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CarpeGuitarrem
Posted: Sat Feb 17, 2007 12:30 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Three more U sites, and then we get into S-rarity!

The Haunted Mountain 3
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a Gondor follower from his or her draw deck.
----------->
18 U 151

Dwarven Ruins 2
Underground. Each Dwarven fortification is twilight cost -1.
<-----------
18 U 152

Moria Chamber 2
Underground. Each Captain is strength +1.
<-----------
18 U 153
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Sat Feb 17, 2007 11:21 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
The Haunted Mountain 3
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a Gondor follower from his or her draw deck.
----------->
18 U 151

Perfect for your Wraith followers. GP! GP

CarpeGuitarrem wrote:
Dwarven Ruins 2
Underground. Each Dwarven fortification is twilight cost -1.
<-----------
18 U 152

Cool.

CarpeGuitarrem wrote:
Moria Chamber 2
Underground. Each Captain is strength +1.
<-----------
18 U 153

The name is kinda...meh. Maybe Grand Chamber? *shrug* Good text, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Feb 17, 2007 3:44 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Three more U sites, and then we get into S-rarity!
Dwarven Ruins 2
Underground. Each Dwarven fortification is twilight cost -1.
<-----------
18 U 152
this one is hard, it almost merits 3 twilight cost, but doesn’t seem quite good enough, tough.of course you have cahras galadhon.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sun Feb 18, 2007 5:27 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Now for some S-rarity sites! This will be Orc and Dwarven stuff for the Balin starter, and Gondor stuff for the ’Gorn starter. I’m trying to remember who the minions for ’Gorn are.

Deeps of Moria 1
Underground. Each time you play a minion with Reinforcements, you may exert it to add 1.
<------------
18 S 154

Caradhras Pass 3
Mountain. While you can spot 2 captains (or a Dwarven captain), each non-captain companion is resistance +2.
------------->
18 S 155

The Mirrormere 2
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a Dwarven captain and add a threat) to remove a burden.
------------->
18 S 155

Chasm of Moria 0
Underground. Skirmish: Discard a card from hand to make a minion strength +1 (or +2 if it is a goblin).
<-------------
18 S 156
Last edited by CarpeGuitarrem on Sun Feb 25, 2007 1:22 am; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Sun Feb 18, 2007 7:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
Deeps of Moria 1
Underground. Each time you play a minion with Reinforcements, you may exert it to add 1.
<------------
18 S 154

Nice.

CarpeGuitarrem wrote:
Caradhras Pass 3
Mountain. While you can spot 2 captains (or a Dwarven captain), each non-captain companion is resistance +2.
------------->
18 S 155

That works.

CarpeGuitarrem wrote:
The Mirrormere 2
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a Dwarven captain and add a threat) to remove a burden.
------------->
18 S 155

Good.

CarpeGuitarrem wrote:
Chasm of Moria 0
Underground. Skirmish: Discard a card from hand to make a minion strength +2 (or +3 if it is a goblin).
<-------------
18 S 156

I think it should have a Shadow number of 1. Maybe not. *shrug* I’m reaching here...I didn’t want to just say "good" or something for EVERY card. Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sun Feb 18, 2007 7:06 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Now for some S-rarity sites! This will be Orc and Dwarven stuff for the Balin starter, and Gondor stuff for the ’Gorn starter. I’m trying to remember who the minions for ’Gorn are.

Deeps of Moria 1
Underground. Each time you play a minion with Reinforcements, you may exert it to add 1.
<------------
18 S 154
fine by me maybe consider cost 0


The Mirrormere 2
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a Dwarven captain and add a threat) to remove a burden.
------------->
18 S 155
make it exert a dwarf or spot a dwarf captain. otherwise it is totally worthless

Chasm of Moria 0
Underground. Skirmish: Discard a card from hand to make a minion strength +2 (or +3 if it is a goblin).
<-------------
18 S 156

make it +1 or +2 if it is a goblin otherwise it is to good IMO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sun Feb 25, 2007 1:30 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Foothills of the Misty Mountains 2
While you can spot 3 captains, each captain is strength +2.
---------------->
18 S 157

Mount Gundabad 3
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<---------------
18 S 158

Erech Hilltop 1
At the start of the fellowship phase, the Free Peoples player may play a Gondor follower to heal Aragorn.
--------------->
18 S 159

HarrowNOLINKdale Path 2
Mountain. While you can spot three captains (or a Gondor captain), each unbound companion is strength +1.
--------------->
18 S 160

HarrowNOLINKdale Hill 3
The twilight cost of each ranger is -1.
18 S 161

Crypts of the Dead 2
Underground. Maneuver: Exert your Gondor captain to transfer a follower to a companion without paying its Aid cost.
18 S 162
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Sun Feb 25, 2007 1:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
Foothills of the Misty Mountains 2
While you can spot 3 captains, each captain is strength +2.
---------------->
18 S 157

Yikes. I think it’s balanced since it helps both sides, but that’s pretty strong.

CarpeGuitarrem wrote:
Mount Gundabad 3
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<---------------
18 S 158

Cool! Very neat mechanic, one I may use myself. GP I think it should be worded "...this site is an underground site."

CarpeGuitarrem wrote:
Erech Hilltop 1
At the start of the fellowship phase, the Free Peoples player may play a Gondor follower to heal Aragorn.
--------------->
18 S 159

So-so, but your set could use a site like this, yeah.

CarpeGuitarrem wrote:
HarrowNOLINKdale Path 2
Mountain. While you can spot three captains (or a Gondor captain), each unbound companion is strength +1.
--------------->
18 S 160

Neat!

CarpeGuitarrem wrote:
HarrowNOLINKdale Hill 3
The twilight cost of each ranger is -1.
18 S 161

Yep, that works.

CarpeGuitarrem wrote:
Crypts of the Dead 2
Underground. Maneuver: Exert your Gondor captain to transfer a follower to a companion without paying its Aid cost.
18 S 162

Also a neat mechanic.

Good job with these! Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sun Feb 25, 2007 1:30 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Foothills of the Misty Mountains 2
While you can spot 3 captains, each captain is strength +2.
---------------->
18 S 157
I would make it two captains and strength +1. though that is just a spammer’s opinion.

Mount Gundabad 3
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<---------------
18 S 158
make it only cost 1 or 2.

Erech Hilltop 1
At the start of the fellowship phase, the Free Peoples player may play a Gondor follower to heal Aragorn.
--------------->
18 S 159
get rid of the the in the first ability.

HarrowNOLINKdale Path 2
Mountain. While you can spot three captains (or a Gondor captain), each unbound companion is strength +1.
--------------->
18 S 160
probably should cost 3

HarrowNOLINKdale Hill 3
The twilight cost of each ranger is -1.
18 S 161
where is harrowdale?

Crypts of the Dead 2
Underground. Maneuver: Exert your Gondor captain to transfer a follower to a companion without paying its Aid cost.
18 S 162

fine by me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sun Feb 25, 2007 8:10 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
SoP: Harrowdale was the camp of the Rohirrim, the one beneath the Haunted Mountain. It really shouldn’t show up as a Plains site.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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