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AnxiousChieftain |
Posted: Wed Feb 21, 2007 10:32 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Cool, moving right along.
Here are the 4 FP cards.
•Smeagol, Two-faced Sneak
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. To play, add a burden.
Each time Smeagol wins a skirmish, you may add a burden and discard Smeagol to take a Shadow card into hand from your discard pile.
Bound to the Quest
Condition • Support Area
At the start of each fellowship phase, you may spot Frodo and Sam to play Smeagol from your discard pile.
Secret Stair
Event • Fellowship
Exert Smeagol and spot Frodo and Sam to play the fellowship’s next site. Until the regroup phase, each minion played at that site must exert.
•We Must Go at Once
Condition • Support Area
Fellowship: Discard Smeagol to heal a companion.
Regroup: Discard Smeagol to remove . |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Thu Feb 22, 2007 4:04 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Bump. First good review gets a GP!  |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Thu Feb 22, 2007 4:14 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Smeagol, Two-faced Sneak
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. To play, add a burden.
Each time Smeagol wins a skirmish, you may add a burden and discard Smeagol to take a Shadow card into hand from your discard pile.
Very interesting, but I think the ability may be a little harsh. Perhaps just discard him?
AnxiousChieftain wrote:  Bound to the Quest
Condition • Support Area
At the start of each fellowship phase, you may spot Frodo and Sam to play Smeagol from your discard pile.
Oh. Nevermind then. I see where you’re going with this now. You still may want to consider removing the burden from Smeagol’s ability, though. This helps, but it’s still kinda borderline in my opinion.
AnxiousChieftain wrote:  Secret Stair
Event • Fellowship
Exert Smeagol and spot Frodo and Sam to play the fellowship’s next site. Until the regroup phase, each minion played at that site must exert.
Very cool! I think it balances out, too.
AnxiousChieftain wrote:  •We Must Go at Once
Condition • Support Area
Fellowship: Discard Smeagol to heal a companion.
Regroup: Discard Smeagol to remove  .
Works very well with Bound to the Quest, You Must Help Us, Very Nice Friends and others.
Good show. I like these very much. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Thu Feb 22, 2007 7:42 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks for the review.
Next up, Shadow cards:
•Shelob, Always Hungry
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Hunter 3.
Shelob is strength +1 for each wound on each character in her skirmish.
While Shelob is skirmishing a non-hunter, she is damage +1.
•Growing Fear
Condition • Support Area
At the start of the maneuver phase, you may spot Shelob to make an unbound companion resistance -3 until the regroup phase.
Shadow: Spot X companions with resistance 3 or less to play Shelob; her twilight cost is -X. Discard this condition.
Sudden Bound
Event • Skirmish
Make Shelob strength +2 (or strength +3 and damage +1 if she is skirmishing a companion with resistance 2 or less). |
Last edited by AnxiousChieftain on Thu Feb 22, 2007 9:40 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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NBarden |
Posted: Thu Feb 22, 2007 7:50 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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AnxiousChieftain wrote: Thanks for the review.
Next up, Shadow  cards:
 •Shelob, Always Hungry
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Hunter 3.
While Shelob is skirmishing a non-hunter, she is damage +1.
While Shelob is skirmishing a companion with resistance 2 or less, she is strength +2.
Nice, but no potential to explode like the other copies of Shelob. Maybe add that she’s strength +1 for each wound on each character in her skirmish, a sorta toned down enduring.
 •Growing Fear
Condition • Support Area
At the start of the maneuver phase, you may exert Shelob to make an unbound companion resistance -3 until the regroup phase.
Shadow: Spot X companions with resistance 3 or less to play Shelob; her twilight cost is -X. Discard this condition.
WHOA! Free exertion? That just means tougher for the enduring Shelobs
 Sudden Bound
Event • Skirmish
Make Shelob strength +2 (or strength +3 and damage +1 if she is skirmishing a companion with resistance 2 or less).
Basic pump. Nice.
I like the whole low resistance idea. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Thu Feb 22, 2007 8:51 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Shelob, Always Hungry
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Hunter 3.
While Shelob is skirmishing a non-hunter, she is damage +1.
While Shelob is skirmishing a companion with resistance 2 or less, she is strength +2.
Yeah, I agree with NBarden. A sort of "half-enduring" would be good here, perhaps even in place of the second ability.
AnxiousChieftain wrote:  •Growing Fear
Condition • Support Area
At the start of the maneuver phase, you may exert Shelob to make an unbound companion resistance -3 until the regroup phase.
Shadow: Spot X companions with resistance 3 or less to play Shelob; her twilight cost is -X. Discard this condition.
Yeah, NB’s right again. Healing might be better than a free exertion, especially since it means you have to get her wounded somehow before the maneuver phase.
AnxiousChieftain wrote:  Sudden Bound
Event • Skirmish
Make Shelob strength +2 (or strength +3 and damage +1 if she is skirmishing a companion with resistance 2 or less).
Nice standard pump. Good stuff. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Thu Feb 22, 2007 9:29 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: Thanks for the review.
 •Shelob, Always Hungry
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Hunter 3.
While Shelob is skirmishing a non-hunter, she is damage +1.
While Shelob is skirmishing a companion with resistance 2 or less, she is strength +2.
great card. nothing to say.
 •Growing Fear
Condition • Support Area
At the start of the maneuver phase, you may exert Shelob to make an unbound companion resistance -3 until the regroup phase.
Shadow: Spot X companions with resistance 3 or less to play Shelob; her twilight cost is -X. Discard this condition.
again good
 Sudden Bound
Event • Skirmish
Make Shelob strength +2 (or strength +3 and damage +1 if she is skirmishing a companion with resistance 2 or less).
again good.
I know I really am not saying much, but I thought it would be worth it to say they were good. :GP: |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Thu Feb 22, 2007 10:32 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks for the reviews. Shelob dropped her 2nd ability for a better strength ability, and Growing Fear now only spots Shelob instead of exerting.
Here’s the rest of the culture:
•Gollum, Deceiving Guide
Minion
Strength: 5
Vitality: 4
Site Number: 3
When you play Gollum, you may exert him to play Shelob from your discard pile.
Skirmish: Exert Gollum twice to exert a companion skirmishing a minion.
Endless Brooding
Event • Maneuver
Exert Shelob to add a threat. Then you may spot Gollum to add an additional threat for each companion who has resistance 2 or less.
Stench of Death
Condition
Resistance -2
To play, spot Shelob.
Bearer must be an unbound companion (limit 1 per bearer).
When you play this condition, you may remove a threat or a burden to exert bearer. |
Last edited by AnxiousChieftain on Fri Feb 23, 2007 4:01 pm; edited 2 times in totalMODS RULE. - lem0nhead |
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elf lvr |
Posted: Thu Feb 22, 2007 10:35 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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AnxiousChieftain wrote: Thanks for the reviews. Shelob dropped her 2nd ability for a better strength ability, and Growing Fear now only spots Shelob instead of exerting.
Here’s the rest of the  culture:
 •Gollum, Deceiving Guide
Minion
Strength: 5
Vitality: 4
Site Number: 3
When you play Gollum, you may exert him to play Shelob from your discard pile.
Skirmish: Exert Gollum twice to exert a companion skirmishing a  minion.
Looks like Ninja Gollum material, right here! Seems pretty good.
 Endless Brooding
Event • Maneuver
Exert Shelob to add a threat.
Nice, simple card. Not much I can say. It’d be cool to make it... bigger? Like War Towers... It can add more threats. Maybe, "and add an additional threat for each companion with resistance 2 or less"?
 Stench of Death
Condition
Resistance -2
To play, spot Shelob.
Bearer must be a companion (except the Ring-bearer).
When you play this condition, you may remove a threat or a burden to exert bearer.
A free exertion and less resistance. Maybe limit one per bearer? With the exertion thing and all... although you probably wouldn’t have to, seems fine as is. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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AnxiousChieftain |
Posted: Fri Feb 23, 2007 10:24 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Changes made. Thanks!  |
MODS RULE. - lem0nhead |
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