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CarpeGuitarrem
Posted: Mon Jan 01, 2007 2:01 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I love that Saruman!! A very interesting concept, indeed! Too powerful, he goes away.
thonnas7 wrote:
2 •Orcrist Gandalf
Possession • Hand Weapon
Strength: +2
Resistance: +1
To play, spot Gandalf. Bearer must be a Dwarf.
While you can spot 3 threats, bearer is damage +1.
Skirmish: Exert bearer to wound a minion he is skirmishing (or wound that minion twice if it is a Goblin or has the word ’Goblin’ in it’s title).
R2 R+ 20
Mmm...I don’t think cards really use titles for game text, unless it’s to identify identical cards. But an interesting idea.
4 •Radagast, Brown Wizard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
Muster.
At the start of each fellowship phase, you may discard a companion or follower from hand to draw 3 cards.
R2 R 21
Ahh...very interesting, although you can probably drop the muster, seeing as you’re already getting plenty of cycling with his ability.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Mon Jan 01, 2007 2:13 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:
2 •Orcrist Gandalf
Possession • Hand Weapon
Strength: +2
Resistance: +1
To play, spot Gandalf. Bearer must be a Dwarf.
While you can spot 3 threats, bearer is damage +1.
Skirmish: Exert bearer to wound a minion he is skirmishing (or wound that minion twice if it is a Goblin or has the word ’Goblin’ in it’s title).
R2 R+ 20


It’s powerful, but spotting Gandalf keeps it in check.
Question: Are Goblins a new race, or will they be Orcs with a Goblin keyword?
Oh, and even though I absolutely love this card (Dwarves rock... pardon the pun), I think the skirmish ability is too powerful. But don’t change it unless you wholly agree with me.
Nitpick: It should read "...or has the word ’Goblin’ in its title."

thonnas7 wrote:
4 •Radagast, Brown Wizard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
Muster.
At the start of each fellowship phase, you may discard a companion or follower from hand to draw 3 cards.
R2 R 21


Cool, and it’d (in my opinion) contend well for deckspace against the current Radagast.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
thonnas7
Posted: Mon Jan 01, 2007 4:57 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews guys. I had trouble on those last two cards. They were difficult to get right.

Anyways, here are the first two cards of 2007! Mr. Green

1 •Sting, Elven-made Gandalf
Possession • Hand Weapon
Strength: +2
To play, spot Gandalf. Bearer must be a Hobbit.
If bearer is Bilbo, Frodo or Sam, they are resistance +1.
Maneuver: Exert bearer to prevent a minion from gaining strength bonuses until the regroup phase.
R2 R+ 22

0 •Caught a Fish Gollum
Condition • Support Area
Each time you play a Gollum condition you may stack a card from your discard pile here.
Skirmish: Remove X cards from this condition to make Smeagol strength +X.
R2 R 23
Last edited by thonnas7 on Mon Jan 01, 2007 2:22 pm; edited 1 time in total
menace64
Posted: Mon Jan 01, 2007 5:25 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:
1 •Sting, Elven-made Gandalf
Possession • Hand Weapon
Strength: +2
To play, spot Gandalf. Bearer must be a Hobbit.
If bearer is Bilbo, Frodo or Sam, they are resistance +1.
Maneuver: Exert bearer to prevent a minion from being assigned to bearer until the regroup phase.
R2 R+ 22


So wait. It’s Gandalf culture, but made by Elves, and it has to go on a Hobbit? I can understand it being Elven culture, but just because Gandalf had a hand in finding Sting doesn’t mean he has any real bearing on it.
The maneuver action is too powerful because any of the 3 bearers can be Ring-bearers, and with a vitality boosting ring it’s easily possible to prevent *any* minions from making it to him.

thonas7 wrote:
0 •Caught a Fish Gollum
Condition • Support Area
Each time you play a Gollum condition you may stack a card from your discard pile here.
Skirmish: Remove X cards from this condition to make Smeagol strength +X.
R2 R 23


I wonder if Smeagol really needs more strength enhancers, but I suppose it’s all right.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Mon Jan 01, 2007 12:17 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Thanks for the reviews guys. I had trouble on those last two cards. They were difficult to get right.

Anyways, here are the first two cards of 2007! Mr. Green

1 •Sting, Elven-made Gandalf
Possession • Hand Weapon
Strength: +2
To play, spot Gandalf. Bearer must be a Hobbit.
If bearer is Bilbo, Frodo or Sam, they are resistance +1.
Maneuver: Exert bearer to prevent a minion from being assigned to bearer until the regroup phase.
R2 R+ 22
Very interesting, but say "to prevent any minions from being assigned", otherwise it’s just "pick a minion" that doesn’t get assigned...or was that your intention? If so, reword it like this: "Exert bearer and spot a minion to prevent that minion from being..." But if it’s the former, it’s overpowered, you need a two-exert.
0 •Caught a Fish Gollum
Condition • Support Area
Each time you play a Gollum condition you may stack a card from your discard pile here.
Skirmish: Remove X cards from this condition to make Smeagol strength +X.
R2 R 23
Yah, this is very powerful, you should require it to stack a Gollum card there. That would tone it down.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Mon Jan 01, 2007 2:30 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Ok, editied the cards around. I’m going to keep the Sting in the Gandalf culture, becuase Gandalf technically gave Sting to Bilbo.

For that card though I changed the Maneuver action. If it’s still overpowered let me know.

Now! For the cards *I’ve* been waiting for.

1 •Deagol, Friend to Smeagol Gollum
Companion • Stoor
Strength: 4
Vitality: 3
Resistance: 5
While Deagol bears Deagol’s Fishing Pole, he is strength +2.
Fellowship: Spot Smeagol and exert Deagol twice to take a Gollum possession into hand from your draw deck.
R2 R+ 24

1 •Deagol’s Fishing Pole Gollum
Possession • Fishing Pole
Bearer must be a Gollum companion.
Fellowship: Exert bearer and add a threat to draw two cards.
R2 R 25

1 •Smeagol, Hobbit-Stoor Gollum
Companion • Stoor
Strength: 4
Vitality: 3
Resistance: 5
While Smeagol bears Smeagol’s Fishing Pole, he is vitality +1.
Skirmish: Spot Deagol and exert Smeagol twice to make Smeagol damage +1.
R2 R+ 26

1 •Smeagol’s Fishing Pole Gollum
Possession • Fishing Pole
Bearer must be a Gollum companion.
Fellowship: Exert bearer and add a burden to draw two cards.
R2 R 27

0 •The Precious Gollum
Possession • Support Area
Bearer is strength +5, damage +2 and fierce.
Response: If the Ring-Bearer puts on The One Ring, spot Gollum to transfer this possesion to him.
R2 R+ 28
Last edited by thonnas7 on Wed Jan 03, 2007 3:26 pm; edited 2 times in total
sickofpalantirs
Posted: Mon Jan 01, 2007 2:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Ok, editied the cards around. I’m going to keep the Sting in the Gandalf culture, becuase Gandalf technically gave Sting to Bilbo.

For that card though I changed the Maneuver action. If it’s still overpowered let me know.

Now! For the cards *I’ve* been waiting for.

1 •Deagol, Friend to Smeagol Gollum
Companion • Stoor
Strength: 4
Vitality: 3
Resistance: 5
While Deagol bears Deagol’s Fishing Pole, he is strength +2.
Fellowship: Spot Smeagol and exert Deagol twice to bring a Gollum possession into hand from your draw deck.
R2 R+ 24
to take a Gollum...

1 •Deagol’s Fishing Pole Gollum
Possession • Fishing Pole
Bearer must be a Gollum companion.
Fellowship: Exert bearer and add a threat to draw two cards.
R2 R 25
ditto Smeagols pole.

1 •Smeagol, Hobbit-Stoor Gollum
Companion • Stoor
Strength: 4
Vitality: 3
Resistance: 5
While Smeagol bears Smeagol’s Fishing Pole, he is vitality +1.
Skirmish: Spot Deagol and exert Smeagol twice to make him damage +1.
R2 R+ 26
Deagol or smeagol damage +1?

1 •Smeagol’s Fishing Pole Gollum
Possession • Fishing Pole
Bearer must be a Gollum companion.
Fellowship: Exert bearer and add a burden to draw two cards.
R2 R 27
um. seems OK how about and heal another companion

0 •The Precious Gollum
Possession • Support Area
Bearer is strength +5, damage +2 and fierce.
Response: If the Ring-Bearer puts on The One Ring, spot Gollum to transfer this possesion to him.
R2 R+ 28

perfect I love it
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Tue Jan 02, 2007 5:53 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Ok, editied the cards around. I’m going to keep the Sting in the Gandalf culture, becuase Gandalf technically gave Sting to Bilbo.

For that card though I changed the Maneuver action. If it’s still overpowered let me know.

Now! For the cards *I’ve* been waiting for.

1 •Deagol, Friend to Smeagol Gollum
Companion • Stoor
Strength: 4
Vitality: 3
Resistance: 5
While Deagol bears Deagol’s Fishing Pole, he is strength +2.
Fellowship: Spot Smeagol and exert Deagol twice to bring a Gollum possession into hand from your draw deck.
R2 R+ 24
Should be "take a Gollum possession into hand..." A very nice card, IMO.
1 •Deagol’s Fishing Pole Gollum
Possession • Fishing Pole
Bearer must be a Gollum companion.
Fellowship: Exert bearer and add a threat to draw two cards.
R2 R 25
Good, interesting possession.
1 •Smeagol, Hobbit-Stoor Gollum
Companion • Stoor
Strength: 4
Vitality: 3
Resistance: 5
While Smeagol bears Smeagol’s Fishing Pole, he is vitality +1.
Skirmish: Spot Deagol and exert Smeagol twice to make Smeagol damage +1.
R2 R+ 26
Nice.
1 •Smeagol’s Fishing Pole Gollum
Possession • Fishing Pole
Bearer must be a Gollum companion.
Fellowship: Exert bearer and add a burden to draw two cards.
R2 R 27
Very good!
0 •The Precious Gollum
Possession • Support Area
Bearer is strength +5, damage +2 and fierce.
Response: If the Ring-Bearer puts on The One Ring, spot Gollum to transfer this possesion to him.
R2 R+ 28
You need something to transfer this possession back to the support area at the start of the regroup phase, unless you want it to be sent to the discard pile after the Freeps player reconciles. It should also probably be a condition, as I can’t see it working storywise as a possession. Maybe also up the twilight cost, considering its potential?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
thonnas7
Posted: Wed Jan 03, 2007 3:37 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
CG, here’s my ’in’ on The Precious.

I made is a possession becuase I felt like it...guess it works as a condition as well. *shrugs*

The twilight cost is 0 since it is unique. It’s a one time punch and it’s not like an event where you can use multiple ones.

Also, I intended it to be discarded at the end of the turn... Shocked Man...otherwise it would be a beast with Gollum, Stinker. Anyways, here are more...

4 •Aragorn, Bearer of the Past Gondor
Companion • Man
Strength: 8
Vitality: 4
Ringed Resistance: 5
While Aragorn is the Ring-bearer, at the start of each skirmish involving him add 2 burdens or wound an unwounded companion twice.
Aragorn is resistance +1 for each threat you can spot.
R2 R+ 29

1 Curse of Old Gondor
Condition • Support Area
At the start of each turn, wound each Gondor Wraith.
Regroup: Exert Aragorn three times and discard this condition to heal each Gondor Wraith twice.
R2 R 30

5 •Elendil, Lord of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 5
Resistance: 6
Defender +1. To play, spot 2 Gondor Men.
Each time Elendil wins a skirmish you may make another Gondor Man damage +X until the regroup phase where X is the current region number.
R2 R+ 31
Last edited by thonnas7 on Wed Jan 03, 2007 9:32 pm; edited 1 time in total
CarpeGuitarrem
Posted: Wed Jan 03, 2007 7:50 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
CG, here’s my ’in’ on The Precious.

I made is a possession becuase I felt like it...guess it works as a condition as well. *shrugs*

The twilight cost is 0 since it is unique. It’s a one time punch and it’s not like an event where you can use multiple ones.

Also, I intended it to be discarded at the end of the turn... Shocked Man...otherwise it would be a beast with Gollum, Stinker. Anyways, here are more...
Okay, then, that makes sense. You don’t have to increase the twilight, then, since it’s a one-shot.
4 •Aragorn, Bearer of the Past Gondor
Companion • Man
Strength: 8
Vitality: 4
Ringed Resistance: 5
While Aragorn is the Ring-bearer, at the start of each skirmish involving him make a minion he is skirmishing damage +1 until the regroup phase or wound an unwounded companion.
Aragorn is resistance +1 for each threat you can spot.
R2 R+ 29
I would simplify his drawback to "at the start of each skirmish...wound an unwounded companion twice or add X burdens". And I like the resistance boost.
1 Curse of Old Gondor
Condition • Support Area
At the start of each turn, wound each Gondor Wraith.
Regroup: Exert Aragorn three times and discard this condition to heal each Gondor Wraith twice.
R2 R 30
Hmm...I can’t really see any use for this, since you don’t really want to heal wraiths and Swept Away pretty much keeps them safe.
5 •Elendil, Lord of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 5
Resistance: 6
Defender +1. To play, spot 2 Gondor Men.
Each time Elendil wins a skirmish you may make another Gondor Man damage +X until the regroup phase where X is the current region number.
R2 R+ 31
Nice.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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