|
Author |
Message |
CarpeGuitarrem |
Posted: Sat Feb 17, 2007 12:30 am |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
Three more U sites, and then we get into S-rarity!
The Haunted Mountain
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a follower from his or her draw deck.
----------->
18 U 151
Dwarven Ruins
Underground. Each fortification is twilight cost -1.
<-----------
18 U 152
Moria Chamber
Underground. Each Captain is strength +1.
<-----------
18 U 153 |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
DáinIronfoot |
Posted: Sat Feb 17, 2007 11:21 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
CarpeGuitarrem wrote: The Haunted Mountain
Mountain. At the start of the manauver phase, the Free Peoples player may add a threat to play a  follower from his or her draw deck.
----------->
18 U 151
Perfect for your Wraith followers. GP!
CarpeGuitarrem wrote: Dwarven Ruins
Underground. Each  fortification is twilight cost -1.
<-----------
18 U 152
Cool.
CarpeGuitarrem wrote: Moria Chamber
Underground. Each Captain is strength +1.
<-----------
18 U 153
The name is kinda...meh. Maybe Grand Chamber? *shrug* Good text, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
sickofpalantirs |
Posted: Sat Feb 17, 2007 3:44 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
CarpeGuitarrem wrote: Three more U sites, and then we get into S-rarity!
Dwarven Ruins
Underground. Each  fortification is twilight cost -1.
<-----------
18 U 152
this one is hard, it almost merits 3 twilight cost, but doesn’t seem quite good enough, tough.of course you have cahras galadhon.
|
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
CarpeGuitarrem |
Posted: Sun Feb 18, 2007 5:27 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
Now for some S-rarity sites! This will be and stuff for the Balin starter, and stuff for the ’Gorn starter. I’m trying to remember who the minions for ’Gorn are.
Deeps of Moria
Underground. Each time you play a minion with Reinforcements, you may exert it to add .
<------------
18 S 154
Caradhras Pass
Mountain. While you can spot 2 captains (or a captain), each non-captain companion is resistance +2.
------------->
18 S 155
The Mirrormere
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a captain and add a threat) to remove a burden.
------------->
18 S 155
Chasm of Moria
Underground. Skirmish: Discard a card from hand to make a minion strength +1 (or +2 if it is a goblin).
<-------------
18 S 156 |
Last edited by CarpeGuitarrem on Sun Feb 25, 2007 1:22 am; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
DáinIronfoot |
Posted: Sun Feb 18, 2007 7:00 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
CarpeGuitarrem wrote: Deeps of Moria
Underground. Each time you play a minion with Reinforcements, you may exert it to add  .
<------------
18 S 154
Nice.
CarpeGuitarrem wrote: Caradhras Pass
Mountain. While you can spot 2 captains (or a  captain), each non-captain companion is resistance +2.
------------->
18 S 155
That works.
CarpeGuitarrem wrote: The Mirrormere
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a  captain and add a threat) to remove a burden.
------------->
18 S 155
Good.
CarpeGuitarrem wrote: Chasm of Moria
Underground. Skirmish: Discard a card from hand to make a minion strength +2 (or +3 if it is a goblin).
<-------------
18 S 156
I think it should have a Shadow number of . Maybe not. *shrug* I’m reaching here...I didn’t want to just say "good" or something for EVERY card.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
sickofpalantirs |
Posted: Sun Feb 18, 2007 7:06 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
CarpeGuitarrem wrote: Now for some S-rarity sites! This will be  and  stuff for the Balin starter, and  stuff for the ’Gorn starter. I’m trying to remember who the minions for ’Gorn are.
Deeps of Moria
Underground. Each time you play a minion with Reinforcements, you may exert it to add  .
<------------
18 S 154
fine by me maybe consider cost 0
The Mirrormere
Mountain. At the start of the fellowship phase, you may exert two dwarves (or exert a  captain and add a threat) to remove a burden.
------------->
18 S 155
make it exert a dwarf or spot a dwarf captain. otherwise it is totally worthless
Chasm of Moria
Underground. Skirmish: Discard a card from hand to make a minion strength +2 (or +3 if it is a goblin).
<-------------
18 S 156
make it +1 or +2 if it is a goblin otherwise it is to good IMO |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
CarpeGuitarrem |
Posted: Sun Feb 25, 2007 1:30 am |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
Foothills of the Misty Mountains
While you can spot 3 captains, each captain is strength +2.
---------------->
18 S 157
Mount Gundabad
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<---------------
18 S 158
Erech Hilltop
At the start of the fellowship phase, the Free Peoples player may play a follower to heal Aragorn.
--------------->
18 S 159
HarrowNOLINKdale Path
Mountain. While you can spot three captains (or a captain), each unbound companion is strength +1.
--------------->
18 S 160
HarrowNOLINKdale Hill
The twilight cost of each ranger is -1.
18 S 161
Crypts of the Dead
Underground. Maneuver: Exert your captain to transfer a follower to a companion without paying its Aid cost.
18 S 162 |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
DáinIronfoot |
Posted: Sun Feb 25, 2007 1:22 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
CarpeGuitarrem wrote: Foothills of the Misty Mountains
While you can spot 3 captains, each captain is strength +2.
---------------->
18 S 157
Yikes. I think it’s balanced since it helps both sides, but that’s pretty strong.
CarpeGuitarrem wrote: Mount Gundabad
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<---------------
18 S 158
Cool! Very neat mechanic, one I may use myself. I think it should be worded "...this site is an underground site."
CarpeGuitarrem wrote: Erech Hilltop
At the start of the fellowship phase, the Free Peoples player may play a  follower to heal Aragorn.
--------------->
18 S 159
So-so, but your set could use a site like this, yeah.
CarpeGuitarrem wrote: HarrowNOLINKdale Path
Mountain. While you can spot three captains (or a  captain), each unbound companion is strength +1.
--------------->
18 S 160
Neat!
CarpeGuitarrem wrote: HarrowNOLINKdale Hill
The twilight cost of each ranger is -1.
18 S 161
Yep, that works.
CarpeGuitarrem wrote: Crypts of the Dead
Underground. Maneuver: Exert your  captain to transfer a follower to a companion without paying its Aid cost.
18 S 162
Also a neat mechanic.
Good job with these!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
sickofpalantirs |
Posted: Sun Feb 25, 2007 1:30 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
CarpeGuitarrem wrote: Foothills of the Misty Mountains
While you can spot 3 captains, each captain is strength +2.
---------------->
18 S 157
I would make it two captains and strength +1. though that is just a spammer’s opinion.
Mount Gundabad
Mountain. While there are more minions in play than sites on the Adventure Path, this site gains underground.
<---------------
18 S 158
make it only cost 1 or 2.
Erech Hilltop
At the start of the fellowship phase, the Free Peoples player may play a  follower to heal Aragorn.
--------------->
18 S 159
get rid of the the in the first ability.
HarrowNOLINKdale Path
Mountain. While you can spot three captains (or a  captain), each unbound companion is strength +1.
--------------->
18 S 160
probably should cost 3
HarrowNOLINKdale Hill
The twilight cost of each ranger is -1.
18 S 161
where is harrowdale?
Crypts of the Dead
Underground. Maneuver: Exert your  captain to transfer a follower to a companion without paying its Aid cost.
18 S 162
fine by me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
CarpeGuitarrem |
Posted: Sun Feb 25, 2007 8:10 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
SoP: Harrowdale was the camp of the Rohirrim, the one beneath the Haunted Mountain. It really shouldn’t show up as a Plains site. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
|
All times are UTC - 4
|
|