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AnxiousChieftain
Posted: Fri Jan 26, 2007 12:48 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Yep, that’s what I meant. I love cards like that (and I forgot that you made one yesterday! Embarassed).
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Jan 26, 2007 1:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
There’ll be more, yeah. I’ve always been a big fan of spells myself. Cool
CarpeGuitarrem
Posted: Fri Jan 26, 2007 9:33 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
DáinIronfoot wrote:

0 Strange and Sorcerous Gandalf
Event • Fellowship
Spell.
Exert your Wizard bearing a pipe to play a pipe from your discard pile or add 1 to the number of pipes you can spot.
“Then Gandalf’s smoke-ring would go green and come back to hover over the wizard’s head. He had quite a cloud of them about him already....”
Very nice. And subtle, indeed.
I wanted to start with this while pipes are still fresh on people’s minds. Nice and simple.

1 Wizard’s Fire Gandalf
Event • Skirmish
Spell.
Exert Gandalf bearing an artifact X times to exert X minions once (or twice if at a forest).
“He gathered the huge pinecones from the branches of his tree. Then he set one alight with bright blue fire, and threw it whizzing down among the circle of the wolves.”
Nice. I love this, reminds me of that one card...the Nazzie-wounding card...
Obviously, the easiest way to use this (especially in Lasting Alliances) is with a staff, which is one big reason why yesterday’s staff was an artifact, unlike other generic staffs which are possessions. But I wanted it to work with someone who takes the time to pull out Nenya, too. (And interestingly, it also works with stuff like The Palantir of Orthanc, Recovered Seeing Stone. But hey, nothing’s perfect, right?)

Anyways, this is a no frills beatdown spell, and gives Gandalf some rare forest prowess. You’re going to like having him early in the Lasting Alliances site path, and especially once you pass through Mirkwood near the end. Twisted Evil

Not sure if I’ll have time to post over the weekend with my midterm due Monday, but I suspect I will when I need a break. Think We shall see.

EDIT: Changes made based on AC’s suggestions.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Sat Jan 27, 2007 3:50 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #12

As I suspected, I need a break from all this midterm crap. Blech. :-&

So, here’s a couple more Gandalf spells, including one that’s rather unique among LOTR TCG cards. Enjoy!

2 Flashed In Its Own Light Gandalf
Event • Skirmish
Spell.
Make each minion skirmishing a Wizard with an artifact or hand weapon strength -1 for each wound on it until the regroup phase.
“...the goblin soldiers fled before the sword shrieking into the darkness.”

Another beatdown-type spell. I think it speaks for itself, doesn’t it? So, moving on....

3Vanishing Gandalf
Condition • Support Area
Spell.
Assignment: If any number of minions has been assigned to skirmish Gandalf and he has at least 4 vitality, return him and any cards stacked on him to your hand to wound each minion assigned to him twice. Discard this condition.
“...when goblins came to grab him, there was a terrific flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.”

This is one of my favorite spells in all my sets, and probably one of my favorite cards period. I know I’m not supposed to drool over my own cards, but I can’t help it with this one. Drool

First off, aside from being darn useful, this card is also very unique among spells. To date, there are NO spell conditions except for a couple (Salve and the famous Hearken to Me) that play on characters. Sure, Saruman has a few Isengard spell conditions that play on sites, but there don’t seem to be any spells that play in the support area. Until now. Very Happy You can keep Vanishing in reserve until you need it, without cluttering your hand. Get him some defender bonuses (with cards like Aragorn, Isildur’s Heir and Forth Eorlingas!, or even better, Numenor’s Pride and Wielder of the Flame), turn him into an apparent pin cushion for several minions, and then WHOOSH! Take him into your hand and do a whole lot of wounding in the process.

Even better, there’s one card that pairs particularly well with this to give you a very nasty, very powerful combo. Twisted Evil Can you think of what that might be? A card of a particular "champion", perhaps?

Now there are some obvious drawbacks. First, this takes place in the assignment phase, which means (I believe) those minions can still be reassigned to other characters...assuming they’re still alive after two wounds, of course. Also, if you have a lot of cards stacked on Gandalf, you better be sure you have room in your hand to hold them, because otherwise your hand can get cluttered very quickly.

Still, in my humble opinion, the risks are well worth the reward. Hope you like it as much as I do!
AnxiousChieftain
Posted: Sat Jan 27, 2007 5:46 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
2 Flashed In Its Own Light Gandalf
Event • Skirmish
Spell.
Make each minion skirmishing a Wizard with an artifact or hand weapon strength -1 for each wound on it until the regroup phase.
“...the goblin soldiers fled before the sword shrieking into the darkness.”

Threw Down my Enemy seems better, except that it only works on Gandalf. You may want to change this up a bit.
DáinIronfoot wrote:
3Vanishing Gandalf
Condition • Support Area
Spell.
Assignment: If any number of minions has been assigned to skirmish Gandalf and he has at least 4 vitality, return him and any cards stacked on him to your hand to wound each minion assigned to him twice. Discard this condition.
“...when goblins came to grab him, there was a terrific flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.”

Interesting. I don’t think it would normally work though, since assignment actions are taken before the actual assigning happens.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Sat Jan 27, 2007 5:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
2 Flashed In Its Own Light Gandalf
Event • Skirmish
Spell.
Make each minion skirmishing a Wizard with an artifact or hand weapon strength -1 for each wound on it until the regroup phase.
“...the goblin soldiers fled before the sword shrieking into the darkness.”

Threw Down my Enemy seems better, except that it only works on Gandalf. You may want to change this up a bit.

Hmmm. Good point. If I reduced the cost to 1, is it still unique enough that it can stand on its own?

AnxiousChieftain wrote:
DáinIronfoot wrote:
3Vanishing Gandalf
Condition • Support Area
Spell.
Assignment: If any number of minions has been assigned to skirmish Gandalf and he has at least 4 vitality, return him and any cards stacked on him to your hand to wound each minion assigned to him twice. Discard this condition.
“...when goblins came to grab him, there was a terrific flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.”

Interesting. I don’t think it would normally work though, since assignment actions are taken before the actual assigning happens.

Ah. Right. How about this, then:

3Vanishing Gandalf
Condition • Support Area
Spell.
At the end of the assignment phase, if any number of minions has been assigned to skirmish Gandalf and he has at least 4 vitality, return him and any cards stacked on him to your hand to wound each minion assigned to him twice. Discard this condition.
“...when goblins came to grab him, there was a terrific flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.”

Would that work? I think "end of the assignment phase" is okay considering Sense of Obligation. If so, that’s much better, since minions then could not be re-assigned.

Also, any idea what combo I was hinting at? I wonder if anyone can figure that out.... Twisted Evil
CarpeGuitarrem
Posted: Sat Jan 27, 2007 6:29 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Steadfast Champion is X-listed. Razz But I bet that that’s your combo...although it doesn’t work as well as you think. Only one minion can use that gametext. Extra minions only get assigned after assignment actions.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Sat Jan 27, 2007 8:13 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
Hmmm. Good point. If I reduced the cost to 1, is it still unique enough that it can stand on its own?

I don’t think so. I suggest changing the idea around, so that the game text isn’t so similar to an existing card.

Vanishing is much better now. Thumbs Up

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Sun Jan 28, 2007 10:43 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
DáinIronfoot wrote:
Hmmm. Good point. If I reduced the cost to 1, is it still unique enough that it can stand on its own?

I don’t think so. I suggest changing the idea around, so that the game text isn’t so similar to an existing card.

Alright, I’ll think of something and repost it later.

For now, though....

Dáin’s DC Duos #13

More spells, both related to Gandalf’s dealing with Eagles...though obviously, Radagast makes a lot of sense and works well here too. Enjoy!

0 Service Rendered Gandalf
Event • Maneuver
Spell.
Exert your Wizard (or spot Gandalf and add 2) to heal an Eagle or a companion bearing a Gandalf follower.
“As a matter of fact Gandalf, who had often been in the mountains, had once rendered a service to the eagles and healed their lord from an arrow-wound.”

1 Service Repaid Green
Event • Regroup
Spell.
Exert your Wizard twice and spot 3 Eagles (or 2 Eagle companions) to make the move limit +1 for this turn.
“The wizard and the eagle-lord appeared to know one another slightly, and even to be on friendly terms... He was discussing plans with the Great Eagle for carrying the dwarves and himself and Bilbo far away and setting them down well on their journey across the plains below.”

It’s from the new [Mirkwood] culture, but it may as well be a Gandalf spell.

As for Eagles, there are seven different Eagle characters in my sets right now, and I may add a couple more. Some are companions, some are allies, none (right now) are followers. And a couple of those are non-unique. So there should be plenty of room for this card in the right fellowship; one could pretty easily have a fellowship of all Eagles and a Wizard if they wanted to.

Anyway, I’m starting to run out of spells, but that doesn’t mean we’re done. Gandalf and his "cousins" still have a few tricks up their sleaves. So tune in tomorrow!

EDIT: Tweaked both cards a bit. Thanks, Thonnas!
Last edited by DáinIronfoot on Mon Jan 29, 2007 10:39 am; edited 3 times in total
thonnas7
Posted: Sun Jan 28, 2007 7:29 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
DáinIronfoot wrote:
0 Service Rendered Gandalf
Event • Maneuver
Spell.
Exert your Wizard (or spot Gandalf and add 1) to heal an Eagle or a companion bearing a Gandalf follower.
“As a matter of fact Gandalf, who had often been in the mountains, had once rendered a service to the eagles and healed their lord from an arrow-wound.”

Hmm. I think it should add 2 if you spot Gandalf. I like the concept.

1 Service Repaid Green
Event • Regroup
Spell.
Exert your Wizard and spot 3 Eagles (or 2 Eagle companions) to make the move limit +1 for this turn.
“The wizard and the eagle-lord appeared to know one another slightly, and even to be on friendly terms... He was discussing plans with the Great Eagle for carrying the dwarves and himself and Bilbo far away and setting them down well on their journey across the plains below.”

That’s really powerful. Too much so I think. It should cost more twilight or require another exertion or two. With this you could play 3 add 3 and exhaust Gandalf but move 3 extra sites...

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