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CarpeGuitarrem
Posted: Thu Nov 30, 2006 5:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
You could run into problems with Training. How are you going to add tokens to a condition borne by a companion, and how will you keep track of the trainings completed by a companion?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Fri Dec 01, 2006 4:07 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
CarpeGuitarrem wrote:
You could run into problems with Training. How are you going to add tokens to a condition borne by a companion, and how will you keep track of the trainings completed by a companion?


I don’t find either to be an issue (first and foremost because these are DCs and will never see print).

Most, if not all, people play conditions with the title bar exposed, so the tokens could go there. And once the training is complete, you could slide it underneath the companion or whatever. The point of getting rid of the card is so that the companion can’t be spotted bearing it anymore.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Fri Dec 01, 2006 4:45 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I wasn’t going to do any cards tonight, but - well - I did anyways. Cool

Here are the Yuuzhan Vong, a culture I hadn’t originally planned on using in Legacy of the Force. This culture is lethal. Playing expensive - yet large - minions, the Yuuzhan Vong excel at winning... and killing.

1 Amphistaff [Yuuzhan Vong]
Possession • Hand Weapon
Bearer must be a Yuuzhan Vong.
At the start of the maneuver phase, you may make the minion crossfire total +1 or make bearer strength +2 until the start of the regroup phase.
1C290

1 Glorious Combat [Yuuzhan Vong]
Event • Skirmish
When you play this, exert a Yuuzhan Vong any number of times. Make that Yuuzhan Vong strength +2, then strength +2 for each exertion.
1U299

4 Shai Beater [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-9
Vitality-2
Roaming-6
Damage +1.
While bearing a hand weapon, this minion is damage +1 if you can spot another Yuuzhan Vong.
1C308

3 Shai Breaker [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-8
Vitality-2
Roaming-6
Damage +1.
Each time this minion wins a skirmish, you may discard a Light Side condition.
1C3093

8 •Shai Combatant [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-15
Vitality-3
Roaming-6
Fierce.
While bearing a hand weapon, Shai Combatant is damage +1.
Response: If an event is played during Shai Combatant’s skirmish, exert him twice to cancel that event.
1R310

6 •Shai Murderer [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-12
Vitality-3
Roaming-6
Damage +1.
Shai Murderer is strength +1 for each card in the dead pile.
Response: If a companion dies, exert Shai Murderer to make him fierce until the regroup phase.
1R311

1 Thud Bug [Yuuzhan Vong]
Possession • Ranged Weapon
Bearer must be a Yuuzhan Vong.
When bearer is assigned to skirmish a companion, you may discard this possession to discard a possession borne by that companion.
1C316
Last edited by menace64 on Sat Dec 02, 2006 10:08 pm; edited 2 times in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Fri Dec 01, 2006 9:12 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I want - nay, demand - reviews!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Fri Dec 01, 2006 10:32 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Reviews or not, I’m pushing forward.

Here’s some Sith cards.

1 •Executor, Vader’s Flagship [Sith]
Condition • Support Area
Capital. To play, spot a [Sith] minion.
Shadow: Remove 1 and play a [Sith] minion to add a [Sith] token here.
Response: If a threat is added, remove 2 [Sith] tokens here to add another threat.
1R259

4 Force Lightning [Sith]
Event • Assignment
Force Power.
Exert your [Sith] minion to exhaust a companion (except the Apprentice).
1R262

7 •Maul, Dark Warrior [Sith]
Minion • Zabrak
Strenth-14
Vitality-4
Roaming-5
Duelist. Fierce.
Each time you play a force power, Maul is strength +1 until the regroup phase.
Skirmish: Exert Maul twice to take a [Sith] event into hand from your discard pile.
1R274

1 •Maul’s Lightsaber [Sith]
Artifact • Hand Weapon
Strength +2
Lightsaber. Bearer must be a [Sith] minion.
If bearer is Maul, he is damage +1.
Skirmish: If bearer is Maul, exert him to discard a possession borne by a companion he is skirmishing.
1R275

2 Uncontrollable Fury [Sith]
Event • Skirmish
Exert your [Sith] minion twice to make him or her damage +1.
1C284

0 You Are Beaten [Sith]
Event • Response
If your [Sith] minion wins a skirmish, add a threat (and a burden if the losing companion is destined).
1R289

There. Enjoy them.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Sat Dec 02, 2006 7:58 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
*Cries*

All I’m going to do is post more cards. Feel free to chime in whenever. Mr. Green

Here is the Light Side of the Criminal culture, which deals heavily with threats. Smugglers live on the dangerous side of the law, where the dregs of society require their services and the Empire is trying to kill them.

Hope these represent!

0 Blind Luck [Criminal]
Event • Skirmish
Reveal the top card of your draw deck. If it is a [Criminal] card, make a [Criminal] companion strength +3.
1C49

4 •Chewbacca, Bound for Life [Criminal]
Companion • Wookiee
Strength-8
Vitality-4
Resistance-6
Damage +1. Destined. While you can spot Han, Chewbacca’s twilight cost is -1.
Each time Chewbacca wins a skirmish, you may spot another [Criminal] companion to remove a threat.
1C52

2 •Chewbacca’s Bowcaster [Criminal]
Possession • Ranged Weapon
Strength +1
Bearer must be a companion with strength 7 or more (or Chewbacca). Bearer has long range.
When played on Chewbacca, Chewbacca’s Bowcaster is twilight cost -1.
Skirmish: If bearer is Chewbacca, add a threat to wound a minion he is skirmishing.
1R54

3 •Han, Adrift Scoundrel [Criminal]
Companion • Human
Strength-7
Vitality-3
Resistance-7
Destined. While you cannot spot any threats, Han’s twilight cost is -2.
For each threat, Han is resistance -1.
Skirmish: Add a threat to make a minion skirmishing a [Criminal] companion strength -2.
1R60

1 •Han’s Blaster [Criminal]
Possession • Ranged Weapon
Bearer must be Han. He has long range.
Each time a [Criminal] minion is killed, you may remove a threat.
1R62

2 Precautionary Warning [Criminal]
Event • Alliance
Exert a [Criminal] companion to remove a threat (and heal another companion if you can spot an [Imperial] condition).
1C79

0 Retort [Criminal]
Event • Response
During a skirmish involving your [Criminal] companion, cancel an event a Dark Side player just played to make that companion strength +2.
1R82
Last edited by menace64 on Thu Dec 14, 2006 1:37 am; edited 1 time in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
Gate Troll
Posted: Sat Dec 02, 2006 4:38 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Quote:
1 Amphistaff [Yuuzhan Vong]
Possession • Hand Weapon
Bearer must be a Yuuzhan Vong.
At the start of the maneuver phase, you may make the minion crossfire total +1 or make bearer strength +2 until the start of the regroup phase.
1C290

Good card. I like the idea of it spitting poison [The crossfire ability]
and the good strength bonus.


0 Glorious Combat [Yuuzhan Vong]
Event • Skirmish
When you play this, exert a Yuuzhan Vong any number of times. Make that Yuuzhan Vong strength +2, then strength +2 for each exertion.
1U299

I think this one is slightly over-powered; I suggest either making it cost 1
or lowering the strength bonus for each exertion to +1.


4 Shai Beater [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-9
Vitality-2
Roaming-6
Damage +1.
While bearing a hand weapon, this minion is damage +1 if you can spot another Yuuzhan Vong.
1C308

No problems with this one.

3 Shai Breaker [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-8
Vitality-2
Roaming-6
Damage +1.
Each time this minion wins a skirmish, you may discard a Light Side condition.
1C3093

Good, good.

8 •Shai Combatant [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-15
Vitality-3
Roaming-6
Fierce.
While bearing a hand weapon, Shai Combatant is damage +1.
Response: If an event is played during Shai Combatant’s skirmish, exert him twice to cancel that event.
1R310

Cool card.


6 •Shai Murderer [Yuuzhan Vong]
Minion • Yuuzhan Vong
Strength-12
Vitality-3
Roaming-6
Damage +1.
Shai Murderer is strength +1 for each card in the dead pile.
Response: If a companion dies, exert Shai Murderer to make him fierce until the regroup phase.
1R311

A perfect card, balanced with a good ability.

1 Thud Bug [Yuuzhan Vong]
Possession • Ranged Weapon
Strength +1
Bearer must be a Yuuzhan Vong.
At the start of each of bearer’s skirmish, each companion skirmishing bearer must exert.

I don’t really get the point of this card. I would think that you would discard
it to make the crossfire total +1.



Keep churning ’em out and I’ll keep going on the reviews.

-Cheers, GT
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
AnxiousChieftain
Posted: Sat Dec 02, 2006 4:49 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Cool cards Menace!

I’ll be chiming in here and there with reviews, but I don’t have the time to review them all.

- AC
MODS RULE. - lem0nhead
menace64
Posted: Sat Dec 02, 2006 7:17 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
AnxiousChieftain wrote:
Cool cards Menace!

I’ll be chiming in here and there with reviews, but I don’t have the time to review them all.

- AC


You sound afraid.

Twisted Evil

Thanks for taking a peek guys. I’ll have more up later tonight.

Oh, and with the thud bug: I’ll think about changing it to to a neat crossfire idea (I like that idea better than what I had).
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
menace64
Posted: Sat Dec 02, 2006 10:14 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Okay. I upped Glorious Combat’s twilight cost, and I changed Thud Bug to something a little more accurate.

Here are 3 other Yuuzhan Vong cards I’ve got done, and then some sites.

4 Voxyn Devourer [Yuuzhan Vong]
Minion • Voxyn
Strength-10
Vitality-2
Roaming-6
While you can spot a Jedi, this minion is fierce.
While skirmishing a Jedi, this minion is strength +4 and damage +1.
1C318

5 Voxyn Hunter [Yuuzhan Vong]
Minion • Voxyn
Strength-12
Vitality-2
Roaming-6
While you can spot a Jedi, this minion is fierce.
While skirmishing a Jedi, this minion is damage +2.
1U319

0 Yuuzhan Vong Armor [Yuuzhan Vong]
Possession • Armor
Vitality +1
Bearer must be a Yuuzhan Vong.
Each time bearer would take a wound, you may discard a [Yuuzhan Vong] cards from hand to prevent that wound.
1R325

2 Emperor’s Throne Room
Battleground. Each time a companion loses a skirmish, you may exert your [Sith] minion to make the Light Side player choose to either exert the Apprentice or add a burden.
1U333

1 Fields of Geonosis
Battleground. Desert. Skirmish: Exert your character to make it strength +2.
1U337

(A functional reprint of Ettenmoors.)

3 Lava Fields
When each skirmish resolves, each player must wound all of their involved characters if he or she did not play a skirmish event.
1U347

0 Mos Eisley Cantina
Dwelling. Shadow: Remove a threat to play a [Criminal] minion from your discard pile.
1U349

Enjoy ’em.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?

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