LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
elf lvr
Posted: Sat Mar 17, 2007 12:48 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Give Gollum 5 strength. It’s not like that little strength is going to matter, unless you have a ton of pumps.

And with a wounding ability like that, Not This Time! should end the skirmish before pumps matter anyways.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
NBarden
Posted: Sat Mar 17, 2007 12:55 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I was thinking more along the lines that he might not make it to the regroup phase with 0 strength, but with 5 its very likely, so his cache of regroup events can trigger.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
sickofpalantirs
Posted: Sat Mar 17, 2007 3:16 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
Changes made. Now for the minions.
4 •Ufthak, Forgotten One Gollum
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 8
When you play Ufthak, you may exert him and spot Shelob to play a Gollum possession from your draw deck.
Regroup: Stack Ufthak on a Gollum possession to make the Free Peoples player wound a companion for each Gollum possession you spot (limit: 3).
"’She’d forgotten him, maybe, but we didn’t touch him’"
00R122
someone shelob ate? or poisoned but then forgot about?

1 Cirith Ungol Orc Gollum
Strength: 2
Vitality: 2
Site Number: 8
While skirmishing a wounded character, this minion is strength +4.
Regroup:Stack this minion on a Gollum possession to exert a companion.
00U123
make him 3-4 strength.

6 •Shelob, Guardian of Cirith Ungol Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Damage +1
Shelob is strength +2 for each Gollum possession you spot. (limit: +8 )
Shadow: Discard Shelob and discard an Orc stacked on a Gollum possession to make the Free Peoples player exert a companion for each Gollum possession you spot (limit: 3).
00U124
maybe make it archery...

2 •Gollum, Horribly Strong Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, you may discard X Orcs stacked on Gollum possessions to make the Free People’s player exert X companions. (Limit: 3).
00U125
or maybe assign X exertions to ring-bound companions?

2 •Gollum, Treacherous Toad Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Regroup: Discard Gollum to play a minion. That minion gains sneak until the end of the turn.
00C126
what’s sneak? unloaded keyword? loaded keyword?

2 •Gollum, Servant of Shelob Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, spot Shelob to wound a companion skirmishing him.
00R127
should be, each time gollum is revealed. (from hand, discard pile draw deck, something to do with sneak?

2 •Gollum, Sneak Gollum
Follower
Strength: +1
Aid- Remove a threat
At the start of each skirmish involving bearer, exert a companion.
00R128

Next up, possessions.

OK obviously sneak has not been fully explained, either that or both AP and me forgot what it was... please clarify.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sat Mar 17, 2007 3:27 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Check the first post where he explained new keywords (you know, the very first page of this thread).

Sneak is there.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Sat Mar 17, 2007 3:31 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ah, with new keywords, always put the italic text behind them of what they do.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sat Mar 17, 2007 4:11 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Done. Regarding Ufthak, Ufthak was a guy Shagrat and Gorbag mentioned that was captured by Shelob, poisoned with one of her poisons, and then left for some reason. When they found him, he was awake.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
NBarden
Posted: Sat Mar 17, 2007 6:05 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Well...looking at the possessions I came up with, I realized that the Gollum Orc shadow I currently had wasn’t going to work. So, we need a few more Gollum Orcs. Who likes the shocking similarity in the names? Wink

2 Entangled Orc Gollum
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, spot another Gollum minion to exert a companion.
00U129

1 Ensnared Orc Gollum
Minion • Orc
Strength: 4
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a Gollum possession to add a threat.
00C130

4 Entrapped Orc Gollum
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each Gollum possession, Gollum minion, and wounded companion you spot.
00R131

Now for possessions.

1 •Stinger Gollum
Possession
Bearer must be Shelob.
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132

1 •The Long Stair Gollum
Possession • Support Area
To play, spot a Gollum minion.
When the Fellowship moves to any site 8, add a threat for each companion over 2.
Regroup: Remove a threat and stack on Orc on this possession to add 2.
Shadow: Remove a threat to play an Orc stacked on this possession as if played from hand.
00R133

2 •The Winding Stair Gollum
Possession • Support Area
To play, spot a Gollum minion.
When the Fellowship moves to any site 8, you may remove X threats to exert X companions. (limit: 3)
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a Gollum minion. If that Orc is a Gollum Orc, wound that companion instead. Discard each minion skirmishing that companion.
00R134

3 •The Tunnel Gollum
Possession • Support Area
To play, spot a Gollum minion.
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
Regroup: Stack an Orc on this possession. If that Orc is a Gollum Orc, you may remove a threat to exert a companion.
Shadow: Remove 2 to play an Orc stacked on this condition. If it is a Gollum Orc, you may add a threat.
00R135

4 •The Watch-Tower Gollum
Possession • Support Area
To play, spot a Gollum minion.
When the fellowship moves from any site 8, add a threat for each burden.
Regroup: Stack an Orc from hand on this possession. If that Orc is a Gollum Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a Gollum minion. (limit: once per phase)
00R+136

2 •Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137

Conditions and events next.
Last edited by NBarden on Tue Mar 20, 2007 7:56 pm; edited 6 times in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
NBarden
Posted: Sat Mar 17, 2007 6:53 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
bump. I know some of you are on, and I know that a lot of you would love this new strategy...
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
elf lvr
Posted: Sat Mar 17, 2007 7:05 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
NBarden wrote:
Well...looking at the possessions I came up with, I realized that the Gollum Orc shadow I currently had wasn’t going to work. So, we need a few more Gollum Orcs. Who likes the shocking similarity in the names? Wink

2 Entangled Orc Gollum
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, you may exert a companion.
00U129
Needs some cultural enforcement. Maybe some kind of cost, too.

1 Ensnared Orc Gollum
Minion • Orc
Strength: 2
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a Gollum possession to add a threat.
00C130
Weird... you could up his strength a little bit, though.

6 Entrapped Orc Gollum
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each Gollum possession, Gollum minion, and wounded companion you spot.
00R131
Wow. Pretty nice.

All hail the En-Orcs!


Now for possessions.

1 •Stinger Gollum
Possession • Support Area
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132
Wowza. I like it a lot.

0 •The Long Stair Gollum
Possession • Support Area
When the Fellowship moves to any site 8, add a threat for each companion.
Regroup: Stack on Orc on this possession.
Shadow: Play an Orc stacked on this possession as if played from hand.
00R133
Ouch. Drop the first ability, or add a cost to the last two. Like... removing twilight, or threats.

1 •The Winding Stair Gollum
Possession • Support Area
When the Fellowship moves to any site 8, you may remove X threats to exert X companions.
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a Gollum minion. If that Orc is a Gollum Orc, wound that companion instead.
00R134
Gosh! So overpowered, I don’t know what to say. Can you say, "KILL EVERYTHING EASY?" Definately add costs to those abilities.

2 •The Tunnel Gollum
Possession • Support Area
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
[b]Regroup:
Stack an Orc here. If that Orc is a Gollum Orc, you may remove a threat to exert a companion.
Shadow: Play an Orc stacked on this condition. If it is a Gollum Orc, you may add a threat.
00R135
Like I said, add some costs. You can’t go throwing out all the orcs you want, all the time.

3 •The Watch-Tower Gollum
Possession • Support Area
When the Fellowship moves from any site 8, add a threat for each burden or add a burden for each threat.
Regroup: Stack an Orc from hand on this possession. If that Orc is a Gollum Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a Gollum minion. (limit: once per phase)
00R+136
No burdens-for-threats. That’s way too easy corruption. Remeber, these cards probably can’t be discarded, there’s not a lot of possession removal cards around. The rest... I just don’t know. It seems way to powerful.

2 •Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137
This is one cool card. Gollum gets a rock!

Conditions and events next.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
NBarden
Posted: Sat Mar 17, 2007 8:29 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Changes made.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 14 of 24 [238 Posts]   Goto page: Previous 1, 2, 3, ..., 12, 13, 14, 15, 16, ..., 22, 23, 24 Next
View previous topic   View next topic