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lem0nhead
Posted: Mon Feb 11, 2008 5:49 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


0Long Been Friends Rohan
Condition • Support Area
Each time you play a Rohan Man, you may exert a Man of another Free Peoples culture (or spot 2 Gandalf or Green Men) to remove 1.
“‘...their kinship is rather with the Bardings, the Men of Dale, and with the Beornings of the woods, among whom still may be seen many Men, tall and fair, like the Riders of Rohan.’”

Very weak Dain i wouldnt bother using it at all. It basically says exert a Man to make a man twilight cost -1. Way not worth it, id rather have the exertion back. The spotting makes it slightly more viable but for the amount of times you’d use it its a waste of deck space.

Question is: is it useful enough to really consider using? My original version worked ONLY with Gandalf and Green, but I tweaked it to make it work with any other Men, mostly with Gondor in mind. Still, is it a decent card? Would YOU ever use it?

You’d need to alter the benefit OR the requirement to make it viable.

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DáinIronfoot
Posted: Mon Feb 11, 2008 2:55 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Alright, I made the initial ability of Long Been Friends more universally useful, and added a discard-for-benefit ability that should make it more desirable. Better now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Feb 11, 2008 3:14 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
I THINK I’m done with villagers, but another idea or two may come to me. If they do, though, they’ll likely be at a later time. The trick is, I’m not sure QUITE what direction to spin off in now. I have a goodly amount of Helm’s Deep stuff, but until we get there...hmmm. Think I guess now’s as a good as any for this card. Consider it a filler of sorts. Smile

0Long Been Friends Rohan
Condition • Support Area
Each time you play a Rohan Man, you may spot a Man of another Free Peoples culture to remove 1.
Skirmish: Discard this condition to heal X Rohan companions, where X is the number of Gandalf and Green Men you can spot.
“‘...their kinship is rather with the Bardings, the Men of Dale, and with the Beornings of the woods, among whom still may be seen many Men, tall and fair, like the Riders of Rohan.’”

this is much better.
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Thranduil
Posted: Mon Feb 11, 2008 3:18 pm
Joined: 01 May 2007 Posts: 2256 Location:
It’s better, though I’m not sure I’d make a deck out of it. If I wanted healing in a Rohan deck, I’d splash Gondor, Elven or Shire before considering this card.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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NBarden
Posted: Mon Feb 11, 2008 3:37 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Tweaked the last couple cards a bit. And if ya’ll had paid attention, you would have seen that I already made the change you keep specifying for Sewel days ago! Razz

These may be our last villagers, but even after all the villagers we’ve already posted, these are rather unique. Thran should be happy, if his comments a few days back are any indication. Smile Enjoy!

1 Eastfold Farmer Rohan
Follower
Resistance +1
Villager. Aid – 1.
Each time you transfer this to a companion, except a Rohan companion, exert bearer.
Bearer gains muster.
The farmers and tillers of the grassy plains of Rohan know how to make the most of the sometimes infertile lands.

Methinks a strength +1 bonus would be better. As is, worthless.

1 Westfold Rancher Rohan
Follower
Strength +1
Villager. Aid – 2.
To play, spot a Rohan Man.
When you transfer this to a mounted companion, you may heal that companion.
Though the most regal horses are cared for in Edoras, the fine steeds bred and raised elsewhere in the country are treated like royalty as well.

Nice. Arod was also from Rohan, IIRC.

1 Rohirrim Peasant Rohan
Follower
Vitality +1
Resistance +1
Villager. Aid – 1.
Other Rohan cards borne by bearer may not be discarded by Shadow cards.
The citizens in Rohan’s many outlying villages were the first to suffer the full might of Saruman’s armies as the Riders slowly mustered their forces.

Broken as the day is long. Oh my gosh I can see so many ways to abuse this. Vitality for hobbit vitality decks, can you say UBER KILLER ANARION? Or how about loading him up on the RB to stop corruption and getting wounded to death as you double to 9? All for 1! NO WAY!


As for Long Been Friends, I like it.
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Thranduil
Posted: Mon Feb 11, 2008 3:40 pm
Joined: 01 May 2007 Posts: 2256 Location:
NB has a good point that we’ve all missed about the lack of cultural enforcement on the last follower! I’d say ’Bearer must be a Rohan Man’

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Mon Feb 11, 2008 3:55 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
NB has a good point that we’ve all missed about the lack of cultural enforcement on the last follower! I’d say ’Bearer must be a Rohan Man’

Or just get rid of the vitality bonus, which is what I’ve done. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Tue Feb 12, 2008 2:55 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Aw heck. I was trying to come up with some good filler cards before I jumped full into Helm’s Deep, but I guess we can always come back to other stuff later.

So, the Helm’s Deep portion of Rohan begins, with two of its fiercest defenders...guys you might have questioned were ever going to show up if they hadn’t already. Smile Enjoy!

2Gamling, Defender of Helm’s Dike Rohan
Companion • Man
Strength: 6
Vitality: 3
Signet: Théoden
Valiant. Hunter 1. To play, spot a valiant Man (or Théoden).
Maneuver: Play a Rohan possession on Gamling to heal him or a Rohan ally.
Each time another Rohan Man is killed or discarded, Gamling is strength +2 and damage +1 until the regroup phase.
“‘Helm! Helm! Forth Helmingas!’ he shouted as he leaped down the stair from the Rock with many men of the Westfold at his back.”

3Erkenbrand, Rider of the Rohirrim Rohan
Companion • Man
Strength: 7
Vitality: 3
Signet: Théoden
Valiant. Hunter 1. While you can spot a valiant Man, Erkenbrand’s twilight cost is -1.
At the start of each regroup phase, you may heal a minion to remove 2 (or 3 if the fellowship is at a battleground or plains site). You may repeat this for each other valiant companion you can spot.
“‘Help now to repair the evil in which you have joined.’”
Last edited by DáinIronfoot on Wed Feb 13, 2008 11:35 am; edited 7 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue Feb 12, 2008 3:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

3Gamling, Defender of Helm’s Dike Rohan
Companion • Man
Strength: 6
Vitality: 3
Signet: Théoden
Valiant. Hunter 1. While you can spot Théoden or 2 Rohan Men, Gamling’s twilight cost is -1.
Response: Each time another Rohan Man is killed, Gamling is strength +2 and damage +1 until the regroup phase.
“‘Helm! Helm! Forth Helmingas!’ he shouted as he leaped down the stair from the Rock with many men of the Westfold at his back.”
I think you should cut twilight cost to 2. then you can start him with theoden. as is he is horribly overshadowed by the other 2 versions

3Erkenbrand, Rider of the Rohirrim Rohan
Companion • Man
Strength: 7
Vitality: 3
Signet: Théoden
Valiant. Hunter 1. While you can spot a valiant Man, Erkenbrand’s twilight cost is -1.
Regroup: Heal a minion to discard a Shadow condition. You may repeat this for each other valiant companion you can spot. If the fellowship does not move again this turn, wound each companion.
“‘Help now to repair the evil in which you have joined.’”

I thoguht condition removal for Rohan was bad...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Feb 12, 2008 3:26 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
3Gamling, Defender of Helm’s Dike Rohan
Companion • Man
Strength: 6
Vitality: 3
Signet: Théoden
Valiant. Hunter 1. While you can spot Théoden or 2 Rohan Men, Gamling’s twilight cost is -1.
Response: Each time another Rohan Man is killed, Gamling is strength +2 and damage +1 until the regroup phase.
“‘Helm! Helm! Forth Helmingas!’ he shouted as he leaped down the stair from the Rock with many men of the Westfold at his back.”

I like him! No complaints, except that I’m missing a possessiony ability, which seems to be what Gamling is always about. Don’t care much though! And don’t reduce his cost, because then he’s broken with the hunter bonus and valiant. And you need to change the response to an ’Each time’. Currently, he gets infinite strength and infinite damage bonus if a guy dies.

DáinIronfoot wrote:
3Erkenbrand, Rider of the Rohirrim Rohan
Companion • Man
Strength: 7
Vitality: 3
Signet: Théoden
Valiant. Hunter 1. While you can spot a valiant Man, Erkenbrand’s twilight cost is -1.
Regroup: Heal a minion to discard a Shadow condition. You may repeat this for each other valiant companion you can spot. If the fellowship does not move again this turn, wound each companion.
“‘Help now to repair the evil in which you have joined.’”

The ’you may repeat this’ clause is redundant - it’s a special ability, not an event, so you can always repeat it for as many wounds as there are. With that in mind, I’m going to say that I think it’s ridiculously good condition discard for a culture that have basically NONE (and the best way of doing it has been X-ed). In fact, I’d consider this an exceptional deal on a Gandalf card, which after all has condition discard as one of its fortes. I love the healing mechanic (obviously - I made whole strategies out of it for my Hobbit block Very Happy) but it needs to be either MUCH harder (look at Firefoot, Eomer’s Steed) or some other effect.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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