Here are the

cards for a final review before I move on to

.

• Blade of Minas Tirith
Possession • Hand Weapon
Strength +1.
Bearer must be a

knight.
Bearer gains
hunter 1.
While you can spot a fortification, bearer gains
muster.
U64
Very nice card there, good and basic.

Strength of Numenor
Event • Skirmish
Exert a

companion to make a

knight strength +1 for each fortifcation you can spot.
C65
Sweet! Fortifications needed a card like this as a fall-back.

• Pippin, Guard of the Citadel
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1. To play, spot a

knight (or spot Denethor).
Maneuver: Exert Pippin and discard a

possession to transfer a

fortification from your support area to a minion.
R66
Pretty nice, I like how you can change the phase for fortifications.

Armor of Minas Tirith
Possession • Armor
Vitality +1.
Bearer must be a

knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.)
C67
Love it! Very useful!

I Will Lead You Now
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R68
Nice and balanced, reminds me of Hard Choice, but with a twist.

• Aragorn, Descendant of Numenor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1. Knight.
Each time a

skirmish event is played in a skirmish involving Aragorn, you may draw a card.
R69
Hmm...mighty powerful there. Huge cycling. Just imagine all those skirmish events...How about "exert him to draw a card"?

• Beregond, Knight of Minas Tirith
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Hunter 1. Knight.
Maneuver: Exert Beregond and add a burden to wound a minion bearing a fortification.
U70
Sweet! Love the Pippin combo!

The Last Debate
Event • Maneuver
Exert a

knight to make a minion bearing a fortification strength -3 until the regroup phase.
U71
Yee-owch! Beatdown time! But it’s good. I dunno about the title.

Sword of the Citadel
Possession • Hand Weapon
Strength +2.
Bearer must be a

knight.
Regroup: Discard this possession to heal bearer.
U72
Not bad, not bad.

• Boromir, Warrior of Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Knight.
Fellowship: Exert Boromir to remove

.
C73
Heh, I like this one. Good job. Nice combo with Houses of Healing.

• Narsil, Blade of Elendil
Artifact • Hand Weapon
Strength +2.
Vitality +1.
Bearer must be Elendil or Aragorn.
Regroup: Exert bearer and discard this possession to discard 4 cards from the top of your draw deck. Wound a minion for each

card discarded in this way. R74
Hmm...stats feel more like an Anduril than a Narsil. Good, balanced ability. Smeagol, Old Noser anyone?

Service To Gondor
Event • Fellowship
Exert a

companion to take a

possession from your draw deck into hand (or 2

possessions if you can spot 2

knights).
U75
Sweet! Although this doesn’t work with Pippin...

• Denethor, Bearer of Troubles
Companion • Man
Strength: 6
Vitality: 3
Ringed Resistance: 2
Denethor is resistance +1 for each

knight you can spot.
While Denethor is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 2

knights.
R76
Nice one! Kinda like Galadriel, with an Isildur-ish cost. Not bad at all.

I Do Not Believe Him
Event • Maneuver
Discard a

card from hand to heal a

companion.
U77
Good, although the title doesn’t quite work.

• Isildur, Son of Elendil
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1. Knight.
Maneuver: Exert Isildur to discard 2 cards from hand and draw 2 cards.
R78
Ability could be reworded, but it’s good.

Draw Him Out
Event • Manuever
Add 2 threats to wound a minion for each exhausted companion you can spot.
C79
Nice one here! I like this one especially! Good thoughts!

Aim for the Trolls!
Event • Archery
Exert a

knight to make the fellowship archery total +1 (or +2 if you can spot a Troll).
C80
Hmm...not as good as Double Shot, although it is a C...and after all,
never really had good archery.

Knight of the Citadel
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Knight.
C81
Nice and simple.