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DáinIronfoot
Posted: Wed Oct 24, 2007 11:25 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
Why not make ambush work for fellowship, only that when assigned, twilight gets removed? Just an idea.

I’ve considered just that, and I may very well do that later, but I’m worried about doing that widespread because then you’re opening yourself up to having the Shadow player assign your companions, which would probably have a tendency to backfire. Besides, removing twilight that late in the turn USUALLY isn’t incredibly useful, I wouldn’t think. Much better for the Shadow player to try and add some...hence the reason ambush works very well for them.

But again, I have considered it and will continue to, and that will probably show up somewhere in the future.

Thanks for the reviews, all. It’s hard to make everyone happy, but I made some tweaks that will hopefully appease the majority.

For now, here are some NON-stealth events, just so you don’t forget what Gondor cards look like when they lack the stealth keyword. Razz Enjoy!

0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

Curse Their Foul Feet! for Gondorians. Smile

1 Teach Another Lesson Gondor
Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”

It’s about time there was Shadow anti-rainbow stuff, don’t you think?

1 Business in Hand Gondor
Event • Skirmish
Make a Gondor companion strength +2. If that companion wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”

Inspired by cards like Impatient and Angry and Hope is Kindled.
Last edited by DáinIronfoot on Thu Oct 25, 2007 10:15 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed Oct 24, 2007 11:28 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

Id make it cost 1 cos gondor are better than elves so this gives them an unfair advantage Very Happy

1 Teach Another Lesson Gondor
Event • Skirmish
Exert a ranger to make a minion strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”

Sweeeet card DI!

It’s about time there was Shadow anti-rainbow stuff, don’t you think?

Darn right my bearded friend.

1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”

Wow powerful. Id specifiy the strength cant be more than 10 or something.

Ban shampoo, demand real poo.
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Thranduil
Posted: Wed Oct 24, 2007 11:30 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Thanks for the reviews, all. It’s hard to make everyone happy, but I made some tweaks that will hopefully appease the majority.

You shouldn’t appease the majority just for the sake of it, you should make what you think is the best card! We’re just here to help you, your DC threads are not a democracy! Razz

DáinIronfoot wrote:
For now, here are some NON-stealth events, just so you don’t forget what Gondor cards look like when they lack the stealth keyword. Razz Enjoy!

Sorry, Gondor has other events? Razz

DáinIronfoot wrote:
0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

Not worth it. Each minion and it rocks, each Man and it’s useless.

DáinIronfoot wrote:
1 Teach Another Lesson Gondor
Event • Skirmish
Exert a ranger to make a minion strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”

Interesting, but I’d take out the exertion and make the strength reduction apply to a minion skirmishing a ranger.

DáinIronfoot wrote:
1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”

I’d prefer ’you may discard a roaming minion’, but nice all round.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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Anonymous Prodigy
Posted: Wed Oct 24, 2007 12:21 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Teach Another Lesson Gondor
Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”

Awesome! Thumbs Up

DáinIronfoot wrote:
1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”

I would raise the cost to 2 and give it toil 1. Smile
I had to put something here.
sickofpalantirs
Posted: Wed Oct 24, 2007 2:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1 Teach Another Lesson Gondor
Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”
cool!

1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”
ouch. but enough conditions that it isn’t broken

Inspired by cards like Impatient and Angry and Hope is Kindled.
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elf lvr
Posted: Wed Oct 24, 2007 3:12 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:


0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”


Looks pretty good to me. I wouldn’t make it for each minion, personally, a lot of shadows use men.

Quote:
1 Teach Another Lesson Gondor
Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”


Nice!

Quote:
1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”


Nice! I think it’s good as-is.
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DáinIronfoot
Posted: Wed Oct 24, 2007 3:18 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
DáinIronfoot wrote:
0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

Looks pretty good to me. I wouldn’t make it for each minion, personally, a lot of shadows use men.

That plus the fact that, unlike Curse Their Foul Feet!--which spots Orcs, and therefore can only spot minions--this one can potentially spot Free Peoples Men, too.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed Oct 24, 2007 3:35 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
elf lvr wrote:
DáinIronfoot wrote:
0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

Looks pretty good to me. I wouldn’t make it for each minion, personally, a lot of shadows use men.

That plus the fact that, unlike Curse Their Foul Feet!--which spots Orcs, and therefore can only spot minions--this one can potentially spot Free Peoples Men, too.

And I would argue that Curse Their Foul Feet was useless as well, if a little more.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
NBarden
Posted: Wed Oct 24, 2007 10:58 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
NBarden wrote:
Why not make ambush work for fellowship, only that when assigned, twilight gets removed? Just an idea.

I’ve considered just that, and I may very well do that later, but I’m worried about doing that widespread because then you’re opening yourself up to having the Shadow player assign your companions, which would probably have a tendency to backfire. Besides, removing twilight that late in the turn USUALLY isn’t incredibly useful, I wouldn’t think. Much better for the Shadow player to try and add some...hence the reason ambush works very well for them.

But again, I have considered it and will continue to, and that will probably show up somewhere in the future.

Thanks for the reviews, all. It’s hard to make everyone happy, but I made some tweaks that will hopefully appease the majority.

For now, here are some NON-stealth events, just so you don’t forget what Gondor cards look like when they lack the stealth keyword. Razz Enjoy!

0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

As aforementioned, Curse Their Foul Feet was useless. Personally, I’m not a fan of specific minion hosers. It only works part of the time. But, if you know you’re opponent’s running Underfoot, this is the ULTIMATE Underfoot hoser invented.

Curse Their Foul Feet! for Gondorians. Smile

1 Teach Another Lesson Gondor
Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”

Cut the limit. Nice. The problem is, not many Shadows run rainbows, but since its a base -2 anyway, cool. I liked the original exert to make a minion -2, because then it could be used on anyone, as is, I don’t know who WOULDN’T use Swordarm of the White Tower or Rally the Company over this. Shadow rainbows just aren’t prevalent. Sorry.

It’s about time there was Shadow anti-rainbow stuff, don’t you think?

1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”

Love it. I’d make it any Gondor companion.

Inspired by cards like Impatient and Angry and Hope is Kindled.
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AgentDrake
Posted: Wed Oct 24, 2007 11:48 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:


0 Curse the Southrons! Gondor
Event • Fellowship
Exert a Gondor ranger to reveal an opponent’s hand. That opponent must discard a card from hand for each Man revealed.
“‘...we come to ambush the Men of Harad. Curse them!’”

Curse Their Foul Feet! for Gondorians. Smile

Just for the record, *I* happen to like this one.... CTFF was terrible, but this doesn’t seem nearly as bad as long as you only run one or two.

1 Teach Another Lesson Gondor
Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
“‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.’”

It’s about time there was Shadow anti-rainbow stuff, don’t you think?
Alright... not so bad, but not great. I’m probably the only person I know who runs rainbow shadows on even a semi-regular basis. Depends on what the other cards in the set are like. If you have some pro-rainbow shadow DCs, then this isn’t so bad.

1 Business in Hand Gondor
Event • Skirmish
Make a Gondor hunter strength +2. If that hunter wins this skirmish, you may discard a roaming minion involved in that skirmish.
“‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.’”

Looks good. Maybe change it to any Gondor companion, but good even as it is.

Inspired by cards like Impatient and Angry and Hope is Kindled.
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.

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