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Mouth of Saruman
Posted: Sun Mar 18, 2007 5:15 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Finishing the Isengard culture up a little early today.

0Saruman’s Ring Isengard
Artifact • Ring
Vitality: +1
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Response: If the Free Peoples player reconciles, return Saruman to owner’s hand.
"...he wore a ring on his finger."

----

2 Storm of Orthanc Isengard
Condition
Strength: -2
Spell. Weather. Bearer must be an unbound companion. Limit one per bearer.
Each time an Isengard spell is played during a skirmish involving bearer, each Isengard Wizard involved in that skirmish is strength +1 until the regroup phase.
"’It’s Saruman!’"

----

2 Bring Down the Mountain Isengard
Event • Response
Weather.
If a companion bearing an Isengard condition loses a skirmish involving an Isengard Wizard, discard an Isengard spell from hand to exert that companion. Then, if the fellowship is at a mountain site, you may draw a card.
"’There is a fell voice on the air!’"

----

1 Wizard Blast Isengard
Event • Skirmish
Spell.
Exert an Isengard Wizard twice to exert a companion he is skirmishing (or wound that companion if that Wizard bears a staff).
Last edited by Mouth of Saruman on Mon Mar 19, 2007 4:22 pm; edited 2 times in total
DáinIronfoot
Posted: Sun Mar 18, 2007 5:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Wow. I’m the first to get to your cards, for once!

Mouth of Saruman wrote:
0Saruman’s Ring Isengard
Artifact • Ring
Vitality: +1
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Response: If the Free Peoples player reconciles, return Saruman to owner’s hand.
"...he wore a ring on his finger."

I made a ring very similar to this for him. So, needless to say, it’s excellent! Mr. Green

Mouth of Saruman wrote:
2 Storm of Orthanc Isengard
Condition
Strength: -2
Spell. Weather. Bearer must be an unbound companion. Limit one per bearer.
Each time an Isengard spell is played in a skirmish involving bearer, each Isengard Wizard involved in that skirmish is strength +1 until the regroup phase.
"’It’s Saruman!’"

I think it should be "during a skirmish", not "in a skirmish". Otherwise very cool.

Mouth of Saruman wrote:
2 Bring Down the Mountain Isengard
Event • Response
Weather.
If a companion bearing an Isengard condition loses a skirmish involving an Isengard Wizard, discard an Isengard spell from hand to exert that companion. Then, if the fellowship is at a mountain site, you may draw a card.
"’There is a fell voice on the air!’"

TWO weather cards. Cool! Very Happy This one is good, too. Mind if I borrow the idea for my LotR set?

Mouth of Saruman wrote:
2 Wizard Blast Isengard
Event • Skirmish
Spell.
Exert an Isengard Wizard twice to wound a companion he is skirmishing once (or twice if that Wizard bears a staff).

I think it might be better to do exertions than wounds.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Mouth of Saruman
Posted: Sun Mar 18, 2007 6:01 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
DáinIronfoot wrote:
I made a ring very similar to this for him. So, needless to say, it’s excellent! Mr. Green


Wow. If you made something like this, then of course it’s excellent. Smile

DáinIronfoot wrote:
TWO weather cards. Cool! Very Happy This one is good, too. Mind if I borrow the idea for my LotR set?


Not at all. As a matter of fact, I’d be honored. Very Happy
DáinIronfoot
Posted: Sun Mar 18, 2007 6:03 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Mouth of Saruman wrote:
DáinIronfoot wrote:
TWO weather cards. Cool! Very Happy This one is good, too. Mind if I borrow the idea for my LotR set?

Not at all. As a matter of fact, I’d be honored. Very Happy

Cool, cool. Thanks!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Sun Mar 18, 2007 9:46 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Mouth of Saruman wrote:
Finishing the Isengard culture up a little early today.

0Saruman’s Ring Isengard
Artifact • Ring
Vitality: +1
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Response: If the Free Peoples player reconciles, return Saruman to owner’s hand.
"...he wore a ring on his finger."

Ouch, but nice! Reminds me of nazzie rings.

2 Storm of Orthanc Isengard
Condition
Strength: -2
Spell. Weather. Bearer must be an unbound companion. Limit one per bearer.
Each time an Isengard spell is played during a skirmish involving bearer, each Isengard Wizard involved in that skirmish is strength +1 until the regroup phase.
"’It’s Saruman!’"

Yikes! But it’s good.

2 Bring Down the Mountain Isengard
Event • Response
Weather.
If a companion bearing an Isengard condition loses a skirmish involving an Isengard Wizard, discard an Isengard spell from hand to exert that companion. Then, if the fellowship is at a mountain site, you may draw a card.
"’There is a fell voice on the air!’"

Ouch! But good.

2 Wizard Blast Isengard
Event • Skirmish
Spell.
Exert an Isengard Wizard twice to exert a companion he is skirmishing (or wound that companion if that Wizard bears a staff).
Yikes! I like it, though. Could use a better title. It sounds like a D&D spell or something.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Mon Mar 19, 2007 3:05 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Mouth of Saruman wrote:
Finishing the Isengard culture up a little early today.

0Saruman’s Ring Isengard
Artifact • Ring
Vitality: +1
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Response: If the Free Peoples player reconciles, return Saruman to owner’s hand.
"...he wore a ring on his finger."
a lot like the nazgul rings good job.
----

2 Storm of Orthanc Isengard
Condition
Strength: -2
Spell. Weather. Bearer must be an unbound companion. Limit one per bearer.
Each time an Isengard spell is played during a skirmish involving bearer, each Isengard Wizard involved in that skirmish is strength +1 until the regroup phase.
"’It’s Saruman!’"
maybe make it resistance -2. strength seems a little harsh.
----

2 Bring Down the Mountain Isengard
Event • Response
Weather.
If a companion bearing an Isengard condition loses a skirmish involving an Isengard Wizard, discard an Isengard spell from hand to exert that companion. Then, if the fellowship is at a mountain site, you may draw a card.
"’There is a fell voice on the air!’"
works for me
----

2 Wizard Blast Isengard
Event • Skirmish
Spell.
Exert an Isengard Wizard twice to exert a companion he is skirmishing (or wound that companion if that Wizard bears a staff).

hasn’t this been made? or something like it? cut the cost to 0-1.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Mouth of Saruman
Posted: Mon Mar 19, 2007 4:28 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Yet another culture finished! Though small, the elderly Isengard culture brings with it a powerful punch that can’t be ignored. Playing a solo Saruman deck becomes more dangerous than ever with the new Saruman, Ring-maker, who gains strength through Isengard artifacts and even allows you to play them! With the right amount of cards (specifically Throne of Isengard and the new Saruman’s Staff, Sorceror’s Rod), Saruman can become as powerful as Sauron himself!

I give you the Isengard culture:

4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Muster. Fierce. Lurker.
Saruman is strength +1 for each Isengard artifact you can spot.
Shadow: Exert Saruman twice to play an Isengard artifact from your draw deck.
"’Why should we fear to use it?’"

----

0Saruman’s Ring Isengard
Artifact • Ring
Vitality: +1
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Response: If the Free Peoples player reconciles, return Saruman to owner’s hand.
"...he wore a ring on his finger."

----

2Saruman’s Staff, Sorceror’s Rod Isengard
Artifact • Staff
Strength: +2
Bearer must be Saruman.
While you can spot no other minions, Saruman is enduring.
Each time an Isengard spell is played during a skirmish involving Saruman, you may make a companion skirmishing him strength -1 until the regroup phase.
"’...but you have elected the way of pain!’"

----

2 Storm of Orthanc Isengard
Condition
Strength: -2
Spell. Weather. To play, exert an Isengard minion (or spot Saruman). Bearer must be an unbound companion. Limit one per bearer.
Each time an Isengard spell is played during a skirmish involving bearer, each Isengard Wizard involved in that skirmish is strength +1 until the regroup phase.
"’It’s Saruman!’"

----

1 Bring Down the Mountain Isengard
Event • Response
Weather.
If a companion bearing an Isengard condition loses a skirmish involving an Isengard Wizard, discard an Isengard spell from hand to exert that companion. Then, if the fellowship is at a mountain site, you may draw a card.
"’There is a fell voice on the air!’"

----

1 Wizard Blast Isengard
Event • Skirmish
Spell.
Exert an Isengard Wizard twice to exert a companion he is skirmishing (or wound that companion if that Wizard bears a staff).

----

1 Wizard Duel Isengard
Event • Skirmish
Spell.
Make an Isengard Wizard strength +2 (and damage +1 if that Wizard is bearing a staff).
Last edited by Mouth of Saruman on Mon Mar 19, 2007 10:28 pm; edited 1 time in total
Anonymous Prodigy
Posted: Mon Mar 19, 2007 9:32 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Mouth of Saruman wrote:
4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Muster. Fierce. Lurker.
Saruman is strength +1 for each Isengard artifact you can spot.
Shadow: Exert Saruman twice to play an Isengard artifact from your draw deck.
"’Why should we fear to use it?’"

Cool; this would be a sweet combo with Throne of Isengard! Cool

Mouth of Saruman wrote:
0Saruman’s Ring Isengard
Artifact • Ring
Vitality: +1
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Response: If the Free Peoples player reconciles, return Saruman to owner’s hand.
"...he wore a ring on his finger."

I would raise the cost to 1 or drop the vitality bonus. Smile

Mouth of Saruman wrote:
2Saruman’s Staff, Sorceror’s Rod Isengard
Artifact • Staff
Strength: +2
Bearer must be Saruman.
While you can spot no other minions, Saruman is enduring.
Each time an Isengard spell is played during a skirmish involving Saruman, you may make a companion skirmishing him strength -1 until the regroup phase.
"’...but you have elected the way of pain!’"

Nice title, nice text! Applause

Mouth of Saruman wrote:
2 Storm of Orthanc Isengard
Condition
Strength: -2
Spell. Weather. Bearer must be an unbound companion. Limit one per bearer.
Each time an Isengard spell is played during a skirmish involving bearer, each Isengard Wizard involved in that skirmish is strength +1 until the regroup phase.
"’It’s Saruman!’"

I would add a spotting requirement, such as "To play, spot Saruman" or "To play, spot Saruman and exert an Isengard minion."

Mouth of Saruman wrote:
2 Bring Down the Mountain Isengard
Event • Response
Weather.
If a companion bearing an Isengard condition loses a skirmish involving an Isengard Wizard, discard an Isengard spell from hand to exert that companion. Then, if the fellowship is at a mountain site, you may draw a card.
"’There is a fell voice on the air!’"

I would lower the cost to 1, or raise it to 3 and give it toil 1.

Mouth of Saruman wrote:
1 Wizard Blast Isengard
Event • Skirmish
Spell.
Exert an Isengard Wizard twice to exert a companion he is skirmishing (or wound that companion if that Wizard bears a staff).

The title is a little odd, but it works. Razz

Mouth of Saruman wrote:
1 Wizard Duel Isengard
Event • Skirmish
Spell.
Make an Isengard Wizard strength +2 (and damage +1 if that Wizard is bearing a staff).

Cool. Cool
I had to put something here.
Mouth of Saruman
Posted: Mon Mar 19, 2007 10:27 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Thanks for the reviews, Anonymous! I made some of the suggested changes. For those of you who have asked, the title Wizard Blast was taken from the real-time strategy game The Battle for Middle-Earth. It is a power that both Saruman and Gandalf could use, and I figured that this would best represent Saruman launching Gandalf across Orthanc’s throne room. Smile

Today begins a new culture, this time venturing onto the Free People’s side of the game. To counteract Isengard, we have Gandalf! This culture will work well with Hobbits as well as having high resistance. A Free Peoples version of Saruman is introduced (as Curunír); he will work in the same way as Gollum and Sméagol.

And since I did promise to make this a community driven set, I’m going to do things a little differently. When you review my cards, post any 3 Gandalf cards you’d like to see spoiled next. The ones with the highest votes will, of course, be used the next day (or that same day, depending on when the reviewing is done). Be sure to vote! Mr. Green

4Gandalf, Friend of Old Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Muster.
Skirmish: Exert Gandalf to make him strength +1 for each Hobbit you can spot (limit +4).
"’All your long years, we’ve been friends.’"

----

1Love of the Halfling’s Leaf Gandalf
Condition
Resistance: +1
To play, spot a Hobbit. Bearer must be Gandalf.
Fellowship: Exert Gandalf (or spot Gandalf and discard a pipeweed) to heal a Hobbit. Any Shadow player may remove a burden to prevent this.

----

2 Encouraging Thought Gandalf
Event • Skirmish
Exert Gandalf to make a Hobbit strength +3. If that Hobbit wins this skirmish, you may heal Gandalf.
Last edited by Mouth of Saruman on Tue Mar 20, 2007 10:02 pm; edited 1 time in total
macheteman
Posted: Mon Mar 19, 2007 10:49 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Mouth of Saruman wrote:
Thanks for the reviews, Anonymous! I made some of the suggested changes. For those of you who have asked, the title Wizard Blast was taken from the real-time strategy game The Battle for Middle-Earth. It is a power that both Saruman and Gandalf could use, and I figured that this would best represent Saruman launching Gandalf across Orthanc’s throne room. Smile

Today begins a new culture, this time venturing onto the Free People’s side of the game. To counteract Isengard, we have Gandalf! This culture will work well with Hobbits as well as having high resistance. A Free Peoples version of Saruman is introduced (as Curunír); he will work in the same way as Gollum and Sméagol.

And since I did promise to make this a community driven set, I’m going to do things a little differently. When you review my cards, post any 3 Gandalf cards you’d like to see spoiled next. The ones with the highest votes will, of course, be used the next day (or that same day, depending on when the reviewing is done). Be sure to vote! Mr. Green

4Gandalf, Friend of Old Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Muster.
Skirmish: Exert Gandalf to make him strength +1 for each Hobbit you can spot (limit +4).
"’All your long years, we’ve been friends.’"

i like it. doesn’t seem too broken, but you might want to make the limit +3.

----

1Love of the Halfling’s Leaf Gandalf
Condition
Resistance: +1
To play, spot a Hobbit. Bearer must be Gandalf.
Fellowship: Exert Gandalf to heal a Hobbit. Any Shadow player may remove a burden to prevent this.

good. the exertion is good.

----

2 Encouraging Thought Gandalf
Event • Skirmish
Exert Gandalf to make a Hobbit strength +3. If that Hobbit wins this skirmish, you may heal Gandalf.


make it cost 1.


-mm
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