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NBarden
Posted: Tue Apr 10, 2007 12:55 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I like Lurtz as is, I designed it so he could exert twice to add two burdens.

Uruk-Hai Pursuer, remember his special, he can exert the RB or add a burden. Othwerwise, you get to assign him and then you have a strength +5 pump. Or maybe slap him with a Uruk Halfling Hunter.

On Uruk Hobbit Seeker, change the title to Uruk Halfling Hunter. I don’t think multiple copies would be a problem. Because you cannot assign more than one minion to skirmish a companion during assignment actions. Its not like I could play all 4 on one hobbit and make him take 5 burdens, I’d have to assign to different hobbits or let the FP assign. If they leave unassigned minions, then I get to throw multiple minions on companions or stuff like that.
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sickofpalantirs
Posted: Tue Apr 10, 2007 1:02 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
I like Lurtz as is, I designed it so he could exert twice to add two burdens.
I am talking about the regroup ability

Uruk-Hai Pursuer, remember his special, he can exert the RB or add a burden.
I am saying let the freeps player choose which one of those to do

On Uruk Hobbit Seeker, change the title to Uruk Halfling Hunter. .

much better
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Tue Apr 10, 2007 1:10 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
All right, now for Helm’s Deep corruption! You get Uruks, you get Engines, you get a blown up wall, its AWESOME!!!!!!!!!!!!!

But first, the Uruks.

3 Uruk Catapult Grunt Isengard
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site Number: 5
Besieger.
To play, spot an Isengard Engine.
Archery: Discard this minion to add a burden and you may reinforce an Isengard token.
00C152

5 Uruk Shield-Wall Isengard
Minion • Uruk-Hai
Strength: 10
Vitality: 4
Site Number: 5
Besieger. Damage +1.
When you play this minion, you may add a burden for each plains and battleground site you control.
Skirmish: Spot X Besiegers, discard this minion, and liberate a site to reinforce X Isengard tokens.
00R153

10 •Uruk Army Isengard
Minion • Uruk-Hai
Strength: 19
Vitality: 4
Site Number: 5
Besieger. Damage +1
To play, spot X Isengard minions where X is the number of uncontrolled sites.
Skirmish: Liberate a site and discard X minions to make the Free Peoples player exhaust the Ring-Bearer, where X is the number of uncontrolled sites.
00R+154

9 Suicidal Uruk Isengard
Minion • Uruk-Hai
Strength: 10
Vitality: 3
Site Number: 5
Besieger. Enduring. Damage +2
If this minion is killed, liberate X sites to add X burdens and you may reinforce an Isengard token.
Skirmish: Wound this minion three times to take control of a site.
00R155

4 Uruk Ladder Climber Isengard
Minion • Uruk-Hai
Strength: 8
Vitality: 3
Site Number: 5
Besieger. Damage +1
When you play this minion, spot an Isengard Engine to add a burden. The Free Peoples player may exert the Ring-Bearer to prevent this.
00C156

Events and conditions next!
Last edited by NBarden on Tue Apr 10, 2007 9:08 pm; edited 3 times in totalExclamation-Trade With MeExclamation
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sickofpalantirs
Posted: Tue Apr 10, 2007 1:14 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
All right, now for Helm’s Deep corruption! You get Uruks, you get Engines, you get a blown up wall, its AWESOME!!!!!!!!!!!!!

But first, the Uruks.

3 Uruk Catapult Grunt Isengard
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site Number: 4
Besieger.
To play, spot an Isengard Engine.
Skirmish: Discard this minion to add a burden and you may reinforce an Isengard token.
00C152
maybe make it archery or regroup

5 Uruk Shield-Wall Isengard
Minion • Uruk-Hai
Strength: 10
Vitality: 4
Site Number: 4
Besieger. Damage +1.
When you play this minion, you may add a burden for each plains and battleground site you control.
Skirmish: Spot X Besiegers, discard this minion, and liberate a site to reinforce X Isengard tokens.
00R153
give it a limit of 2.

15 •Uruk Army Isengard
Minion • Uruk-Hai
Strength: 19
Vitality: 4
Site Number: 4
Besieger. Damage +1
To play, spot X Isengard minions where X is the number of uncontrolled sites.
Skirmish: Liberate a site and discard X minions to make the Free Peoples player exhaust the Ring-Bearer, where X is the number of uncontrolled sites.
00R+154
sure.

7 Suicidal Uruk Isengard
Minion • Uruk-Hai
Strength: 10
Vitality: 3
Site Number: 4
Besieger. Enduring. Damage +2
If this minion is killed, liberate X sites to add X burdens and you may reinforce an Isengard token.
Skirmish: Wound this minion three times to take control of a site.
00R155
again bad title. make it wound twice and knock the cos down to 6.

4 Uruk Ladder Climber Isengard
Minion • Uruk-Hai
Strength: 8
Vitality: 3
Site Number: 4
Besieger. Damage +1
When you play this minion, spot an Isengard Engine to add a burden.
00C156

sure. possibly give the freeps a way out.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Tue Apr 10, 2007 7:09 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
More reviews?
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AnxiousChieftain
Posted: Tue Apr 10, 2007 7:20 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
NBarden wrote:
3 Uruk Catapult Grunt Isengard
Minion • Uruk-Hai
Strength: 7
Vitality: 3
Site Number: 4
Besieger.
To play, spot an Isengard Engine.
Archery: Discard this minion to add a burden and you may reinforce an Isengard token.
00C152

Make it a regroup ability IMHO.

NBarden wrote:
5 Uruk Shield-Wall Isengard
Minion • Uruk-Hai
Strength: 10
Vitality: 4
Site Number: 4
Besieger. Damage +1.
When you play this minion, you may add a burden for each plains and battleground site you control.
Skirmish: Spot X Besiegers, discard this minion, and liberate a site to reinforce X Isengard tokens.
00R153

Sweet!

NBarden wrote:
15 •Uruk Army Isengard
Minion • Uruk-Hai
Strength: 19
Vitality: 4
Site Number: 4
Besieger. Damage +1
To play, spot X Isengard minions where X is the number of uncontrolled sites.
Skirmish: Liberate a site and discard X minions to make the Free Peoples player exhaust the Ring-Bearer, where X is the number of uncontrolled sites.
00R+154

Um... this is way underpowered. You need to drop the cost to 10 at most, and probably even less with that harsh ability.

NBarden wrote:
6 Suicidal Uruk Isengard
Minion • Uruk-Hai
Strength: 10
Vitality: 3
Site Number: 4
Besieger. Enduring. Damage +2
If this minion is killed, liberate X sites to add X burdens and you may reinforce an Isengard token.
Skirmish: Wound this minion three times to take control of a site.
00R155

I would change "If" to "When", to make it flow smoothly. Oh, and he has way too many keywords for those stats, not to mention the fact that he has 2 sweet abilities. You need to up his cost to 8 or drop enduring and make him only damage +1.

NBarden wrote:
4 Uruk Ladder Climber Isengard
Minion • Uruk-Hai
Strength: 8
Vitality: 3
Site Number: 4
Besieger. Damage +1
When you play this minion, spot an Isengard Engine to add a burden. The Free Peoples player may exert the Ring-Bearer to prevent this.
00C156

Nice. Thumbs Up

Oh, and why do all the Uruks have a site number of 4? Previously all Isengard Uruks (and Uruk-hai Uruks for that matter) had site numbers of 5.

- AC
MODS RULE. - lem0nhead
NBarden
Posted: Tue Apr 10, 2007 8:40 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
AnxiousChieftain wrote:
Oh, and why do all the Uruks have a site number of 4? Previously all Isengard Uruks (and Uruk-hai Uruks for that matter) had site numbers of 5.

- AC


My bad. I though TT Uruks had 4, but I guess not. And since these are from TT...
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
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Arrow Spotlight on....Sense of Obligation.
NBarden
Posted: Tue Apr 10, 2007 9:01 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Events!

2 Something Of Value Isengard
Event • Response
If the ring-bearer puts on the One Ring, discard X Uruk-Hai to add a burden for each wound on the Ring-Bearer, where X is the Ring-Bearer’s strength.
00R157

Whattaya think? Harder to pull off on ARBs, because of their high strength AND low vitality. But also lower resistance. And with a Frodo RB, who is harder to corrupt, its easier to get the burdens on. Kinda levels the playing field. I understand now about what Dain said about a card a designer can’t help but talk about. I think this is my best card. Anyone else disagree?

2 Find the Halflings! Isengard
Event • Assignment
Spot Lurtz and the Ring-Bearer not wearing the One Ring to assign another Uruk-Hai to the Ring-Bearer. The Ring-Bearer may wear the One Ring until the regroup phase to prevent that.
00C158

6 Pursuit Isengard
Event • Regroup
Toil 2
Spot an Uruk-Hai to make the Free Peoples player assign that Uruk-Hai to skirmish a companion and suspend the regroup phase. Begin a skirmish involving that Uruk-Hai. When the skirmish ends, resume the suspended phase.
00R159

Well?
Last edited by NBarden on Wed Apr 11, 2007 9:38 am; edited 2 times in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
AnxiousChieftain
Posted: Tue Apr 10, 2007 9:02 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Wait, what about my reviews for the Uruk minions? Couldn’t you at least let me know why they shouldn’t be changed (other than the site number)? Think
MODS RULE. - lem0nhead
NBarden
Posted: Tue Apr 10, 2007 9:07 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
In a hurry to show you my fantastic event, of course. Very Happy Working on them now.

The suicide guy must be damage +2 and enduring. Period. I’ll up his twilight even higher, but I won’t budge on those.

And the Catapult Grunt remains archery. Sorry, but what’s the drawback to regroup?

First review get a :GP:
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.

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