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DáinIronfoot
Posted: Sat Mar 24, 2007 6:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #117

I have at least one fan of Moria tokens so far. But Slowly Beaten Down is like an iceberg: it might look menacing, but there’s worse under the surface. Like the following cards. Twisted Evil Enjoy!

3Misery Me! Moria
Condition • Support Area
To play, spot 2 Moria minions.
Each time you play a Moria minion, if you cannot spot 3 tokens here, you may place a Moria token here.
Response: If a Moria minion wins a skirmish, remove 2 tokens from here or discard this condition to exhaust or capture an unbound companion.
“‘It will not be long now before the goblins win the Gate, and we are all slaughtered or driven down and captured.’”

2Could Not Pierce Their Ranks Moria
Condition • Support Area
To play, spot 2 Moria minions.
Each time a companion, ally, or Moria minion is killed and you cannot spot 3 tokens here, you may place a Moria token here.
Response: If a Moria minion wins a skirmish, discard this condition to make the Free Peoples player exert a companion for each token here.
“Already behind him among the goblin dead lay many men and many dwarves, and many a fair elf that should have lived yet long ages merrily in the wood. And as the valley widened his onset grew ever slower.”
Last edited by DáinIronfoot on Sat Mar 24, 2007 7:34 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Sat Mar 24, 2007 7:21 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #117

I have at least one fan of Moria tokens so far. But Slowly Beaten Down is like an iceberg: it might look menacing, but there’s worse under the surface. Like the following cards. Twisted Evil Enjoy!

3Misery Me! Moria
Condition • Support Area
To play, spot 2 Moria minions.
Each time you play a Moria minion, spot no more than 3 tokens here to place a Moria token here.
Response: If a Moria minion wins a skirmish, remove 2 tokens from here or discard this condition to exhaust or capture an unbound companion.
“‘It will not be long now before the goblins win the Gate, and we are all slaughtered or driven down and captured.’”

Kinda like chaotic clash. You get to choose how many tokens you spot. Should be, "Each time you play a Moria minion, if you cannot spot 3 tokens here, you may place a Moria token here. Anyway, ouch card. Rather powerful

2Could Not Pierce Their Ranks Moria
Condition • Support Area
To play, spot 2 Moria minions.
Each time a companion, ally, or Moria minion is killed, you may place a Moria token here.
Response: If a Moria minion wins a skirmish, discard this condition to make the Free Peoples player exert a companion for each token here.
“Already behind him among the goblin dead lay many men and many dwarves, and many a fair elf that should have lived yet long ages merrily in the wood. And as the valley widened his onset grew ever slower.”

And splash in Ulaire Enquea to kill off 3 companions. Powerful. Try limiting it....
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DáinIronfoot
Posted: Sat Mar 24, 2007 7:35 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made some changes. Thanks!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sun Mar 25, 2007 2:40 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anyone else? I prefer at least two reviews before I move on. Especially when the cards are as powerful as those in the last Duo.... Twisted Evil
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Sun Mar 25, 2007 2:50 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I can review it again.

j/k

COME ON GUYS! THIS IS INSANE! YOU CAN’T LET THE DUOS DIE!!!!!!!!!
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Sun Mar 25, 2007 9:16 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Pwetty, pwetty pwease? Don’t make me do the pitiful quivering lip. My wife HATES that. Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Sun Mar 25, 2007 9:19 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
If you insist. Wink

DáinIronfoot wrote:
3Misery Me! Moria
Condition • Support Area
To play, spot 2 Moria minions.
Each time you play a Moria minion, if you cannot spot 3 tokens here, you may place a Moria token here.
Response: If a Moria minion wins a skirmish, remove 2 tokens from here or discard this condition to exhaust or capture an unbound companion.
“‘It will not be long now before the goblins win the Gate, and we are all slaughtered or driven down and captured.’”


Applause

Absolutely brilliant. I love how you’ve gave the Moria culture tokens to use. Not only that, but what a powerful way for them to use them! Certainly a work of art.

DáinIronfoot wrote:
2Could Not Pierce Their Ranks Moria
Condition • Support Area
To play, spot 2 Moria minions.
Each time a companion, ally, or Moria minion is killed and you cannot spot 3 tokens here, you may place a Moria token here.
Response: If a Moria minion wins a skirmish, discard this condition to make the Free Peoples player exert a companion for each token here.
“Already behind him among the goblin dead lay many men and many dwarves, and many a fair elf that should have lived yet long ages merrily in the wood. And as the valley widened his onset grew ever slower.”


More Moria tokens? Astounding! Very Happy

While not as powerful as the first, I would definitely say this one has a power of its own. My only suggestion would be to lower the cost to 1 since you have a hefty spotting requirement.
macheteman
Posted: Sun Mar 25, 2007 9:22 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
i won’t bother posting the cards, as i think they are both excellent. i don’t really see anything that needs changing.
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AnxiousChieftain
Posted: Sun Mar 25, 2007 10:11 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Here’s that review you’ve been waiting for...

DáinIronfoot wrote:
4Great Goblin, Truly Tremendous One Moria
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Moria Orc.
Each time a Moria Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”

Pretty powerful, but a cool card.

DáinIronfoot wrote:
3 Hobgoblin Moria
Minion • Orc
Strength: 6
Vitality: 3
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Moria Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”

Nice.

DáinIronfoot wrote:
4Goblin Captain Moria
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Damage +1. Fierce.
Each Moria Orc at a mountain or underground site is fierce.
“‘There is a shadow by the door. Something is outside!’”

I would drop the vitality to 2.

DáinIronfoot wrote:
1 Goblin-Driver Moria
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”

Awesome.

DáinIronfoot wrote:
1 Goblin Rider Moria
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Tracker. Hunter 1.
When you play this minion, you may exert it to play a Moria mount on it from your draw deck.
“...already their cries and howls rent the air afar.”

Those stats are pretty good... you might want to drop his strength to 4.

DáinIronfoot wrote:
3 Wild Warg Moria
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 Moria minions (or a Moria Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”

Cool.

DáinIronfoot wrote:
0 Clever Things Moria
Event • Shadow
Exert your Moria Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”

Neat.

DáinIronfoot wrote:
1 Goblin-Raid Moria
Event • Maneuver
Search.
Spot X Moria Orcs to make X Moria Wargs (or X mounted Moria Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”

I would definitely make it a skirmish event.

DáinIronfoot wrote:
1 Out Of The Frying-Pan, Into The Fire Moria
Event • Response
If a companion wins or cancels a skirmish involving a Moria minion, you may exert your unassigned Moria Orc or Moria Warg to assign it that companion.
“‘Escaping goblins to be caught by wolves!’”

Definitely drop the cost to 0.

DáinIronfoot wrote:
3Spread In Secret Moria
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Moria Orcs is -1 (to a minimum of 1).
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.”

Yikes! I would give it a cost every turn to keep it alive; something like "At the start of the regroup phase, discard a Moria minion or discard this condition."

DáinIronfoot wrote:
1 Bent Sword Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
At the start of each skirmish involving bearer, you may exert him to exert a character in that skirmish.
Goblin blades are as deadly as they are crude.

Awesome.

DáinIronfoot wrote:
1 Heavy Spear Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
Archery: Discard this possession to make the minion archery total +1.
Though not very accurate, goblins spears are devastating when they hit their intended targets.

Maybe drop the strength bonus to 1?

DáinIronfoot wrote:
2 Goblin Gnasher Moria
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Fierce.
“They make no beautiful things, but they make many clever ones.”

BBB (bland but balanced), but every set needs its share of bland cards. Very Happy

DáinIronfoot wrote:
2 Goblin Slasher Moria
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
While bearing a hand weapon, this minion is damage +1.
“‘Clash, crash! Crush, smash!’”

I would drop the vitality to 1, to keep him more like Goblin Spearman.

DáinIronfoot wrote:
2 Goblin Soldier Moria
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Tracker. Hunter 1.
While bearing a hand weapon, this minion is damage +1.
“Others waved their spears and clashed the shafts against their shields.”

This seems just way too much better than the previous minion, because the hunter bonus is almost always better than the guaranteed 1 strength; even if he does go against a hunter, he at least negates his opponent’s hunter bonus (which can be a very nice trade-off against guys like Gimli, Eager Hunter).

I would drop the vitality to 1 and the strength to 4, or maybe give him a different ability.

DáinIronfoot wrote:
2 Goblin Guard Moria
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
While in a fierce skirmish, this minion gains hunter 1.
Each time the fellowship moves, this minion is strength +2 and fierce.
“‘Go back up the passage!’”

Cool.

DáinIronfoot wrote:
0 Alone And In Despair Moria
Condition • Support Area
To play, spot a Moria Orc and remove a threat.
Each time a companion of the same culture as the Ring-bearer is killed, add a burden and a threat.
“Now of Isildur it is told that he was in great pain and anguish of heart....”

I like it. Brings back memories of Drawn to Its Power...

DáinIronfoot wrote:
1Not Afraid of Fire Moria
Condition • Support Area
Each time a Gandalf spell is played, you may exert your Moria Orc (or spot 3 Moria minions) to exert a companion.
“Others rushed round and stamped and beat, and beat and stamped, until nearly all the flames were put out-but they did not put out the fire nearest to the trees where the dwarves were.”

Sweet!

DáinIronfoot wrote:
2Menacing Silence Moria
Condition • Support Area
To play, spot 3 Moria minions.
Each time the fellowship moves, you may add a threat for each Moria minion you can spot (limit 3).
Regroup: Discard this condition to add a threat.
“‘Careful now, or this way will lead you to worse things.’”

Awesome. Great protection against double-moving. Thumbs Up

DáinIronfoot wrote:
2Rekindled to Fury Moria
Condition • Support Area
To play, spot a Dwarf (or spot 3 Moria minions in your discard pile).
Response: If a Moria minion is killed, remove a threat to make each minion of the same race strength +1 until the end of the turn.
Regroup: Discard this condition and remove X threats to take X Moria minions into hand from your draw deck or discard pile.
“Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.”

I would change "Response: If a.." to "Each time a...", and then of course you would want to add "you may".

DáinIronfoot wrote:
4 Goblin Rabble Moria
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Fierce.
While in a fierce skirmish, this minion gains hunter 1.
“They were aroused, alert, ready for anything.”

Interesting. I’m thinkin’ that his strength ought to drop the 10, or his vitality to 2.

DáinIronfoot wrote:
4 Goblin Gatekeeper Moria
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
While you can spot a unique Moria Orc, this minion is damage +1.
While you can spot 2 Moria possessions, this minion is strength +2.
While you can spot 4 Moria possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”

Yoiks! Definitely drop the strength to 8 or make him unique.

DáinIronfoot wrote:
1 Goblin Whip Moria
Possession • Hand Weapon
Strength +1
Bearer must be a Moria or Green Orc.
This weapon may be borne in addition to 1 other hand weapon.
While you can spot a captured character in your support area, bearer gains hunter 1.
“...the goblins took out whips and whipped them with a swish, smack!, and set them running as fast as they could in front of them....”

Fun fun fun! You might wanna drop the cost to 0 though.

DáinIronfoot wrote:
1Marching To War Moria
Condition • Support Area
Each Moria Orc is strength +1 for each possession it bears.
At the end of the turn, remove a threat, discard a Moria Orc, or discard this condition.
“Also he could see the glint of the moon on goblin spears and helmets, as long lines of the wicked folk crept down the hillsides from their gate and wound into the wood.”

Hmm... seems a bit weak; you could probably drop the maintenance cost.

Kewl cards!

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Mon Mar 26, 2007 9:41 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks, AC. GP for tackling all those. Smile

Thanks to those who reviewed the last Duo, too. Much appreciated!

Dáin’s DC Duos #118

Down to only six (maybe seven) more Duos for the Moria culture. I know, that’s still a pretty decent number, but I can’t believe we’re even THAT close. The Moria culture is HUGE in Lasting Alliances, so getting this far in this amount of time is quite a feat, I do say. Thanks for all the reviews, everyone! Thumbs Up

Due to my greed for more reviews yesterday Razz, I didn’t get a Duo up for...well, I think the first time since I started them here. Horrors. So, to make it up, here’s a couple of the most powerful goblins the Moria culture has ever seen. (One comment: note their site number before you nail me for the rather low costs. Wink) I was holding them in reserve to post closer to the end, but I think a missed day merits doing it now. Cool Enjoy!

5Bolg, Goblin of the North Moria
Minion • Orc
Strength: 10
Vitality: 3
Site: 8
Lurker. Hunter 3. Toil 1.
Each other Moria Orc is strength +1.
Each time Bolg takes a wound, remove 2 or discard a Moria Orc.
Skirmish: Exert Bolg to make a Moria Orc damage +1.
“‘The Goblins are upon you! Bolg of the North is coming.’”

5 Bodyguard of Bolg Moria
Minion • Orc
Strength: 11
Vitality: 3
Site: 8
Fierce. Damage +1. Hunter 1.
To play, spot a unique Moria Orc.
When you play this minion, you may exert it to play a Moria possession on it from your draw deck.
Response: If Bolg is about to take a wound, exert this minion to prevent that wound.
“...goblins of huge size with scimitars of steel.”
Last edited by DáinIronfoot on Mon Mar 26, 2007 8:25 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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