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DáinIronfoot
Posted: Wed Mar 28, 2007 1:57 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Indeed. Not too shabby at all. Smile

2Gimli, Stout and Strong Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Signet: Théoden
Damage +1.
Assignment: Spot a wounded companion assigned to a skirmish and exert Gimli to make him strength +1 and defender +1 until the regroup phase.
“‘Baruk Khazâd! Khazâd ai-mênu!’”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Mar 28, 2007 2:11 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Balin, Companion of Thorin Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
Each time Balin wins a skirmish, you may draw a card or discard a card.
I had to put something here.
Eomer3rdMarshal
Posted: Wed Mar 28, 2007 2:54 pm
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
13 • The Balrog, Bane of Dwarves Moria
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Enduring.
While the fellowship is at an underground site (or you can spot a Dwarf), the Balrog is damage +1 and fierce.
While brave, Balin & Co. were really not prepared.
"Forth Eorlingas!"
DáinIronfoot
Posted: Wed Mar 28, 2007 3:40 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
12The Balrog, Evil of Morgoth Moria
Minion • Balrog
Strength: 13
Vitality: 5
Site: 5
Damage +2. Fierce. Discard The Balrog if not at an underground site.
If you cannot spot a Moria archer, skip the archery phase.
The Balrog is strength +1 for each companion you can spot (limit +6).
The Dwarves delved too deeply and freed this ancient creature of shadow and flame who now rules Moria.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Aragorn, King in Exile
Posted: Wed Mar 28, 2007 3:58 pm
Joined: 26 Mar 2007 Posts: 302 Location: Weare, NH
3 Moria Archer Commander Moria
Minion * Orc
Strength 8
Vitality 2
Site 4
Archer.
The minion archery total is +1 for each other Moria minion you can spot.
thonnas7
Posted: Wed Mar 28, 2007 4:13 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
4 Mordor Archer Troop Sauron
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Archer.
While you can spot 3 minion archers, the minion archery total is +1.
Uncommon
AnxiousChieftain
Posted: Wed Mar 28, 2007 5:20 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
3 Uruk Marksman Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Archer.
At the start of the archery phase, you may remove an Isengard token from a machine to make the minion archery total +1.
MODS RULE. - lem0nhead
Eomer3rdMarshal
Posted: Wed Mar 28, 2007 5:58 pm
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
2 Uruk-killing Mark Man Rohan
Companion * Man
Strength: 6
Vitality: 3
Resistance: 7
While you can spot an Uruk-hai, this companion is strength +2.
"Forth Eorlingas!"
AnxiousChieftain
Posted: Wed Mar 28, 2007 6:02 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
1 Blade of the Mark Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man.
While skirmishing an Uruk-hai, bearer gains hunter 1.
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 28, 2007 6:27 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
3Herugrim, Sword of Théoden Rohan
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Théoden.
He is damage +1.
When you play Herugrim, you may heal Théoden.
Maneuver: Add a threat and exert Théoden twice (or once if mounted) to make him defender +1 until the regroup phase.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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