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elf lvr |
Posted: Sat Mar 17, 2007 12:48 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Give Gollum 5 strength. It’s not like that little strength is going to matter, unless you have a ton of pumps.
And with a wounding ability like that, Not This Time! should end the skirmish before pumps matter anyways. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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NBarden |
Posted: Sat Mar 17, 2007 12:55 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Sat Mar 17, 2007 3:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: Changes made. Now for the minions.
 •Ufthak, Forgotten One
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 8
When you play Ufthak, you may exert him and spot Shelob to play a  possession from your draw deck.
Regroup: Stack Ufthak on a  possession to make the Free Peoples player wound a companion for each  possession you spot (limit: 3).
"’She’d forgotten him, maybe, but we didn’t touch him’"
00R122
someone shelob ate? or poisoned but then forgot about?
 Cirith Ungol Orc
Strength: 2
Vitality: 2
Site Number: 8
While skirmishing a wounded character, this minion is strength +4.
Regroup:Stack this minion on a  possession to exert a companion.
00U123
make him 3-4 strength.
 •Shelob, Guardian of Cirith Ungol
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Damage +1
Shelob is strength +2 for each  possession you spot. (limit: +8 )
Shadow: Discard Shelob and discard an Orc stacked on a  possession to make the Free Peoples player exert a companion for each  possession you spot (limit: 3).
00U124
maybe make it archery...
 •Gollum, Horribly Strong
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, you may discard X Orcs stacked on  possessions to make the Free People’s player exert X companions. (Limit: 3).
00U125
or maybe assign X exertions to ring-bound companions?
 •Gollum, Treacherous Toad
Minion
Strength: 5
Vitality: 4
Site Number: 3
Regroup: Discard Gollum to play a minion. That minion gains sneak until the end of the turn.
00C126
what’s sneak? unloaded keyword? loaded keyword?
 •Gollum, Servant of Shelob
Minion
Strength: 5
Vitality: 4
Site Number: 3
Sneak.
When Gollum is revealed, spot Shelob to wound a companion skirmishing him.
00R127
should be, each time gollum is revealed. (from hand, discard pile draw deck, something to do with sneak?
 •Gollum, Sneak
Follower
Strength: +1
Aid- Remove a threat
At the start of each skirmish involving bearer, exert a companion.
00R128
Next up, possessions.
OK obviously sneak has not been fully explained, either that or both AP and me forgot what it was... please clarify. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Sat Mar 17, 2007 3:27 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Check the first post where he explained new keywords (you know, the very first page of this thread).
Sneak is there. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Sat Mar 17, 2007 3:31 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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ah, with new keywords, always put the italic text behind them of what they do. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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NBarden |
Posted: Sat Mar 17, 2007 4:11 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Sat Mar 17, 2007 6:05 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Well...looking at the possessions I came up with, I realized that the Orc shadow I currently had wasn’t going to work. So, we need a few more Orcs. Who likes the shocking similarity in the names?
Entangled Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, spot another minion to exert a companion.
00U129
Ensnared Orc
Minion • Orc
Strength: 4
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a possession to add a threat.
00C130
Entrapped Orc
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each possession, minion, and wounded companion you spot.
00R131
Now for possessions.
•Stinger
Possession
Bearer must be Shelob.
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132
•The Long Stair
Possession • Support Area
To play, spot a minion.
When the Fellowship moves to any site 8, add a threat for each companion over 2.
Regroup: Remove a threat and stack on Orc on this possession to add .
Shadow: Remove a threat to play an Orc stacked on this possession as if played from hand.
00R133
•The Winding Stair
Possession • Support Area
To play, spot a minion.
When the Fellowship moves to any site 8, you may remove X threats to exert X companions. (limit: 3)
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a minion. If that Orc is a Orc, wound that companion instead. Discard each minion skirmishing that companion.
00R134
•The Tunnel
Possession • Support Area
To play, spot a minion.
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
Regroup: Stack an Orc on this possession. If that Orc is a Orc, you may remove a threat to exert a companion.
Shadow: Remove to play an Orc stacked on this condition. If it is a Orc, you may add a threat.
00R135
•The Watch-Tower
Possession • Support Area
To play, spot a minion.
When the fellowship moves from any site 8, add a threat for each burden.
Regroup: Stack an Orc from hand on this possession. If that Orc is a Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a minion. (limit: once per phase)
00R+136
•Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137
Conditions and events next. |
Last edited by NBarden on Tue Mar 20, 2007 7:56 pm; edited 6 times in total -Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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NBarden |
Posted: Sat Mar 17, 2007 6:53 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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elf lvr |
Posted: Sat Mar 17, 2007 7:05 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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NBarden wrote: Well...looking at the possessions I came up with, I realized that the  Orc shadow I currently had wasn’t going to work. So, we need a few more  Orcs. Who likes the shocking similarity in the names?
 Entangled Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, you may exert a companion.
00U129
Needs some cultural enforcement. Maybe some kind of cost, too.
 Ensnared Orc
Minion • Orc
Strength: 2
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a  possession to add a threat.
00C130
Weird... you could up his strength a little bit, though.
 Entrapped Orc
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each  possession,  minion, and wounded companion you spot.
00R131
Wow. Pretty nice.
All hail the En-Orcs!
Now for possessions.
 •Stinger
Possession • Support Area
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132
Wowza. I like it a lot.
 •The Long Stair
Possession • Support Area
When the Fellowship moves to any site 8, add a threat for each companion.
Regroup: Stack on Orc on this possession.
Shadow: Play an Orc stacked on this possession as if played from hand.
00R133
Ouch. Drop the first ability, or add a cost to the last two. Like... removing twilight, or threats.
 •The Winding Stair
Possession • Support Area
When the Fellowship moves to any site 8, you may remove X threats to exert X companions.
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a  minion. If that Orc is a  Orc, wound that companion instead.
00R134
Gosh! So overpowered, I don’t know what to say. Can you say, "KILL EVERYTHING EASY?" Definately add costs to those abilities.
•The Tunnel
Possession • Support Area
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
[b]Regroup: Stack an Orc here. If that Orc is a  Orc, you may remove a threat to exert a companion.
Shadow: Play an Orc stacked on this condition. If it is a  Orc, you may add a threat.
00R135
Like I said, add some costs. You can’t go throwing out all the orcs you want, all the time.
 •The Watch-Tower
Possession • Support Area
When the Fellowship moves from any site 8, add a threat for each burden or add a burden for each threat.
Regroup: Stack an Orc from hand on this possession. If that Orc is a  Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a  minion. (limit: once per phase)
00R+136
No burdens-for-threats. That’s way too easy corruption. Remeber, these cards probably can’t be discarded, there’s not a lot of possession removal cards around. The rest... I just don’t know. It seems way to powerful.
 •Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137
This is one cool card. Gollum gets a rock!
Conditions and events next. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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NBarden |
Posted: Sat Mar 17, 2007 8:29 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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