2007 9:50 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2 The Muster of Isengard Isengard
Condition • Support Area
Each time you play an Isengard Orc, add an Isengard token here.
Shadow: Remove 2 Isengard tokens from here to play an Isengard minion; that minion’s twilight cost is -1.
Shadow: Remove 3 Isengard tokens from here to play an Isengard Orc from your draw deck.
“‘Build me an army worthy of Mordor!’”

I feel that this is better as unique, or alternatively make the adding a token a shadow action so that you can’t combine the card’s abilities. Good card though.

DáinIronfoot wrote:
2Our Time Is At Hand Isengard
Condition • Support Area
To play, spot Saruman.
At the start of each of your Shadow phases, if you can spot Saruman or an Isengard Orc, you may remove 1 to draw a card.
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force on his own account, in rivalry of Sauron and not in his service yet.’”

This one seems a little rubbish so can certainly cost 1 or even 0, or make it when the fellowship moves as well as or instead of at the start of the shadow phase.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Thu Sep 06, 2007 1:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1The Muster of Isengard Isengard
Condition • Support Area
Each time you play an Isengard Orc, add an Isengard token here.
Shadow: Remove 2 Isengard tokens from here to play an Isengard minion; that minion’s twilight cost is -1.
Shadow: Remove 3 Isengard tokens from here to play an Isengard Orc from your draw deck.
“‘Build me an army worthy of Mordor!’”
maybe or discard pile

0Our Time Is At Hand Isengard
Condition • Support Area
To play, spot Saruman.
Each time the fellowship moves, if you can spot Saruman or an Isengard Orc, you may remove 1 to draw a card.
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force on his own account, in rivalry of Sauron and not in his service yet.’”

sure
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Thu Sep 06, 2007 1:34 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


1The Muster of Isengard Isengard
Condition • Support Area
Each time you play an Isengard Orc, add an Isengard token here.
Shadow: Remove 2 Isengard tokens from here to play an Isengard minion; that minion’s twilight cost is -1.
Shadow: Remove 3 Isengard tokens from here to play an Isengard Orc from your draw deck.
“‘Build me an army worthy of Mordor!’”

Hmm yeah, powerful but sound i guess.

0Our Time Is At Hand Isengard
Condition • Support Area
To play, spot Saruman.
Each time the fellowship moves, if you can spot Saruman or an Isengard Orc, you may remove 1 to draw a card.
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force on his own account, in rivalry of Sauron and not in his service yet.’”

Hmm really limited use. You might get to use this like 3 or 4 times max in the game, and removing 1 to draw 1 card isnt big enough. Id say remove 3 to draw 3 cards or something similar.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Wed Sep 12, 2007 12:11 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I toyed with making Our Time Is At Hand remove more twilight to draw more cards, but then decided to make things easy and simply make it non-unique. Now, on its own it’s not that great, but with multiple copies on the table, you’re looking at up to 4 cards at a time. Ouch!

We’ll ease back into things with just one card for now, but hopefully you’ll like it. I myself wish there were more cards like this in the game. Smile Maybe it’s a little underpowered...not quite sure. Let me know, and enjoy!

2We Must Join With Him Isengard
Condition • Support Area
While you can spot 2 Sauron minions (or Sauron), each Isengard minion gains hunter 2.
While you can spot 2 Isengard minions (or Saruman), each Sauron minion gains hunter 2.
“‘A new Power is rising. Against it the old allies and policies will not avail us at all.’”
Last edited by DáinIronfoot on Fri Sep 14, 2007 9:48 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed Sep 12, 2007 1:33 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2We Must Join With Him Isengard
Condition • Support Area
While you can spot 2 Sauron minions (or Sauron), each Isengard minion is strength +1.
While you can spot 2 Isengard minions (or Saruman), each Sauron minion is strength +1.
“‘A new Power is rising. Against it the old allies and policies will not avail us at all.’”


Maybe make it hunter 2 as its limited usefulness. Cool.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Wed Sep 12, 2007 1:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2We Must Join With Him Isengard
Condition • Support Area
While you can spot 2 Sauron minions (or Sauron), each Isengard minion is strength +1.
While you can spot 2 Isengard minions (or Saruman), each Sauron minion is strength +1.
“‘A new Power is rising. Against it the old allies and policies will not avail us at all.’”

nice basic card
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Sep 13, 2007 3:53 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
!

2We Must Join With Him Isengard
Condition • Support Area
While you can spot 2 Sauron minions (or Sauron), each Isengard minion is strength +1.
While you can spot 2 Isengard minions (or Saruman), each Sauron minion is strength +1.
“‘A new Power is rising. Against it the old allies and policies will not avail us at all.’”


I sort of agree with LH, maybe you should make it a hunter bonus instead of a strength bonus, to make it more useful. But I think just hunter 1 would suffice.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Fri Sep 14, 2007 9:50 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
This is definately one of the most powerful cards I have ever made, but I THINK it’s balanced. You tell me...enjoy!

2Lies and Deception Isengard
Condition • Support Area
While you can spot Saruman, the twilight cost of each Free Peoples condition is +1.
Shadow: Spot an Isengard minion and discard this condition to play an Isengard card from your discard pile.
“‘I was lulled by the words of Saruman the Wise; but I should have sought for the truth sooner, and our peril would now be less.’”

And here’s a reprinted card that works pretty well with it:

4 Hollowing of Isengard Isengard (reprint)
Condition • Support Area
To play, spot an Isengard Orc.
Shadow: Discard this condition to add 3.
“‘Rip them all down!’”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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