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sickofpalantirs
Posted: Wed Apr 18, 2007 6:54 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
[12] •The Balrog, Flame of Morgoth Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +1. Fierce. Intimidating.
Skip the maneuver and archery phases.

ope theres my pet peeve! always include new keywords in italics.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Apr 18, 2007 7:18 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Go back to the first post in this topic for the definition.
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Wed Apr 18, 2007 7:20 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I know I even know what it means, but other people might not.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Apr 18, 2007 7:21 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
So they can go back to the first post in the topic. Honestly, a new person would probably start at the start of the topic, so that he has an idea of what he’s looking at.

- AC
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Wed Apr 18, 2007 7:26 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
OK I concede. it IS nice though.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Thu Apr 19, 2007 6:10 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the reviews!

0 The Taming of Smeagol Shire
Event • Fellowship or Regroup
Spot Frodo, Sam, and Smeagol to remove 3 threats.

1 The Ring Goes South Shire
Condition • Support Area
To play, spot Frodo.
While the fellowship is in region 2, each companion with the Frodo signet is strength +2 and resistance +1.
Last edited by AnxiousChieftain on Thu Apr 19, 2007 10:19 am; edited 2 times in totalMODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Thu Apr 19, 2007 6:46 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
0 The Taming of Smeagol Shire
Event • Fellowship or Regroup
Spot Frodo, Sam, and Smeagol to remove 3 threats.

Neat. Smile

AnxiousChieftain wrote:
0 The Ring Goes South Shire
Condition • Support Area
While the fellowship is in region 2, each companion with the Frodo signet is strength +2 and resistance +2.

I would raise the cost to 2. Nice card! Thumbs Up
I had to put something here.
DáinIronfoot
Posted: Thu Apr 19, 2007 8:55 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
0 The Taming of Smeagol Shire
Event • Fellowship or Regroup
Spot Frodo, Sam, and Smeagol to remove 3 threats.

Cool! Thumbs Up

AnxiousChieftain wrote:
0 The Ring Goes South Shire
Condition • Support Area
While the fellowship is in region 2, each companion with the Frodo signet is strength +2 and resistance +2.

I agree with AP: raise the cost to 2. And it need to be unique, or perhaps make it cost 1 and only give +1 boosts and leave in non-unique.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Thu Apr 19, 2007 9:16 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
I agree with AP: raise the cost to 2. And it need to be unique, or perhaps make it cost 1 and only give +1 boosts and leave in non-unique.

Do you guys really think so? I mean, it’s only good for 3 sites and it only works with the Frodo signet (which really at the moment has absolutely no really good strategies). I’ll raise the cost to 1 for now though.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Apr 19, 2007 9:28 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I know it’s useless in Standard, and I DO like how it encourages signet use. But a +2 strength/resistance boost for potentially EVERY companion seems awully steep for 0. 1 is better, at least.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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