|
Author |
Message |
elf lvr |
Posted: Sat Mar 17, 2007 8:32 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Lots better now. Looking good! GP. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
DáinIronfoot |
Posted: Sat Mar 17, 2007 8:36 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
NBarden wrote:  Entangled Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, spot another  minion to exert a companion.
00U129
I am not a big fan of Orcs--never have been--though I’ll try and leave that out of this.
This guy works.
NBarden wrote:  Ensnared Orc
Minion • Orc
Strength: 2
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a  possession to add a threat.
00C130
Huh. Obviously, this guy is meant solely to be stacked or discarded. I’d raise his strength a bit, though. 4 would be good.
NBarden wrote:  Entrapped Orc
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each  possession,  minion, and wounded companion you spot.
00R131
Okay. He works.
NBarden wrote:  •Stinger
Possession • Support Area
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132
I think it would work better as a possession Shelob bore.
NBarden wrote:  •The Long Stair
Possession • Support Area
When the Fellowship moves to any site 8, add a threat for each companion.
Regroup: Remove a threat and stack on Orc on this possession to add  .
Shadow: Remove a threat to play an Orc stacked on this possession as if played from hand.
00R133
Needs cultural enforcement for the fellowship moving ability. Otherwise this would probably show up in every single Shadow side out there.
NBarden wrote:  •The Winding Stair
Possession • Support Area
When the Fellowship moves to any site 8, you may remove X threats to exert X companions. (limit: 3)
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a  minion. If that Orc is a  Orc, wound that companion instead. Discard each minion skirmishing that companion.
00R134
Same comment here.
NBarden wrote:  •The Tunnel
Possession • Support Area
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
Regroup: Stack an Orc on this possession. If that Orc is a  Orc, you may remove a threat to exert a companion.
Shadow: Remove  to play an Orc stacked on this condition. If it is a  Orc, you may add a threat.
00R135
...and here.
NBarden wrote:  •The Watch-Tower
Possession • Support Area
When the Fellowship moves from any site 8, add a threat for each burden.
Regroup: Stack an Orc from hand on this possession. If that Orc is a  Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a  minion. (limit: once per phase)
00R+136
You know the drill by now.
NBarden wrote:  •Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137
Weird, but I think it’s good also. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Anonymous Prodigy |
Posted: Sat Mar 17, 2007 8:38 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
NBarden wrote:  Entangled Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, spot another  minion to exert a companion.
00U129
Nice.
NBarden wrote:  Ensnared Orc
Minion • Orc
Strength: 2
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a  possession to add a threat.
00C130
Cool.
NBarden wrote:  Entrapped Orc
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each  possession,  minion, and wounded companion you spot.
00R131
I would lower the cost to - .
NBarden wrote:  •Stinger
Possession • Support Area
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132
Well done.
NBarden wrote:  •The Long Stair
Possession • Support Area
When the Fellowship moves to any site 8, add a threat for each companion.
Regroup: Remove a threat and stack on Orc on this possession to add  .
Shadow: Remove a threat to play an Orc stacked on this possession as if played from hand.
00R133
Good job.
NBarden wrote:  •The Winding Stair
Possession • Support Area
When the Fellowship moves to any site 8, you may remove X threats to exert X companions. (limit: 3)
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a  minion. If that Orc is a  Orc, wound that companion instead. Discard each minion skirmishing that companion.
00R134
I would raise the cost to - .
NBarden wrote:  •The Tunnel
Possession • Support Area
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
Regroup: Stack an Orc on this possession. If that Orc is a  Orc, you may remove a threat to exert a companion.
Shadow: Remove  to play an Orc stacked on this condition. If it is a  Orc, you may add a threat.
00R135
I would raise the cost to - .
NBarden wrote:  •The Watch-Tower
Possession • Support Area
When the Fellowship moves from any site 8, add a threat for each burden.
Regroup: Stack an Orc from hand on this possession. If that Orc is a  Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a  minion. (limit: once per phase)
00R+136
I would raise the cost to - .
NBarden wrote:  •Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137
Sweet!
In a general overview, it is a shame that you really can’t give any of these cards toil; otherwise, Shelob, Last Child of Ungoliant and Shelob, Her Ladyship would run rampant. Nice DCs!  |
I had to put something here. |
|
Back to top |
|
NBarden |
Posted: Sat Mar 17, 2007 11:29 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
Well...since I already got a few reviews, might as well finish off Gollum
Nasty Orcses
Event • Skirmish
Discard X Orcs stacked on possessions to make Shelob strength +X.
00C138
Forgotten
Event • Regroup
Shuffle a possession and all cards stacked on it into your draw deck.
00U139
Brought to Her
Event • Assignment
Exert Gollum to assign Shelob to skirmish a companion (except the Ring-bearer). That companion may exert X times to prevent that, where X is the number of possessions you spot. (limit: 2)
00R140
Trapped
Event • Regroup
Exert Gollum twice and spot Shelob to wound a companion for each possession you spot. The Free Peoples player may add 3 threats to prevent this.
00R141
•Shelob’s Lair
Condition • Support Area
To play, exert a minion (except Shelob).
When the fellowship moves to any site 8, add .
Each time a Orc is stacked on a possession, add a token here.
Regroup: If the fellowship is in region 3, remove 2 tokens from here and discard an Orc stacked on a possession to make the Free People’s player discard 2 cards from hand. Discard a minion or discard this possession.
00R142
Treachery
Condition • Support Area
When you play this possession, add a token here for each possession you spot (limit: 8’).
Each time Gollum wins a skirmish, add a token here.
Skirmish: Remove X tokens from here to add a threat, where X is the current region number.
00U143 |
Last edited by NBarden on Tue Mar 20, 2007 7:57 pm; edited 4 times in total -Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
|
Back to top |
|
NBarden |
Posted: Sat Mar 17, 2007 11:30 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
|
Back to top |
|
sickofpalantirs |
Posted: Sun Mar 18, 2007 2:09 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
NBarden wrote:
 Entangled Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 8
When you play this minion, spot another  minion to exert a companion.
00U129
the thing is, these guys shouldn’t be able to fight well at all, if there was some way you could prevent them from skirmishing, like you could exert a gollum minion to prevent them? it could keep them from dying so you can use them for larder/web
 Ensnared Orc
Minion • Orc
Strength: 4
Vitality: 2
Site Number: 8
This minion may not be overwhelmed.
Regroup: Stack this minion on a  possession to add a threat.
00C130
ditto
 Entrapped Orc
Minion • Orc
Strength: 1
Vitality: 4
Site Number: 8
This minion is strength +1 for each  possession,  minion, and wounded companion you spot.
00R131
even with the bonus he isn’t worth it. make him cost 3 MAX.
Now for possessions.
 •Stinger
Possession
Bearer must be Shelob.
At the start of each skirmish involving Shelob, each companion skirmishing her must exert.
00R132
works for me
 •The Long Stair
Possession • Support Area
To play, spot a  minion.
When the Fellowship moves to any site 8, add a threat for each companion.
Regroup: Remove a threat and stack on Orc on this possession to add  .
Shadow: Remove a threat to play an Orc stacked on this possession as if played from hand.
00R133
I think it should be each time the fellowship... maybe you may add... each companion you can spot... maybe to play a gollum orc stacked on this possession as if from hand?
 •The Winding Stair
Possession • Support Area
To play, spot a  minion.
When the Fellowship moves to any site 8, you may remove X threats to exert X companions. (limit: 3)
Regroup: Stack an Orc on this possession.
Skirmish: Discard an Orc from this possession to exert a companion skirmishing a  minion. If that Orc is a  Orc, wound that companion instead. Discard each minion skirmishing that companion.
00R134
make it, after that skirmish is resolved, discard each minion in that skirmish.
 •The Tunnel
Possession • Support Area
To play, spot a  minion.
When the Fellowship moves to any site 8, wound a companion (except the Ring-Bearer).
Regroup: Stack an Orc on this possession. If that Orc is a  Orc, you may remove a threat to exert a companion.
Shadow: Remove  to play an Orc stacked on this condition. If it is a  Orc, you may add a threat.
00R135
should it be "spot an orc to stack it on this" I am not sure but that sounds better.
 •The Watch-Tower
Possession • Support Area
To play, spot a  minion.
When the Fellowship moves from any site 8, add a threat for each burden.
Regroup: Stack an Orc from hand on this possession. If that Orc is a  Orc, you may add a threat.
Skirmish: Discard an Orc stacked on this possession to exert a companion skirmishing a  minion. (limit: once per phase)
00R+136
burden you can spot.
works for me except R+? seems a little hefty.
 •Gollum’s Rock
Possession
Strength: +1
Bearer must be Gollum
Archery: Discard Gollum’s Rock to make the minion archery total +1.
Regroup: Discard Gollum’s Rock to wound the Ring-Bearer.
00U137
works for me. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
NBarden |
Posted: Sun Mar 18, 2007 4:06 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
|
Back to top |
|
sickofpalantirs |
Posted: Sun Mar 18, 2007 4:41 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
I just did.
Any comments on my reviews? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
DáinIronfoot |
Posted: Sun Mar 18, 2007 5:51 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
NBarden wrote:  Nasty Orcses
Event • Skirmish
Discard X Orcs stacked on  possessions to make Shelob strength +X.
00C138
Cool.
NBarden wrote:  Forgotten
Event • Regroup
Shuffle a  possession and all cards stacked on it into your draw deck.
00U139
Interesting. I think I like it.
NBarden wrote:  Brought to Her
Event • Assignment
Exert Gollum to assign Shelob to skirmish a companion (except the Ring-Bearer). That companion may exert X times to prevent that, where X is the number of  possessions you spot. (limit: 2)
00R140
The limit is a little confusing. Is it saying you can only exert twice, or only spot up to 2 possessions (and ignore the rest)?
NBarden wrote:  Trapped
Event • Regroup
Exert Gollum twice and spot Shelob to wound a companion for each  possession you spot. The Free People’s player may add 3 threats to prevent this.
00R141
Neat.
NBarden wrote:  •Shelob’s Lair
Condition • Support Area
To play, exert a  minion (except Shelob).
When the fellowship moves to any site 8, add  .
Each time a  Orc is stacked on a  possession, add a token here.
Regroup: If the fellowship is in region 3, remove a token from here and discard an Orc stacked on a  possession to make the Free People’s player discard a card from hand.
00R142
That’s pretty darn powerful. I’d make it let you choose between exerting a minion twice OR discarding a minion to play.
NBarden wrote:  Treachery
Condition • Support Area
When you play this possession, add a token here for each  possession you spot (limit: 8’).
Each time Gollum wins a skirmish, add a token here.
Skirmish: Remove X tokens from here to add a threat, where X is the current region.
00U143
I think it should be "...the current region number", shouldn’t it?
Powerful strategy, but neat. Good stuff. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
NBarden |
Posted: Mon Mar 19, 2007 2:35 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
|
Back to top |
|
|
All times are UTC - 4
Page 15 of 24 [238 Posts] |
Goto page: Previous 1, 2, 3, ..., 13, 14, 15, 16, 17, ..., 22, 23, 24 Next |
|
|