LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
sickofpalantirs
Posted: Sat Aug 19, 2006 8:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
sorry I didn’t see this before now i will review soon
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Sun Aug 20, 2006 2:33 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
here’’s my elf deck... the shadow is quite a bit of copying from morc archery... but i hope the freeps is a bit unique!

3 .Nari, Able Guide "Elven"
Companion-Elf
Strength 7
Vit 3
Res 7
spellcaster
Lifaen’’s twilight cost is -2. Each time a spell is played, you may exert Nari to make that spell twilight cost -2.
memo to me who are these guys nari and lifaen

3 .Lifaen, River Master "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
spellcaster
Nari’’s twilight cost is -2. Each time the fellowship moves to a river or forest site, you may take a spell from your discard pile into your hand.
ditto

2 .Arya, Princess and Warrior "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
spellcaster
While at a battleground, Arya is strength +2. While at a forest, Arya is resistance +2. While you can spot three elves, each time the fellowship moves during the regroup phase, you may discard a minion.
make her twilight cost 3 and her strength 7

3 .Islanzadi, Queen of Elves "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
Spellcaster
Maneuver: Exert Islanzadi to replace the fellowship’’s current site with a site from your adventure deck. Each time the fellowship moves during the regroup phase, heal two companions.

3 .Vanir, Sneering Rival "Elven"
Companion-elf
Strength 7
Vit 3
Res 7
While you can spot another elf, vanir gains spellcaster.
While you can spot two other elves, vanir gains muster.
While you can spot three other elves, vanir gains archer.
While you can spot four other elves, vanir is strength +2.
I like this DC

2. Rhunon, Elder "Elven"
Companion-elf
Strength 5
Vit 4
Res 7
Spellcaster.
The twilight costs of each of your possessions and artifacts are -1. While Rhunon is not assigned to skirmish, each companion bearing a hand weapon is strength +1.
nice again who is this?

1 Sword [carvahall]
Possession-Hand Weapon
Strength +2.
Bearer must be a [carvahall] man.
make it carvahall sword

2 Folkvir, Elven Steed "Elven"
Possession-Mount
Strength +2.
Bearer must be Eragon. While at a forest site, bearer is resistance +2.
make it strength +1

1 Arya’’s Sword "Elven"
Possession-Hand Weapon
Strength +2
Bearer must be Arya. Each time she wins a skirmish, you may discard a condition.
maybe a little to good.

1 Elven Blade "Elven"
Possession-Hand Weapon
Strength +1
Bearer must be an elf. If you play this possession at a forest or river site, you may draw a card.
fine by me

1 Their Glorious Halls "Elven"
Condition-Support Area
To play, spot an elf. Each time the fellowship moves to a forest site, heal a companion.
interesting make it unique definitly

1 •Silver Cities "Elven"
Condition-Support Area
Each time the fellowship moves to a forest, add a threat to take a spell from your discard pile into hand.
this shouldn’t be unique it isn’t that good.

1 .Elven Boatcraft "Elven"
condition-support area
each time the fellowship moves to a river site, make the move limit +1 this turn (limit once per turn).
ow but it seems OK maybe make it spot 2 elves or something

1 .The Secret Lives of Ants "Elven"
Condition-Support Area
Tale
To play, spot an elf. Each time you play a spell, add a threat to place one card from hand beneath your draw deck, and then draw a card.

1 Ringmar "Elven"
Condition
Bearer must be a companion. Limit one per bearer. While you can spot 2 elves, bearer is strength +1.

1 The Tale of the Menoa Tree "Elven"
Event-Fellowship
Tale
To play, spot an elf. Take two spells from deck into hand. Then, discard two cards from hand.
oo a nice card
3 The Agaeti Blodhren "Elven"
Event-Fellowship
Tale. Spell.
Exert a companion twice to take two cards of that companion’’s culture from deck into hand. Then, if you cannot spot an elf, add 2 burdens.
oo great way to set up fast but it is balanced

1 Thrysta du Adurna "Elven"
Event-Skirmmish
Spell
Make an elf strength +2 (or +3 if at a river site).
your basic pump I guess

1 Brisingr! "Elven"
Event-Skirmish
Spell
Make a companion strength +2 or wound a minion skirmishing a spellcaster twice.
can eragon be a spellcaster

1 Draumr Kopa "Elven"
Event-Fellowship
Spell
Exert two elves to play the fellowship’’s next two sites.
maybe to overpowered.

1 Blagden, Riddle Master "Elven"
Follower
Aid-2
Each time you transfer Blagden to a companion, place a spell from your discard pile on top of your draw deck.
interesting remind me who this is

DECKLIST (35/35)


FELLOWSHIP:

Eragon, Farmhand
Saphira, Dragon Hatchling

Starting:
Nari, Able Guide
Lifaen, River Master

Companions:
Arya, Princess and Warrior x2
Islanzadi, Queen of Elves x2
Vanir, Sneering Rival x2
Rhunon, Elder x2

Possessions:
Sword
Folkvir, Elven Steed
Elven Blade x4
Arya’’s Sword

Conditions:
Their Glorious Halls
Silver Cities
The Secret Lives of Ants
Ringmar x3
Events:
The Tale of the Menoa Tree x2
The Agaeti Blodhren
Thrysta Du Adurna x3
Brisingr! x3
Draumr Kopa x2

Followers:
Blagden, Riddle Master

SHADOW

Minions:
Durza, Shadow in the Woods x2
Slinking Urgal x2
Skulking Urgal x3
Cloaked Urgal x3
Scheming Urgal x3
Aiming Urgal x3
Manipulating Urgal x3
Urgal Menace x2

Conditions:
Hiding in the Woods x2
Bowmen Waiting x2
The Right Moment x2
Terror of the Fallen x2

Events:
Lying in their own blood x2
Feather Storm x2
Threat in the Unknown x2

5 .Durza, Shadow in the Woods [empire]
Strength 12
Vit 3
Site 3
While at a forest, each urgal gains archer.
fine by me there should be a better version made though o this one should be spellcaster

3 Slinking Urgal [urgal]
minion-urgal
Strength 8
Vit 3
Site 4
While you can spot 3 threats, add 2 to the minion archery total.
yeah this is like morgul archery

3 Skulking Urgal [urgal]
Minion-urgal
Strength 8
Vit 3
Site 4
While you can spot 3 burdens, add 2 to the minion archery total.
ditto

3 Cloaked Urgal [urgal]
Minion-urgal
Strength 8
Vit 3
Site 4
While at a forest, this minion is an archer.
maybe change it to while you can spot an elf
2 Scheming Urgal [urgal]
Minion-urgal
Strength 6
Vit 2
Site 4
When you play this minion at a forest site, the free peoples player must wound the ring bearer or add 2 threats. Regroup: Discard an urgal to add a threat.
interesting maybe make the site number of all of these 3 because they appear pretty early

2 Aiming Urgal [urgal]
Minion-urgal
Strength 6
Vit 3
Site 4
When you play this minion at a forest site, the free peoples player must wound the ring-bearer or add a burden.
again interesting so urgals and elves like forests.

3 Manipulating Urgal [urgal]
Minion-urgal
Strength 10
Vit 3
Site 4
Spellcaster
When you play this minion, the current site gains forest.
SPELLCASTER! That seems a little weird

4 Urgal Menace [urgal]
Minion-Urgal
Strength 12
Vit 3
Site 4
While each companion is wounded, this minion is fierce.
good some POWER!

1 Hiding in the Woods [urgal]
Condition-support area
To play, spot an urgal. Shadow: exert an urgal to replace the current site with a forest site from your adventure deck.
o you forgot to include an adventure deck with this deck.

6 Bowmen Waiting [urgal]
Condition-support area
toil 2.
While you can spot an urgal, the minion archery total is +1.
this should definitely be unique well now that I think about it this is a lot like orc bowmen, but this you can get in a starter deck

3 The Right Moment [urgal]
Condition-support area
To play, spot an urgal. Shadow: Discard this condition to add "2".
OOOO I no a card like this what is it called... a interesting card

1 Terror of the Fallen [urgal]
Condition-Support Area
Each time a companion dies, add a burden.
um in case you didn’t realize someone could splash 4 of these in any deck. make it unique and you have to spot an urgal to play it.

2 Lying in their own blood [urgal]
event-archery
Exert two urgals to wound an unbound companion.
a balanced card

1 Feather Storm [urgal]
event-archery
exert an urgal to add 1 to the minion archery total.
Again a good card

7 Threat in the unknown [urgal]
event-maneuver
Toil 2.
Add x threats, where x is the number of minions exerted for the toil of this card.
maybe change to add x threats where x is the number of minions not exerted for the Toil of this card
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun Aug 20, 2006 5:23 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
sickofpalantirs wrote:
here’’s my elf deck... the shadow is quite a bit of copying from morc archery... but i hope the freeps is a bit unique!

3 .Nari, Able Guide "Elven"
Companion-Elf
Strength 7
Vit 3
Res 7
spellcaster
Lifaen’’s twilight cost is -2. Each time a spell is played, you may exert Nari to make that spell twilight cost -2.
memo to me who are these guys nari and lifaen

3 .Lifaen, River Master "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
spellcaster
Nari’’s twilight cost is -2. Each time the fellowship moves to a river or forest site, you may take a spell from your discard pile into your hand.
ditto
Nari and Lifaen were the two elves that went with Arya and Eragon from Ceris to Ellesmera.

2 .Arya, Princess and Warrior "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
spellcaster
While at a battleground, Arya is strength +2. While at a forest, Arya is resistance +2. While you can spot three elves, each time the fellowship moves during the regroup phase, you may discard a minion.
make her twilight cost 3 and her strength 7

3 .Islanzadi, Queen of Elves "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
Spellcaster
Maneuver: Exert Islanzadi to replace the fellowship’’s current site with a site from your adventure deck. Each time the fellowship moves during the regroup phase, heal two companions.

3 .Vanir, Sneering Rival "Elven"
Companion-elf
Strength 7
Vit 3
Res 7
While you can spot another elf, vanir gains spellcaster.
While you can spot two other elves, vanir gains muster.
While you can spot three other elves, vanir gains archer.
While you can spot four other elves, vanir is strength +2.
I like this DC

2. Rhunon, Elder "Elven"
Companion-elf
Strength 5
Vit 4
Res 7
Spellcaster.
The twilight costs of each of your possessions and artifacts are -1. While Rhunon is not assigned to skirmish, each companion bearing a hand weapon is strength +1.
nice again who is this?
The elven sword-maker who forged almost all of the Rider’s swords. Arya takes Eragon to meet her.

1 Sword [carvahall]
Possession-Hand Weapon
Strength +2.
Bearer must be a [carvahall] man.
make it carvahall sword

2 Folkvir, Elven Steed "Elven"
Possession-Mount
Strength +2.
Bearer must be Eragon. While at a forest site, bearer is resistance +2.
make it strength +1

1 Arya’’s Sword "Elven"
Possession-Hand Weapon
Strength +2
Bearer must be Arya. Each time she wins a skirmish, you may discard a condition.
maybe a little to good.

1 Elven Blade "Elven"
Possession-Hand Weapon
Strength +1
Bearer must be an elf. If you play this possession at a forest or river site, you may draw a card.
fine by me

1 Their Glorious Halls "Elven"
Condition-Support Area
To play, spot an elf. Each time the fellowship moves to a forest site, heal a companion.
interesting make it unique definitly
Till Durin Wakes Again isn’t unique.

1 •Silver Cities "Elven"
Condition-Support Area
Each time the fellowship moves to a forest, add a threat to take a spell from your discard pile into hand.
this shouldn’t be unique it isn’t that good.
Have you seen my spells? Eh, your probably right, though...
1 .Elven Boatcraft "Elven"
condition-support area
each time the fellowship moves to a river site, make the move limit +1 this turn (limit once per turn).
ow but it seems OK maybe make it spot 2 elves or something

1 .The Secret Lives of Ants "Elven"
Condition-Support Area
Tale
To play, spot an elf. Each time you play a spell, add a threat to place one card from hand beneath your draw deck, and then draw a card.

1 Ringmar "Elven"
Condition
Bearer must be a companion. Limit one per bearer. While you can spot 2 elves, bearer is strength +1.

1 The Tale of the Menoa Tree "Elven"
Event-Fellowship
Tale
To play, spot an elf. Take two spells from deck into hand. Then, discard two cards from hand.
oo a nice card

3 The Agaeti Blodhren "Elven"
Event-Fellowship
Tale. Spell.
Exert a companion twice to take two cards of that companion’’s culture from deck into hand. Then, if you cannot spot an elf, add 2 burdens.
oo great way to set up fast but it is balanced

1 Thrysta du Adurna "Elven"
Event-Skirmmish
Spell
Make an elf strength +2 (or +3 if at a river site).
your basic pump I guess

1 Brisingr! "Elven"
Event-Skirmish
Spell
Make a companion strength +2 or wound a minion skirmishing a spellcaster twice.
can eragon be a spellcaster
Not in the starter deck, but with the right cards...

1 Draumr Kopa "Elven"
Event-Fellowship
Spell
Exert two elves to play the fellowship’’s next two sites.
maybe to overpowered.

1 Blagden, Riddle Master "Elven"
Follower
Aid-2
Each time you transfer Blagden to a companion, place a spell from your discard pile on top of your draw deck.
interesting remind me who this is
Blagden is Queen Islanzadi’s raven.

DECKLIST (35/35)


FELLOWSHIP:

Eragon, Farmhand
Saphira, Dragon Hatchling

Starting:
Nari, Able Guide
Lifaen, River Master

Companions:
Arya, Princess and Warrior x2
Islanzadi, Queen of Elves x2
Vanir, Sneering Rival x2
Rhunon, Elder x2

Possessions:
Sword
Folkvir, Elven Steed
Elven Blade x4
Arya’’s Sword

Conditions:
Their Glorious Halls
Silver Cities
The Secret Lives of Ants
Ringmar x3
Events:
The Tale of the Menoa Tree x2
The Agaeti Blodhren
Thrysta Du Adurna x3
Brisingr! x3
Draumr Kopa x2

Followers:
Blagden, Riddle Master

SHADOW

Minions:
Durza, Shadow in the Woods x2
Slinking Urgal x2
Skulking Urgal x3
Cloaked Urgal x3
Scheming Urgal x3
Aiming Urgal x3
Manipulating Urgal x3
Urgal Menace x2

Conditions:
Hiding in the Woods x2
Bowmen Waiting x2
The Right Moment x2
Terror of the Fallen x2

Events:
Lying in their own blood x2
Feather Storm x2
Threat in the Unknown x2

5 .Durza, Shadow in the Woods [empire]
Strength 12
Vit 3
Site 3
While at a forest, each urgal gains archer.
fine by me there should be a better version made though o this one should be spellcaster

3 Slinking Urgal [urgal]
minion-urgal
Strength 8
Vit 3
Site 4
While you can spot 3 threats, add 2 to the minion archery total.
yeah this is like morgul archery

3 Skulking Urgal [urgal]
Minion-urgal
Strength 8
Vit 3
Site 4
While you can spot 3 burdens, add 2 to the minion archery total.
ditto

3 Cloaked Urgal [urgal]
Minion-urgal
Strength 8
Vit 3
Site 4
While at a forest, this minion is an archer.
maybe change it to while you can spot an elf

2 Scheming Urgal [urgal]
Minion-urgal
Strength 6
Vit 2
Site 4
When you play this minion at a forest site, the free peoples player must wound the ring bearer or add 2 threats. Regroup: Discard an urgal to add a threat.
interesting maybe make the site number of all of these 3 because they appear pretty early

2 Aiming Urgal [urgal]
Minion-urgal
Strength 6
Vit 3
Site 4
When you play this minion at a forest site, the free peoples player must wound the ring-bearer or add a burden.
again interesting so urgals and elves like forests.

3 Manipulating Urgal [urgal]
Minion-urgal
Strength 10
Vit 3
Site 4
Spellcaster
When you play this minion, the current site gains forest.
SPELLCASTER! That seems a little weird
There were urgal shamans...

4 Urgal Menace [urgal]
Minion-Urgal
Strength 12
Vit 3
Site 4
While each companion is wounded, this minion is fierce.
good some POWER!

1 Hiding in the Woods [urgal]
Condition-support area
To play, spot an urgal. Shadow: exert an urgal to replace the current site with a forest site from your adventure deck.
o you forgot to include an adventure deck with this deck.
d'oh! My bad...

6 Bowmen Waiting [urgal]
Condition-support area
toil 2.
While you can spot an urgal, the minion archery total is +1.
this should definitely be unique well now that I think about it this is a lot like orc bowmen, but this you can get in a starter deck
If you check the list, only two come in the starter deck, so...

3 The Right Moment [urgal]
Condition-support area
To play, spot an urgal. Shadow: Discard this condition to add "2".
OOOO I no a card like this what is it called... a interesting card

1 Terror of the Fallen [urgal]
Condition-Support Area
Each time a companion dies, add a burden.
um in case you didn’t realize someone could splash 4 of these in any deck. make it unique and you have to spot an urgal to play it.

2 Lying in their own blood [urgal]
event-archery
Exert two urgals to wound an unbound companion.
a balanced card

1 Feather Storm [urgal]
event-archery
exert an urgal to add 1 to the minion archery total.
Again a good card

7 Threat in the unknown [urgal]
event-maneuver
Toil 2.
Add x threats, where x is the number of minions exerted for the toil of this card.
maybe change to add x threats where x is the number of minions not exerted for the Toil of this card


Thanks for the reviews, SoP! I will make some of the changes you suggested. I will post the third (and I think final) starter decklist, then begin making more individual cards.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Sun Aug 20, 2006 6:43 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I added a site path.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Sun Aug 20, 2006 7:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Site Path:
Ceris
Under the Menoa Tree
Elesmera Palace
Rhunon’s Workshop
The Crags of Tel’naeir
Silthrim
The Gaena River
Forest Path
Farthen Dur Battlefield

3 The Crags of Tel’naeir
At the start of your fellowship phase, you may exert two elves to play an elf from your draw deck.
nice a prancing pony or east wall of rohan for elves

3 Under the Menoa Tree
Forest.
When the fellowship moves to this site, you may discard 2 cards from hand to take two spells from your discard pile into hand.
maybe make it 3 cards

3 Ellesmera Palace
Forest.
At the start of the fellowship phase, you may exert two elves (or arya) to play Islanzadi from your draw deck.
again a PP or EwoR

2 Ceris
Forest. River.
When the fellowship moves from this site, you may heal two elves.
make it 1 elf otherwise it should be a 3 and it can’t

1 Forest Path
Forest.
The fellowship archery total is -1. The minion archery total is +1.
this is where you drop your archer attack Wink

1 Rhunon’s Workshop
Dwelling.
Each time you play a possession or artifact on your companion, you may draw a card.
shouldn’t this be a 2 trollshaw forest anyone?

0 Farthen Dur Battlefield
Battleground.
Shadow: Play Durza from your draw deck or discard pile.
maybe an urgal durza is in the tunnels.

thanks for answering my questions about nari lifaen and blagden

I just realized I forgot to review Islanzadi Embarassed
3 •Islanzadi, Queen of Elves "Elven"
Companion-elf
Strength 6
Vit 3
Res 7
Spellcaster
Maneuver: Exert Islanzadi to replace the fellowship’’s current site with a site from your adventure deck. Each time the fellowship moves during the regroup phase, heal two companions.

humm the twilight cost balances I guess but those 2 abilities are to good make it 1 companion.

with their glorius halls you are right. keep it as is.

with Silver cities i mean if you add 4 threats that hurts you quite a bit.

re Bowmen Waiting you buy another started deck bingo 4 archery either remove it from the starter deck or make it unique.

yeah ther were urgal shamans I guess

i just relaized I missed some other cards but supper calls and i will review them later.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Sun Aug 20, 2006 7:56 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
1 .The Secret Lives of Ants "Elven"
Condition-Support Area
Tale
To play, spot an elf. Each time you play a spell, add a threat to place one card from hand beneath your draw deck, and then draw a card.

an interesting card i like it though.

1 Ringmar "Elven"
Condition
Bearer must be a companion. Limit one per bearer. While you can spot 2 elves, bearer is strength +1.
memo to me what is this?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
ingold55
Posted: Sun Aug 20, 2006 8:57 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
Anonymous Prodigy wrote:
I have never read those books, but I must congratulate you on making such a long list of DCs. Applause



Same here! Great job on all the DC’s, even if I don’t know what you are talking about. Razz
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
elf lvr
Posted: Sun Aug 20, 2006 9:34 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
SoP: the Ringmar was a series of poses and stretches that Oromis and Eragon performed as part of Eragon’s training.

Thanks, Ingold55!
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Mon Aug 21, 2006 7:25 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
again thanks i am going through eragon again.

so my mine is being refreshed but most of these DC’s were from eldest
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Mon Aug 21, 2006 5:28 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Here’s the last starter deck (for now Wink )

0 Eragon, Unlikely Hero [varden]
Companion-Man
Strength 3
Vit 4
Res 10
Each time a [varden] companion is played, heal a [varden] character.

2 .Jormundur, Head of the Council [varden]
Companion-Man
Strength 6
Vit 3
Res 5
When you play Jormundur, add a burden. While Jormundur has resistance 7 or more, he is strength +2.

2. Trianna, Sorceress of the Wandering Path [varden]
Companion-Man
Strength 6
Vit 3
Res 5
Spellcaster.
When you play Trianna, add a burden. While you can spot 3 companions with resistance 6 or more, Trianna is strength +3.

1 .Elva, Bearer of the Silver Star [varden]
Companion-Man
Strength 3
Vit 3
Res 3
Elva may not bear possessions. When you play Elva, add a burden. Each time a spell is played, you may remove a burden. Response: If a companion is about to take a wound, you may exert Elva to prevent that wound.

4 .Ajihad, Fallen Leader [varden]
Companion-Man
Strength 8
Vit 4
Res 6
Damage +1.
Skirmish: exert Ajihad to make a [varden] companion strength +1.

3 .Angela, the Herbalist [varden]
Companion-Man
Strength 7
Vit 4
Res 7
Spellcaster.
Each time a possession is played, you may add 2 to draw a card. Elva is strength +1 and resistance +1.

2 .Nasuada, Ready Leader [varden]
Companion-Man
Strength 6
Vit 3
Res 7
While you can spot Ajihad, Nasuada is resistance +1. While Nasuada bears a condition, each [varden] companion is resistance +1.

2 .Harwin, Eager Archer [varden]
Companion-Man
Strength 5
Vit 3
Res 5
Archer.
Harwin is strength +2 for each wound on each minion he is skirmishing. While he bears a ranged weapon, Harwin is resistance +2.

(SoP, Harwin is the archer that nearly shoots down Eragon when he arrives at the Burning Plains)

1 .Solembum, Werecat [varden]
Ally-Werecat-Home (any site 7)
Strength 5
Vit 3
Res 7
To play, spot Angela. When you regroup, draw a card. Each time Solembum wins a skirmish, exert a minion.

1 .Black Dagger [varden]
Possession-Hand Weapon
Strength +2
Bearer must be Solembum. He may participate in archery fire and skirmishes at any site.

1 Longsword [varden]
Possession-Hand Weapon
Strength +2
Bearer must be a [varden] man.

1 .Huthvir [varden]
Possession-Hand Weapon
Strength +2
Bearer must be Angela. She is defender +1.

1 Varden Longbow [varden]
Possession-Ranged Weapon
Strength +1
Bearer must be a [varden] man. Archery: Exert Bearer and discard this possession to wound a minion.

1 .The Silver Star, Gift of Dragons [varden]
Condition
Strength +2
Vit +1
Res +2
To play, spot Eragon. Bearer must be Elva. She loses Response special abilities. She gains this special ability, Skirmish: Exert Elva to make another unbound companion strength +2.

1 .Passing of Leadership [varden]
Condition
Strength +1
Bearer must be Nasuada. While she is unwounded, the move limit is +1.

1 Someone to Look To [varden]
Condition-Support Area
To play, spot two [varden] companions. Each unbound companion is resistance +1.

2 Mind Search [varden]
Event-Fellowship
Spell.
Look at the top 3 cards of your deck. Take one into your hand and discard the rest.

2 Se Orum Thornessa Havr Sharjalvi Lifs [varden]
Event-Fellowship
Spell.
Draw a card (or two cards if you can spot Trianna).

Let this serpent have life’s movement!

1 Unity and Faith [varden]
Event-Skirmish
Make a [varden] companion strength +2 (or +4 if they have resistance 6 or more).


DECKLIST (35/35)

SHADOW

DR and D
Eragon, Unlikely Hero
Saphira, Dragon Hatchling

Starting:
Jormundur, Head of the Council
Trianna, Sorceress of the Wandering Path

Companions:
Elva, Bearer of the Silver Star x2
Ajihad, Fallen Leader x2
Angela, the Herbalist x2
Nasuada, Ready Leader x2
Harwin, Eager Archer x2

Allies:
Solembum, Tricky Little One

Possessions:
Black Dagger
Longsword x4
Huthvir
Varden Longbow x2

Conditions:
The Silver Star, Gift of Dragons
Passing of Leadership
Someone to look to x4

Events:
Mind Search x2
Orum Thornessa Havr Sharjalvi Lifs x2
Unity and Faith x4

SHADOW

Minions:
Durza, Commander of the Black Host x2
Ulugoth, Kull Chieftain x2
Kull Rager x2
Kull Fighter x2
Kull Stormer x2
Kull Shaman x2
Kull Blademaster x2
Kull Blasphemer x2
Kull Berserker x2
Kull Fanatic x2

Conditions:
Up From the Earth x2
Column of Soldiers x2
Raging for Battle x2

Events:
Total Control x2
The Old Blood Runs In Their Veins x2
Masses Advancing x2

Possessions:
Kull Longsword x3

7 .Durza, Commander of the Black Host [empire]
Minion-Shade
Strength 15
Vit 3
Site 3
Fierce. Lurker. Spellcaster.
The current site gains battleground. Shadow: Exert Durza to play a Kull, its twilight cost is -1 for each Kull you can spot.

5 .Ulugoth, Kull Chieftain [urgal]
Minion-Kull
Strength 13
Vit 3
Site 5
Damage +1. Spellcaster. While at a battleground, the twilight cost of each Kull is -1. Maneuver: Exert Ulugoth to make a Kull fierce until the regroup phase.

4 Kull Rager [urgal]
Minion-Kull
Strength 11
Vit 3
Site 5
Damage +1
When played to a battleground, this minion is not roaming. Regroup: exert this minion twice to play the next site.

4 Kull Fighter [urgal]
Minion-Kull
Strength 10
Vit 3
Damage +1.
While at a battleground, this minion gains enduring.

3 Kull Stormer [urgal]
Minion-Kull
Strength 8
Vit 3
Site 5
While at a battleground, this minion is strength +1 and damage +1.

4 Kull Shaman [urgal]
Minion-Kull
Strength 10
Vit 3
Site 5
Spellcaster.
When you play this minion, the current site gains battleground.

3 Kull Blademaster [urgal]
Minion-Kull
Strength 8
Vit 2
Site 5
Damage+1
Manevuer: Exert this minion to play a possession from your draw deck on your kull. Shuffle the deck afterwards. While at a battleground, this minion is strength +3.

2 Kull Blasphemer [urgal]
Minion-Kull
Strength 6
Vit 2
Site 5
While at a battleground, this minion is strength +3 and damage+1.

3 Kull Berserker [urgal]
Minion-Kull
Strength 7
Vit 3
Site 5
Damage+1
While at a battleground, this minion gains enduring.

3 Kull Fanatic [urgal]
Minion-Kull
Strength 7
Vit 2
Site 5
Damage+1
When you play this minion at a battleground, you may draw a card.

2 .Up from the earth [urgal]
Conditon-Support Area
To play, spot a Kull. Each site gains battleground. Each Kull at a battleground is strength +1.

2 Column of Soldiers [urgal]
Condition-Support Area
To play, exert a Kull. Shadow: Discard this condition to play a minion from your discard pile.

2 .Raging for Battle [urgal]
Conditon-Support Area
To play, exert a Kull. Each time you play a Kull to a battleground site, you may draw a card.

7 Total Control [urgal]
Event-Shadow
Toil 3. Spell.
Play an Urgal from your discard pile. You may exert Durza for the toil for this card.

1 Kull Longsword [urgal]
Possession-Hand Weapon
Strength +2
Bearer must be a Kull. While bearer is at a battleground, bearer is strength +1.

2 The Old Blood Runs In Their Veins [urgal]
Event-Skirmish
Make a Kull strength +2 (and damage +1 if the current site is a battleground).

1 Masses Advancing [urgal]
Event-Shadow
Spot a Kull to draw 3 cards. Discard two cards from hand or a minion.

Site Path:
Headquarters of Du Vrangr Gata
Ajihad’s Audience Chamber
The Burning Plains
Farthen Dur Tunnels
Gates of Farthen Dur
Varden Camp
Orrin’s Tent
Farthen Dur Battlefield
Picket-Fields of Farthen Dur

3 Ajihad’s Audience Chamber [Site]
Underground.
At the start of your fellowship phase, you may exert two [varden] companions to play Ajihad from your draw deck.

3 The Burning Plains [Site]
Battleground. Plains.
If the free peoples player moves from this site during the regroup phase, they must wound every companion.

3 Headquarters of Du Vrangr Gata [Site]
Dwelling.
When the fellowship moves to this site, each spellcaster may heal.

2 Farthen Dur Tunnels [Site]
Battleground. Underground.
The twilight cost of the first kull played to this site is -2.

2 Gates of Farthen Dur [Site]
River. Battleground. Mountain.
Each companion bearing a hand weapon is strength +2.

1 Varden Camp [Site]
Fellowship: Add 2, each player may draw a card.

1 Orrin’s Tent [Site]
Dwelling.
Each [varden] companion is resistance +1.

0 Farthen Dur Battlefield [Site]
Battleground.
Shadow: Play Durza from your draw deck or discard pile.

0 Picket-Fields of Farthen Dur [Site]
Battleground.
Each time you play a kull, you may exert it to add 1.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 3 of 7 [64 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, 7 Next
View previous topic   View next topic