Author |
Message |
Anonymous Prodigy |
Posted: Mon Aug 07, 2006 9:20 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
• Durin III, Ancient Lord
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Damage +1.
To play, spot a companion.
Durin III is strength +1 for every possession in your discard pile. |
I had to put something here. |
|
Back to top |
|
CarpeGuitarrem |
Posted: Mon Aug 07, 2006 9:26 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
•Durin III, Lord of the Dwarves
Companion•Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Durin is strength +1 for each dwarf with Vitality 3 or more you can spot. When you play Durin, you may exert any number of dwarves. For each dwarf exerted this way, he is twilight cost -1.
Skirmish: If Durin III wins a skirmish, you may discard the top card of your draw deck and add a threat to heal him. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
PorterTroll |
Posted: Mon Aug 07, 2006 11:54 pm |
|
|
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
|
CarpeGuitarrem wrote:  •Durin III, Lord of the Dwarves
Companion•Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Durin is strength +1 for each dwarf with Vitality 3 or more you can spot. When you play Durin, you may exert any number of dwarves. For each dwarf exerted this way, he is twilight cost -1.
Skirmish: If Durin III wins a skirmish, you may discard the top card of your draw deck and add a threat to heal him.
hmmm....I like it, but it seems too underpowered, maybe make his second effect "If Durin III wins a skirmish, you may discard a card from hand to heal him." but then again, that might make him too powerful, oh well, heres a version that i also like:
•Durin III, King of the Underground
Companion•Dwarf
Strength 7
Vitality 4
Resistance 6
Damage +1
Response: Each time a Dwarf wins a skirmish, you may exert Durin III to wound a minion not assigned to a skirmish.
Durin III is strength +1 for each minion you can spot.
too good? oh well, he deserves to be too good!  |
|
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Aug 08, 2006 8:45 am |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Cool. I like his strength bonus, because if there are like 20 minions, he’ll be a beast, but it won’t really help the Ring-bearer.  |
MODS RULE. - lem0nhead |
|
Back to top |
|
PorterTroll |
Posted: Tue Aug 08, 2006 10:13 am |
|
|
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
|
AnxiousChieftain wrote: Cool. I like his strength bonus, because if there are like 20 minions, he’ll be a beast, but it won’t really help the Ring-bearer. 
how would you change him?  |
|
|
Back to top |
|
elf lvr |
Posted: Tue Aug 08, 2006 10:49 am |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
I think what AC means is that he’s good, but not TOOOOOO good, because even if he gets BEASTLY, their freeps side isn’t undefeatable. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Aug 08, 2006 10:57 am |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
EL is correct.  |
MODS RULE. - lem0nhead |
|
Back to top |
|
CarpeGuitarrem |
Posted: Tue Aug 08, 2006 2:44 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
CarpeGuitarrem wrote:  •Durin III, Lord of the Dwarves
Companion•Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Durin is strength +1 for each dwarf with Vitality 3 or more you can spot. When you play Durin, you may exert any number of dwarves. For each dwarf exerted this way, he is twilight cost -1.
Skirmish: If Durin III wins a skirmish, you may discard the top card of your draw deck to heal him. The Shadow player may discard three cards from hand to prevent that.
Okay, I’ve tweaked this dude’s gametext a little to balance out the ability and allow for a prevention. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Aug 08, 2006 3:41 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
CarpeGuitarrem wrote:  •Durin III, Lord of the Dwarves
Companion•Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Durin is strength +1 for each dwarf with Vitality 3 or more you can spot. When you play Durin, you may exert any number of dwarves. For each dwarf exerted this way, he is twilight cost -1.
Skirmish: If Durin III wins a skirmish, you may discard the top card of your draw deck and add a threat to heal him.
It shouldn’t be a skirmish action, it should either be a response action or say ’Each time’. However, if it was a response action, it could be taken multiple times, which could make it too powerful.
Cool card!  |
MODS RULE. - lem0nhead |
|
Back to top |
|
CarpeGuitarrem |
Posted: Tue Aug 08, 2006 4:49 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
Right.
I tweaked the card. You’ve got the old Durin quoted there.
•Durin III, Lord of the Dwarves
Companion•Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Durin is strength +1 for each dwarf with Vitality 3 or more you can spot. When you play Durin, you may exert any number of dwarves. For each dwarf exerted this way, he is twilight cost -1.
Each time Durin III wins a skirmish, you may discard the top card of your draw deck to heal him. The Shadow player may discard three cards from hand to prevent that. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
|