Here are everyone’s cards for the final showdown of my DC Contest! I really apologise for the delay.
Again, we’re using the Pseudo-Australian voting system. to vote, just post your top 3 favorite cards in
order of how much you like them.
SickofPalantir

Lurtz’s Shield
Possession • Shield
Bearer must be a Uruk-hai. The Fellowship archery total is -1.
Skirmish If bearer is Lurtz, exert him and discard this possession to wound a companion he is skirmishing.
Hm...to free peoplish
Mouth of Saruman

•Lurtz’s Shield
Possession • Shield
Vitality: +1
Bearer must be an

minion.
If bearer is Lurtz, he cannot take wounds during the archery phase.
Skirmish: If bearer is Lurtz, discard this possession to prevent a companion skirmishing him from using skirmish special abilities until the regroup phase.
The tactics of Lurtz were unmatched in savagery.
I like it. Could’ve had a cooler special
AnxiousChieftain

•Lurtz’s Shield, White Hand Device
Possession • Shield
Strength +1
Bearer must be an Uruk-hai.
Skirmish: If bearer is Lurtz, discard Lurtz’s Shield to discard a card borne by an unbound companion he is skirmishing.
Artifacts included? Kinda powerful...
DáinIronfoot

•
Lurtz’s Shield
Possession • Shield
Bearer must be an

Uruk-hai.
If bearer is Lurtz, he is
fierce.
Skirmish: Exert bearer and discard this possession to wound a companion bearer is skirmishing.
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
Uruk shields were made of metal and were relatively large...their surface protected much of the arm and body ended in spikes that could be used for stabbing.
Fierce because of a shield? Everything else is good though
Glamdring

•Lurtz’s Shield, Offensive Weapon
Possession • Shield
Strength:+2
Bearer must be an

minion. If bearer is Lurtz, each time he wins a skirmish, you may exert him to exert an unbound companion (or two unbound companions if you can spot 6 companions)
"Lurtz’s Shield flew with a drone of dead despair..."
Rarity: R
Hm...not like a shield...but it matches the subtitle. Maybe...
Fingolfin

Possession
Bearer must be Lurtz
Everytime Lurtz is wounded you can heal another [Uruk-Hai] minion
Everytime Lurtz is Exerted in the Archery Phase the Free Peoples player must discard a possession
Everytime Lurtz is wounded or exerted you must be able to spot a Hunter minion or remove

.
Sorry, but I don’t like it. To complex.
Thonnas7

•Lurtz’s Sword, Wretched Tool
Possession • Shield
Bearer must be an Uruk-hai.
The fellowship archery total is -1.
Response: If bearer is Lurtz, if he wins a skirmish, exert him and discard this possession to wound the companion he was skirmishing twice. The free peoples player may return 2 companions to his hand to prevent this.
Rare
Built in Red Wrath...nice.
Anonymous Prodigy

• Lurtz’s Shield, Handiwork of Isengard
Possession • Shield
Bearer must be Lurtz. He gains
hunter 2 and
muster.
Skirmish: Exert Lurtz twice and remove

to wound a companion he is skirmishing.
Hm...nice card, but I’m trying to figure out if its to powerful.