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DáinIronfoot
Posted: Mon Mar 03, 2008 2:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I have to agree with my esteemed colleague, Mr. Head, in that your sets have become so different from some of Big D’s original stuff, Thran, that it really IS sort of a new game. You’ve done many things that, while not necessarily "bad" or "wrong", have just changed things to such a degree that trying to combine your sets with Big D’s sets would be like trying to mix oil and water. Again, I’m not saying that’s a bad thing, but it IS something that you have to just accept us as seeing as we review.

Anyway, this batch of cards is darned powerful, but not overly so with the steep spotting requirements. I think I’d prefer the regroup ability of PoMI to discard only Gondor artifacts, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Mar 03, 2008 3:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I don’t know why but looking at this batch of cards is making me sick... Sick
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Mon Mar 03, 2008 3:43 pm
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
I don’t know why but looking at all these cards is making me sick...

Laughing

It took me embarrassingly long to get that joke: it took me to write your name to realise! GP

0 • Palantir of Amon-Sul, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot 2 Gondor Men (or a palantir).
Regroup: Spot 3 palantiri and exert a Gondor Man and add 2 to remove a threat (or 2 threats if you can spot 7 palantiri).

Now, some of a different ilk:

0 • Palantir of Osgiliath, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 2.
To play, spot a Gondor Man with 3 or more vitality.
At the start of the regroup phase, you may exert a Gondor Man to remove 1 for each palantir you can spot.

0 • Palantir of Anuminas, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot a Gondor Man with 3 or more vitality.
At the start of the fellowship phase, you may exert a Gondor Man to reveal the top card of your draw deck for each palantir you can spot.

0 • Palantir of Elostirion, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 2.
To play, spot a Gondor Man with 3 or more vitality.
Each time the fellowship moves during the regroup phase, you may exert a Gondor Man to reveal 1 card from a Shadow player’s hand for each palantir you can spot.

Thranduil
Last edited by Thranduil on Wed Mar 05, 2008 12:58 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon Mar 03, 2008 4:13 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
0 • Palantir of Amon-Sul, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot 2 Gondor Men (or a palantir).
Regroup: Spot 3 palantiri and exert a Gondor Man to remove a threat (or 2 threats if you can spot 7 palantiri).

So much for Hearts Raised!

Thranduil wrote:
0 • Palantir of Osgiliath, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 2.
To play, spot a Gondor Man with 3 or more vitality.
At the start of the regroup phase, you may exert a Gondor Man to remove 1 for each palantir you can spot.

Setting up doubles, eh? Interesting.

Thranduil wrote:
0 • Palantir of Anuminas, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot a Gondor Man with 3 or more vitality.
At the start of the fellowship phase, you may exert a Gondor Man to reveal the top card of your draw deck for each palantir you can spot.

I think it would be better worded "...to reveal the top X cards of your draw deck, where X is the number of palantiri you can spot" or something similiar. Right now, it almost looks like you’re revealing the same top card over and over! Razz

Thranduil wrote:
0 • Palantir of Elostirion, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 2.
To play, spot a Gondor Man with 3 or more vitality.
Each time the fellowship moves during the regroup phase, you may exert a Gondor Man to reveal 1 card from a Shadow player’s hand for each palantir you can spot.

Again, might be better worded like I suggested above, but this one’s a bit less confusing.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Tue Mar 04, 2008 6:05 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:
sickofpalantirs wrote:
I don’t know why but looking at all these cards is making me sick...

Laughing

It took me embarrassingly long to get that joke: it took me to write your name to realise! GP

It took me to read this post before i got it too, i thought he was insulting your cards! Now i get it its very amusing!

0 • Palantir of Amon-Sul, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot 2 Gondor Men (or a palantir).
Regroup: Spot 3 palantiri and exert a Gondor Man to remove a threat (or 2 threats if you can spot 7 palantiri).

Powerful, Dain is right it renders Hearts Raised useless and is less limited, might need a tone down maybe not.

0 • Palantir of Osgiliath, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 2.
To play, spot a Gondor Man with 3 or more vitality.
At the start of the regroup phase, you may exert a Gondor Man to remove 1 for each palantir you can spot.

Strong. Seems ok.

0 • Palantir of Anuminas, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot a Gondor Man with 3 or more vitality.
At the start of the fellowship phase, you may exert a Gondor Man to reveal the top card of your draw deck for each palantir you can spot.

Cool.

0 • Palantir of Elostirion, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 2.
To play, spot a Gondor Man with 3 or more vitality.
Each time the fellowship moves during the regroup phase, you may exert a Gondor Man to reveal 1 card from a Shadow player’s hand for each palantir you can spot.

Alright.

Thranduil


Its tough to balance these when im reviewing there potential is explosive if theyre all out but with just a couple theyre lame. Argh. Difficult.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Tue Mar 04, 2008 2:21 pm
Joined: 01 May 2007 Posts: 2256 Location:
Toned down the Palantir of Amon-Sul, because I didn’t want to overshadow any previous Gondor threat removal. Is it too UP now?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Anonymous Prodigy
Posted: Tue Mar 04, 2008 2:45 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thranduil wrote:
0 • Palantir of Amon-Sul, Numenorean Device Gondor
Artifact • Support Area
Palantir. Legendary 1.
To play, spot 2 Gondor Men (or a palantir).
Regroup: Spot 3 palantiri and exert 2 Gondor Men to remove a threat (or 2 threats if you can spot 7 palantiri).

I’d make it exert 1 Gondor Man. Thumbs Up
I had to put something here.
Thranduil
Posted: Tue Mar 04, 2008 3:47 pm
Joined: 01 May 2007 Posts: 2256 Location:
Not sure what to do with that Palantir, because I definitely do not want Gondor to be good at removing threats in this set. Thoughts most certainly appreciated.

In the mean-time, let’s have a tri-culture cycle before our Wraith Men:

5 • Host of Lorinand Elven
Companion • Elf
Str: 9
Vit: 4
Res: 6
Archer. Stalwart - make a minion strength -2 until the regroup phase.
To play, spot 3 Elves.

5 • Host of Khazad-Dum Dwarven
Companion • Dwarf
Str: 8
Vit: 5
Res: 6
Damage +1. Stalwart - make a companion gain bloodlust 1 until the regroup phase.
To play, spot 3 Dwarves.

6 • Mighty Host of Numenor Gondor
Companion • Man
Str: 10
Vit: 4
Res: 5
Defender +1. Stalwart - choose a Shadow player who must discard their minion.
To play, spot 3 Gondor Men and add a threat.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Wed Mar 05, 2008 6:10 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:
Not sure what to do with that Palantir, because I definitely do not want Gondor to be good at removing threats in this set. Thoughts most certainly appreciated.

Well 1 exertion isnt enough and 2 is too much. How about and add X.

In the mean-time, let’s have a tri-culture cycle before our Wraith Men:

5 • Host of Lorinand Elven
Companion • Elf
Str: 9
Vit: 4
Res: 6
Archer. Stalwart - make a minion strength -2 until the regroup phase.
To play, spot 3 Elves.

Hmmm archer companion... Seems ok.

5 • Host of Khazad-Dum Dwarven
Companion • Dwarf
Str: 8
Vit: 5
Res: 6
Damage +1. Stalwart - make a companion gain bloodlust 1 until the regroup phase.
To play, spot 3 Dwarves.

Fine.

6 • Mighty Host of Numenor Gondor
Companion • Man
Str: 10
Vit: 4
Res: 5
Defender +1. Stalwart - choose a Shadow player who must discard their minion.
To play, spot 3 Gondor Men and add a threat.

Wow strong stalwart and with defender +1 you could easily make this guy the fall guy for 2 minions and discard another. I quite like that idea actually.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Wed Mar 05, 2008 11:31 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
Thranduil wrote:
Not sure what to do with that Palantir, because I definitely do not want Gondor to be good at removing threats in this set. Thoughts most certainly appreciated.

Well 1 exertion isnt enough and 2 is too much. How about and add X.

Yeah, I was thinking the same thing. Thumbs Up

Thranduil wrote:
5 • Host of Lorinand Elven
Companion • Elf
Str: 9
Vit: 4
Res: 6
Archer. Stalwart - make a minion strength -2 until the regroup phase.
To play, spot 3 Elves.

I think the spotting requirement should come before the Stalwart, though I’m not sure since it’s such a unique keyword. It might look better if you switched them. Garrison of Gondor for Elves! Smile

Thranduil wrote:
5 • Host of Khazad-Dum Dwarven
Companion • Dwarf
Str: 8
Vit: 5
Res: 6
Damage +1. Stalwart - make a companion gain bloodlust 1 until the regroup phase.
To play, spot 3 Dwarves.

Oooo, I see the theme here. Again, I’d probably switch the Stalwart and spotting requirement. Seems fine otherwise.

Thranduil wrote:
6 • Mighty Host of Numenor Gondor
Companion • Man
Str: 10
Vit: 4
Res: 5
Defender +1. Stalwart - choose a Shadow player who must discard their minion.
To play, spot 3 Gondor Men and add a threat.

Same note here. Would Stalwart work with minions’ combined strength, or only if ONE of the assigned minions, by itself, had more strength? I assume it’s combined, but I’m not entirely sure.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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