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NBarden |
Posted: Thu Oct 25, 2007 3:26 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote:  • Madril, Faithful Advisor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ring-bound. Ranger. Hunter 1.
Each time the fellowship moves to a sanctuary, forest, or underground site, you may spot 3  rangers to heal a companion.
Each time Madril wins a skirmish, you may exert him to make a minion site number +2 until the regroup phase.
“‘You know the laws of our country...the laws of your father.’”
I would up the hunter bonus to 2 and make him twilight cost -2 if you can spot 2 rangers. You tend to make your cards underpowered and I don’t know why. Don’t be afraid to pack a punch with some of them. Otherwise, why not use Anborn? Isn’t he better? But if Madril can get started AND be a solid companion, great! |
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DáinIronfoot |
Posted: Thu Oct 25, 2007 3:30 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: DáinIronfoot wrote:  • Madril, Faithful Advisor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ring-bound. Ranger. Hunter 1.
Each time the fellowship moves to a sanctuary, forest, or underground site, you may spot 3  rangers to heal a companion.
Each time Madril wins a skirmish, you may exert him to make a minion site number +2 until the regroup phase.
“‘You know the laws of our country...the laws of your father.’”
I would up the hunter bonus to 2 and make him twilight cost -2 if you can spot 2 rangers. You tend to make your cards underpowered and I don’t know why. Don’t be afraid to pack a punch with some of them. Otherwise, why not use Anborn? Isn’t he better? But if Madril can get started AND be a solid companion, great!
Because if I made them as powerful as I’d like sometimes, they would be X-ed.
I’ll consider raising it to hunter 2, but I think him playing for free is part of what got Madril, Defender of Osgiliath X-ed, and I tend to frown on potentially free companions anyway. Let’s see what other reviewers say. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Thu Oct 25, 2007 3:44 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil |
Posted: Thu Oct 25, 2007 5:03 pm |
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Joined: 01 May 2007
Posts: 2256
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DáinIronfoot wrote:  • Madril, Faithful Advisor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ring-bound. Ranger. Hunter 1.
Each time the fellowship moves to a sanctuary, forest, or underground site, you may spot 3  rangers to heal a companion.
Each time Madril wins a skirmish, you may exert him to make a minion site number +2 until the regroup phase.
“‘You know the laws of our country...the laws of your father.’”
I think I’d raise his strength to 6 and his cost to like the most recent one, then his second ability would be more useful. As far as rangers go, however, it’s much better to make someone roaming in the maneuver phase, so I think I’d prefer something like that.
But, NB, a 2/7/3/7 companion is far too powerful.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
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lem0nhead |
Posted: Fri Oct 26, 2007 5:22 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: Tweaked in a manner similiar to how many recommended. His assignment text is not QUITE like lem0n suggested, but that’s because I intended for the persistant Shadow player to be able to add fierce and ambush back if they had some method of doing so. I figured completely shutting those down AND having the skirmish ability would be too much. Plus it saves on a bit of text.
Yeah he’s better now DI.
 • Madril, Faithful Advisor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ring-bound. Ranger. Hunter 1.
Each time the fellowship moves to a sanctuary, forest, or underground site, you may spot 3  rangers to heal a companion.
Each time Madril wins a skirmish, you may exert him to make a minion site number +2 until the regroup phase.
“‘You know the laws of our country...the laws of your father.’”
Do not make him any stronger. Thran is right but thats only because he hates thorongil with his 4/10/4/8 stats!!! Id remove the underground bit as it doesnt have a great amount of relevance. Rest of him is cool. |
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Thranduil |
Posted: Fri Oct 26, 2007 6:35 am |
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Joined: 01 May 2007
Posts: 2256
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lem0nhead wrote: Do not make him any stronger. Thran is right but thats only because he hates thorongil with his 4/10/4/8 stats!!! Id remove the underground bit as it doesnt have a great amount of relevance. Rest of him is cool.
I think Dain is thinking of the Window on the West when he keeps referencing underground sites.
Plus I don’t just hate thorongil for his stats - don’t forget that he also has a ridiculous ability to go with them!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Fri Oct 26, 2007 10:28 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: lem0nhead wrote: Do not make him any stronger. Thran is right but thats only because he hates thorongil with his 4/10/4/8 stats!!! Id remove the underground bit as it doesnt have a great amount of relevance. Rest of him is cool.
I think Dain is thinking of the Window on the West when he keeps referencing underground sites.
Exactly right. I’m not trying to turn into an underground-focused culture like, say, Dwarves, but I AM trying to give them a little bit to play with thanks to the cave-dwelling nature of Faramir’s group. Other than Madril, there are 3 conditions and one event that key off Gondorians at underground sites, so it’s not huge, but a fun little theme that could add some new possibilities to -heavy decks. Maybe a strange ranger/Dwarf combo.
Anyway, I tweaked Madril’s site-number-adding ability to a maneuver ability, so it’s a bit more useful. Hopefully the cost and fact that it can only be used once per phase helps balance it out...let me know. I did NOT tweak his stats, as they seem to be about right to me and at least two reviewers.
For now, here are a few weapons. If these get a few reviews by this afternooon, I’ll post some more possessions. Enjoy!
Blade of the South
Possession • Hand Weapon
Strength +2
Bearer must be a Ring-bound ranger.
While skirmishing a roaming minion, bearer is strength +1.
Maneuver: Exert bearer to make a minion site number +2. Limit once per phase.
“All had swords at their sides, and were clad in green and brown of varied hues....”
Ithilien Spear
Possession • Hand Weapon
Strength +1
Bearer must be a Ring-bound ranger. Bearer gains hunter 1.
While bearer is at a battleground or forest site, he or she is damage +1.
“Four tall Men stood there. Two had spears in their hands with broad bright heads.”
Ithilien Bow
Possession • Rangers Weapon
Strength +1
Bearer must be a hunter.
At the start of the archery phase, if bearer is a hunter, you may make bearer lose all hunter bonuses until the regroup phase to make the fellowship archery total +1.
“Arrows were thick in the air.”
Not quite sure of the wording with that hunter -1 thing. Any other suggestions? |
Last edited by DáinIronfoot on Fri Oct 26, 2007 3:10 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Fri Oct 26, 2007 10:34 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Blade of the South
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
While skirmishing a roaming minion, bearer is strength +1.
Maneuver: Exert bearer to make a minion site number +2 (or +3 if bearer is a ranger). Limit once per phase.
“All had swords at their sides, and were clad in green and brown of varied hues....”
Ooh, sweet! This is a killer combo with Ithilien Blade. I like!
DáinIronfoot wrote: Ithilien Spear
Possession • Hand Weapon
Strength +1
Bearer must be a  Man. Bearer gains hunter 1.
While bearer is at a battleground or forest site, he or she is damage +1.
“Four tall Men stood there. Two had spears in their hands with broad bright heads.”
Looks good.
DáinIronfoot wrote: Ithilien Bow
Possession • Rangers Weapon
Strength +1
Bearer must be a  hunter.
At the start of the archery phase, you may add  and make bearer hunter -1 until the regroup phase to make the fellowship archery total +1.
“Arrows were thick in the air.”
I would add some other bonus... maybe bearer gains muster at a forest site?  |
I had to put something here. |
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Thranduil |
Posted: Fri Oct 26, 2007 10:35 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Blade of the South
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
While skirmishing a roaming minion, bearer is strength +1.
Maneuver: Exert bearer to make a minion site number +2 (or +3 if bearer is a ranger). Limit once per phase.
“All had swords at their sides, and were clad in green and brown of varied hues....”
THANK GOD IT’S A MILLION TIMES LESS BROKEN THAN ITHILIEN BLADE! Nevertheless, I still think it’s too good and so would make it only be borne by a Ring-bound ranger, then removing the brackets on the maneuver action.
DáinIronfoot wrote: Ithilien Spear
Possession • Hand Weapon
Strength +1
Bearer must be a  Man. Bearer gains hunter 1.
While bearer is at a battleground or forest site, he or she is damage +1.
“Four tall Men stood there. Two had spears in their hands with broad bright heads.”
Can’t complain, except maybe it should also be Ring-bound Man?
DáinIronfoot wrote: Ithilien Bow
Possession • Rangers Weapon
Strength +1
Bearer must be a  hunter.
At the start of the archery phase, you may add  and make bearer hunter -1 until the regroup phase to make the fellowship archery total +1.
“Arrows were thick in the air.”
Quite frankly, I’d make it so that the bearer loses hunter which bypasses the problem entirely. Then I might also get rid of the adding , and it’s a nice card that could probably cost .
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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elf lvr |
Posted: Fri Oct 26, 2007 11:04 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Quote: Blade of the South
Possession • Hand Weapon
Strength +2
Bearer must be a  Man.
While skirmishing a roaming minion, bearer is strength +1.
Maneuver: Exert bearer to make a minion site number +2 (or +3 if bearer is a ranger). Limit once per phase.
“All had swords at their sides, and were clad in green and brown of varied hues....”
Deadly with Ithilien Blade, but the sheer mass of exertions required balances it. Good sword!
Quote: Ithilien Spear
Possession • Hand Weapon
Strength +1
Bearer must be a Ring-bound ranger. Bearer gains hunter 1.
While bearer is at a battleground or forest site, he or she is damage +1.
“Four tall Men stood there. Two had spears in their hands with broad bright heads.”
No complaints.
Quote: Ithilien Bow
Possession • Rangers Weapon
Strength +1
Bearer must be a  hunter.
At the start of the archery phase, you may make bearer lose all hunter bonuses until the regroup phase to make the fellowship archery total +1.
“Arrows were thick in the air.”
Neat! |
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