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DáinIronfoot |
Posted: Wed Mar 28, 2007 1:57 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Indeed. Not too shabby at all.
•Gimli, Stout and Strong
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Théoden
Damage +1.
Assignment: Spot a wounded companion assigned to a skirmish and exert Gimli to make him strength +1 and defender +1 until the regroup phase.
“‘Baruk Khazâd! Khazâd ai-mênu!’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed Mar 28, 2007 2:11 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Balin, Companion of Thorin
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
Each time Balin wins a skirmish, you may draw a card or discard a card. |
I had to put something here. |
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Eomer3rdMarshal |
Posted: Wed Mar 28, 2007 2:54 pm |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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 • The Balrog, Bane of Dwarves
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Enduring.
While the fellowship is at an underground site (or you can spot a Dwarf), the Balrog is damage +1 and fierce.
While brave, Balin & Co. were really not prepared. |
"Forth Eorlingas!" |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 3:40 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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 •The Balrog, Evil of Morgoth
Minion • Balrog
Strength: 13
Vitality: 5
Site: 5
Damage +2. Fierce. Discard The Balrog if not at an underground site.
If you cannot spot a archer, skip the archery phase.
The Balrog is strength +1 for each companion you can spot (limit +6).
The Dwarves delved too deeply and freed this ancient creature of shadow and flame who now rules Moria. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Aragorn, King in Exile |
Posted: Wed Mar 28, 2007 3:58 pm |
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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Moria Archer Commander
Minion * Orc
Strength 8
Vitality 2
Site 4
Archer.
The minion archery total is +1 for each other minion you can spot. |
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thonnas7 |
Posted: Wed Mar 28, 2007 4:13 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Mordor Archer Troop
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Archer.
While you can spot 3 minion archers, the minion archery total is +1.
Uncommon |
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AnxiousChieftain |
Posted: Wed Mar 28, 2007 5:20 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Uruk Marksman
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Archer.
At the start of the archery phase, you may remove an token from a machine to make the minion archery total +1. |
MODS RULE. - lem0nhead |
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Eomer3rdMarshal |
Posted: Wed Mar 28, 2007 5:58 pm |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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Uruk-killing Mark Man
Companion * Man
Strength: 6
Vitality: 3
Resistance: 7
While you can spot an Uruk-hai, this companion is strength +2. |
"Forth Eorlingas!" |
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AnxiousChieftain |
Posted: Wed Mar 28, 2007 6:02 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Blade of the Mark
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
While skirmishing an Uruk-hai, bearer gains hunter 1. |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Wed Mar 28, 2007 6:27 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Herugrim, Sword of Théoden
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Théoden.
He is damage +1.
When you play Herugrim, you may heal Théoden.
Maneuver: Add a threat and exert Théoden twice (or once if mounted) to make him defender +1 until the regroup phase. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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