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| CarpeGuitarrem | 
 Posted: Sat Feb 17, 2007 12:30 am | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Three more U sites, and then we get into S-rarity!
 
 
The Haunted Mountain  
 
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a   follower from his or her draw deck.
 
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18 U 151
 
 
Dwarven Ruins  
 
Underground. Each   fortification is twilight cost -1.
 
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18 U 152
 
 
Moria Chamber  
 
Underground. Each Captain is strength +1.
 
 <-----------
 
18 U 153 | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| DáinIronfoot | 
 Posted: Sat Feb 17, 2007 11:21 am | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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CarpeGuitarrem wrote: The Haunted Mountain   
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a    follower from his or her draw deck.
 
 ----------->
 
18 U 151  
 
Perfect for your Wraith followers. GP!  
 
 
CarpeGuitarrem wrote: Dwarven Ruins   
Underground. Each    fortification is twilight cost -1.
 
 <-----------
 
18 U 152  
 
Cool.
 
 
CarpeGuitarrem wrote: Moria Chamber   
Underground. Each Captain is strength +1.
 
 <-----------
 
18 U 153  
 
The name is kinda...meh. Maybe Grand Chamber? *shrug* Good text, though. | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| sickofpalantirs | 
 Posted: Sat Feb 17, 2007 3:44 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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CarpeGuitarrem wrote: Three more U sites, and then we get into S-rarity!
 
Dwarven Ruins   
Underground. Each    fortification is twilight cost -1.
 
 <-----------
 
18 U 152
  this one is hard, it almost merits 3 twilight cost, but doesn’t seem quite good enough, tough.of course you have cahras galadhon. 
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 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| CarpeGuitarrem | 
 Posted: Sun Feb 18, 2007 5:27 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Now for some S-rarity sites! This will be   and   stuff for the Balin starter, and   stuff for the ’Gorn starter. I’m trying to remember who the minions for ’Gorn are.
 
 
Deeps of Moria  
 
Underground. Each time you play a minion with Reinforcements, you may exert it to add  .
 
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18 S 154
 
 
Caradhras Pass  
 
Mountain. While you can spot 2 captains (or a   captain), each non-captain companion is resistance +2.
 
 ------------->
 
18 S 155
 
 
The Mirrormere  
 
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a   captain and add a threat) to remove a burden.
 
 ------------->
 
18 S 155
 
 
Chasm of Moria  
 
Underground. Skirmish: Discard a card from hand to make a minion strength +1 (or +2 if it is a goblin).
 
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18 S 156 | 
 
| Last edited by CarpeGuitarrem on Sun Feb 25, 2007 1:22 am; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| DáinIronfoot | 
 Posted: Sun Feb 18, 2007 7:00 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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CarpeGuitarrem wrote: Deeps of Moria   
Underground. Each time you play a minion with Reinforcements, you may exert it to add   .
 
 <------------
 
18 S 154  
 
Nice.
 
 
CarpeGuitarrem wrote: Caradhras Pass   
Mountain. While you can spot 2 captains (or a    captain), each non-captain companion is resistance +2.
 
 ------------->
 
18 S 155  
 
That works.
 
 
CarpeGuitarrem wrote: The Mirrormere   
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a    captain and add a threat) to remove a burden.
 
 ------------->
 
18 S 155  
 
Good.
 
 
CarpeGuitarrem wrote: Chasm of Moria   
Underground. Skirmish: Discard a card from hand to make a minion strength +2 (or +3 if it is a goblin).
 
 <-------------
 
18 S 156  
 
I think it should have a Shadow number of  . Maybe not. *shrug* I’m reaching here...I didn’t want to just say "good" or something for EVERY card.   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| sickofpalantirs | 
 Posted: Sun Feb 18, 2007 7:06 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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CarpeGuitarrem wrote: Now for some S-rarity sites! This will be    and    stuff for the Balin starter, and    stuff for the ’Gorn starter. I’m trying to remember who the minions for ’Gorn are.
 
Deeps of Moria   
Underground. Each time you play a minion with Reinforcements, you may exert it to add   .
 
 <------------
 
18 S 154
  fine by me maybe consider cost 0 
The Mirrormere   
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a    captain and add a threat) to remove a burden.
 
 ------------->
 
18 S 155
  make it exert a dwarf or spot a dwarf captain. otherwise it is totally worthless 
Chasm of Moria   
Underground. Skirmish: Discard a card from hand to make a minion strength +2 (or +3 if it is a goblin).
 
 <-------------
 
18 S 156  
 
make it +1 or +2 if it is a goblin otherwise it is to good IMO | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| CarpeGuitarrem | 
 Posted: Sun Feb 25, 2007 1:30 am | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Foothills of the Misty Mountains  
 
While you can spot 3 captains, each captain is strength +2.
 
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18 S 157
 
 
Mount Gundabad  
 
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
 
 <---------------
 
18 S 158
 
 
Erech Hilltop  
 
At the start of the fellowship phase, the Free Peoples player may play a   follower to heal Aragorn.
 
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18 S 159
 
 
HarrowNOLINKdale Path  
 
Mountain. While you can spot three captains (or a   captain), each unbound companion is strength +1.
 
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18 S 160
 
 
HarrowNOLINKdale Hill  
 
The twilight cost of each ranger is -1.
 
18 S 161
 
 
Crypts of the Dead  
 
Underground. Maneuver: Exert your   captain to transfer a follower to a companion without paying its Aid cost.
 
18 S 162 | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| DáinIronfoot | 
 Posted: Sun Feb 25, 2007 1:22 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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CarpeGuitarrem wrote: Foothills of the Misty Mountains   
While you can spot 3 captains, each captain is strength +2.
 
 ---------------->
 
18 S 157  
 
Yikes. I think it’s balanced since it helps both sides, but that’s pretty strong.
 
 
CarpeGuitarrem wrote: Mount Gundabad   
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains  underground.
 <---------------
 
18 S 158  
 
Cool! Very neat mechanic, one I may use myself.   I think it should be worded "...this site is an underground site."
 
 
CarpeGuitarrem wrote: Erech Hilltop   
At the start of the fellowship phase, the Free Peoples player may play a    follower to heal Aragorn.
 
 --------------->
 
18 S 159  
 
So-so, but your set could use a site like this, yeah.
 
 
CarpeGuitarrem wrote: HarrowNOLINKdale Path   
Mountain. While you can spot three captains (or a    captain), each unbound companion is strength +1.
 
 --------------->
 
18 S 160  
 
Neat!
 
 
CarpeGuitarrem wrote: HarrowNOLINKdale Hill   
The twilight cost of each ranger is -1.
 
18 S 161  
 
Yep, that works.
 
 
CarpeGuitarrem wrote: Crypts of the Dead   
Underground. Maneuver: Exert your    captain to transfer a follower to a companion without paying its Aid cost.
 
18 S 162  
 
Also a neat mechanic.
 
 
Good job with these!   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| sickofpalantirs | 
 Posted: Sun Feb 25, 2007 1:30 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
CarpeGuitarrem wrote: Foothills of the Misty Mountains   
While you can spot 3 captains, each captain is strength +2.
 
 ---------------->
 
18 S 157
  I would make it two captains and strength +1. though that is just a spammer’s opinion. 
Mount Gundabad   
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains  underground.
 <---------------
 
18 S 158
  make it only cost 1 or 2. 
Erech Hilltop   
At the start of the fellowship phase, the Free Peoples player may play a    follower to heal Aragorn.
 
 --------------->
 
18 S 159
  get rid of the the in the first ability.
HarrowNOLINKdale Path   
Mountain. While you can spot three captains (or a    captain), each unbound companion is strength +1.
 
 --------------->
 
18 S 160
  probably should cost 3 
HarrowNOLINKdale Hill   
The twilight cost of each ranger is -1.
 
18 S 161
  where is harrowdale? 
Crypts of the Dead   
Underground. Maneuver: Exert your    captain to transfer a follower to a companion without paying its Aid cost.
 
18 S 162  
 
fine by me | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
 
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 | 
 
| CarpeGuitarrem | 
 Posted: Sun Feb 25, 2007 8:10 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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| SoP: Harrowdale was the camp of the Rohirrim, the one beneath the Haunted Mountain. It really shouldn’t show up as a Plains site. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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