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NBarden
Posted: Sat Mar 10, 2007 11:35 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Thanks. I know very little about laptops, except for what they share in common with PCs (and how to take them apart Twisted Evil).
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sickofpalantirs
Posted: Sun Mar 11, 2007 2:27 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
I hate Gollum DC’s, they’re tough to make, but I have an interesting new subculture for the shadow side. That being said, I still don’t lke Gollum FP cards...so I only made four. Enjoy!

0 •Deagol, Bearer of Birthday Presents Gollum
Companion
Strength: 3
Vitality: 4
Resistance: (5)
To play, add a burden.
While you can spot Smeagol, Deagol is resistance +5.
While Deagol is the ring-bearer, each time the fellowship moves, add three burdens or wound him twice.
Response: If Deagol is about to be killed, make Smeagol the Ring-Bearer.
00R+118
I think the moving penalty might be a bit harsh...

0 •Smeagol, Slippery as Fishes Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Each time the fellowship moves to a marsh, add a threat.
While at a marsh, Smeagol cannot be overwhelmed unless his strength is tripled.
Skirmish: If the fellowship is at a marsh, exert Smeagol twice to cancel a skirmish involving him.
00R119
he seems kinda like smeagol scout and guide.

2 Fishing Pole Gollum
Possession
Strength: +1
Bearer must be Smeagol or Deagol. Limit one per bearer.
Regroup: Exert bearer to heal a companion.
00U120
fine by me

0 Secret Ways Gollum
Event - Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If that site is a marsh, you may reinforce a Gollum token.
00U121

good job
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sun Mar 11, 2007 4:54 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
NBarden wrote:

0 •Deagol, Bearer of Birthday Presents Gollum
Companion
Strength: 3
Vitality: 4
Resistance: (5)
To play, add a burden.
While you can spot Smeagol, Deagol is resistance +5.
While Deagol is the ring-bearer, each time the fellowship moves, add three burdens or wound him twice.
Response: If Deagol is about to be killed, make Smeagol the Ring-Bearer.
00R+118
I like this one, although you should drop the penalty to two burdens, or wound him once. I see how you’re making him a short-term RB, but still...
0 •Smeagol, Slippery as Fishes Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Each time the fellowship moves to a marsh, add a threat.
While at a marsh, Smeagol cannot be overwhelmed unless his strength is tripled.
Skirmish: If the fellowship is at a marsh, exert Smeagol twice to cancel a skirmish involving him.
00R119
Very cool! I like this guy!
2 Fishing Pole Gollum
Possession
Strength: +1
Bearer must be Smeagol or Deagol. Limit one per bearer.
Regroup: Exert bearer to heal a companion.
00U120
Sweet. Nice idea. Why don’t you give it a class, so that you can drop "limit one per bearer". Like "pole"?
0 Secret Ways Gollum
Event - Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If that site is a marsh, you may reinforce a Gollum token.
00U121
Sweetness. Love it! Nice Fish, anyone?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Fri Mar 16, 2007 5:10 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
NBarden wrote:
I hate Gollum DC’s, they’re tough to make, but I have an interesting new subculture for the shadow side. That being said, I still don’t lke Gollum FP cards...so I only made four. Enjoy!

0 •Deagol, Bearer of Birthday Presents Gollum
Companion
Strength: 3
Vitality: 4
Resistance: (5)
To play, add a burden.
While you can spot Smeagol, Deagol is resistance +5.
While Deagol is the ring-bearer, each time the fellowship moves, add three burdens or wound him twice.
Response: If Deagol is about to be killed, make Smeagol the Ring-Bearer.
00R+118
Say, "If Deagol IS killed," not "about to be." Interesting drawback... Yeah, short-term R-B. Interesting, making the smeagol you want the R-B. I like it.

0 •Smeagol, Slippery as Fishes Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Each time the fellowship moves to a marsh, add a threat.
While at a marsh, Smeagol cannot be overwhelmed unless his strength is tripled.
Skirmish: If the fellowship is at a marsh, exert Smeagol twice to cancel a skirmish involving him.
00R119
Lots of marsh-things going on here... and the ability just screams site-replacement. Are there any maneuver site-replacing actions? I like him, seems balanced.

2 Fishing Pole Gollum
Possession
Strength: +1
Bearer must be Smeagol or Deagol. Limit one per bearer.
Regroup: Exert bearer to heal a companion.
00U120
Weird... I can see a ton of combos coming out on that last ability... Seems like it needs some way to stop it getting out of hand.

0 Secret Ways Gollum
Event - Fellowship or Regroup
Exert Smeagol to play the fellowship’s next site. If that site is a marsh, you may reinforce a Gollum token.
00U121
Cool.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
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NBarden
Posted: Sat Mar 17, 2007 12:32 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Changes made. Now for the minions.

First off, I did add a section to the first page about the sneak mechanic. You have to read it to understand most of the Gollums.

I was reading TT earlier, and I stumbled across a section from The Choices of Master Samwise, during Shagrat and Gorbag’s discussion. So...

4 •Ufthak, Forgotten One Gollum
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 8
When you play Ufthak, you may exert him and spot Shelob to play a Gollum possession from your draw deck.
Regroup: Stack Ufthak on a Gollum possession to make the Free Peoples player wound a companion for each Gollum possession you spot (limit: 3).
"’She’d forgotten him, maybe, but we didn’t touch him’"
00R122

(you got a rarity, lore. But hey, it needed some, right? For something as colossal as this.)

1 Cirith Ungol Orc Gollum
Strength: 4
Vitality: 2
Site Number: 8
While skirmishing a wounded character, this minion is strength +4.
Regroup:Stack this minion on a Gollum possession to exert a companion.
00U123

6 •Shelob, Guardian of Cirith Ungol Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Damage +1
Shelob is strength +2 for each Gollum possession you spot. (limit: +8 )
Shadow or Regroup: Discard Shelob and discard an Orc stacked on a Gollum possession to make the Free Peoples player exert a companion for each Gollum possession you spot (limit: 3).
00U124

2 •Gollum, Horribly Strong Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak. (This minion is played facedown and is revealed at the beginning of its skirmish)
When Gollum is revealed, you may discard X Orcs stacked on Gollum possessions to make the Free People’s player exert X companions. (Limit: 3).
00U125

2 •Gollum, Treacherous Toad Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Regroup: Discard Gollum to play a minion from hand. That minion gains sneak until the end of the turn.
00C126

2 •Gollum, Servant of Shelob Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak. (This minion is played facedown and is revealed at the beginning of its skirmish)
When Gollum is revealed, spot Shelob to wound a companion skirmishing Gollum.
00R127

And then a (somewhat) generic card. A minion follower.

2 •Gollum, Sneak Gollum
Follower
Strength: +1
Aid- Remove a threat
At the start of each skirmish involving bearer, exert a companion.
00R128

Next up, possessions.
Last edited by NBarden on Tue Mar 20, 2007 7:53 pm; edited 3 times in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
CarpeGuitarrem
Posted: Sat Mar 17, 2007 12:49 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
NBarden wrote:
Changes made. Now for the minions.

First off, I did add a section to the first page about the sneak mechanic. You have to read it to understand most of the Gollums.
That mechanic has some problems. Like the fact of twilight pool. Although I suppose you could enforce it. Like by putting the tokens on top of the card. And if a person cheats, it’s easy to find out.
I was reading TT earlier, and I stumbled across a section from The Choices of Master Samwise, during Shagrat and Gorbag’s discussion. So...

4 •Ufthak, Forgotten One Gollum
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 8
When you play Ufthak, you may exert him and spot Shelob to play a Gollum possession from your draw deck.
Regroup: Stack Ufthak on a Gollum possession to make the Free Peoples player wound a companion for each Gollum possession you spot (limit: 3).
"’She’d forgotten him, maybe, but we didn’t touch him’"
00R122
Hmm...I think it should probably stay in Sauron or Orc culture, but it’s not a bad card. Nice card, though.
(you got a rarity, lore. But hey, it needed some, right? For something as colossal as this.)

1 Cirith Ungol Orc Gollum
Strength: 2
Vitality: 2
Site Number: 8
While skirmishing a wounded character, this minion is strength +4.
Regroup:Stack this minion on a Gollum possession to exert a companion.
00U123
Ooh, ouch! A very interesting card. Maybe...maybe Gollum orcs could work.
6 •Shelob, Guardian of Cirith Ungol Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Damage +1
Shelob is strength +2 for each Gollum possession you spot. (limit: +8 )
Shadow: Discard Shelob and discard an Orc stacked on a Gollum possession to make the Free Peoples player exert a companion for each Gollum possession you spot (limit: 3).
00U124
Ouch! But then again, this Shelob’s not enduring! That’s interesting...and this Shelob can’t get as big as the others. But I like the card.
2 •Gollum, Horribly Strong Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, you may discard X Orcs stacked on Gollum possessions to make the Free People’s player exert X companions. (Limit: 3).
00U125
Nice! Very cool card. I like this new NG theme.
2 •Gollum, Treacherous Toad Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Regroup: Discard Gollum to play a minion. That minion gains sneak until the end of the turn.
00C126
Hmm...I dunno if I’d use this one. Especially since you wouldn’t often have a minion in hand. Maybe "play from your discard"?
2 •Gollum, Servant of Shelob Gollum
Minion
Strength: 0
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, spot Shelob to wound a companion skirmishing him.
00R127
Cool!
And then a (somewhat) generic card. A minion follower.

2 •Gollum, Sneak Gollum
Follower
Strength: +1
Aid- Remove a threat
At the start of each skirmish involving bearer, exert a companion.
00R128
Not bad. Not bad at all.
Next up, possessions.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Sat Mar 17, 2007 12:54 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
CarpeGuitarrem wrote:
2 •Gollum, Treacherous Toad Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Regroup: Discard Gollum to play a minion. That minion gains sneak until the end of the turn.
00C126
Hmm...I dunno if I’d use this one. Especially since you wouldn’t often have a minion in hand. Maybe "play from your discard"?


That’s part of the reason its a common. But, its really good to stop a double, now you have to face a minion of unknown strength and damage if you move on...potentially fierce.

GP for the review.
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Anonymous Prodigy
Posted: Sat Mar 17, 2007 8:15 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
NBarden wrote:
4 •Ufthak, Forgotten One Gollum
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 8
When you play Ufthak, you may exert him and spot Shelob to play a Gollum possession from your draw deck.
Regroup: Stack Ufthak on a Gollum possession to make the Free Peoples player wound a companion for each Gollum possession you spot (limit: 3).
"’She’d forgotten him, maybe, but we didn’t touch him’"
00R122

Nice text, but I would make him a Sauron minion. Smile

NBarden wrote:
1 Cirith Ungol Orc Gollum
Strength: 2
Vitality: 2
Site Number: 8
While skirmishing a wounded character, this minion is strength +4.
Regroup:Stack this minion on a Gollum possession to exert a companion.
00U123

Once again, I would make it a Sauron minion; nice card!

NBarden wrote:
6 •Shelob, Guardian of Cirith Ungol Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Damage +1
Shelob is strength +2 for each Gollum possession you spot. (limit: +8 )
Shadow: Discard Shelob and discard an Orc stacked on a Gollum possession to make the Free Peoples player exert a companion for each Gollum possession you spot (limit: 3).
00U124

Cool. Cool

NBarden wrote:
2 •Gollum, Horribly Strong Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, you may discard X Orcs stacked on Gollum possessions to make the Free People’s player exert X companions. (Limit: 3).
00U125

Nice combo with Shelob, GoCU. Very Happy

NBarden wrote:
2 •Gollum, Treacherous Toad Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Regroup: Discard Gollum to play a minion. That minion gains sneak until the end of the turn.
00C126

Simple, but useful. Smile

NBarden wrote:
2 •Gollum, Servant of Shelob Gollum
Minion
Strength: 0
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, spot Shelob to wound a companion skirmishing him.
00R127

Did you mean "played"? Think

NBarden wrote:
2 •Gollum, Sneak Gollum
Follower
Strength: +1
Aid- Remove a threat
At the start of each skirmish involving bearer, exert a companion.
00R128

I would lower the cost to 1. GP for a sweet batch of DCs! Applause
I had to put something here.
DáinIronfoot
Posted: Sat Mar 17, 2007 11:16 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’ll just second AP’s reviews. He said everything I would have.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Sat Mar 17, 2007 12:40 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Anonymous Prodigy wrote:
NBarden wrote:
2 •Gollum, Servant of Shelob Gollum
Minion
Strength: 0
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, spot Shelob to wound a companion skirmishing him.
00R127

Did you mean "played"? Think


Actually, no. Remember, he’s a sneak. Which means that he gets revealed at the start of the skirmish involving him. This is really pushing it, as it could mean death to a companion. This is probably the most powerful Gollum ever designed, and thus I gave him a 0 strength. Of course, there’s whirling strike or red wrath, so do you think that maybe I should give him a 5 strength?
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
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Arrow Spotlight on....Sense of Obligation.

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