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DáinIronfoot |
Posted: Wed Apr 04, 2007 7:34 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Shagrat’s Sword
Possession • Hand Weapon
Strength +2
Bearer must be a Uruk-hai or Orc.
When you play this possession, you may exert a companion or Uruk-hai.
You may play this possession on Shagrat anytime you could play a skirmish event.
“‘I don’t take orders from stinking Morgul rats!’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Wed Apr 04, 2007 7:36 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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•Grishnakh’s Blade
Possession • Hand Weapon
Strength +2
Bearer must be an Orc.
Bearer is a lurker.
Skirmish: If bearer is Grishnakh, exert him twice to exert a companion. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Wed Apr 04, 2007 8:07 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Mauhur’s Sword, Uruk Blade
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
While bearer is Mauhur, he is damage +1. |
I had to put something here. |
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Eomer3rdMarshal |
Posted: Wed Apr 04, 2007 8:54 pm |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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Generic Sword, Sharp Thing [No Culture]
Possession * Hand Weapon
Strength +2
Bearer must be a character. |
"Forth Eorlingas!" |
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CarpeGuitarrem |
Posted: Wed Apr 04, 2007 9:38 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Glamdring, Ancient Blade
Possession • Hand Weapon
Strength: +2
Bearer must be a Man or Wizard. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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NBarden |
Posted: Wed Apr 04, 2007 10:23 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Anonymous Prodigy |
Posted: Thu Apr 05, 2007 8:44 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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 • The Balrog, Beast of Flame and Shadow
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Fierce. Damage +2.
Regroup: Discard the Balrog to discard a companion (except the Ring-bearer). |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Apr 05, 2007 11:45 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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 •The Balrog, Evil of Morgoth
Minion • Balrog
Strength: 13
Vitality: 5
Site: 5
Damage +2. Fierce. Discard The Balrog if not at an underground site.
If you cannot spot a archer, skip the archery phase.
The Balrog is strength +1 for each companion you can spot (limit +6).
The Dwarves delved too deeply and freed this ancient creature of shadow and flame who now rules Moria. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Thu Apr 05, 2007 4:06 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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•The Balrog, Bearer of Non Customary Stats
Strength: 13
Vitality: 5
Ringed Resistance: 10
Ring-Bearer. Ranger. Damage +1.
Each time the fellowship moves, place Gandalf in the dead pile or add three burdens.
Each Orc is strength -3
What in the world? A Balrog Ring-Bearer? And what’s with the Ranger? |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Anonymous Prodigy |
Posted: Thu Apr 05, 2007 4:29 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Elrond, Bearer of Worry
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 6
Ring-bound. Muster.
Elrond is resistance +1 for each artifact you can spot (limit +6).
At the start of each skirmish involving Elrond, exert 3 companions or add 3 burdens. |
I had to put something here. |
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