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Anonymous Prodigy
Posted: Sun Apr 15, 2007 1:49 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
elf lvr wrote:
4 *Gandalf, Spellweaver Gandalf
Companion * Wizard
Strength: 7
Vitality: 3
Resistance: 7
Each time a Gandalf spell is played in a skirmish involving Gandalf, he is strength +1 until the end of the skirmish.
"Mithrandir!" They cried, and the White Rider rose like the sun upon the clouds.
0C41

Awesome! Cool

elf lvr wrote:
2 Terror of the Black Speech Gandalf
Event * Manevuer
Spell.
You may not play this card if you cannot add any more threats.
Spot a Gandalf wizard and exert three companions to wound each minion. Add a threat for each minion killed in this way.
"The change in the wizard’s voice was astounding. Suddenly it became menacing, powerful, harsh as stone. A shadow seemed to pass over the high sun, and the porch for a moment grew dark."
0U42

I would drop the cost to 1. "Manevuer" needs to be "Maneuver". Nice cards! Thumbs Up
I had to put something here.
elf lvr
Posted: Sat Apr 21, 2007 10:22 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 Fall Into Nothingness Gandalf
Condition * Support Area
Spell.
To play, spot a Gandalf Wizard and a unique minion. Play this condition during the maneuver phase. When you play this condition, add a Gandalf token here. While you can spot a Gandalf token here, the shadow player may not play any copies of the spotted minion.
At the start of the shadow phase, any shadow player may remove 3 to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
0R43

Wow... long and confusing. Any way to make it simpler?

3 Came As a Silver Star Gandalf
Event * Maneuver
Spell.
Exert a Gandalf Wizard to play a Gandalf Wizard from your hand and heal an unbound companion.
’At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. It moved with the speed of an arrow and grew as it came, converging swiftly with the flight of the four men towards the Gate.’
0U44

2 Burst of Light Gandalf
Event * Skirmish
Spell.
Make a Gandalf Wizard strength +3. If that Wizard is skirmishing a Wraith or Sauron minion, exert that minion.
’He raised his hand, and from it a shaft of white light stabbed upwards. The Nazgûl gave a long wailing cry and swerved away...’
0C45
Last edited by elf lvr on Sun Apr 22, 2007 12:58 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
legoles3333
Posted: Sun Apr 22, 2007 1:20 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
elf lvr wrote:
2 Fall Into Nothingness Gandalf
Condition * Support Area
Spell.
To play, spot a Gandalf Wizard and a unique minion. Play this condition during the maneuver phase. When you play this condition, add a Gandalf token here. While you can spot a Gandalf token here, the shadow player may not play any copies of the spotted minion.
At the start of the shadow phase, any shadow player may remove 3 to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
R

Wow... long and confusing. Any way to make it simpler?

what if you said it like this
Condition * Support Area
Spell.
To play, spot a Gandalf Wizard and a unique minion. Play this condition during the maneuver phase. When you play this condition, remove from play all copies of the spotted minion.
At the start of the shadow phase, any shadow player may remove 5 to discard this condition and place all copies of the spotted minion on the bottom of the draw deck
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
R

any better?

3 Came As a Silver Star Gandalf
Event * Maneuver
Spell.
Exert a Gandalf Wizard to play a Gandalf Wizard from your hand and heal an unbound companion.
’At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. It moved with the speed of an arrow and grew as it came, converging swiftly with the flight of the four men towards the Gate.’
U

nice

2 Burst of Light Gandalf
Event * Skirmish
Spell.
Make a Gandalf Wizard strength +3. If that Wizard is skirmishing a Wraith or Sauron minion, exert that minion.
’He raised his hand, and from it a shaft of white light stabbed upwards. The Nazgûl gave a long wailing cry and swerved away...’

kewl card
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
elf lvr
Posted: Sun Apr 22, 2007 12:55 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
0 Fall Into Nothingness Gandalf
Condition * Support Area
Spell.
To play, exert a Gandalf Wizard, add 2 threats, and remove a unique minion in a Shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any Shadow player may remove 5 to discard this condition.
0U43

Better? I tried to cost it well (an exertion and three threats) without giving the opponent the twilight to discard it very easily, and I think it’s less confusing now.

Any more reviews on these cards?

And might as well add the last Gandalf card to finish up the culture.

2 Party Tricks Gandalf
Event * Maneuver
Spell.
Spot a Gandalf Wizard to reveal the top three cards of your draw deck. Take each Gandalf spell revealed into hand and place the others on the bottom of your draw deck. If you do not reveal a Gandalf spell, exert a Gandalf Wizard.
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few Fireworks shot off the back, littering the air with fizzling sparks.
0C46
Last edited by elf lvr on Sun Apr 22, 2007 3:41 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
legoles3333
Posted: Sun Apr 22, 2007 2:58 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
elf lvr wrote:
0 Fall Into Nothingness Gandalf
Condition * Support Area
Spell.
To play, exert a Gandalf Wizard, add 3 threats, and remove a unique minion from a shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any shadow player may remove 5 to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
0U43

Better? I tried to cost it well (an exertion and three threats) without giving the opponent the twilight to discard it very easily, and I think it’s less confusing now.

yes, much better

Any more reviews on these cards?

And might as well add the last Gandalf card to finish up the culture.

2 Party Tricks Gandalf
Event * Maneuver
Spell.
Spot a Gandalf Wizard to reveal the top three cards of your draw deck. Take a revealed Gandalf spell into hand and place the others on the bottom of your draw deck (if you revealed 3 Gandalf spells, take all of them into hand instead).
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few fireworks shot off the back, littering the air with fizzling sparks.
0C46


sweet
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
DáinIronfoot
Posted: Sun Apr 22, 2007 3:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
0 Fall Into Nothingness Gandalf
Condition * Support Area
Spell.
To play, exert a Gandalf Wizard, add 3 threats, and remove a unique minion from a shadow player’s discard pile from the game. Your opponent may not play any minions with the same title as that minion.
At the start of the shadow phase, any shadow player may remove 5 to discard this condition.
"You cannot enter here,’ said Gandalf, and the huge shadow halted. ’Go back to the abyss prepared for you! Go back! Fall into the nothingness that awaits you and your Master. Go!"
0U43

Better? I tried to cost it well (an exertion and three threats) without giving the opponent the twilight to discard it very easily, and I think it’s less confusing now.

Less confusing, yes, but there’s no way that would fit on a card. As much as I like the lore, I think it needs to be dropped. A couple suggestions on the wording:

"...from a shadow player’s discard pile..." should be "...in a Shadow player’s discard pile...". And "shadow player" later needs to be "Shadow player" again.

As for the card itself, I think 2 threats would be okay.

elf lvr wrote:
2 Party Tricks Gandalf
Event * Maneuver
Spell.
Spot a Gandalf Wizard to reveal the top three cards of your draw deck. Take a revealed Gandalf spell into hand and place the others on the bottom of your draw deck (if you revealed 3 Gandalf spells, take all of them into hand instead).
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few fireworks shot off the back, littering the air with fizzling sparks.
0C46

Neat! I think this might be cooler, though:

2 Party Tricks Gandalf
Event * Maneuver
Spell.
Spot a Gandalf Wizard to reveal the top three cards of your draw deck. Take each Gandalf spell revealed into hand and place the others on the bottom of your draw deck. If you do not reveal a Gandalf spell, exert a Gandalf Wizard.
The cart continued to roll down the road, the children looking on expectantly. Then, just as it seemed that nothing would happen, a few fireworks shot off the back, littering the air with fizzling sparks.
0C46

Now there’s a little bit more reward and a little more risk built in. It’s fine as is, but this just strikes me as a little more useful overall.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Sun Apr 22, 2007 8:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
7 *Lurtz, Bloodthirsty Tracker Uruk-hai
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another Uruk-hai hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141

1 Isengard Hunting Bow Uruk-hai
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains archer and hunter 1.
0R142
Last edited by elf lvr on Sun Apr 22, 2007 8:20 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Sun Apr 22, 2007 8:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
elf lvr wrote:
7 *Lurtz, Bloodthirsty Tracker Uruk-hai
Minion * Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Archer. Hunter 2.
While you can spot another Uruk-hai hunter, Lurtz is twilight cost -1.
Skirmish: Exert Lurtz twice to make another Uruk-hai damage +1.
0R141

Sweet!

elf lvr wrote:
1 *Isengard Hunting Bow Uruk-hai
Possession * Ranged Weapon
Strength: +1
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains archer and hunter 1.
Archery: Exert bearer to exert an unbound companion. Bearer doesn’t add to the minion archery total.
0R142

I would drop the archery ability. It’d be plenty powerful enough without it.

- AC
MODS RULE. - lem0nhead
elf lvr
Posted: Sun Apr 22, 2007 8:20 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Sure, but in that case, I’ll make it non-unique.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Sun Apr 22, 2007 8:21 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Oh, that’d be a good idea. I didn’t even see that it was unique. Embarassed
MODS RULE. - lem0nhead

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