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Eomer3rdMarshal |
Posted: Mon Apr 30, 2007 1:27 pm |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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DáinIronfoot wrote: Great. Thanks for the reviews, everyone.  I SHOULD have awarded everyone who’s reviewed Spider cards a  by now, but let me know if I missed you!
Only two more  Duos to go. And here’s one of them!
Dáin’s DC Duos #187
Here’s the last Spider minion (the biggest one of all), and the last direct reference to capturing in the culture. Next time we’ll close the Spiders out with a couple brutal conditions, then move on to...whatever’s next!
Enjoy!
 • Spider Swarm
Minion • Spider
Strength: 10
Vitality: 7
Site: 7
Enduring. Fierce.
Spider Swarm’s twilight cost is -1 for each unique Spider you can spot.
While you can spot 2 threats, Spider Swarm is damage +1.
While you can spot 4 threats, Spider Swarm may not take wounds except during skirmishes.
“...the whole lot of them came hurrying after the hobbit along the ground and the branches, hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage.”
You could probably cut the cost reduction, as this is the same cost as Shelob for what is debatably a better minion.
Eat your black heart out, Shelob! The Swarm can pump up just as big as Shelob ever could, and comes with some powerful text, too. It can be a little hard to play since it’s so cost-prohibitive, but thrown in a Swarming event from the last Duo and things can get MUCH easier.
Air Full of Weaving Snares
Event • Response
If a Spider wins a skirmish, discard it and spot X Spiders to capture a companion in that skirmish with a twilight cost of (X) or less.
“As quick as lightning they came running and swinging towards the hobbit, flinging out their long threads in all directions....”
It works. |
"Forth Eorlingas!" |
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Anonymous Prodigy |
Posted: Mon Apr 30, 2007 1:28 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote:  • Spider Swarm
Minion • Spider
Strength: 10
Vitality: 7
Site: 7
Enduring. Fierce.
Spider Swarm’s twilight cost is -1 for each unique Spider you can spot.
While you can spot 2 threats, Spider Swarm is damage +1.
While you can spot 4 threats, Spider Swarm may not take wounds except during skirmishes.
“...the whole lot of them came hurrying after the hobbit along the ground and the branches, hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage.”
Well done!
DáinIronfoot wrote: Air Full of Weaving Snares
Event • Response
If a Spider wins a skirmish, discard it and spot X Spiders to capture a companion in that skirmish with a twilight cost of (X) or less.
“As quick as lightning they came running and swinging towards the hobbit, flinging out their long threads in all directions....”
I would drop the cost to .  |
I had to put something here. |
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DáinIronfoot |
Posted: Mon Apr 30, 2007 1:30 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Eomer3rdMarshal wrote: DáinIronfoot wrote:  • Spider Swarm
Minion • Spider
Strength: 10
Vitality: 7
Site: 7
Enduring. Fierce.
Spider Swarm’s twilight cost is -1 for each unique Spider you can spot.
While you can spot 2 threats, Spider Swarm is damage +1.
While you can spot 4 threats, Spider Swarm may not take wounds except during skirmishes.
“...the whole lot of them came hurrying after the hobbit along the ground and the branches, hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage.”
You could probably cut the cost reduction, as this is the same cost as Shelob for what is debatably a better minion.
I think that all the time myself, but then I have to remind myself...Shelob actually costs , not . All the OTHER 8s on her confuse me.
But if you still think I should drop the cost reduction, I certainly can. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Mon Apr 30, 2007 1:51 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Great. Thanks for the reviews, everyone.  I SHOULD have awarded everyone who’s reviewed Spider cards a  by now, but let me know if I missed you!
Only two more  Duos to go. And here’s one of them!
Dáin’s DC Duos #187
Here’s the last Spider minion (the biggest one of all), and the last direct reference to capturing in the culture. Next time we’ll close the Spiders out with a couple brutal conditions, then move on to...whatever’s next!
Enjoy!
 • Spider Swarm
Minion • Spider
Strength: 10
Vitality: 7
Site: 7
Enduring. Fierce.
Spider Swarm’s twilight cost is -1 for each unique Spider you can spot.
While you can spot 2 threats, Spider Swarm is damage +1.
While you can spot 4 threats, Spider Swarm may not take wounds except during skirmishes.
“...the whole lot of them came hurrying after the hobbit along the ground and the branches, hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage.”
Whoa! Nice!
Eat your black heart out, Shelob! The Swarm can pump up just as big as Shelob ever could, and comes with some powerful text, too. It can be a little hard to play since it’s so cost-prohibitive, but thrown in a Swarming event from the last Duo and things can get MUCH easier.
Air Full of Weaving Snares
Event • Response
If a Spider wins a skirmish, discard it and spot X Spiders to capture a companion in that skirmish with a twilight cost of (X) or less.
“As quick as lightning they came running and swinging towards the hobbit, flinging out their long threads in all directions....”
Seems okay.... |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Mon Apr 30, 2007 2:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: but let me know if I missed you!
you missed me 13 times JK IDK I can’t remember
 • Spider Swarm
Minion • Spider
Strength: 10
Vitality: 7
Site: 7
Enduring. Fierce.
Spider Swarm’s twilight cost is -1 for each unique Spider you can spot.
While you can spot 2 threats, Spider Swarm is damage +1.
While you can spot 4 threats, Spider Swarm may not take wounds except during skirmishes.
“...the whole lot of them came hurrying after the hobbit along the ground and the branches, hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage.”
sure. it works spider-haters beware!
Air Full of Weaving Snares
Event • Response
If a Spider wins a skirmish, discard it and spot X Spiders to capture a companion in that skirmish with a twilight cost of (X) or less.
“As quick as lightning they came running and swinging towards the hobbit, flinging out their long threads in all directions....”
maybe ...never mind its cool. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Mon Apr 30, 2007 2:25 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Alrighty then! Seems like the majority are happy with the cards, so I’ll leave them as they are, costs and all. Thanks to everyone who reviewed!
Dáin’s DC Duos #188
Well, once again, this culture seemed to just fly by, but after this, we are finished with , both the FP and Shadow sides. Hope you’ve enjoyed the new culture. Don’t be too sad, though: is dotted throughout all my sets, and actually gets a pretty big role in the next two after this, so it’s not going away completely.
Anyway, to close things out, here’s a couple very powerful cards for the Spiders. Better not let them sting you when they get close! Enjoy!
Sick and Weary
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Response: If a Spider wins a skirmish, transfer this condition from your support area to a Free Peoples character in that skirmish. Limit 1 per character.
Each Spider skirmishing bearer is strength +1 for each wound on bearer.
At the start of each regroup phase, discard a Spider or this condition.
“Down the dwarves scrambled or jumped or dropped...most of them very shaky and little use on their legs.”
Poisoned
Possession • Support Area
Strength -2
Resistance -1
Skirmish: Remove a threat or a burden to transfer this possession to a companion skirmishing a Spider. Limit 1 per bearer.
Each time the Free Peoples player uses one of bearer’s special abilities, bearer must exert.
At the start of each regroup phase, discard a Spider or this possession.
“...he was feeling very sick and ill from spider-poison....” |
Last edited by DáinIronfoot on Tue May 01, 2007 12:58 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 30, 2007 2:39 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Sick and Weary
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Response: If a Spider is about to win a skirmish, transfer this condition from your support area to a Free Peoples character in that skirmish. Limit 1 per character.
Each Spider skirmishing bearer is strength +1 for each wound on bearer.
At the start of the regroup phase, discard a Spider or this condition.
“Down the dwarves scrambled or jumped or dropped...most of them very shaky and little use on their legs.”
Neat!
DáinIronfoot wrote: Poisoned
Possession • Support Area
Strength -2
Resistance -1
Skirmish: Remove a threat or a burden to transfer this possession to a companion skirmishing a Spider. Limit 1 per bearer.
Each time the Free Peoples player uses one of bearer’s special abilities, bearer must exert.
At the start of the regroup phase, discard a Spider or this possession.
“...he was feeling very sick and ill from spider-poison....”
I would raise the cost to . Sweet cards!  |
I had to put something here. |
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TheHobbit13 |
Posted: Mon Apr 30, 2007 3:51 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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DáinIronfoot wrote: Alrighty then! Seems like the majority are happy with the cards, so I’ll leave them as they are, costs and all. Thanks to everyone who reviewed!
Dáin’s DC Duos #188
Well, once again, this culture seemed to just fly by, but after this, we are finished with  , both the FP and Shadow sides. Hope you’ve enjoyed the new culture. Don’t be too sad, though:  is dotted throughout all my sets, and actually gets a pretty big role in the next two after this, so it’s not going away completely.
Anyway, to close things out, here’s a couple very powerful cards for the Spiders. Better not let them sting you when they get close!  Enjoy!
Sick and Weary
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Response: If a Spider is about to win a skirmish, transfer this condition from your support area to a Free Peoples character in that skirmish. Limit 1 per character.
Each Spider skirmishing bearer is strength +1 for each wound on bearer.
At the start of the regroup phase, discard a Spider or this condition.
“Down the dwarves scrambled or jumped or dropped...most of them very shaky and little use on their legs.”
i think you should cut the cost to
Poisoned
Possession • Support Area
Strength -2
Resistance -1
Skirmish: Remove a threat or a burden to transfer this possession to a companion skirmishing a Spider. Limit 1 per bearer.
Each time the Free Peoples player uses one of bearer’s special abilities, bearer must exert.
At the start of the regroup phase, discard a Spider or this possession.
“...he was feeling very sick and ill from spider-poison....”
how bout just saying remove a threat to transfer(not both)... |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
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legoles3333 |
Posted: Mon Apr 30, 2007 6:02 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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DáinIronfoot wrote: Great. Thanks for the reviews, everyone.  I SHOULD have awarded everyone who’s reviewed Spider cards a  by now, but let me know if I missed you!
Only two more  Duos to go. And here’s one of them!
Dáin’s DC Duos #187
Here’s the last Spider minion (the biggest one of all), and the last direct reference to capturing in the culture. Next time we’ll close the Spiders out with a couple brutal conditions, then move on to...whatever’s next!
Enjoy!
 • Spider Swarm
Minion • Spider
Strength: 10
Vitality: 7
Site: 7
Enduring. Fierce.
Spider Swarm’s twilight cost is -1 for each unique Spider you can spot.
While you can spot 2 threats, Spider Swarm is damage +1.
While you can spot 4 threats, Spider Swarm may not take wounds except during skirmishes.
“...the whole lot of them came hurrying after the hobbit along the ground and the branches, hairy legs waving, nippers and spinners snapping, eyes popping, full of froth and rage.”
Eat your black heart out, Shelob! The Swarm can pump up just as big as Shelob ever could, and comes with some powerful text, too. It can be a little hard to play since it’s so cost-prohibitive, but thrown in a Swarming event from the last Duo and things can get MUCH easier.
i NEED 4 copies
Air Full of Weaving Snares
Event • Response
If a Spider wins a skirmish, discard it and spot X Spiders to capture a companion in that skirmish with a twilight cost of (X) or less.
“As quick as lightning they came running and swinging towards the hobbit, flinging out their long threads in all directions....”
sweet
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I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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lem0nhead |
Posted: Tue May 01, 2007 4:15 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Sick and Weary
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Response: If a Spider is about to win a skirmish, transfer this condition from your support area to a Free Peoples character in that skirmish. Limit 1 per character.
Each Spider skirmishing bearer is strength +1 for each wound on bearer.
At the start of the regroup phase, discard a Spider or this condition.
“Down the dwarves scrambled or jumped or dropped...most of them very shaky and little use on their legs.”
Reduce the twilight cost and then pretty sweet.
Poisoned
Possession • Support Area
Strength -2
Resistance -1
Skirmish: Remove a threat or a burden to transfer this possession to a companion skirmishing a Spider. Limit 1 per bearer.
Each time the Free Peoples player uses one of bearer’s special abilities, bearer must exert.
At the start of the regroup phase, discard a Spider or this possession.
“...he was feeling very sick and ill from spider-poison....”
Balanced and awesome as it is.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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