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| Thranduil | 
 Posted: Wed Jul 04, 2007 8:56 am | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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AnxiousChieftain wrote: Some    Men cards to boost them into playability:  
 
That’s a serious undertaking.
 
 
AnxiousChieftain wrote:   Rohirrim Betrayer   
Minion • Man
 
Strength: 7
 
Vitality: 2
 
Site Number: 3
 
When you play this minion, you may exert a companion bearing an    condition.  
 
Cool.
 
 
AnxiousChieftain wrote:   Informer of Orthanc   
Minion • Man
 
Strength: 5
 
Vitality: 1
 
Site Number: 3
 
While you can spot a unique    Man, this minion is strength +1 for each wound on each character he is skirmishing.  
 
Interesting. I’d put some enforcement on him,   cost minions are important to regulate.
 
 
AnxiousChieftain wrote:   Harsh Tidings   
Event • Response
 
If a companion is killed, spot an    Man to wound an unbound companion.  
 
HAND CLOG! Condition is better.
 
 
AnxiousChieftain wrote:   Dark News   
Event • Shadow
 
Exert Grima twice to return an exhausted unbound companion (and all cards he or she bears) to his owner’s hand.  
 
Nasty. Doubles Grima’s cost, thirds his vitality, but so worth it!
 
 
AnxiousChieftain wrote:   •Grima, Cunning Advisor   
Minion • Man
 
Strength: 4
 
Vitality: 3
 
Site Number: 3
 
Each time a companion is exerted, that companion is strength -2 until the end of the turn.  
 
Not a bad subtitle. Very nice, and I think it’s probably fine as is, given that his stats are rubbish and he’s part of a terrible strategy!
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| sickofpalantirs | 
 Posted: Wed Jul 04, 2007 2:09 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: Some    Men cards to boost them into playability:
   Rohirrim Betrayer   
Minion • Man
 
Strength: 7
 
Vitality: 2
 
Site Number: 3
 
When you play this minion, you may exert a companion bearing an    condition.
  cool! 
  Informer of Orthanc   
Minion • Man
 
Strength: 5
 
Vitality: 1
 
Site Number: 3
 
To play, spot an    Man.
 
While you can spot a unique    Man, this minion is strength +2 for each wound on each character he is skirmishing.
  maybe for each isengard condition you can spot. and then make him cost 2 
  •Harsh Tidings   
Condition • Support Area
 
While you can spot Grima, each wounded companion loses all strength bonuses from possessions.
 Response: If a companion is killed, spot an    Man to wound an unbound companion. Discard this condition.
  nice 
  Dark News   
Event • Shadow
 
Exert Grima twice to return an exhausted unbound companion (and all cards he or she bears) to his owner’s hand.
  i’m loving it. 
  •Grima, Cunning Advisor   
Minion • Man
 
Strength: 4
 
Vitality: 3
 
Site Number: 3
 
Each time a companion is exerted, that companion is strength -2 until the end of the turn.
  
 
maybe plain old exerts. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| AnxiousChieftain | 
 Posted: Wed Jul 04, 2007 2:16 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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GP to lem0n.   Thanks for the reviews, guys! Cards edited.
 
 
Next up: helping out the Uruks from TTT block who worked with machines.
 
 
  Storming the Walls  
 
Condition • Support Area
 
This condition may not be discarded by Free Peoples cards.
 
At the start of the regroup phase, discard this condition.
 
Response: If an Uruk-hai is about to take a wound, remove an   token from a machine to prevent that wound.
 
 
  Uruk Assailer  
 
Minion • Uruk-hai
 
Strength: 8
 
Vitality: 2
 
Site Number: 5
 
Damage +1.
 
Skirmish: Remove an   token from a machine to make this minions strength +2 (limit +4).
 
 
  Orthanc Sword  
 
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
While you can spot 3 machines, bearer is strength +2.
 
 
 - AC | 
 
| MODS RULE. - lem0nhead | 
 
 
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| lem0nhead | 
 Posted: Wed Jul 04, 2007 2:38 pm | 
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AnxiousChieftain wrote: GP to lem0n.    
Thanks AC 
  Storming the Walls   
Condition • Support Area
 
This condition may not be discarded by Free Peoples cards.
 
At the start of the regroup phase, discard this condition.
 Response: If an Uruk-hai is about to take a wound, remove an    token from a machine to prevent that wound.
 Very nice i like it.
  Uruk Assailer   
Minion • Uruk-hai
 
Strength: 8
 
Vitality: 2
 
Site Number: 5
 Damage +1.
 
Skirmish: Remove an    token from a machine to make this minions strength +2 (limit +4).
 Excellent i like this too!
  Orthanc Sword   
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
While you can spot 3 machines, bearer is strength +2.
 Good as well. Nice batch AC  
 - AC  | 
 
Ban shampoo, demand real poo.
 
   My Trade List and CC References
 
 "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer | 
 
 
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| legoles3333 | 
 Posted: Wed Jul 04, 2007 4:07 pm | 
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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AnxiousChieftain wrote: GP to lem0n.    Thanks for the reviews, guys! Cards edited.
 
Next up: helping out the Uruks from TTT block who worked with machines.
   Storming the Walls   
Condition • Support Area
 
This condition may not be discarded by Free Peoples cards.
 
At the start of the regroup phase, discard this condition.
 Response: If an Uruk-hai is about to take a wound, remove an    token from a machine to prevent that wound.
 
when i read the first sentance i thought WOW, way op, but it’s balanced nicely. consider raising the cost to 1 and adding a way to prevent discarding it i.e leaving forever
   Uruk Assailer   
Minion • Uruk-hai
 
Strength: 8
 
Vitality: 2
 
Site Number: 5
 Damage +1.
 
Skirmish: Remove an    token from a machine to make this minions strength +2 (limit +4).
 
nice
   Orthanc Sword   
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
While you can spot 3 machines, bearer is strength +2.
 
make it while you can spot 2 machines
 
 - AC  | 
 
Here's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
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| Thranduil | 
 Posted: Wed Jul 04, 2007 4:50 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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AnxiousChieftain wrote:   Storming the Walls   
Condition • Support Area
 
This condition may not be discarded by Free Peoples cards.
 
At the start of the regroup phase, discard this condition.
 Response: If an Uruk-hai is about to take a wound, remove an    token from a machine to prevent that wound.  
 
Rocking!
 
 
AnxiousChieftain wrote:   Uruk Assailer   
Minion • Uruk-hai
 
Strength: 8
 
Vitality: 2
 
Site Number: 5
 Damage +1.
 
Skirmish: Remove an    token from a machine to make this minions strength +2 (limit +4).  
 
Cool.
 
 
AnxiousChieftain wrote:   Orthanc Sword   
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
While you can spot 3 machines, bearer is strength +2.  
 
Maybe 3 tokens on machines?
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| AnxiousChieftain | 
 Posted: Wed Jul 04, 2007 8:17 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks for the reviews. I’ll keep Orthanc Sword as it is because it’s already an easy way to get +4 strength, and the suggested changes would only make it better.
 
 
  Uruk Assaulter  
 
Minion • Uruk-hai
 
Strength: 6
 
Vitality: 2
 
Site Number: 5
 
Damage +1.
 
Each time an Uruk-hai wins a skirmish, you may place an   token on a machine.
 
 
  Besieging Ladder  
 
Condition • Support Area
 
Machine. To play, spot an   minion.
 
Each time you play an Uruk-hai, you may exert that Uruk-hai to place an   token here.
 
Assignment: Remove 3 tokens from here to assign an Uruk-hai to an unbound companion. That companion may exert to prevent this. | 
 
| Last edited by AnxiousChieftain on Thu Jul 05, 2007 9:30 am; edited 2 times in totalMODS RULE. - lem0nhead | 
 
 
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| lem0nhead | 
 Posted: Thu Jul 05, 2007 3:21 am | 
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AnxiousChieftain wrote: 
  Uruk Assaulter   
Minion • Uruk-hai
 
Strength: 6
 
Vitality: 2
 
Site Number: 5
 Damage +1.
Each time an Uruk-hai wins a skirmish, you may place an    token on a machine.
 
 
Couldnt you make it place a token on a machine or reinforce a   token? As this way it can put tokens on cards that have run out of them and cannot be reinforced. Still cool.
  Besieging Ladder   
Condition • Support Area
 Machine. To play, spot an    minion.
 
Each time you play an Uruk-hai, you may exert that Uruk-hai to place an    token here.
 Assignment: Remove 3 tokens from here to assign an Uruk-hai to an unbound companion. That companion may exert to prevent this.
 Nice. Cool cards AC.
  | 
 
Ban shampoo, demand real poo.
 
   My Trade List and CC References
 
 "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer | 
 
 
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| Thranduil | 
 Posted: Thu Jul 05, 2007 5:18 am | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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| AnxiousChieftain | 
 Posted: Thu Jul 05, 2007 8:04 am | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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lem0nhead wrote: AnxiousChieftain wrote: 
  Uruk Assaulter   
Minion • Uruk-hai
 
Strength: 6
 
Vitality: 2
 
Site Number: 5
 Damage +1.
Each time an Uruk-hai wins a skirmish, you may place an    token on a machine.   
 
Couldnt you make it place a token on a machine or reinforce a   token? As this way it can put tokens on cards that have run out of them and cannot be reinforced. Still cool. 
 
 
I suppose I could... but the only 2   conditions that it would affect are Attack on Helm’s Deep and Down to the Last Child since the rest of the Isy token conditions are machines. I’ll try it out for now, but we’ll see how everyone else likes it.
 
 
 - AC | 
 
| MODS RULE. - lem0nhead | 
 
 
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