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Celebrimbor |
Posted: Sun Feb 04, 2007 7:22 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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The deadline’s up, and we’re on to the judging! Sorry that this round was kind of redundant though, but I hope it was fun, for most of you.
For the voting, we’ll use the "Pseudo-Australian" style. To vote, post your 3 most favorite DC Sets shown above, in descending order (obviously, not including your own set).
Like this:
1. Tom
2. Bob
3. Matt
All contestants that receive a "1" will get three points, each "2" is worth two points, and one point for each "1" The Contestant with the most points will get, from me, A Promise from the Mines of Moria set.
Good Luck!
Dain Ironfoot’s Cards:
Wild Man Torch
Possession • Ranged Weapon
Strength +1
Bearer must be a Man.
Archery: Exert bearer and discard this possession to take control of a site. The Free Peoples player may discard a support area possession to prevent this.
“‘Burn every village!’”
Author’s note: The inspiration for this is “ranged weapons” like Rohirrim Javelin and Riddermark Javelin. Similarly here, the Dunlendings hurl these at village rooftops to “burn every village”.
Bow of Horn
Possession • Ranged Weapon
Bearer must be a Dwarf.
Archery: If the Shadow has initiative, exert bearer or discard a card from hand to make the fellowship archery total +1 (limit once per phase).
Archery: If you have initiative, exert bearer and discard a card from hand to make the fellowship archery total +1 (limit once per phase).
“Then Thorin seized a bow of horn and shot an arrow at the speaker.”
Bow of Mirkwood
Possession • Ranged Weapon
Bearer must be an companion.
If bearer is at a forest, river, or sanctuary, he or she is strength +1.
Archery: Exert bearer and discard an archery event with a twilight cost of [X] from hand to exert a minion X times.
The dark yew bows of the Wood-elves, while small and simply made, are deadly accurate even at long ranges.
Woodman Bow
Possession • Ranged Weapon
Bearer must be a Man.
If bearer is at a forest site, he or she is strength +1.
Archery: Exert bearer and discard a event from hand to make the fellowship archery total +1.
“‘You hear the Woses, the wild men of the woods...they use poisoned arrows it is said, and they are woodcrafty beyond compare.’”
Entangling Web
Possession • Ranged Weapon
Strength +2
Bearer must be a Spider.
Archery: Heal bearer and discard this possession to make the Free Peoples player choose an unbound companion. That companion cannot be assigned to a skirmish until the end of the turn.
“But still she was there...bloated and grown fat with endless brooding on her feasts, weaving webs of shadow....”
Ithilian Ash Bow
Possession • Ranged Weapon
Strength +1
Bearer must be Man.
At the start of each archery phase, if bearer is a ranger or at a forest or river site, you may exert him or her to exert a minion.
“‘I have my bow here, and I have posted other archers, nigh as good marksmen as myself, on either bank.’”
Uruk-hai Scout Bow
Possession • Ranged Weapon
Bearer must an Uruk-hai.
If bearer is a tracker, bearer is an archer.
If bearer is at a battleground or plains site, bearer is strength +1.
“...a grim dark band, fourscore at least of large swart, slant eyed Orcs, with great bows....”
Bow of Far Harad
Possession • Ranged Weapon
Strength +1
Bearer must be a minion.
Bearer is an archer and ambush .
While at a battleground or plains site, each companion skirmishing bearer is strength -1.
Goblin Shortbow
Possession • Ranged Weapon
Vitality +1
Bearer must be a archer.
Archery: Play a archery event and remove to make bearer strength +1 until the regroup phase.
Like many of their weapons, the Goblins’ bows were crude but deadly, made of recurved horn with added metal blades.
Morgul War Bow
Possession • Ranged Weapon
Strength +1
Bearer must be an Orc.
Each time you play an archery event, you may remove (or if bearer is an archer) to heal or exert bearer.
“...they had bows of yew, in length and shape like the bows of Men.”
Haradwaith Bow
Possession • Ranged Weapon
Bearer must be a Man.
Bearer is an archer.
If bearer is a Southron, bearer is strength +1.
If bearer is mounted, bearer is fierce.
Outrider’s Shortbow
Possession • Ranged Weapon
Bearer must be a Man.
While the fellowship is at a battleground or plains site, bearer is strength +1.
Archery: Exert X Men and discard this possession to make the fellowship archery total +X (limit +4).
“A few of the riders appeared to be bowmen, skilled at shooting from a running horse. Riding swiftly into range they shot arrows at the Orcs....”
Crude Bow
Possession • Ranged Weapon
Strength +1
Bearer must be a Orc.
Bearer is an archer and may not bear other weapons.
When you play this possession, you may discard another possession to add .
The bows used by Sauron’s Orkish armies were cobbled together from leftover wood, horn, and metal...but very lethal.
Hunting Bow of the Tooks
Possession • Ranged Weapon
Strength +1
Bearer must be a Hobbit.
Archery: If you have initiative, exert bearer twice (or once if bearing a follower) to make the fellowship archery total +1 (limit once per phase).
Response: If you are about to lose control of a site, spot 3 Hobbits and discard this possession to prevent that.
“‘If you lay a finger on this farmer, or on anyone else, you will be shot at once.’”
•Lurtz’s Longbow
Possession • Ranged Weapon
Bearer must be Lurtz or an hunter.
Archery: Remove a threat and make the minion archery total -1 (to a minimum of 0) to wound a companion.
Response: If bearer is Lurtz and a companion just won a skirmish that is about to end, exert Lurtz to wound that companion.
Bow of Dol Guldur
Possession • Ranged Weapon
To play, spot a Orc.
Bearer must be an Orc. You may exert bearer only once each turn.
Archery: Exert bearer to make the minion archery total +1.
Skirmish: Exert bearer to make it strength +1.
Glamdring’s Cards:
Throwing Axe
Possesion • Ranged Weapon
Strength: +1
Resistance: +1
Bearer must be a dwarf. Manuever:If you can spot 3 dwarf companions, you may exert bearer twice to exert a minion and gain Archer.
"Dwarven Axes could be used for hand to hand combat, as well as ranged weapons..."
Rarity: U
•Celeborn’s bow, Bow of Accuracy
Possession • Ranged Weapon
Bearer must be an elf. Bearer gains Archer. If bearer is Celeborn, each time you play a skirmish event in his skirmish, make a minion strength -2.
Flavor Text
Rarity: R
Greenwood Bow
Possesion • Ranged Weapon
Strength: +2
Bearer must be a companion. Response: If a minion is played, exert bearer to exert that minion (limit once per turn).
Flavor Text
Rarity: C
•Gandalf’s Dagger, Hidden Weapon
Possession • Ranged Weapon
Bearer must be Gandalf. Manuever: If you can spot 3 other unbound companions, exert Gandalf to exert a minion.(limit, 2 times per phase)
"The sky darkened as Gandalf drew his sword..."
Rarity: R
•Elendil’s bow, Precise Weapon
Possession • Ranged Weapon
Bearer must be a companion. Bearer gains Archer. If bearer is Elendil, the Fellowship archery total is +1 for each fortification over 5.
"Release Arrows!"
Rarity: R
Riddermark Bow
Possession • Ranged Weapon
Strength: +1
Bearer must be a companion. Bearer gains Archer[/]. [b]Regroup: Discard this weapon to heal bearer.
"The rapid arrows of Rohan always reached their mark..."
Rarity: U
•Gollum’s rock
Possession • Ranged Weapon
Strength: +2
Bearer must be Gollum. Skirmish: Exert Gollum twice and remove a threat to exert a companion Gollum is skirmishing (Or twice if he is skirmishing an companion).
"Madness quivering in his voice, Gollum mercilessly smacked the rock on top of Sam’s head..."
Rarity: R+
Crude Bow
Possession • Ranged Weapon
Bearer must be a minion. Bearer gains archer. While you can spot another minon, the minion archery total is +1 for each companion over 6.
"Arrows streamed overhead as Gothmog directed the hazardous darts..."
Rarity: U
Goblin Bow
Possession • Ranged Weapon
Bearer must be a minion. Bearer gains Archer. While bearer is at an underground site, the minion archery total is +1.
"Known for their crude bows, the goblins fought with such viciousness ..."
Rarity: U
•Isengard Cross-bow
Possession • Ranged Weapon
Vitality: +1
Bearer must be an minion. If bearer skirmishing a companion with more strength than bearer, exert bearer to exert that companion(limit, once per phase).
"Uruk-hai crossbows targeted the elves defending Helms Deep..."
Rarity: U
•Uruk-hai Seige Bow
Possession • Ranged Weapon
Strength: +2
Bearer must be an minion. Bearer gains Archer. If bearer is at a plains site, exert bearer to make himself strength +1.
"Boromir staggered as the arrows from Lurtz’s crude bow flew into his carcass..."
Rarity: C
Haradrim Spear
Possession • Ranged Weapon
Bearer must be a minion. Archery: Exert bearer and discard this possession to make the minion archery total +1 for each burden you can spot. (limit, 3)
"Haradrim arrows flew about as the Mumak charged into battle..."
Rarity: R
Desert Bow [evil man]
Possession • Ranged Weapon
Bearer must be an [evil man] minion. Bearer gains Archer. When you play this possession, you may exert bearer to exert a companion (or twice if it is a companion).
"Men in the east favored the bow and used it efficiently..."
Rarity: U
Dunleding Pitchfork
Possession • Ranged Weapon
Strength: +2
Bearer must be a man. When you play this possession, you may exert a companion (or remove and discard this possession to discard a free peoples possession).
"Pitchforks were used mostly by the savage tribes of Dunland..."
Rarity: U
Orkish bow [orc]
Possession • Ranged Weapon
Strength: +1
Bearer must be an [orc] minion. When you play this possession, you may discard the top card of the Fellowhip player’s draw deck. Shadow:Exert bearer to make the current site underground until the regroup phase.
"Many Orcs intimidate their enemies by swarming like beetles on the rocks..."
Rarity: U
Bow of the Red Eye
Possession • Ranged Weapon
Bearer must be a minion. Each time bearer is exerted, you may wound a companion (except the ringbearer).
"None could escape the Red Eye’s glare..."
Rarity: R
Anonymous Prodigy’s Cards:
Throwing Axe
Possession • Ranged Weapon
Strength +1. Bearer must be a Dwarf.
Maneuver: Discard this possession to exert a minion.
• Legolas’s Bow, Gift of Galadriel
Possession • Ranged Weapon
Strength +1. Bearer must be Legolas. He gains hunter 1.
Archery: Discard this possession to heal Legolas.
• Bow of Bard, Smaug’s Bane
Possession • Ranged Weapon
Strength +1. Bearer must be a Man. Bearer is an archer.
Regroup:[/] Exert bearer to discard an exhausted minion.
Stone
Possession • Ranged Weapon
Strength +1. Bearer must be Smeagol.
• Bow of the Numenoreans, Deadly Weapon
Possession • Ranged Weapon
Strength +1. Bearer must be a Man. Bearer is an [b]archer.
• Eomer’s Bow, Weapon of the Rohirrim
Possession • Ranged Weapon
Bearer must be Eomer. He is an archer.
• Bow of the Hobbits, Bane of Saruman
Possession • Ranged Weapon
Strength +1. Bearer must be a Hobbit. Bearer is an archer.
Orkish Bow
Possession • Ranged Weapon
Bearer must be a Orc. Bearer is an archer.
Gollum’s Rock
Possession • Ranged Weapon
Strength +1. Bearer must be Gollum.
Dunland Bow, Crude Weapon
Bearer must be a Man. Bearer is an archer.
Orc Yew Bow
Possession • Ranged Weapon
Strength +1. Bearer must be an Orc.
Morgul Bow
Possession • Ranged Weapon
Bearer must be a Orc. Bearer is an archer.
Bow of Harad
Possession • Ranged Weapon
Bearer must be a Man. Bearer is an archer.
Bow of Isengard
Possession • Ranged Weapon
Bearer must be an Uruk-hai. Bearer is an archer.
Uruk-hai Bow
Possession • Ranged Weapon
Bearer must be an Uruk-hai. Bearer is an archer.
Bow of Moria
Possession • Ranged Weapon
Bearer must be a Orc. Bearer is an archer.
Bow of the South
Possession • Ranged Weapon
Bearer must be a Man. Bearer is an archer.
Shieldelf’s Cards:
Uruk Crossbow
Possesion - Ranged Weapon
Bearer must be a Urek-hai.
Bearer is an Archer.
Mordor bow
Possesion - Ranged Weapon
Bearer must be a minion.
Bearer is an Archer.
Rock
Possesion - Ranged Weapon
Bearer must be Smeagol or Gollum.
Bearer is an Archer.
* Balrog Flame
Possesion * Ranged Weapon
Bearer must be the Balrog.
Maneuver: Exert the Balrog to make him Archer until the Regroup phase (limit once per phase).
* Bow of Minas Morgal
Possesion * Ranged Weapon
Bearer must be a minion.
Bearer is an Archer and is Fierce.
Skirmish: Exert bearer and discard this card to exert a companion.
Dunland Throwing Spear
Possesion - Ranged Weapon
Bearer must be a minion.
Bearer is an Archer.
Orc Bow
Possesion - Ranged Weapon
Bearer must be a minion.
Bearer is an Archer.
Dwarvish Throwing Ax
Possesion - Ranged Weapon
Bearer must be a companion.
Bearer is an Archer.
* Beorn’s Greatbow
Possesion * Ranged Weapon
Bearer must be Beorn.
Bearer is an Archer and is strength +1.
Maneuver: Exert Beorn and spot Gandalf to exert a minion skirmishing Beorn twice (limit once per phase).
Hunting bow
Possesion - Ranged Weapon
Bearer must be a companion
Bearer is an Archer.
If bearer is the Ring-Bearer, exert him to make a minion skirmishing bearer strength -1.
Elvish Warbow
Possesion - Ranged Weapon
Bearer is an Archer and is strength +1.
Spot 3 elves to make bearer strength +1.
While you can spot a token, bearer is vitality +1.
* Bow of the Ranger
Possesion * Ranged Weapon
Bearer must be a Ranger.
Bearer is an Archer.
Skirmish: While you can spot a comdition, bearer is Hunter 1.
* Elfhelm’s bow
Possesion * Ranged Weapon
Bearer must be Elfhelm.
Bearer is an Archer.
Skirmish: Exert bearer to exert all and minions (limit once per phase).
Bow
Possesion - Ranged Weapon
Bearer must be a minion.
Bearer is an Archer.
Raider knives
Possesion - Ranged Weapon
Bearer must be a minion.
Bearer is an Archer.
CarpeGuitarrem’s Cards:
•Gimli’s Handaxe
Possession • Ranged Weapon
Strength: +1
Bearer must be a Dwarf. When you play this weapon, spot a hand weapon borne by bearer; he or she cannot gain strength bonuses from that weapon.
Archery: If bearer is Gimli, discard this possession to exert a minion and make the minion archery total -1.
Gimli’s handaxes aided him immensely during battle.
U
Lorien Bow
Possession • Ranged Weapon
Resistance: +1
Bearer must be an Elf. While at a forest site, bearer is an archer.
Skirmish: Exert bearer and discard this possession to wound a minion skirmishing an Elf.
Few orcs escaped the Lorien scouts.
C
Barding Bow
Possession • Ranged Weapon
Vitality: +1
Bearer must be a Man.
Archery: Exert bearer and spot 3 minions to wound a minion.
The descendants of Bard were renowned for their bowskills under pressure.
U
Heavy Stone
Possession • Ranged Weapon
Strength: +1
Bearer must be Gollum.
Skirmish: Discard this possession and remove a threat to wound a companion skirmishing Gollum.
Gollum would use any handy weapon against Frodo or Sam.
C
•Boromir’s Bow, Used in Necessity
Possession • Ranged Weapon
Strength: +1
Bearer must be a Man. This weapon may be played during the skirmish phase. When you play this possession, wound a minion skirmishing Boromir.
Though he used it seldom, Boromir could always rely on his bow to protect the rest of the Fellowship.
R
Southron Longbow
Possession • Ranged Weapon
Strength: +2
Bearer must be a Man.
Archery: Exert bearer and remove a threat to exert an unbound companion.
The Southrons were expert archers.
C
Tracker’s Bow
Possession • Ranged Weapon
Bearer must be a orc. While bearer is at a battleground, bearer is not roaming.
Skirmish: Exert bearer and discard this possession to heal another minion.
Orc trackers were expert at aiding their companions in battle.
C
Horsebow of the Rohirrim
Possession • Ranged Weapon
Strength: +1
Bearer must be a valiant companion.
Archery: If bearer is at a plains site, discard this possession to exert a minion once (or twice if at a plains).
Orcs fell to the bows of Eomer’s men as he attacked.
C
Bow of the Shire
Possession • Ranged Weapon
Bearer must be a Hobbit.
Skirmish: Transfer a follower borne by bearer to your support area to wound a minion skirmishing bearer.
Even the smallest of persons held a hidden courage.
U
Uruk Tracker’s Bow
Possession • Ranged Weapon
Vitality: +1
Bearer must be an Uruk-Hai. While you control two sites, bearer gains hunter 2.
Those Uruks sent to find the Ring were relentless searchers.
U
Morgul Bow
Possession • Hand Weapon
Bearer must be a Orc. While you can spot three or more threats, the minion archery total is +1.
Gothmog’s men were deadly when equipped with their crude bows.
C
Menace64’s Cards:
Dunlending Torch
Possession • Ranged Weapon
Strength +1
Bearer must be a Man.
Each time bearer wins a skirmish, you may remove 2 culture tokens.
…flinging the torch atop the villager’s home, it was only moments before it erupted in flames.
Dwarven Hurlbat
Possession • Ranged Weapon
Bearer must be a Dwarf.
Response: If bearer takes a wound, discard this possession to wound a minion.
Sharpened on every side, this small throwing axe guarantees to wound or kill any foe.
Bow of the Last Alliance
Possession • Ranged Weapon
Bearer must be an Elf.
At the start of the regroup phase, you may exert bearer to make the first Shadow player wound a minion for each Shadow culture you spot.
“‘Tangado haid! Hado i philinn!’”
•Blinding Light
Possession • Ranged Weapon
Spell. Bearer must be Gandalf.
Response: If all players just consecutively passed during a phase, exert Gandalf and discard this possession to exert each minion of 1 race.
“…he raised his hand, and from it a shaft of white light stabbed upwards. The Nazgul gave a long wailing cry and swerved away; and with that the four others wavered…”
Stones of Desperation
Possession • Ranged Weapon
Bearer must be Gollum.
Response: If Gollum is about to be assigned to a fierce skirmish, exert him and discard this possession to prevent a companion from being assigned to skirmishes until the regroup phase.
“…his legs were knocked from under him and he was flung aside, striking his head against the stony floor, as a dark shape sprang over him. He lay still and for a moment all went black.”
Minas Tirith Longbow
Possession • Ranged Weapon
Strength +1
Bearer must be a Man.
Each time bearer’s skirmish ends, you may exert him or her to wound a minion not assigned to a skirmish.
“But about the Gate resistance still was stout… All before the walls on either side of the Gate the ground was choked with wreck and with bodies of the slain…”
•The Palantir of Orthanc, Corrupting Projectile
Artifact • Ranged Weapon
Resistance -1
You may play The Palantir of Orthanc only during the regroup phase. To play, discard a Man minion from play. Bearer must be an unbound companion.
At the start of each fellowship phase, reveal the top card of the Free Peoples player’s draw deck. If the revealed card is a Shadow card, make bearer resistance -2 until the regroup phase.
“’It came from a window far above. A parting shot from Master Wormtongue…’”
Bow of the Black Pit
Possession • Ranged Weapon
Strength +1
Bearer must be a archer.
When you play this possession, if you can spot 2 archers, you may play a archer from your discard pile.
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up… an arrow whistled…”
Southron Pike
Possession • Ranged Weapon
Strength +1
Bearer must be a Southron.
Archery: Discard this possession to make the minion archery total +1. Then, if you can spot 4 Free Peoples cultures, add a threat.
“…and his spear was shivered as he threw down…”
Hunting Spear
Possession • Ranged Weapon
Strength +1
Bearer must be a Man.
Archery: If bearer is mounted, discard this possession to wound a non-hunter minion.
“There was a quick beat of hooves, and even as Grishnakh leaped up and ran, he was ridden down and a spear passed through him.”
Sentry Short-bow
Possession • Ranged Weapon
Bearer must be a Orc.
While bearer is not roaming, it is an archer.
Archery: Spot a condition and exert bearer to make a companion (except the Ring-bearer) resistance -1 until the regroup phase.
“…the day-guards, evil-eyed and fell, were marching to their posts. Steel gleamed dimly on the battlement.”
Buckland Bow
Possession • Ranged Weapon
Strength +1
Bearer must be a Hobbit with resistance 7 or more.
At the start of the regroup phase, you may exert bearer to discard a Shadow follower.
”’…and I warned you not to come back here. I warn you again: you are standing in the light and you are covered by archers. If you lay a finger on this farmer, or on anyone else, you will be shot at once.’”
Breaching Crossbow
Possession • Ranged Weapon
Strength +1
Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, you may exert it to discard a fortification (or, if you cannot spot a fortification, take control of a site).
“Behind them archers crowded, sending a hail of darts against the bowmen on the walls. They gained the gates.”
Morgul Ambit
Possession • Ranged Weapon
Strength +2
Bearer must be a Orc. This possession’s twilight cost is -1 for each threat you spot.
While you can spot an unwounded companion, bearer is an archer.
The foolhardy attempt of Men to retake Osgiliath would be met by the poisoned arrows of the Orcs.
Nbarden’s Cards:
Rock
Possession • Ranged Weapon
Bearer must be a hobbit.
Archery: Discard this possession to wound a minion.
Common
Ithilien Longbow
Possession • Ranged Weapon
Bearer must be a ranger. While you can spot a roaming minion, bearer is an archer.
Manuever: Exert bearer to make a minion’s site number +1 for each ranger you spot until the regroup phase.
Uncommon
Throwing Axe
Possession • Ranged Weapon
Bearer must be a dwarf.
Archery: Exert bearer and discard this possession to wound a minion. If that minion was an Orc, place no token for that exertion.
Regroup: If you cannot spot a minion, exert a dwarf to play this possession from your discard pile.
Rare
Longbow of Dale
Possession • Ranged Weapon
Bearer must be a man.
Bearer is an archer.
Uncommon
•Gil-Galad’s Bow
Artifact • Ranged Weapon
Bearer must be an elf.
Bearer is an archer.
Archery: If bearer is Gil-Galad, exert him to make the fellowship archery total +1. (or +2 if you spot three archers.)
Rare
•King’s Javelin
Possession • Ranged Weapon
Strength: +1
Bearer must be Eomer or Theoden.
Archery: Exert bearer and discard this possession to wound a minion
Uncommon
•Haradrim Bow
Possession • Ranged Weapon
Strength: +1
Toil . Bearer must be a man. Bearer is an archer
Archery: If bearer is mounted, exert bearer to exert a companion.
Rare
•Lurtz’s Bow
Bearer must be Lurtz.
He is an archer.
Archery: Exert Lurtz to exert an unbound hobbit.
Uncommon
Moria Shortbow
Strength: +1
Bearer must be a Orc. Bearer is an archer.
Common
Bow of Cirith Ungol
Bearer must be a orc. Bearer is an archer.
Archery: Exert two archers to make the minion archery total +1 for each burden you spot. Those minions lose archer until the regroup phase.
Uncommon
Uruk Crossbow
Possession • Ranged Weapon
Bearer must be an Uruk-Hai
At the start of the archery phase, the free peoples must wound a companion twice.
Rare
Goblin Bow
Bearer must be a orc. Bearer is an archer.
Shadow: Exert bearer to reveal the top X cards of your draw deck, where X is the number of archers you spot. Add for each shadow card revealed this way.
Uncommon
Orc Bow
Bearer must be a orc. Bearer is an archer.
Archery: Remove two threats to make the minion archery total +1.
Uncommon
Firebrand
Possession • Ranged Weapon
Bearer must be a man.
Regroup: Discard this possession to take control of a site.
Rare
Bow of Harad
Bearer must be a southron.
Bearer is an archer.
At the start of the archery phase, you may exert bearer twice to make the minion archery total +X, where is the number of companions over 5.
Uncommon
•Gollum’s Rock
Possession • Ranged Weapon
Strength: +1
Bearer must be Gollum.
Maneuver: Exert Gollum and discard this possession to wound a companion (or wound Sam twice).
Rare |
Last edited by Celebrimbor on Wed Feb 07, 2007 6:13 pm; edited 4 times in totalMy Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack.  |
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Celebrimbor |
Posted: Mon Feb 05, 2007 6:26 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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Is anyone going to vote? |
My Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack.  |
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shieldelf |
Posted: Mon Feb 05, 2007 6:43 pm |
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Joined: 06 Jan 2007
Posts: 351
Location: Mirkwood
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sickofpalantirs |
Posted: Tue Feb 06, 2007 3:44 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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IMO it is just to complicated with this many cards but I will try to get threw them.
dain ironfoots, I had some problems. I have not seen any moria archery events. there are no wraith orcs and probably never will be, and he misspelled ithilien.
With glamdring I don’t see why an axe would add resistance.
Why did most of his cards have no flavor text but still say flavor text?
IMO greenwood bow should only be +1.
When did gandalf have a dagger? the flavor test makes no sense and the cost is way to much.
i thought a siege bow was already made .
AP’s cards were just to simple IMO. Ditto Shieldelf.
Again I don’t see how a bow could add resistance with CG
since when does boromir have a bow?
with the rohan bow, it only works at a plains site so why say you get 2 exerts if at a plain site?
for M64
I don’t quite get his gollum one
the palantir is sweet Kudos
NB
Gil-galads bow is just to good considering G-G can have say, 7 vitality easy 8 with to much difficulty.
thus
1 M64
2. NB3. D, ironfoot |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Tue Feb 06, 2007 3:58 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: dain ironfoots, I had some problems. I have not seen any moria archery events. there are no wraith orcs and probably never will be, and he misspelled ithilien.
I can’t change your votes, but I wanted to point out some things.
Moria has archery events. Not many, but they have them, and they’re rather powerful. Did you miss Bitter Hatred and Malice?
There are LOTS of Orcs. I count no less than 28 on a quick search using this site’s LOTR Advanced Search. Just punch in culture, type: minion, and subtype: Orc.
As for Ithilien (good catch), I have no excuse. I pride myself on proper spelling and grammar, and I think those that regularly see my cards know that. But everyone makes little mistakes. Like not knowing archery events and Orcs exist.
So, again, I can’t change your vote, but I had to defend my honor. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue Feb 06, 2007 4:04 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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D,I I apologize, my mind got stuck on the wraith minions since shadow, and I totally forgot about the other ones. But it wouldn’t have changed my vote that much. I still liked M64s cards the most and Nbardens were pretty cool to.
nut since that was bad of me a GP as compensation. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Tue Feb 06, 2007 4:09 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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No worries, mate. I don’t mind losing, just as long as it isn’t for inaccurate reasons. If you think other peoples’ cards are better then I fully expect you to vote for them! Just wanted to make sure it wasn’t because of those things.
You’re still a better person than me. I have yet to vote!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Fri Feb 09, 2007 12:31 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Too long to give comments, so I’ll just get to the votes.
1.) Menace
2.) NBarden
3.) CG
We really need more votes, though. I’m only the third person to cast votes. C’mon, guys! I know it’s a lot of cards, but we need more than three people. That’s just sad.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Fri Feb 09, 2007 2:43 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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menace64 |
Posted: Fri Feb 09, 2007 8:43 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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I’ve been meaning to vote, but I just finished moving and my apartment doesn’t have internet yet.
As soon as I get some time (maybe within the hour), I’ll vote. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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