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DáinIronfoot
Posted: Fri Mar 16, 2007 6:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I agree with MoS. Just make sure to change the name of the companion. I know, I know. I hate it when that happens to my DCs, too.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Sat Mar 17, 2007 11:54 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Here are the Rohan cards for a couple more reviews before I move on to Shire! Very Happy


2 Muster the Rohirrim Rohan
Event • Maneuver
Exert 3 Rohan Men (or 2 mounted Rohan Men) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U82

2 • Guthwine, Sword of Eomer Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains hunter 1.
Regroup: If bearer is Eomer, exert him twice to discard a minion.
R83

2 Rally To Me! Rohan
Event • Skirmish
Exert Theoden to make each Rohan Man strength +1 until the regroup phase (or +2 if you can spot more minions than companions).
U84

2 Steed of the Mark Rohan
Possession • Mount
Strength +1.
Bearer must be a Rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While at a battleground or plains site, bearer gains hunter 1 (or hunter 2 if at both).
C85

2 • Eowyn, Valorous Maiden Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 2. Valiant.
While skirmishing a Nazgul, Eowyn is strength +2 and damage +1.
R86

2 • Hama, Defender of the Golden Hall Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Valiant.
Maneuver: Exert Hama and discard a Rohan possession to exert a minion for each site controlled by a Shadow player.
U87

2 • Merry, Courageous Hobbit Rohan
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Valiant.
To play, spot a Rohan Man.
Skirmish: Exert Merry to make a Rohan companion strength +1 for each exhausted companion you can spot; then, if Merry is exhausted, you may discard him to heal 2 Rohan companions.
R88

2 Rohan Will Answer Rohan
Event • Maneuver
Exert a Rohan companion to heal a Gondor companion and liberate a site.
C89

3 • Theoden, Lord of Meduseld Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 1. Muster.
At the start of the fellowship phase, you may exert Theoden to play a Rohan possession from your discard pile.
R90

2 Sword of the Mark Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains valiant (and hunter 1 if the fellowship is at a plains or battleground site).
C91

3 • Eomer, Bearer of Sorrow Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: Ring 5
Hunter 1.
Eomer is resistance +1 for each Rohan mount you can spot.
While Eomer is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 3 Rohan companions.
R92

1 Bow of the Mark
Possession • Ranged Weapon
Bearer must be a Rohan Man.
While at a plains or battleground site, bearer gains hunter 1 and muster.
Archery: Discard this possession to make the fellowship archery total +1.
C93

4 • House of Eorl Rohan
Condition • Support Area
Toil 1.
To play, spot 2 Rohan Men.
While you can spot Theoden, each Rohan Man gains hunter 1.
While you can spot Theodred, each Rohan Man is strength +1.
R94

1 We Shall Have Peace Rohan
Event • Maneuver
Exert a Rohan Man to exert a minion for each exhausted companion you can spot (or exert a mounted Rohan Man to wound a minion for each exhausted companion you can spot).
C95

2 Rohirrim Fighter Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. Hunter 2.
C96

0 • Breathe the Free Air Rohan
Condition • Support Area
To play, spot a Man.
Each time a Rohan companion loses a skirmish, add a Rohan token here.
Each time a Shadow condition is played on a Rohan companion, add a Rohan token here.
Fellowship or Manueuver: Remove X Rohan tokens from here to heal the same number of Rohan companions. Discard this condition.
C97

1 Javelin of the Mark Rohan
Possession • Hand Weapon
Strength +1.
Bearer must be a Rohan Man.
Fellowship: Exert bearer to draw a card for each site controlled by a Shadow player.
C98

2 Horn Burst Asunder Rohan
Event • Skirmish
Discard a Rohan possession to make a Rohan Man strength +1 for each site controlled by a Shadow player.
C99
Last edited by Anonymous Prodigy on Thu Mar 29, 2007 5:13 pm; edited 3 times in totalI had to put something here.
sickofpalantirs
Posted: Sat Mar 17, 2007 3:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Thanks for the reviews, everyone! Very Happy I tweaked a few of the cards according to MoS’s suggestions, and a few according to AC’s suggestions.


2 Rohirrim Fighter Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. Hunter 1.
C98
make him either 6 strength and hunter 2, or 1 cost

0 • Breathe the Free Air Rohan
Condition • Support Area
To play, spot a Rohan Man.
Each time a Rohan companion loses a skirmish, add a Rohan token here.
Each time a Shadow condition is played on a Rohan companion, add a Rohan token here.
Fellowship: Remove 2 Rohan tokens from here to heal a companion.
Maneuver: Remove 4 Rohan tokens from here to heal 2 companions.
Regroup: Remove 6 Rohan tokens from here to heal a companion and discard all Shadow conditions.
U99

would it all fit? and that regroup ability is...well killer of course it gives rohan much needed con. removal.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Sat Mar 17, 2007 3:52 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited as suggested, SoP. GP for the review!

If I can get 2 more reviews, I’ll go ahead and begin Shire today! Thumbs Up
I had to put something here.
elf lvr
Posted: Sat Mar 17, 2007 4:11 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Anonymous Prodigy wrote:
Here are the Rohan cards for a couple more reviews before I move on to Shire! Very Happy


2 Muster the Rohirrim Rohan
Event • Maneuver
Exert 3 Rohan Men (or 2 mounted Rohan Men) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U82
High-costed, but Rohan doesn’t have any path control, and does have a lot to do with sites. It’s balanced.

2 • Guthwine, Sword of Eomer Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains hunter 1.
Regroup: If bearer is Eomer, exert him twice to discard a minion.
R83
Awesome!

2 Rally To Me! Rohan
Event • Skirmish
Exert Theoden to make each Rohan Man strength +1 until the regroup phase (or +2 if you can spot more minions than companions).
U84
Nice.

2 Steed of the Mark Rohan
Possession • Mount
Strength +1.
Bearer must be a Rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
While at a battleground or plains site, bearer gains hunter 1 (or hunter 2 if at both).
C85
Interesting... but really cool!

2 • Eowyn, Valorous Maiden Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 2. Valiant.
While skirmishing a Nazgul, Eowyn is strength +2 and damage +1.
R86
No complaints.

2 • Hama, Defender of the Golden Hall Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 1. Valiant.
Maneuver: Exert Hama and discard a Rohan possession to exert a minion for each site controlled by a Shadow player.
U87
Nice.

2 • Merry, Courageous Hobbit Rohan
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Valiant.
To play, spot a Rohan Man.
Skirmish: Exert Merry to make a Rohan companion strength +1 for each exhausted companion you can spot; then, if Merry is exhausted, you may discard him to heal 2 Rohan companions.
R88
Cool.

2 Rohan Will Answer Rohan
Event • Maneuver
Exert a Rohan companion to heal a Gondor companion and liberate a site.
C89
No problem.

3 • Theoden, Lord of Meduseld Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 1. Muster.
At the start of the fellowship phase, you may exert Theoden to play a Rohan possession from your discard pile.
R90
Seems okay.

2 Sword of the Mark Rohan
Possession • Hand Weapon
Strength +2.
Bearer must be a Rohan Man.
Bearer gains valiant (and hunter 1 if the fellowship is at a plains or battleground site).
C91
Whoa! A valiant-making sword? But it seems okay, with a 2 cost...

3 • Eomer, Bearer of Sorrow Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: Ring 5
Hunter 1.
Eomer is resistance +1 for each Rohan mount you can spot.
While Eomer is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or exert 3 Rohan companions.
R92
Meh... seems fine.

1 Bow of the Mark
Possession • Ranged Weapon
Bearer must be a Rohan Man.
While at a plains or battleground site, bearer gains hunter 1 and muster.
Archery: Discard this possession to make the fellowship archery total +1.
C93
Not too shabby.

4 • House of Eorl Rohan
Condition • Support Area
Toil 1.
To play, spot 2 Rohan Men.
While you can spot Theoden, each Rohan Man gains hunter 1.
While you can spot Theodred, each Rohan Man is strength +1.
R94
Interesting... but with the uniqueness it’s okay.

1 We Shall Have Peace Rohan
Event • Maneuver
Exert a Rohan Man to exert a minion for each exhausted companion you can spot (or exert a mounted Rohan Man to wound a minion for each exhausted companion you can spot).
C95
Fun stuff.

2 Rohirrim Fighter Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. Hunter 2.
C98
Seems bland. But it’s fine...

0 • Breathe the Free Air Rohan
Condition • Support Area
To play, spot a Man.
Each time a Rohan companion loses a skirmish, add a Rohan token here.
Each time a Shadow condition is played on a Rohan companion, add a Rohan token here.
Fellowship: Remove 2 Rohan tokens from here to heal a companion.
Maneuver: Remove 4 Rohan tokens from here to heal 2 companions.
Regroup: Remove 6 Rohan tokens from here to heal a companion and discard all Shadow conditions.
U99
Kind of an overloaded gametext. I also don’t like the regroup action... ALL shadow conditions???

1 Javelin of the Mark Rohan
Possession • Hand Weapon
Strength +1.
Bearer must be a Rohan Man.
Fellowship: Exert bearer to draw a card for each site controlled by a Shadow player.
C100
Weird... but fine.

2 Horn Burst Asunder Rohan
Event • Skirmish
Discard a Rohan possession to make a Rohan Man strength +1 for each site controlled by a Shadow player.
C101
Fine.


Most of these are okay, so I don’t have much to say...
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Mouth of Saruman
Posted: Sat Mar 17, 2007 4:16 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Just one comment...

Anonymous Prodigy wrote:
0 •Breathe the Free Air Rohan
Condition • Support Area
To play, spot a Man.
Each time a Rohan companion loses a skirmish, add a Rohan token here.
Each time a Shadow condition is played on a Rohan companion, add a Rohan token here.
Fellowship: Remove 2 Rohan tokens from here to heal a companion.
Maneuver: Remove 4 Rohan tokens from here to heal 2 companions.
Regroup: Remove 6 Rohan tokens from here to heal a companion and discard all Shadow conditions.


I liked how this originally was more. This may be too much. Cut down on some of the text and it’ll be good.
Anonymous Prodigy
Posted: Sat Mar 17, 2007 4:20 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I edited the text of ’Breathe the Free Air’; as soon as it is satisfactory to the majority of the reviewers, I will begin Shire. Cool
I had to put something here.
elf lvr
Posted: Sat Mar 17, 2007 4:23 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Looks great now. Applause
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Anonymous Prodigy
Posted: Sat Mar 17, 2007 4:41 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
As stated in the opening post, the Shire culture will include 8 rares, 8 uncommons, and 8 commons. Here is the first batch! Cool


1 Hobbit Bow Shire
Possession • Ranged Weapon
Bearer must be a Hobbit.
Bearer gains hunter 1.
Archery: Discard this possession to make the fellowship archery total +1.
C101

1 • Farmer Maggot, Grower of Mushrooms Shire
Follower
Resistance +1.
Aid - Add a burden.
Bearer gains hunter 1.
Each time you transfer this follower to a companion, except a Shire companion, exert that companion.
Each minion skirmishing bearer loses all strength and damage bonuses from weapons.
U102

2 • Bilbo, Son of Bungo Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Skirmish: Exert Bilbo twice to cancel a skirmish involving another Hobbit companion.
U103

2 • Sam, The Gaffer’s Son Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-bound.
While Sam bears The One Ring, his resistance is -4.
Skirmish: Exert Sam to make Frodo strength +1 until the regroup phase for each burden over 4 you can spot (limit +4).
Response: If Frodo dies, make Sam the Ring-bearer.
R104
Last edited by Anonymous Prodigy on Mon Mar 19, 2007 7:12 pm; edited 5 times in totalI had to put something here.
elf lvr
Posted: Sat Mar 17, 2007 4:45 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Anonymous Prodigy wrote:
As stated in the opening post, the Shire culture will include 8 rares, 8 uncommons, and 8 commons. Here is the first batch! Cool


1 Hobbit Bow Shire
Possession • Ranged Weapon
Bearer must be a Hobbit.
Bearer gains hunter 1.
Archery: Discard this possession to make the fellowship archery total +1.
C101
Hunting Hobbits? Odd, but cool. GP.

1 • Farmer Maggot, Grower of Mushrooms Shire
Follower
Strength +1.
Resistance +1.
Aid - Add a threat.
Each minion skirmishing bearer loses all strength and damage bonuses from weapons.
U102
I could just see a Hunter Farmer Maggot, chasing Merry and Pippin. Laughing

Hobbits don’t do much with threats, so the aid cost is a bit odd... but I guess it works. I like it.


2 • Bilbo, Son of Bungo Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Muster.
Skirmish: Exert Bilbo twice to cancel a skirmish involving a Hobbit companion.
U103

Bungo. Laughing Odd name.

With all the healing Hobbits have, that could get out of hand. But it works, I guess.


2 • Sam, The Brave Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Hunter 1.
Maneuver: Exert Sam to make Frodo strength +1 for each burden over 4 you can spot.
If Frodo dies, make Sam the Ring-bearer (resistance 6).
R104
Hunter? Okay... The maneuver ability seems okay, maybe make it at the start of the maneuver phase. And the last part needs to be a response action.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

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