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AnxiousChieftain
Posted: Mon Apr 09, 2007 4:34 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
2 •Deor, Man of Rohan Rohan
Follower
Strength +1
Aid - 2.
To play, spot a Rohan Man.
Response: If bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Mon Apr 09, 2007 6:05 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
2 •Deor, Man of Rohan Rohan
Follower
Strength +1
Aid - 2.
To play, spot a Rohan Man.
Response: If bearer is about to take a wound, discard 3 cards from hand to prevent that wound.

Looks good to me. Thumbs Up No complaints, though I THINK you could get by with his initial cost only being 1.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Mon Apr 09, 2007 9:07 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
2 •Deor, Man of Rohan Rohan
Follower
Strength +1
Aid - 2.
To play, spot a Rohan Man.
Response: If bearer is about to take a wound, discard 3 cards from hand to prevent that wound.

Good, simple card, although I think Leowyn would have been a better choice for title, or a similar card, given Deor’s ROTK version.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Tue Apr 10, 2007 1:02 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
2 •Deor, Man of Rohan Rohan
Follower
Strength +1
Aid - 2.
To play, spot a Rohan Man.
Response: If bearer is about to take a wound, discard 3 cards from hand to prevent that wound.

maybe make something about if transferred to a non rohan companion... nice as it is though,
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Mon Apr 16, 2007 12:02 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
2 Mighty Stroke Dwarven
Event • Skirmish
Make a Dwarf strength +1 for each card with a Dwarven token on it.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Mon Apr 16, 2007 12:07 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
2 Mighty Stroke Dwarven
Event • Skirmish
Make a Dwarf strength +1 for each card with a Dwarven token on it.

Powerful, but with a cost of 2, it’s balanced. Nice! Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Mon Apr 16, 2007 3:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
sweet DC!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Tue Apr 17, 2007 6:57 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
[12] •The Balrog, Flame of Morgoth Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +1. Fierce. Intimidating.
Skip the maneuver and archery phases.
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Tue Apr 17, 2007 7:13 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
[12] •The Balrog, Flame of Morgoth Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +1. Fierce. Intimidating.
Skip the maneuver and archery phases.

The intimidating alone makes him quite nice. Then skipping two important phases and cutting right to the good stuff...ouch. I like him a lot, and I think he’s reasonably balanced, too. Good job! Applause
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Apr 17, 2007 7:58 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
[12] •The Balrog, Flame of Morgoth Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +1. Fierce. Intimidating.
Skip the maneuver and archery phases.

Cool card, except [12] needs to be 12. Wink
I had to put something here.

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