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AnxiousChieftain
Posted: Thu Mar 08, 2007 10:12 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Whoa, weird. I don’t recall making that still, but I guess I did make it long ago.

Anyways, AP, your version of Aim for the Trolls is better now (but I like mine better! Razz).

Anonymous Prodigy wrote:
1 Draw Him Out Gondor
Event • Manuever
Exert a Gondor companion to exert a minion (or wound a minion if you can spot a threat).
C79

This is still a lot worse than No Travellers in This Land and Defend it and Hope, unless I missed something. Think

- AC
MODS RULE. - lem0nhead
macheteman
Posted: Thu Mar 08, 2007 10:15 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
yeah it is a lot worse. why don’t you make it: "exert a Gondor man to exert a minion and remove a threat."
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AnxiousChieftain
Posted: Thu Mar 08, 2007 10:23 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Or even better:

1 Draw Him Out Gondor
Event • Manuever
Exert a Gondor companion to remove 2 threats or exert a minion.
C79
MODS RULE. - lem0nhead
Mouth of Saruman
Posted: Thu Mar 08, 2007 11:12 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Anonymous Prodigy wrote:
0 I Do Not Believe Him Gondor
Event • Maneuver
Discard a Gondor card from hand to heal a Shire companion.


Nice and simple.

Anonymous Prodigy wrote:
3 •Isildur, Son of Elendil Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1. Knight.
Maneuver: Exert Isildur to discard 2 cards from hand and draw 2 cards.


Much better than Decipher’s version. You get a GP for excellency.

Anonymous Prodigy wrote:
1 Draw Him Out Gondor
Event • Manuever
Exert a Gondor companion to exert a minion (or wound a minion if you can spot a threat).


I agree with the others. This card bears too much similarity to other Gondor cards. Perhaps change it to also couple with the Shire, since they were distracting the Eye from Frodo.

Anonymous Prodigy wrote:
0 Aim for the Trolls! Gondor
Event • Archery
Exert a Gondor knight to make the fellowship archery total +1 (or +2 if you can spot a Troll).


This could be dangerous with Aragorn, Captain of Gondor coupled with his new bow. Without a Troll, you’ll have a fellowship archery total of 2 with another ability that allows you to wound a minion. Maybe make it cost 1.

Anonymous Prodigy wrote:
2 Knight of the Citadel Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Knight.


Neat. Thumbs Up
Anonymous Prodigy
Posted: Fri Mar 09, 2007 9:09 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I edited ’Draw Him Out’ a bit. Smile
I had to put something here.
Anonymous Prodigy
Posted: Sat Mar 10, 2007 7:29 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Here are the Gondor cards for a final review before I move on to Rohan.


1 • Blade of Minas Tirith Gondor
Possession • Hand Weapon
Strength +1.
Bearer must be a Gondor knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
U64

1 Strength of Numenor Gondor
Event • Skirmish
Exert a Gondor companion to make a Gondor knight strength +1 for each fortifcation you can spot.
C65

2 • Pippin, Guard of the Citadel Gondor
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1. To play, spot a Gondor knight (or spot Denethor).
Maneuver: Exert Pippin and discard a Gondor possession to transfer a Gondor fortification from your support area to a minion.
R66

2 Armor of Minas Tirith Gondor
Possession • Armor
Vitality +1.
Bearer must be a Gondor knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.)
C67

3 I Will Lead You Now Gondor
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R68

4 • Aragorn, Descendant of Numenor Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1. Knight.
Each time a Gondor skirmish event is played in a skirmish involving Aragorn, you may exert him to draw a card.
R69

3 • Beregond, Knight of Minas Tirith Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Hunter 1. Knight.
Maneuver: Exert Beregond and add a burden to wound a minion bearing a fortification.
U70

0 Foes of the Dark Lord Gondor
Event • Maneuver
Exert a Gondor knight to make a minion bearing a fortification strength -3 until the regroup phase.
U71

1 Sword of the Citadel Gondor
Possession • Hand Weapon
Strength +2.
Bearer must be a Gondor knight.
Regroup: Discard this possession to heal bearer.
U72

3 • Boromir, Warrior of Gondor Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Knight.
Fellowship: Exert Boromir to remove 2.
C73

3 • Narsil, Blade of Elendil Gondor
Artifact • Hand Weapon
Strength +1.
Vitality +1.
Resistance +1.
Bearer must be Elendil or Aragorn.
Regroup: Exert bearer and discard this possession to discard 4 cards from the top of your draw deck. Wound a minion for each Gondor card discarded in this way. R74

0 Service To Gondor Gondor
Event • Fellowship
Exert a Shire companion to take a Gondor possession from your draw deck into hand (or 2 Gondor possessions if you can spot 2 Gondor knights).
U75

2 • Denethor, Bearer of Troubles Gondor
Companion • Man
Strength: 6
Vitality: 3
Ringed Resistance: 2
Denethor is resistance +1 for each Gondor knight you can spot.
While Denethor is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 2 Gondor knights.
R76

0 Protectors of the Shire Gondor
Event • Maneuver
Discard a Gondor card from hand to heal a Shire companion.
U77

3 • Isildur, Son of Elendil Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1. Knight.
Maneuver: Exert Isildur to discard up to 2 cards from hand and draw the same number of cards.
R78

1 Draw Him Out Gondor
Event • Manuever
Add 2 threats to wound a minion for each exhausted companion you can spot.
C79

0 Aim for the Trolls! Gondor
Event • Archery
Exert a Gondor knight to make the fellowship archery total +1 (or +2 if you can spot a Troll).
C80

2 Knight of the Citadel Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Knight.
C81
Last edited by Anonymous Prodigy on Sat Mar 10, 2007 9:08 pm; edited 1 time in totalI had to put something here.
CarpeGuitarrem
Posted: Sat Mar 10, 2007 7:38 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:
Here are the Gondor cards for a final review before I move on to Rohan.


1 • Blade of Minas Tirith Gondor
Possession • Hand Weapon
Strength +1.
Bearer must be a Gondor knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
U64
Very nice card there, good and basic.
1 Strength of Numenor Gondor
Event • Skirmish
Exert a Gondor companion to make a Gondor knight strength +1 for each fortifcation you can spot.
C65
Sweet! Fortifications needed a card like this as a fall-back.
2 • Pippin, Guard of the Citadel Gondor
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1. To play, spot a Gondor knight (or spot Denethor).
Maneuver: Exert Pippin and discard a Gondor possession to transfer a Gondor fortification from your support area to a minion.
R66
Pretty nice, I like how you can change the phase for fortifications.
2 Armor of Minas Tirith Gondor
Possession • Armor
Vitality +1.
Bearer must be a Gondor knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.)
C67
Love it! Very useful!
3 I Will Lead You Now Gondor
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R68
Nice and balanced, reminds me of Hard Choice, but with a twist.
4 • Aragorn, Descendant of Numenor Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1. Knight.
Each time a Gondor skirmish event is played in a skirmish involving Aragorn, you may draw a card.
R69
Hmm...mighty powerful there. Huge cycling. Just imagine all those skirmish events...How about "exert him to draw a card"?
3 • Beregond, Knight of Minas Tirith Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Hunter 1. Knight.
Maneuver: Exert Beregond and add a burden to wound a minion bearing a fortification.
U70
Sweet! Love the Pippin combo!
0 The Last Debate Gondor
Event • Maneuver
Exert a Gondor knight to make a minion bearing a fortification strength -3 until the regroup phase.
U71
Yee-owch! Beatdown time! But it’s good. I dunno about the title.
1 Sword of the Citadel Gondor
Possession • Hand Weapon
Strength +2.
Bearer must be a Gondor knight.
Regroup: Discard this possession to heal bearer.
U72
Not bad, not bad.
3 • Boromir, Warrior of Gondor Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Knight.
Fellowship: Exert Boromir to remove 2.
C73
Heh, I like this one. Good job. Nice combo with Houses of Healing.
3 • Narsil, Blade of Elendil Gondor
Artifact • Hand Weapon
Strength +2.
Vitality +1.
Bearer must be Elendil or Aragorn.
Regroup: Exert bearer and discard this possession to discard 4 cards from the top of your draw deck. Wound a minion for each Gondor card discarded in this way. R74
Hmm...stats feel more like an Anduril than a Narsil. Good, balanced ability. Smeagol, Old Noser anyone?
0 Service To Gondor Gondor
Event • Fellowship
Exert a Shire companion to take a Gondor possession from your draw deck into hand (or 2 Gondor possessions if you can spot 2 Gondor knights).
U75
Sweet! Although this doesn’t work with Pippin...
2 • Denethor, Bearer of Troubles Gondor
Companion • Man
Strength: 6
Vitality: 3
Ringed Resistance: 2
Denethor is resistance +1 for each Gondor knight you can spot.
While Denethor is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 2 Gondor knights.
R76
Nice one! Kinda like Galadriel, with an Isildur-ish cost. Not bad at all.
0 I Do Not Believe Him Gondor
Event • Maneuver
Discard a Gondor card from hand to heal a Shire companion.
U77
Good, although the title doesn’t quite work.
3 • Isildur, Son of Elendil Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Hunter 1. Knight.
Maneuver: Exert Isildur to discard 2 cards from hand and draw 2 cards.
R78
Ability could be reworded, but it’s good.
1 Draw Him Out Gondor
Event • Manuever
Add 2 threats to wound a minion for each exhausted companion you can spot.
C79
Nice one here! I like this one especially! Good thoughts!
0 Aim for the Trolls! Gondor
Event • Archery
Exert a Gondor knight to make the fellowship archery total +1 (or +2 if you can spot a Troll).
C80
Hmm...not as good as Double Shot, although it is a C...and after all, Gondor never really had good archery.
2 Knight of the Citadel Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Knight.
C81
Nice and simple.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Anonymous Prodigy
Posted: Sat Mar 10, 2007 9:12 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited as suggested, CG. Thanks for the review! GP
I had to put something here.
Anonymous Prodigy
Posted: Sun Mar 11, 2007 3:12 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
As stated in the opening post, Rohan will include 6 rares, 4 uncommons, and 8 commons. Here is the first batch! Smile


2 Muster the Rohirrim Rohan
Event • Maneuver
Exert 3 Rohan Men (or 2 mounted Rohan Men) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U82

2 • Guthwine, Sword of Eomer Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains hunter 1.
Regroup: If bearer is Eomer, exert him twice to discard a minion.
R83

0 Rally To Me! Rohan
Event • Skirmish
Exert Theoden to make each Rohan Man strength +1 until the regroup phase (or +2 if you can spot more minions than companions).
U84
Last edited by Anonymous Prodigy on Thu Mar 15, 2007 9:41 am; edited 3 times in totalI had to put something here.
sickofpalantirs
Posted: Sun Mar 11, 2007 3:20 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
As stated in the opening post, Rohan will include 6 rares, 4 uncommons, and 8 commons. Here is the first batch! Smile


1 Muster the Rohirrim Rohan
Event • Maneuver
Exert a Rohan Man to play the fellowship’s next site (replacing an opponent’s site if necessary).
U82
make it cost 0

2 • Guthwine, Sword of Eomer Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains hunter 1.
Regroup: Exert bearer twice (or once if bearer is Eomer) and discard this possession to discard a minion.
R83
make the hunter and second ability if bearer is eomer

0 Rally To Me! Rohan
Event • Skirmish
Exert Theoden to make each Rohan Man strength +1.
U85

works for me
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