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Thranduil
Posted: Wed Jul 04, 2007 8:56 am
Joined: 01 May 2007 Posts: 2256 Location:
AnxiousChieftain wrote:
Some Isengard Men cards to boost them into playability:

That’s a serious undertaking.

AnxiousChieftain wrote:
3 Rohirrim Betrayer Isengard
Minion • Man
Strength: 7
Vitality: 2
Site Number: 3
When you play this minion, you may exert a companion bearing an Isengard condition.

Cool.

AnxiousChieftain wrote:
1 Informer of Orthanc Isengard
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
While you can spot a unique Isengard Man, this minion is strength +1 for each wound on each character he is skirmishing.

Interesting. I’d put some enforcement on him, 1 cost minions are important to regulate.

AnxiousChieftain wrote:
0 Harsh Tidings Isengard
Event • Response
If a companion is killed, spot an Isengard Man to wound an unbound companion.

HAND CLOG! Condition is better.

AnxiousChieftain wrote:
2 Dark News Isengard
Event • Shadow
Exert Grima twice to return an exhausted unbound companion (and all cards he or she bears) to his owner’s hand.

Nasty. Doubles Grima’s cost, thirds his vitality, but so worth it!

AnxiousChieftain wrote:
2 •Grima, Cunning Advisor Isengard
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Each time a companion is exerted, that companion is strength -2 until the end of the turn.

Not a bad subtitle. Very nice, and I think it’s probably fine as is, given that his stats are rubbish and he’s part of a terrible strategy!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Wed Jul 04, 2007 2:09 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
Some Isengard Men cards to boost them into playability:

3 Rohirrim Betrayer Isengard
Minion • Man
Strength: 7
Vitality: 2
Site Number: 3
When you play this minion, you may exert a companion bearing an Isengard condition.
cool!

1 Informer of Orthanc Isengard
Minion • Man
Strength: 5
Vitality: 1
Site Number: 3
To play, spot an Isengard Man.
While you can spot a unique Isengard Man, this minion is strength +2 for each wound on each character he is skirmishing.
maybe for each isengard condition you can spot. and then make him cost 2

0 •Harsh Tidings Isengard
Condition • Support Area
While you can spot Grima, each wounded companion loses all strength bonuses from possessions.
Response: If a companion is killed, spot an Isengard Man to wound an unbound companion. Discard this condition.
nice

2 Dark News Isengard
Event • Shadow
Exert Grima twice to return an exhausted unbound companion (and all cards he or she bears) to his owner’s hand.
i’m loving it.

2 •Grima, Cunning Advisor Isengard
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Each time a companion is exerted, that companion is strength -2 until the end of the turn.

maybe plain old exerts.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Jul 04, 2007 2:16 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
GP to lem0n. GP Thanks for the reviews, guys! Cards edited.

Next up: helping out the Uruks from TTT block who worked with machines.

0 Storming the Walls Isengard
Condition • Support Area
This condition may not be discarded by Free Peoples cards.
At the start of the regroup phase, discard this condition.
Response: If an Uruk-hai is about to take a wound, remove an Isengard token from a machine to prevent that wound.

3 Uruk Assailer Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove an Isengard token from a machine to make this minions strength +2 (limit +4).

1 Orthanc Sword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
While you can spot 3 machines, bearer is strength +2.

- AC
MODS RULE. - lem0nhead
lem0nhead
Posted: Wed Jul 04, 2007 2:38 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
AnxiousChieftain wrote:
GP to lem0n. GP

Thanks AC


0 Storming the Walls Isengard
Condition • Support Area
This condition may not be discarded by Free Peoples cards.
At the start of the regroup phase, discard this condition.
Response: If an Uruk-hai is about to take a wound, remove an Isengard token from a machine to prevent that wound.

Very nice i like it.

3 Uruk Assailer Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove an Isengard token from a machine to make this minions strength +2 (limit +4).

Excellent i like this too!

1 Orthanc Sword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
While you can spot 3 machines, bearer is strength +2.

Good as well. Nice batch AC Thumbs Up

- AC
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
legoles3333
Posted: Wed Jul 04, 2007 4:07 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
AnxiousChieftain wrote:
GP to lem0n. GP Thanks for the reviews, guys! Cards edited.

Next up: helping out the Uruks from TTT block who worked with machines.

0 Storming the Walls Isengard
Condition • Support Area
This condition may not be discarded by Free Peoples cards.
At the start of the regroup phase, discard this condition.
Response: If an Uruk-hai is about to take a wound, remove an Isengard token from a machine to prevent that wound.

when i read the first sentance i thought WOW, way op, but it’s balanced nicely. consider raising the cost to 1 and adding a way to prevent discarding it i.e leaving forever

3 Uruk Assailer Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove an Isengard token from a machine to make this minions strength +2 (limit +4).

nice

1 Orthanc Sword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
While you can spot 3 machines, bearer is strength +2.

make it while you can spot 2 machines

- AC
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Thranduil
Posted: Wed Jul 04, 2007 4:50 pm
Joined: 01 May 2007 Posts: 2256 Location:
AnxiousChieftain wrote:
0 Storming the Walls Isengard
Condition • Support Area
This condition may not be discarded by Free Peoples cards.
At the start of the regroup phase, discard this condition.
Response: If an Uruk-hai is about to take a wound, remove an Isengard token from a machine to prevent that wound.

Rocking!

AnxiousChieftain wrote:
3 Uruk Assailer Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
Skirmish:
Remove an Isengard token from a machine to make this minions strength +2 (limit +4).

Cool.

AnxiousChieftain wrote:
1 Orthanc Sword Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
While you can spot 3 machines, bearer is strength +2.

Maybe 3 tokens on machines?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
AnxiousChieftain
Posted: Wed Jul 04, 2007 8:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the reviews. I’ll keep Orthanc Sword as it is because it’s already an easy way to get +4 strength, and the suggested changes would only make it better.

2 Uruk Assaulter Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1.
Each time an Uruk-hai wins a skirmish, you may place an Isengard token on a machine.

2 Besieging Ladder Isengard
Condition • Support Area
Machine. To play, spot an Isengard minion.
Each time you play an Uruk-hai, you may exert that Uruk-hai to place an Isengard token here.
Assignment: Remove 3 tokens from here to assign an Uruk-hai to an unbound companion. That companion may exert to prevent this.
Last edited by AnxiousChieftain on Thu Jul 05, 2007 9:30 am; edited 2 times in totalMODS RULE. - lem0nhead
lem0nhead
Posted: Thu Jul 05, 2007 3:21 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
AnxiousChieftain wrote:


2 Uruk Assaulter Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1.
Each time an Uruk-hai wins a skirmish, you may place an Isengard token on a machine.

Couldnt you make it place a token on a machine or reinforce a Isengard token? As this way it can put tokens on cards that have run out of them and cannot be reinforced. Still cool.


2 Besieging Ladder Isengard
Condition • Support Area
Machine. To play, spot an Isengard minion.
Each time you play an Uruk-hai, you may exert that Uruk-hai to place an Isengard token here.
Assignment: Remove 3 tokens from here to assign an Uruk-hai to an unbound companion. That companion may exert to prevent this.

Nice. Cool cards AC.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Jul 05, 2007 5:18 am
Joined: 01 May 2007 Posts: 2256 Location:
All good! Thumbs Up

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
AnxiousChieftain
Posted: Thu Jul 05, 2007 8:04 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
lem0nhead wrote:
AnxiousChieftain wrote:


2 Uruk Assaulter Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1.
Each time an Uruk-hai wins a skirmish, you may place an Isengard token on a machine.


Couldnt you make it place a token on a machine or reinforce a Isengard token? As this way it can put tokens on cards that have run out of them and cannot be reinforced. Still cool.


I suppose I could... but the only 2 Isengard conditions that it would affect are Attack on Helm’s Deep and Down to the Last Child since the rest of the Isy token conditions are machines. I’ll try it out for now, but we’ll see how everyone else likes it.

- AC
MODS RULE. - lem0nhead

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