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sickofpalantirs
Posted: Thu Apr 26, 2007 2:54 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


5•[b]Silthra, Offspring of Shelob
Green
Minion • Spider
Strength: 7
Vitality: 6
Site: 7
Enduring. Damage +1.
Maneuver: Discard a Spider to play a Spider from your draw deck.
Skirmish: Heal Silthra twice to make her fierce until the regroup phase.
“‘Ugh! he’s got a sting has he? Well, we’ll get him all the same, and then we’ll hang him head downwards for a day or two.’”
is this a mdeup name? nice

3Hiwdil, Ensnarer Green
Minion • Spider
Strength: 6
Vitality: 5
Site: 7
Enduring. Fierce.
While Hiwdil has no less than 3 vitaity, each time she loses a fierce skirmish, you may heal her.
“‘They’re not as fat as they might be. Been feeding none too well of late, I should guess.’”
ditto about all these titles...misspelled vitality if youi don’t have firefox...get it

4Cablas, Entangler Green
Minion • Spider
Strength: 6
Vitality: 6
Site: 7
Enduring. Damage +1.
While Cablas has no more than 3 vitality, he is fierce.
Each time Cablas wins a fierce skirmish, you may heal him twice to capture a character in that skirmish.
“‘It was a sharp struggle, but worth it. What nasty thick skins they have to be sure, but I’ll wager there is good juice inside.’”
nice

3 Lost Their Wits Green
Event • Skirmish
Exert any number of Spiders. Each Spider you exert is fierce until the regroup phase.
“The spiders swelled with rage, and spluttered and frothed, and hissed out horrible curses....”

way overpowered make it discard a spider to make all other spiders....
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Apr 26, 2007 3:06 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
[quote="sickofpalantirs"]
DáinIronfoot wrote:
5Silthra, Offspring of Shelob Green
Minion • Spider
Strength: 7
Vitality: 6
Site: 7
Enduring. Damage +1.
Maneuver: Discard a Spider to play a Spider from your draw deck.
Skirmish: Heal Silthra twice to make her fierce until the regroup phase.
“‘Ugh! he’s got a sting has he? Well, we’ll get him all the same, and then we’ll hang him head downwards for a day or two.’”
is this a mdeup name? nice

Yeah, I made them all up. Hope they’re okay. 8-
sickofpalantirs wrote:
he only three with a name. I didn’t go TOO nuts. Razz

[quote="sickofpalantirs"]
DáinIronfoot wrote:
3 Lost Their Wits Green
Event • Skirmish
Exert any number of Spiders. Each Spider you exert is fierce until the regroup phase.
“The spiders swelled with rage, and spluttered and frothed, and hissed out horrible curses....”

way overpowered make it discard a spider to make all other spiders....

How about if I raise the cost to 4? Any better?

I DO like your idea, though. If I do that instead, is it okay to lower the cost, maybe even as far as 1?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Thu Apr 26, 2007 4:41 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Dáin’s DC Duos #179-180

I’ll let you in on a little secret: I HATE spiders. Them and bees are two of my very few phobias. The bees I hate because of a couple tramatic run-ins with them as a kid. The spiders...well, I’m not sure why, but they just really creep me out! Anxious Only time I flinched during the Lord of the Rings films was the Shelob scenes. She was a giant spider...with a stinger like a bee! Worst of both worlds. *shudder*

Shelob, as a minion in LOTR TCG, is just as frightful. I think we’re all aware of her normal stats...8/8/8 with fierceness and, most importantly, enduring. That makes her a nightmare the more wounds she takes; when exhausted, Shelob has a Sauron-like 22 strength!

Now, imagine if Shelob is not the only such minion you have to face. Imagine two such minions. Or four. Or a whole freakin’ SWARM of them.

Well get ready, because starting today, that’s exactly what the Green culture introduces. Twisted Evil

I’ve kept you all waiting long enough, so we’ll start with a bang: two Duos, including the three "mini-Shelobs" that comprise the "leadership" of the spider swarm, and in card game terms, form the centerpiece of many Spider minion strategies. Along with them is a card that makes the Spiders even MORE vicious. Enjoy!

5Silthra, Offspring of Shelob Green
Minion • Spider
Strength: 7
Vitality: 6
Site: 7
Enduring. Damage +1.
Maneuver: Discard a Spider to play a Spider from your draw deck.
Skirmish: Heal Silthra twice to make her fierce until the regroup phase.
“‘Ugh! he’s got a sting has he? Well, we’ll get him all the same, and then we’ll hang him head downwards for a day or two.’”
Really freakin sweet.

Silthra is the Shelob of the Green Spiders: the biggest, the baddest, the last one you, as the Free Peoples player, probably want to face. She has an ability that can all but guarantee you can’t kill her, unless you’re somehow able to dish out 6 wounds in rapid succession. And on top of that, she becomes fierce at the same time! And if some maneuver actions bang up one of your Spiders, or you have another in your deck you really want to get in on the action (like one of the Spiders below, perhaps?) instead of one you drew, you can use her maneuver ability just swap them.

3Hiwdil, Ensnarer Green
Minion • Spider
Strength: 6
Vitality: 5
Site: 7
Enduring. Fierce.
While Hiwdil has no less than 3 vitaity, each time she loses a fierce skirmish, you may heal her.
“‘They’re not as fat as they might be. Been feeding none too well of late, I should guess.’”
Okay.

Again, it’s rather difficult to take this Spider down with her auto-heal text. No damage bonus in this case, but she’s one of only a few Green Spiders to come with built-in fierceness. And at only 3, she’s also pretty cheap compared to many of her kind.

4Cablas, Entangler Green
Minion • Spider
Strength: 6
Vitality: 6
Site: 7
Enduring. Damage +1.
While Cablas has no more than 3 vitality, he is fierce.
Each time Cablas wins a fierce skirmish, you may heal him twice to capture a character in that skirmish.
“‘It was a sharp struggle, but worth it. What nasty thick skins they have to be sure, but I’ll wager there is good juice inside.’”
Nice!

Cablas is all about one major theme of my sets’ Spiders: capturing. They were actually the race that first put the idea of capturing and rescuing in my head, and Cablas does that concept proud. He may not be fierce very often, but when he is, somebody is almost certainly going to be captured by the end of the turn.

3 Lost Their Wits Green
Event • Skirmish
Exert any number of Spiders. Each Spider you exert is fierce until the regroup phase.
“The spiders swelled with rage, and spluttered and frothed, and hissed out horrible curses....”
Wow! Enduring spiders, all fierce. Well costed, though.

...well, so much for Cablas not being fierce very often, eh? Twisted Evil This event is very useful for the Green Spiders, because there are less of them with default fierceness than there are without. And hey, it’s a free exertion for enduring minions, which isn’t too shabby either! Mr. Green

There’s not as many Green Spider cards as there were Green Sauron/Nazzie/Orc cards, but that doesn’t mean this will be quick. I estimate about eight (maybe nine) more Duos on these guys, so we’ll be here for a little while, at least.

Oh, and as I mentioned last time, I’m starting GPs over with this posting. Your first review from this point on until the end of the thread will net you a new GP...and perhaps more if your review is particularly insightful. Very Happy
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Thu Apr 26, 2007 8:30 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
5Silthra, Offspring of Shelob Green
Minion • Spider
Strength: 7
Vitality: 6
Site: 7
Enduring. Damage +1.
Maneuver: Discard a Spider to play a Spider from your draw deck.
Skirmish: Heal Silthra twice to make her fierce until the regroup phase.
“‘Ugh! he’s got a sting has he? Well, we’ll get him all the same, and then we’ll hang him head downwards for a day or two.’”

Seems pretty powerful stat-wise, compared to Shelob since this spider is cheaper and has a lower site number. I would either increase the cost / site number or drop the maneuver ability.

DáinIronfoot wrote:
3Hiwdil, Ensnarer Green
Minion • Spider
Strength: 6
Vitality: 5
Site: 7
Enduring. Fierce.
While Hiwdil has no less than 3 vitaity, each time she loses a fierce skirmish, you may heal her.
“‘They’re not as fat as they might be. Been feeding none too well of late, I should guess.’”

Vitality is mis-spelled. Very Happy

This spider also seems a bit too splashable, so I would give it a spotting requirement of maybe a Spider (or 2 Green cards).

DáinIronfoot wrote:
4Cablas, Entangler Green
Minion • Spider
Strength: 6
Vitality: 6
Site: 7
Enduring. Damage +1.
While Cablas has no more than 3 vitality, he is fierce.
Each time Cablas wins a fierce skirmish, you may heal him twice to capture a character in that skirmish.
“‘It was a sharp struggle, but worth it. What nasty thick skins they have to be sure, but I’ll wager there is good juice inside.’”

Nice and balanced. Thumbs Up

DáinIronfoot wrote:
3 Lost Their Wits Green
Event • Skirmish
Exert any number of Spiders. Each Spider you exert is fierce until the regroup phase.
“The spiders swelled with rage, and spluttered and frothed, and hissed out horrible curses....”

Nice!

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Apr 26, 2007 8:32 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, all! I think I’ll leave Lost Their Wits as it is, since the majority of reviewers approve. Thumbs Up

Dáin’s DC Duos #181

More giant spiders. Uh...yeah, that’s it. Razz Enjoy!

3 Angry Spider Green
Minion • Spider
Strength: 4
Vitality: 5
Site: 7
Enduring. Fierce.
To play, spot 2 Spiders (or a wounded Spider).
When you play this minion, you may exert it once for each captured character in your support area.
“‘I’ll soon put an end to that....’”

4 Giant Spider Green
Minion • Spider
Strength: 4
Vitality: 7
Site: 7
Enduring.
Each time this minion takes a wound, you may exert it to make it fierce until the regroup phase.
“Then it went mad and leaped and danced and flung out its legs in horrible jerks....”
Last edited by DáinIronfoot on Fri Apr 27, 2007 8:35 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Thu Apr 26, 2007 8:34 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
3 Angry Spider Green
Minion • Spider
Strength: 4
Vitality: 5
Site: 7
Enduring. Fierce.
To play, spot a wounded Spider.
When you play this minion, you may exert it once for each captured character in your support area.
“‘I’ll soon put an end to that....’”

Neat! Thumbs Up

DáinIronfoot wrote:
4 Giant Spider Green
Minion • Spider
Strength: 5
Vitality: 7
Site: 7
Enduring.
Each time this minion takes a wound, you may exert it to make it fierce until the regroup phase.
“Then it went mad and leaped and danced and flung out its legs in horrible jerks....”

I would drop the strength to 4. Smile
I had to put something here.
AnxiousChieftain
Posted: Thu Apr 26, 2007 8:35 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
3 Angry Spider Green
Minion • Spider
Strength: 4
Vitality: 5
Site: 7
Enduring. Fierce.
To play, spot a wounded Spider.
When you play this minion, you may exert it once for each captured character in your support area.
“‘I’ll soon put an end to that....’”

Nice! But is there an easy way for the Spiders to get exerted/wounded in the Shadow phase?

DáinIronfoot wrote:
4 Giant Spider Green
Minion • Spider
Strength: 5
Vitality: 7
Site: 7
Enduring.
Each time this minion takes a wound, you may exert it to make it fierce until the regroup phase.
“Then it went mad and leaped and danced and flung out its legs in horrible jerks....”

Cool. I think it would be more balanced if you dropped the exertion, but either way is fine.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Apr 26, 2007 8:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
3 Angry Spider Green
Minion • Spider
Strength: 4
Vitality: 5
Site: 7
Enduring. Fierce.
To play, spot a wounded Spider.
When you play this minion, you may exert it once for each captured character in your support area.
“‘I’ll soon put an end to that....’”

Nice! But is there an easy way for the Spiders to get exerted/wounded in the Shadow phase?

I think I had something in mind, but as of right now...no, there actually isn’t. Oops. How about I just make it spot any ol’ Spider?

And I dropped the strength of Giant Spider to 4.

Thanks for the reviews!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Eomer3rdMarshal
Posted: Fri Apr 27, 2007 6:31 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
DáinIronfoot wrote:
Thanks for the reviews, all! I think I’ll leave Lost Their Wits as it is, since the majority of reviewers approve. Thumbs Up

Dáin’s DC Duos #181

More giant spiders. Uh...yeah, that’s it. Razz Enjoy!

3 Angry Spider Green
Minion • Spider
Strength: 4
Vitality: 5
Site: 7
Enduring. Fierce.
To play, spot a wounded Spider.
When you play this minion, you may exert it once for each captured character in your support area.
“‘I’ll soon put an end to that....’”

4 Giant Spider Green
Minion • Spider
Strength: 4
Vitality: 7
Site: 7
Enduring.
Each time this minion takes a wound, you may exert it to make it fierce until the regroup phase.
“Then it went mad and leaped and danced and flung out its legs in horrible jerks....”

Sweet! Spiders! No need for comments here.
"Forth Eorlingas!"
DáinIronfoot
Posted: Fri Apr 27, 2007 9:13 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I changed the spotting requirements of Angry Spider a bit. Good now, or too tough?

I just realized I haven’t been awarding GPs for Spider reviews as I promised I would. Embarassed I’ll try and catch up over the next hour or so, but after that, let me know if you think I missed you.

In the meantime, here’s more opportunity! Razz

Dáin’s DC Duos #182

Here’s another Spider, and a way to make these guys even stronger. Who needs enduring? Mr. Green Enjoy!

3 Spider Hisser Green
Minion • Spider
Strength: 4
Vitality: 5
Site: 7
Enduring. Fierce.
While this minion has less than 3 vitality, it is strength +1.
While this minion is exhausted, it is damage +1.
“The spiders swelled with rage, and spluttered and frothed, and hissed out horrible curses....”

2 Drawing Ever Closer Green
Event • Skirmish
Spot X threats to make X Spiders strength +1 for each exhausted companion you can spot until the regroup phase.
“...soon they would all be overpowered like weary flies. Already the spiders were beginning to weave their webs all round them again from tree to tree.”
Last edited by DáinIronfoot on Fri Apr 27, 2007 9:27 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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