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sickofpalantirs
Posted: Fri Apr 06, 2007 4:20 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Alrighty then. Back to Hobbits!

2 Horn-call of Buckland Shire
Condition • Support Area
When you play this condition, add a Shire token here for each Hobbit and Shire follower you can spot.
If a Shadow card with a twilight cost of (X) is played, remove X tokens from here to return that card to its owner’s hand.
“‘AWAKE! FEAR! FIRE! FOES! AWAKE!’”

how about discard that card? otherwise it seems to bad.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Apr 06, 2007 4:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Really? I thought the fact that it could do that to ANY Shadow card (possessions, minions, conditions, etc.) made it pretty darn useful.

Anybody else think I should make it discard instead of return to hand?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Apr 06, 2007 4:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I would be open to whatever you think, maybe place on top of draw deck would be best.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Apr 06, 2007 4:25 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
That I can (and will) do.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Apr 06, 2007 4:27 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
yeah thats better 49-50.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Fri Apr 06, 2007 4:44 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Um...no. Think Grond, Hammer of the Underworld. Against shadow cards, its less powerful. Make it a Shire Grond. And enable it to get enough tokens on it. Then add discard this condition or exert a hobbit.
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DáinIronfoot
Posted: Fri Apr 06, 2007 9:13 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
It’s more and less powerful than Grond. This one doesn’t have text to get more tokens, but it doesn’t require exerting or discarding when it uses its ability, either. Plus it can stop cards cold before they have ANY effect--even events--unlike Grond. If anything, I’d say it’s a touch better than Grond is.

I like it the way it is now.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Apr 07, 2007 4:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well if anyone else has comments on the new and improved Horn-call of Buckland, feel free to shout it out. Otherwise....

1 Hobbit Sword Shire
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
“‘Sharp blades are good to have, if Shire-folk go walking, east, south, or far away into dark and danger.’”

The old stand-by. If you don’t like it, blame Decipher. Razz

2 Blade of the Barrows Shire
Possession • Hand Weapon
Strength +1
Bearer must be a Hobbit companion.
Bearer gains hunter 1.
Skirmish: Reveal a tale or skirmish event from hand and add a threat to make bearer strength +2 (limit +4). You may not reveal that card again in this way for the rest of the turn.
“For each of the hobbits he chose a dagger, long, leaf-shaped, and keen, of marvellous workmanship, damasked with serpent-forms in red and gold....the blades seemed untouched by time, unrusted, sharp, glittering in the sun.”

I figured Hobbits could finally use another option to the old Hobbit Sword. In general, the old one is still better, but this new one obviously has potential to get much better when you need it. Comes with plenty of risk, sure, but if you plan it right, you can easily get a +3 or more boost when you need it.
Last edited by DáinIronfoot on Sat Apr 07, 2007 4:17 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Apr 07, 2007 4:04 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1 Blade of the Barrows Shire
Possession • Hand Weapon
Strength +1
Bearer must be a Hobbit companion.
Bearer gains hunter 1.
Skirmish: Reveal a tale or skirmish event from your hand and add a threat to make bearer strength +1. You may not reveal that card again in this way for the rest of the turn.
“For each of the hobbits he chose a dagger, long, leaf-shaped, and keen, of marvellous workmanship, damasked with serpent-forms in red and gold....the blades seemed untouched by time, unrusted, sharp, glittering in the sun.”

make it +2 and limit +4 imho.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Apr 07, 2007 4:14 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, aren’t you feeling evil today? Razz Recommending 6-strength hunter 2 damage +1 generic companions, and now turning Hobbits into tanks. Razz I’ll do what you recommended, but only if I also increase the cost to 2. Deal? Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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