|
Author |
Message |
Anonymous Prodigy |
Posted: Sun Apr 15, 2007 1:49 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
elf lvr wrote:  *Gandalf, Spellweaver
Companion * Wizard
Strength: 7
Vitality: 3
Resistance: 7
Each time a  spell is played in a skirmish involving Gandalf, he is strength +1 until the end of the skirmish.
"Mithrandir!" They cried, and the White Rider rose like the sun upon the clouds.
0C41
Awesome!
elf lvr wrote:  Terror of the Black Speech
Event * Manevuer
Spell.
You may not play this card if you cannot add any more threats.
Spot a  wizard and exert three companions to wound each minion. Add a threat for each minion killed in this way.
"The change in the wizard’s voice was astounding. Suddenly it became menacing, powerful, harsh as stone. A shadow seemed to pass over the high sun, and the porch for a moment grew dark."
0U42
I would drop the cost to . "Manevuer" needs to be "Maneuver". Nice cards!  |
I had to put something here. |
|
Back to top |
|
elf lvr |
Posted: Sat Apr 21, 2007 10:22 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Fall Into Nothingness
Condition * Support Area
Spell.
To play, spot a Wizard and a unique minion. Play this condition during the maneuver phase. When you play this condition, add a token here. While you can spot a token here, the shadow player may not play any copies of the spotted minion.
At the start of the shadow phase, any shadow player may remove to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
0R43
Wow... long and confusing. Any way to make it simpler?
Came As a Silver Star
Event * Maneuver
Spell.
Exert a Wizard to play a Wizard from your hand and heal an unbound companion.
’At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. It moved with the speed of an arrow and grew as it came, converging swiftly with the flight of the four men towards the Gate.’
0U44
Burst of Light
Event * Skirmish
Spell.
Make a Wizard strength +3. If that Wizard is skirmishing a or minion, exert that minion.
’He raised his hand, and from it a shaft of white light stabbed upwards. The Nazgûl gave a long wailing cry and swerved away...’
0C45 |
Last edited by elf lvr on Sun Apr 22, 2007 12:58 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
legoles3333 |
Posted: Sun Apr 22, 2007 1:20 am |
|
|
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
|
elf lvr wrote:  Fall Into Nothingness
Condition * Support Area
Spell.
To play, spot a  Wizard and a unique minion. Play this condition during the maneuver phase. When you play this condition, add a  token here. While you can spot a  token here, the shadow player may not play any copies of the spotted minion.
At the start of the shadow phase, any shadow player may remove  to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
R
Wow... long and confusing. Any way to make it simpler?
what if you said it like this
Condition * Support Area
Spell.
To play, spot a  Wizard and a unique minion. Play this condition during the maneuver phase. When you play this condition, remove from play all copies of the spotted minion.
At the start of the shadow phase, any shadow player may remove  to discard this condition and place all copies of the spotted minion on the bottom of the draw deck
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
R
any better?
 Came As a Silver Star
Event * Maneuver
Spell.
Exert a  Wizard to play a  Wizard from your hand and heal an unbound companion.
’At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. It moved with the speed of an arrow and grew as it came, converging swiftly with the flight of the four men towards the Gate.’
U
nice
 Burst of Light
Event * Skirmish
Spell.
Make a  Wizard strength +3. If that Wizard is skirmishing a  or  minion, exert that minion.
’He raised his hand, and from it a shaft of white light stabbed upwards. The Nazgûl gave a long wailing cry and swerved away...’
kewl card
|
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
|
Back to top |
|
elf lvr |
Posted: Sun Apr 22, 2007 12:55 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Fall Into Nothingness
Condition * Support Area
Spell.
To play, exert a Wizard, add 2 threats, and remove a unique minion in a Shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any Shadow player may remove to discard this condition.
0U43
Better? I tried to cost it well (an exertion and three threats) without giving the opponent the twilight to discard it very easily, and I think it’s less confusing now.
Any more reviews on these cards?
And might as well add the last card to finish up the culture.
Party Tricks
Event * Maneuver
Spell.
Spot a Wizard to reveal the top three cards of your draw deck. Take each spell revealed into hand and place the others on the bottom of your draw deck. If you do not reveal a spell, exert a Wizard.
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few Fireworks shot off the back, littering the air with fizzling sparks.
0C46 |
Last edited by elf lvr on Sun Apr 22, 2007 3:41 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
legoles3333 |
Posted: Sun Apr 22, 2007 2:58 pm |
|
|
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
|
elf lvr wrote:  Fall Into Nothingness
Condition * Support Area
Spell.
To play, exert a  Wizard, add 3 threats, and remove a unique minion from a shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any shadow player may remove  to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
0U43
Better? I tried to cost it well (an exertion and three threats) without giving the opponent the twilight to discard it very easily, and I think it’s less confusing now.
yes, much better
Any more reviews on these cards?
And might as well add the last  card to finish up the culture.
 Party Tricks
Event * Maneuver
Spell.
Spot a  Wizard to reveal the top three cards of your draw deck. Take a revealed  spell into hand and place the others on the bottom of your draw deck (if you revealed 3  spells, take all of them into hand instead).
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few fireworks shot off the back, littering the air with fizzling sparks.
0C46
sweet |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
|
Back to top |
|
DáinIronfoot |
Posted: Sun Apr 22, 2007 3:38 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
elf lvr wrote:  Fall Into Nothingness
Condition * Support Area
Spell.
To play, exert a  Wizard, add 3 threats, and remove a unique minion from a shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any shadow player may remove  to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
0U43
Better? I tried to cost it well (an exertion and three threats) without giving the opponent the twilight to discard it very easily, and I think it’s less confusing now.
Less confusing, yes, but there’s no way that would fit on a card. As much as I like the lore, I think it needs to be dropped. A couple suggestions on the wording:
"...from a shadow player’s discard pile..." should be "...in a Shadow player’s discard pile...". And "shadow player" later needs to be "Shadow player" again.
As for the card itself, I think 2 threats would be okay.
elf lvr wrote:  Party Tricks
Event * Maneuver
Spell.
Spot a  Wizard to reveal the top three cards of your draw deck. Take a revealed  spell into hand and place the others on the bottom of your draw deck (if you revealed 3  spells, take all of them into hand instead).
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few fireworks shot off the back, littering the air with fizzling sparks.
0C46
Neat! I think this might be cooler, though:
Party Tricks
Event * Maneuver
Spell.
Spot a Wizard to reveal the top three cards of your draw deck. Take each spell revealed into hand and place the others on the bottom of your draw deck. If you do not reveal a spell, exert a Wizard.
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few fireworks shot off the back, littering the air with fizzling sparks.
0C46
Now there’s a little bit more reward and a little more risk built in. It’s fine as is, but this just strikes me as a little more useful overall. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
elf lvr |
Posted: Sun Apr 22, 2007 8:04 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
*Lurtz, Bloodthirsty Tracker
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141
Isengard Hunting Bow
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai.
Bearer gains archer and hunter 1.
0R142 |
Last edited by elf lvr on Sun Apr 22, 2007 8:20 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
AnxiousChieftain |
Posted: Sun Apr 22, 2007 8:17 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
elf lvr wrote:  *Lurtz, Bloodthirsty Tracker
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another  hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141
Sweet!
elf lvr wrote:  *Isengard Hunting Bow
Possession * Ranged Weapon
Strength: +1
Bearer must be an  Uruk-hai.
Bearer gains archer and hunter 1.
Archery: Exert bearer to exert an unbound companion. Bearer doesn’t add to the minion archery total.
0R142
I would drop the archery ability. It’d be plenty powerful enough without it.
- AC |
MODS RULE. - lem0nhead |
|
Back to top |
|
elf lvr |
Posted: Sun Apr 22, 2007 8:20 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Sure, but in that case, I’ll make it non-unique. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
AnxiousChieftain |
Posted: Sun Apr 22, 2007 8:21 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Oh, that’d be a good idea. I didn’t even see that it was unique.  |
MODS RULE. - lem0nhead |
|
Back to top |
|
|
All times are UTC - 4
|
|