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DáinIronfoot
Posted: Sat Mar 10, 2007 12:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
macheteman wrote:
DáinIronfoot wrote:
macheteman wrote:
DáinIronfoot wrote:
2Belówen, Elven Guard Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
Skirmish: If Belówen is not assigned to a skirmish, exert him to capture a wounded minion not assigned to a skirmish.
“Then the Wood-elves had come to him, and bound him, and carried him away.”

i would make him cost 3

What if I make him strength 5 with hunter 2 instead?

ok, but the ease of capturing a minion should prabably make this a 3 twilight companion. however it’s up to you. but if you are going to leave it at 2, i would make it strength: 5 and keep it hunter 1.

Yeah, that’s a good point. Okay. I’ll keep his current stats and put him at 3.

Thanks!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Mar 10, 2007 1:26 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #83

We’re winding down with Green Elves. Just two more companions and two more events and we’re finished. Ah...bittersweet. For now, we’ll do the last two companions.

It’s not very often one can say that the non-unique companions in a culture are some of the best, but in this case, I think you actually can! Both of these guys are non-unique, and they could prove to be two of the most powerful companions in the entire culture! The first is a little easier to splash...he’s pretty good among other Green Elves or as the sole representative of his people. The second relies much more on his fellow Wood-elves, but can become an absolute beast with certain ones around. Other than that, I’ll refrain from comment and let you...enjoy! Smile

2 Woodland Elf-Guard Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1.
This companion is strength +1 for each captured minion in your support area.
Response: If this companion wins a skirmish, exert him and another Green Elf to capture a minion in that skirmish.
“Then the elves put thongs on him, and shut him in one of the inmost caves with strong wooden doors, and left him.”

2 Mirkwood Guardian Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1. To play, spot a Green Elf.
While you can spot another Green ranger, this companion is a ranger.
While you can spot another Green hunter, this companion gains hunter 1.
While you can spot 2 other Green archers, this companion is an archer.
“If they have a fault it is distrust of strangers.”

One comment: his last ability is designed to end up with a total of his original hunter 1 plus 2 more for a total of hunter 3. Is it worded correctly?
Last edited by DáinIronfoot on Sat Mar 10, 2007 3:17 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Sat Mar 10, 2007 1:46 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:

2 Woodland Elf-Guard Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1.
This companion is strength +1 for each captured minion in your support area.
Reponse: If this companion wins a skirmish, exert him and another Green Elf to capture a minion in that skirmish.
“Then the elves put thongs on him, and shut him in one of the inmost caves with strong wooden doors, and left him.”

i think this is good. seems balanced.


2 Mirkwood Guardian Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1. To play, spot a Green Elf.
While you can spot another Green ranger, this companion is a ranger.
While you can spot another Green archer, this companion is an archer.
While you can spot another Green hunter, this companion gains hunter 2.
“If they have a fault it is distrust of strangers.”

i also think this works, but if i was the one making it, i would have made his base strength 5, and lost a hunter bonus for spotting another Green hunter. that way he’d end up with a total of hunter 2, but he would have a base of 5. either way, good cards.

One comment: his last ability is designed to end up with a total of his original hunter 1 plus 2 more for a total of hunter 3. Is it worded correctly?


i think you are correct, but others would know better than me.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
AnxiousChieftain
Posted: Sat Mar 10, 2007 2:27 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
2 Woodland Elf-Guard Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1.
This companion is strength +1 for each captured minion in your support area.
Reponse: If this companion wins a skirmish, exert him and another Green Elf to capture a minion in that skirmish.
“Then the elves put thongs on him, and shut him in one of the inmost caves with strong wooden doors, and left him.”

Nice, balanced.
DáinIronfoot wrote:
2 Mirkwood Guardian Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1. To play, spot a Green Elf.
While you can spot another Green ranger, this companion is a ranger.
While you can spot another Green archer, this companion is an archer.
While you can spot another Green hunter, this companion gains hunter 2.
“If they have a fault it is distrust of strangers.”

Looks good, but the archer part seems a bit good. You might want to drop that line.

- AC
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Sat Mar 10, 2007 3:06 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2 Woodland Elf-Guard Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1.
This companion is strength +1 for each captured minion in your support area.
Reponse: If this companion wins a skirmish, exert him and another Green Elf to capture a minion in that skirmish.
“Then the elves put thongs on him, and shut him in one of the inmost caves with strong wooden doors, and left him.”
he sucks. either make him cost 1, or make him strength 5-6. Also you misspelled response Wink

2 Mirkwood Guardian Green
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Hunter 1. To play, spot a Green Elf.
While you can spot another Green ranger, this companion is a ranger.
While you can spot another Green archer, this companion is an archer.
While you can spot another Green hunter, this companion gains hunter 2.
“If they have a fault it is distrust of strangers.”

I would think it would work that way. Make him 5 strength IMO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Mar 10, 2007 3:18 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, all. I made some tweaks using a little bit of everyone’s comments. How are they now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Mar 10, 2007 3:20 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I still think the first one should have 5 strength.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Mar 10, 2007 3:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Noted, but going strictly with the majority, two people said he seemed balanced and one person said he wasn’t. Sorry. Another review saying to go with 5 would make me lean that way, but until then I gotta go with the majority.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Sat Mar 10, 2007 3:36 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
excellent. i like it.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Sat Mar 10, 2007 11:56 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #84

I was thinking of holding this Duo off until tomorrow since it’s so late (especially with daylight savings and all), but A.) I’m likely not going to be on tomorrow until the mid- to late-afternoon, and B.) I want to finish off one Green subculture today and be ready to start fresh with another tomorrow.

So, thus ends our time with the Green Elves. Don’t worry. Don’t weep. Like all cultures (and subcultures) we’ve covered thus far, we will likely revisit them once all the other cultures are covered and fill in any gaps we see. But for now, say goodbye to the Wood-elves.

They go out with a bang, though, with two of their more potent events. Enjoy!

0 Hospitality of the Elves Green
Condition • Support Area
To play, spot a Green Elf.
Regroup: Exert 2 Elves to heal a companion (or heal a companion twice if at a forest sanctuary or forest dwelling).
“They gave him food and drink, plenty of both, if not very fine; for Wood-elves were not goblins, and were reasonably well-behaved even to their worst enemies....”

Who says that only their Elven brethren are good at healing? Of course, you could easily have just one Green Elf around and use this with Elven Elves...or use Good People and not worry about Green Elves at all!

2 Battle About To Be Joined Green
Event • Archery or Skirmish
Discard a Green weapon and a captured minion in your support area with X vitality to make X Green Elves strength +1 until the regroup phase (or, if you discarded a ranged weapon, make the fellowship archery total +X).
“‘Suddenly without a signal they sprang silently forward to attack. Bows twanged and arrows whistled....’”

Partially inspired by an idea from NBarden several Duos ago, I expanded on the idea and made an unusual two-in-one event. I did this not just to be lazy and save on making two cards Razz, but to avoid you having four copies of each powerful ability in your deck and instead limit you to having four total between the two.

The skirmish text is pretty specific to Green Elves, but the archery text is nice for either Green or Elven Elves, either of which can easily bear Green ranged weapons.

And that’s it! So long, Wood-elves. It’s been fun, at least for me. Hopefully you’ve enjoyed this first extensive new culture too. Smile

Tomorrow, we get started on the last Green FP subculture, which you’ve probably guessed by now. If not...well, you’ll just have to wait and see. Cool

EDIT: NBarden specifically requested that I create a Green Legolas, so here’s what I told him:

Quote:
I have, but you have to remember: unless otherwise noted, all cards in the Duos are from my first set, Lasting Alliances, which is based almost entirely on The Hobbit and the Last Alliances of Elves and Men. Legolas probably WAS around Mirkwood at the time, yes, but since he’s not mentioned even in passing in the story, I left him out.

However, at least one Green Legolas DOES appear in a later set of mine (as well as other Green Elf cards). Since you specifically asked, I’ll spoil him now. Enjoy! Very Happy


I’m going to add him--AND his bow--below for those who wish to see/review them. Smile

2Legolas, Thranduilion Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Frodo
Archer. Hunter 1.
Archery: Exert Legolas and discard a card from hand to exert a minion (or wound an archer minion and make the minion archery total -1); Legolas does not add to the fellowship archery total.
“Stringing the bow and fitting an arrow he turned, peering back over the River into the darkness....”

2Legolas’ Bow, Woodland Bow Green
Possession • Ranged Weapon
Strength +1
Bearer must be an Elf.
Bearer is an archer.
Archery: If bearer is Legolas, exert him and discard a Green or Elven archery event with a twilight cost of (X) from hand to exert a minion X times.; he does not add to the fellowship archery total.
“At that moment there was a sharp twang. Legolas had loosed his bow.”

NOW I’ll be gone for several hours, probably not back until after 3:00 EST. So you’ve got plenty of time to review these four cards. Wink
Last edited by DáinIronfoot on Mon Mar 12, 2007 5:40 pm; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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