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Anonymous Prodigy
Posted: Wed Apr 04, 2007 12:41 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
5Tom Bombadil, Oldest and Fatherless Shire
Ally • Home 2
Strength: 14
Vitality: 9
To play, remove a burden or 2 threats.
Each companion is resistance +1.
At the start of each turn, you may exert Tom Bombadil twice to take a Shire possession into hand from your draw deck.
Maneuver: Spot 2 Shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to remove a burden (limit twice per turn).
“‘Mark my words, my friends: Tom was here before the river and the trees; Tom remembers the first raindrop and the first acorn.’”

I would make the maneuver ability limit once per turn. Smile

DáinIronfoot wrote:
3Tom Bombadil, Eldest Shire
Follower
Strength +1
Resistance +2
Aid(X). X is the current region number.
Discard any Shadow cards borne by or played on bearer.
Response: If bearer is about to be killed, return Tom Bombadil to your support area to prevent that.
“‘Don’t you know my name yet? That’s the only answer. Tell me, who are you, alone, yourself and nameless?’”

Nice, but his title is the exact same title that used for my Bombadillo follower in the Field of Cormallen. Mr. Green

DáinIronfoot wrote:
3Goldberry, Fair Lady Shire
Ally • Home 2
Strength: 4
Vitality: 6
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
At the start of each maneuver phase, if the fellowship is at a river or dwelling, you may exert Goldberry X times, where X is the current region number, to heal a companion or remove a burden.
Maneuver or Regroup: Exert Goldberry twice (or once if the fellowship is at a river) to discard a weather condition.
“‘The rain has ended, and new waters are running downhill, under the stars. Let us now laugh and be glad!’”

I would limit Goldberry’s maneuver ability to once per turn. And shouldn’t "site" be after river, river, and dwelling? Think
I had to put something here.
sickofpalantirs
Posted: Wed Apr 04, 2007 1:39 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
I opted to raise the cost of Stout Pony to 3. Better balanced now?
sure. Very Happy

5Tom Bombadil, Oldest and Fatherless Shire
Ally • Home 2
Strength: 14
Vitality: 9
To play, remove a burden or 2 threats.
Each companion is resistance +1.
At the start of each turn, you may exert Tom Bombadil twice to take a Shire possession into hand from your draw deck.
Maneuver: Spot 2 Shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to remove a burden (limit twice per turn).
“‘Mark my words, my friends: Tom was here before the river and the trees; Tom remembers the first raindrop and the first acorn.’”
make it to remove a burden for each ring-bound hobbit you can spot maybe? and cut one fo the first 3 abilities.

3Tom Bombadil, Eldest Shire
Follower
Strength +1
Resistance +2
Aid(X). X is the current region number.
Discard any Shadow cards borne by or played on bearer.
Response: If bearer is about to be killed, return Tom Bombadil to your support area to prevent that.
“‘Don’t you know my name yet? That’s the only answer. Tell me, who are you, alone, yourself and nameless?’”
make it when you transfer tom to a companion dsicard any shadow card borne by that companion. that response ability is to good. make it discard tom bombadil.

3Goldberry, Fair Lady Shire
Ally • Home 2
Strength: 4
Vitality: 6
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
At the start of each maneuver phase, if the fellowship is at a river or dwelling, you may exert Goldberry X times, where X is the current region number, to heal a companion or remove a burden.
Maneuver or Regroup: Exert Goldberry twice (or once if the fellowship is at a river) to discard a weather condition.
“‘The rain has ended, and new waters are running downhill, under the stars. Let us now laugh and be glad!’”

yeah I would limit that maneuver ability. otherwise cool! (edit didn’t the other goldberry cost 4?)
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Apr 04, 2007 5:52 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I fixed Goldberry as recommended, but I’m a little uneasy about editing either Tom until I get another opinion, since AP and SoP have differing opinions on both versions.

So, anyone else?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Apr 04, 2007 6:54 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
4 abilties is to much. period, end of story.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Apr 04, 2007 6:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, okay. I dropped the possession-playing ability.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Apr 04, 2007 6:59 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Okay, okay. I dropped the possession-playing ability.


muchas gracias.
much better.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Apr 04, 2007 7:15 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
5Tom Bombadil, Oldest and Fatherless Shire
Ally • Home 2
Strength: 14
Vitality: 9
To play, remove a burden or 2 threats.
Each companion is resistance +1.
Maneuver: Spot 2 Shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to remove a burden (limit twice per turn).
“‘Mark my words, my friends: Tom was here before the river and the trees; Tom remembers the first raindrop and the first acorn.’”

Drop the resistance part and I like it. And then you could probably drop the limit too.

DáinIronfoot wrote:
3Tom Bombadil, Eldest Shire
Follower
Strength +1
Resistance +2
Aid(X). X is the current region number.
Discard any Shadow cards borne by or played on bearer.
Response: If bearer is about to be killed, return Tom Bombadil to your support area to prevent that.
“‘Don’t you know my name yet? That’s the only answer. Tell me, who are you, alone, yourself and nameless?’”

Out of curiosity, how does it just prevent a death? I mean, you have to say something like "Response: If bearer is about to be killed by a wound, return Tom Bombadil to your support area to prevent that wound."

But I would drop either that ability or the Shadow cards ability.

DáinIronfoot wrote:
3Goldberry, Fair Lady Shire
Ally • Home 2
Strength: 4
Vitality: 6
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
At the start of each maneuver phase, if the fellowship is at a river or dwelling, you may exert Goldberry X times, where X is the current region number, to heal a companion or remove a burden.
Maneuver or Regroup: Exert Goldberry twice (or once if the fellowship is at a river) to discard a weather condition. Limit once per turn.
“‘The rain has ended, and new waters are running downhill, under the stars. Let us now laugh and be glad!’”

Cool.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Apr 04, 2007 7:44 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’ll drop the response action for Eldest, but I’d rather leave the resistance bonus on Oldest and Fatherless alone.

Thanks for the review! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Thu Apr 05, 2007 8:01 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Now that we seem to have Tom himself settled, here’s a couple Bombadil-related fellowship events. Enjoy!

2 Many Remarkable Stories Shire
Event • Fellowship
Spot Tom Bombadil to play a tale (or, if the fellowship is at a forest or dwelling, 2 Shire tales) from your draw deck.
“‘It’s a good day for long tales, for questions and for answers, so Tom will start the talking.’”

2 In The House of Tom Bombadil Shire
Event • Fellowship
Tale.
If the fellowship is at a dwelling or forest site, spot Tom Bombadil to remove a burden. Then, if you can spot Goldberry, you may exert her to heal a companion.
“The drink in their drinking-bowls seemed to be clear cold water, yet it went to their hearts like wine and set free their voices. The guests became suddenly aware that they were singing merrily, as if it was easier and more natural than talking.”
Last edited by DáinIronfoot on Fri Apr 06, 2007 9:35 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Thu Apr 05, 2007 8:35 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 Many Remarkable Stories Shire
Event • Fellowship
Spot Tom Bombadil to play a tale (or 2 Shire tales) from your draw deck.
“‘It’s a good day for long tales, for questions and for answers, so Tom will start the talking.’”

I would raise the cost to 3 or drop the "(or 2 Shire tales)" part. Smile

DáinIronfoot wrote:
1 In The House of Tom Bombadil Shire
Event • Fellowship
Tale.
If the fellowship is at a dwelling or forest site, spot Tom Bombadil to remove a burden. If you can spot Goldberry, remove another burden.
“The drink in their drinking-bowls seemed to be clear cold water, yet it went to their hearts like wine and set free their voices. The guests became suddenly aware that they were singing merrily, as if it was easier and more natural than talking.”

I would raise the cost to 2. Nice cards! Thumbs Up
I had to put something here.

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