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macheteman |
Posted: Sun Mar 04, 2007 12:32 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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1. AC
2. Dain |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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NBarden |
Posted: Sun Mar 04, 2007 12:56 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Anonymous Prodigy wrote: Turin06 failed to submit his DC, so sickofpalantirs automatically advances to Round 3. Here are the DCs; cast your vote!
Matchup 1
[AnxiousChieftain]
 •Cirith Ungol Troop
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1.
While you can spot 6 companions, Cirith Ungol Troop is twilight cost -3.
Regroup: Exert Cirith Ungol Troop twice and spot another  Uruk-hai to discard a possession.
Nice. Balanced.
[thonnas7]
 •Cirith Ungol Troop
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
Archer. Lurker.
This minion may bear unlimited additional hand weapons.
Rare
Well...interesting...but its kinda overpowered.
Matchup 2
[DáinIronfoot]
 Cirith Ungol Troop
Minion • Orc
Strength: 16
Vitality: 4
Site: 6
To play, spot an Orc.
The minion’s twilight cost is -1 for each possession you can spot.
Shadow: Exert two Orcs (or exert an Orc twice) to make this minion fierce until the regroup phase.
“Now the flicker of approaching torches and the clink of steel ahead was very near.”
Nice. It can exert itself...not sure if you intended that.
[elf lvr]
 •Cirith Ungol Troop
Minion * Orc
Strength: 11
Vitality: 3
Site: 4
While Cirith Ungol Troop bears a weapon, he is strength +2.
Response: If Cirith Ungol Troop wins a skirmish, exert him and spot 4 Free Peoples possessions to add a burden.
The Orcs of Cirith Ungol would not only steal your weapons; they would use them against you.
Nice. Good addition to the corruption strategy.
Matchup 3
sickofpalantirs automatically advances to Round 3. Turin06 is eliminated.
Matchup 4
[Glamdring]
 • Cirith Ungol Troop
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
To play, spot another  Orc. When you play this minion, you may discard a Free Peoples possession. The Free People’s player may place that possession on top of their draw deck instead.
Regroup: Discard Cirith Ungol Troop to exert a companion.
"Marching across the balcony, the Cirith Ungol Troop showed no mercy to armed and unarmed citizens..."
Rarity: R
Kinda weak, but OK.
[macheteman]
 •Cirith Ungol Troop
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 4
When you play this minion you may exert it to play a Nazgul for twilight cost -2 (or -5 if you have initiative).
While you can spot a Nazgul, this minion is damage +1.
Nice, but I wouldn’t consider an army as having 9 strength. Foul Horde was messed up...
1. AC
2. Elf Lvr
4. Glamdring |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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bobtheorc |
Posted: Sun Mar 04, 2007 3:21 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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sickofpalantirs |
Posted: Sun Mar 04, 2007 4:05 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AC
El
Glamdring
can you post my card for feedback? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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thonnas7 |
Posted: Sun Mar 04, 2007 8:22 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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2. DáinIronfoot
4. Glamdring |
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Anonymous Prodigy |
Posted: Mon Mar 05, 2007 9:43 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I vote for AC, EL, and macheteman. The voting will end on Thursday.  |
I had to put something here. |
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AnxiousChieftain |
Posted: Mon Mar 05, 2007 9:49 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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2. EL
4. Glamdring |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Mon Mar 05, 2007 10:07 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Told you not to despair, EL. You’re beating me.
1.) AC
4.) macheteman |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Mar 05, 2007 11:26 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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The current standings are...
Matchup 1
AC (9) - thonnas (0)
Matchup 2
EL (5) - Dain (4)
Matchup 3
SoP automatically advances.
Matchup 4
Glamdring (5) - macheteman (4) |
I had to put something here. |
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DáinIronfoot |
Posted: Mon Mar 05, 2007 12:08 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Told ya so, EL.
So how long does voting last? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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