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DáinIronfoot
Posted: Fri Feb 23, 2007 4:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
DáinIronfoot wrote:
1Bilbo’s Pipe, Long-Stemmed Pipe Shire
Possession • Pipe
Bearer must be Bilbo.
When you play Bilbo’s Pipe, you may play a pipeweed from your draw deck.
Fellowship: Discard a pipeweed possession to heal Bilbo or remove a burden.
“Then Bilbo sat down on a seat by his door, crossed his legs, and blew out a beautiful grey ring of smoke that sailed up into the air without breaking and floated away over The Hill.”

I miss the typical pipes...Maybe heal Bilbo X times or remove X burdens where X is the number of pipes....I LIKE THE OLD PIPES!!!!.

I hear you. Don’t worry, I’m all about tradition. This is the only pipe I’ve made like this; there’re two others in Lasting Alliances and at least three more in the other sests that all follow the "typical" pipe text. This is the only exception, and in this case, I think it’s okay to break the norm.

NBarden wrote:
DáinIronfoot wrote:
0 Smooth Stone Shire
Possession
Bearer must be a Hobbit. Limit 2 per bearer.
You may add 1 to play this possession any time you could play an archery event.
Archery: Exert bearer and discard this possession to add 1 to the fellowship archery total.
“...he had nothing to shoot with; but looking about he saw that in this place there were many stones lying....”

Nice. Maybe wound a minion? Or just discard it.

You think the cost is too steep right now? Hmmm. Think I just didn’t want it to get out of hand...you suggest I drop the exertion, yes?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Fri Feb 23, 2007 5:42 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #51

While people are still chewing on my last Duo, here’s the last cards for today: something ELSE they can chew on...literally. Razz Pipeweed! These are designed like the old-school pipeweeds were: low cost and a simple ability, mostly used for discarding via pipes to do other neat stuff. And they’re possession, like pipeweeds SHOULD be. Got that, Decipher? Evil or Very Mad

Anyways, on to the cards. Enjoy!

0 Tobacco of the Shire Shire
Possession • Support Area
Pipeweed.
“Then he felt for his pouch, and there was some tobacco in it, and that was something more.”

Old-school pipeweeds have a simple ability. When you play Longbottom Leaf, you are allowed to discard up to 2 cards from hand. When you play Old Toby, you are allowed to draw a card. So why would you ever use Tobacco of the Shire, which has NO ability? Simple: it costs 0, and those others cost 1. Might seem insignificant, but it saves on twilight when you want to throw out lots of pipeweed for use with your pipes!

2Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play a pipeweed possession (including Tobacco Jar), place a Shire token here.
Maneuver or Regroup: Remove 2 tokens from here to remove a burden or a threat.
Hobbits were never without a ready supply of pipeweed in their homes.

On the other hand, here we have a pipeweed that’s MORE expensive than the old ones. Why? Because it basically gives another line of text to all other pipeweeds, including the new Rise of Saruman conditions. This is definately a card you’ll want around if you have a threat-adding culture, like Gandalf Men.

Speaking of which, just for the heck of it, here’s a Gandalf pipeweed I went and added after I closed out that culture. I may still do one for the Dwarven culture too, but if I do I’ll save that for another time.

1 Southlinch Weed Gandalf
Possession • Support Area
Pipeweed.
When you play this possession, spot another pipeweed or a pipe to heal a Gandalf Wizard or Gandalf Man.
“...but bless me! this is a splendid place for smoke rings!”

This one’s much more in line with the old pipeweeds: cost of 1, simple "when you play, do X" ability. Nothing fancy, but very useful, especially with Gandalf (or Curunir) and his pipe. Combine this with Tobacco Jar and you’ve got a VERY nice boost for those Gandalf Men now, too!

EDIT: Several changes made after all those reviews, especially to Tobacco Jar.
Last edited by DáinIronfoot on Fri Feb 23, 2007 11:13 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Feb 23, 2007 5:55 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
with smooth stone just make it wound but don’t drop the exert
DáinIronfoot wrote:
Dáin’s DC Duos #51
Anyways, on to the cards. Enjoy!
2 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play another pipeweed, you may remove a threat.
Hobbits were never without a ready supply of pipeweed in their homes.
I think right now it is to good. Cut PW in my opinion, IK in ros there is a pipeweed which is actually I pipe, but I don’t like it, and i don’t like this being a pipe either

1 Southlinch Weed Gandalf
Possession • Support Area
Pipeweed.
When you play this possession, you may heal a Gandalf Wizard or Gandalf Man.
“...but bless me! this is a splendid place for smoke rings!”

again simple card, fine by me.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Fri Feb 23, 2007 6:17 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #51

While people are still chewing on my last Duo, here’s the last cards for today: something ELSE they can chew on...literally. Razz Pipeweed! These are designed like the old-school pipeweeds were: low cost and a simple ability, mostly used for discarding via pipes to do other neat stuff. And they’re possession, like pipeweeds SHOULD be. Got that, Decipher? Evil or Very Mad

Anyways, on to the cards. Enjoy!

0 Tobacco of the Shire Shire
Possession • Support Area
Pipeweed.
“Then he felt for his pouch, and there was some tobacco in it, and that was something more.”

Hm...nice. Not extraordinary, but D needs to make cards like that. Instead of going all out, just make a simple card every once in a while. Geez

Old-school pipeweeds have a simple ability. When you play Longbottom Leaf, you are allowed to discard up to 2 cards from hand. When you play Old Toby, you are allowed to draw a card. So why would you ever use Tobacco of the Shire, which has NO ability? Simple: it costs 0, and those others cost 1. Might seem insignificant, but it saves on twilight when you want to throw out lots of pipeweed for use with your pipes!

2 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play another pipeweed, you may remove a threat.
Hobbits were never without a ready supply of pipeweed in their homes.

Needs to be unique. Each time you play a pipeweed, remove four threats if this whole thing is strung out. Kinda broken for Merry, Rohirrim Squire. Especially if you come up with a way to play possessions during the skirmish phase. Strength 21 Merry is a lot easier.

On the other hand, here we have a pipeweed that’s MORE expensive than the old ones. Why? Because it basically gives another line of text to all other pipeweeds, including the new Rise of Saruman conditions. This is definately a card you’ll want around if you have a threat-adding culture, like Gandalf Men.

Speaking of which, just for the heck of it, here’s a Gandalf pipeweed I went and added after I closed out that culture. I may still do one for the Dwarven culture too, but if I do I’ll save that for another time.

1 Southlinch Weed Gandalf
Possession • Support Area
Pipeweed.
When you play this possession, you may heal a Gandalf Wizard or Gandalf Man.
“...but bless me! this is a splendid place for smoke rings!”

Nice. You do need to revisit Gandalf and do some stuff for the ents. Ents are the best Gandalf strategy out there.

This one’s much more in line with the old pipeweeds: cost of 1, simple "when you play, do X" ability. Nothing fancy, but very useful, especially with Gandalf (or Curunir) and his pipe. Combine this with Tobacco Jar and you’ve got a VERY nice boost for those Gandalf Men now, too!
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Mouth of Saruman
Posted: Fri Feb 23, 2007 6:24 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
DáinIronfoot wrote:
2Mithril-coat, Elven-mail Shire
Artifact • Armor
To play, spot a Dwarf or Elf. Bearer must be a Ring-bound Hobbit.
The minion archery total is -1.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce (and be unable to gain fierce) and all damage bonuses until the regroup phase.

“...a small coat of mail, wrought for some young elf-prince long ago. It was of silver-steel which the elves call mithril....”


I feel that this is too similar to the older Mithril-coats, as it is merely an odd combination of the two. Perhaps change the skirmish ability to somehow prevent wounds to bearer...

DáinIronfoot wrote:
1Sting, Elven-knife Shire
Possession • Hand Weapon
Strength +2
Bearer must be Bilbo.
If skirimishing an Orc or Spider, Bilbo is damage +1.
Each time Bilbo wins a fierce skirmish, you may heal him.

“‘I will give you a name, and I shall call you Sting.’”


I love it. Very Happy

DáinIronfoot wrote:
1Bilbo’s Pipe, Long-Stemmed Pipe Shire
Possession • Pipe
Bearer must be Bilbo.
When you play Bilbo’s Pipe, you may play a pipeweed from your draw deck.
Fellowship: Discard a pipeweed possession to heal Bilbo or remove a burden.

“Then Bilbo sat down on a seat by his door, crossed his legs, and blew out a beautiful grey ring of smoke that sailed up into the air without breaking and floated away over The Hill.”


Excellent, excellent card. I’d certainly use it.

DáinIronfoot wrote:
0 Smooth Stone Shire
Possession
Bearer must be a Hobbit. Limit 2 per bearer.
You may add 1 to play this possession any time you could play an archery event.
Archery: Exert bearer and discard this possession to add 1 to the fellowship archery total.

“...he had nothing to shoot with; but looking about he saw that in this place there were many stones lying....”


Finally, some sort of archery for the Shire! I’d make it a ranged weapon. Nice card. Deserves a GP for sure. Mr. Green

DáinIronfoot wrote:
0 Tobacco of the Shire Shire
Possession • Support Area
Pipeweed.

“Then he felt for his pouch, and there was some tobacco in it, and that was something more.”


Simple. Fine by me.

DáinIronfoot wrote:
2 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play another pipeweed, you may remove a threat.

Hobbits were never without a ready supply of pipeweed in their homes.


Hmm...I like the card, but are threats really Shire-esque? I would say burdens but that could get out of hand with Tobacco of the Shire.

DáinIronfoot wrote:
1 Southlinch Weed Gandalf
Possession • Support Area
Pipeweed.
When you play this possession, you may heal a Gandalf Wizard or Gandalf Man.

“...but bless me! this is a splendid place for smoke rings!”


Classic pipeweed. By the way, isn’t the flavor text a direct quote? If so, it needs to be offset with an additional ’ and ’.
NBarden
Posted: Fri Feb 23, 2007 6:32 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Mouth of Saruman wrote:

DáinIronfoot wrote:
2 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play another pipeweed, you may remove a threat.

Hobbits were never without a ready supply of pipeweed in their homes.


Hmm...I like the card, but are threats really Shire-esque? I would say burdens but that could get out of hand with Tobacco of the Shire.


My idea. Add a token each time you play a pipeweed possession, then remove 2 tokens to remove a burden.

Tom bombadil’s Hat -ish
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
AnxiousChieftain
Posted: Fri Feb 23, 2007 7:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
2Mithril-coat, Elven-mail Shire
Artifact • Armor
To play, spot a Dwarf or Elf. Bearer must be a Ring-bound Hobbit.
The minion archery total is -1.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce (and be unable to gain fierce) and all damage bonuses until the regroup phase.
“...a small coat of mail, wrought for some young elf-prince long ago. It was of silver-steel which the elves call mithril....”

It still seems a lot like the older Mithril Coats. I think it’d be neat if you did something new with it, using an ability like:

Response: If bearer is about to take a wound, add a burden to prevent it.

or

Skirmish: If bearer is skirmishing, exert bearer to prevent each opponent from using skirmish special abilities.

I dunno, I’d just like to see something new. Mr. Green

DáinIronfoot wrote:
1Sting, Elven-knife Shire
Possession • Hand Weapon
Strength +2
Bearer must be Bilbo.
If skirimishing an Orc or Spider, Bilbo is damage +1.
Each time Bilbo wins a fierce skirmish, you may heal him.
“‘I will give you a name, and I shall call you Sting.’”

Cool, no complaints.

DáinIronfoot wrote:
1Bilbo’s Pipe, Long-Stemmed Pipe Shire
Possession • Pipe
Bearer must be Bilbo.
When you play Bilbo’s Pipe, you may play a pipeweed from your draw deck.
Fellowship: Discard a pipeweed possession to heal Bilbo or remove a burden.
“Then Bilbo sat down on a seat by his door, crossed his legs, and blew out a beautiful grey ring of smoke that sailed up into the air without breaking and floated away over The Hill.”

Nice.

DáinIronfoot wrote:
0 Smooth Stone Shire
Possession
Bearer must be a Hobbit. Limit 2 per bearer.
You may add 1 to play this possession any time you could play an archery event.
Archery: Exert bearer and discard this possession to add 1 to the fellowship archery total.
“...he had nothing to shoot with; but looking about he saw that in this place there were many stones lying....”

Hmm... I’d drop the limit and instead make it a Possession • Stone. My reasoning for this is that since you can play it during the archery phase, you can just drop the copy already on the Hobbit and then immediately play a 2nd one.

DáinIronfoot wrote:
0 Tobacco of the Shire Shire
Possession • Support Area
Pipeweed.
“Then he felt for his pouch, and there was some tobacco in it, and that was something more.”

Simple yet cool.

DáinIronfoot wrote:
2 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play another pipeweed, you may remove a threat.
Hobbits were never without a ready supply of pipeweed in their homes.

Definitely make it unique.

DáinIronfoot wrote:
1 Southlinch Weed Gandalf
Possession • Support Area
Pipeweed.
When you play this possession, you may heal a Gandalf Wizard or Gandalf Man.
“...but bless me! this is a splendid place for smoke rings!”

Hmm... I’d increase the cost to 2; otherwise I’d add it to any Gandalf Man deck even without pipeweeds, since it’s a cheap way to heal.

Great cards! GP

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Fri Feb 23, 2007 11:01 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Mouth of Saruman wrote:
DáinIronfoot wrote:
2Mithril-coat, Elven-mail Shire
Artifact • Armor
To play, spot a Dwarf or Elf. Bearer must be a Ring-bound Hobbit.
The minion archery total is -1.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce (and be unable to gain fierce) and all damage bonuses until the regroup phase.
“...a small coat of mail, wrought for some young elf-prince long ago. It was of silver-steel which the elves call mithril....”

I feel that this is too similar to the older Mithril-coats, as it is merely an odd combination of the two. Perhaps change the skirmish ability to somehow prevent wounds to bearer...

AnxiousChieftain wrote:
It still seems a lot like the older Mithril Coats. I think it’d be neat if you did something new with it, using an ability like:

Response: If bearer is about to take a wound, add a burden to prevent it.

or

Skirmish: If bearer is skirmishing, exert bearer to prevent each opponent from using skirmish special abilities.

I dunno, I’d just like to see something new. Mr. Green

I think I’ll go with something like the second suggestion. Thanks, guys.

AnxiousChieftain wrote:
DáinIronfoot wrote:
0 Smooth Stone Shire
Possession
Bearer must be a Hobbit. Limit 2 per bearer.
You may add 1 to play this possession any time you could play an archery event.
Archery: Exert bearer and discard this possession to add 1 to the fellowship archery total.
“...he had nothing to shoot with; but looking about he saw that in this place there were many stones lying....”

Hmm... I’d drop the limit and instead make it a Possession • Stone. My reasoning for this is that since you can play it during the archery phase, you can just drop the copy already on the Hobbit and then immediately play a 2nd one.

Hmmm...I suppose so. I’ll do that, albeit reluctantly.

NBarden wrote:
Mouth of Saruman wrote:

DáinIronfoot wrote:
2 Tobacco Jar Shire
Possession • Support Area
Pipeweed.
Each time you play another pipeweed, you may remove a threat.
Hobbits were never without a ready supply of pipeweed in their homes.

Hmm...I like the card, but are threats really Shire-esque? I would say burdens but that could get out of hand with Tobacco of the Shire.

My idea. Add a token each time you play a pipeweed possession, then remove 2 tokens to remove a burden.
Tom bombadil’s Hat -ish

Okay. I will certainly make it unique, and I’ll do what NBarden suggested, with a twist: I’ll allow you to remove a burden or a threat. How’s that?

NBarden wrote:
DáinIronfoot wrote:
1 Southlinch Weed Gandalf
Possession • Support Area
Pipeweed.
When you play this possession, you may heal a Gandalf Wizard or Gandalf Man.
“...but bless me! this is a splendid place for smoke rings!”

Nice. You do need to revisit Gandalf and do some stuff for the ents. Ents are the best Gandalf strategy out there.

I will, but not until my Towers set, The Way Into Mordor. Ents just don’t make sense in a set based on The Hobbit, as Lasting Alliances is. Smile

Mouth of Saruman wrote:
Classic pipeweed. By the way, isn’t the flavor text a direct quote? If so, it needs to be offset with an additional ’ and ’.

Good catch! I’m usually pretty good about that. I’ll fix it.

AnxiousChieftain wrote:
Hmm... I’d increase the cost to 2; otherwise I’d add it to any Gandalf Man deck even without pipeweeds, since it’s a cheap way to heal.

How about I require spotting another pipe or pipeweed to heal?

Thanks for all the reviews, everyone. I’ll go make some changes...check ’em out and see if there’s anything else that needs doing.

More cards tomorrow! Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Feb 24, 2007 1:17 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks again for all the reviews yesterday, guys. Much appreciated. I THINK I got a fresh GP to everyone that’s reviewed so far in this thread, but if you think I missed you, don’t be afraid to speak up! Smile

Moving right along....

Dáin’s DC Duos #52

In my last set of Duos, we covered the Gollum culture, including a new card type called a riddle. If you didn’t see those riddles yet, you may want to go check them out...because starting today, we’re going through Shire riddles. Mr. Green If some of these look familiar as we go through them, that’s not entirely coincidental, because some are a direct counter to the effects of Gollum riddles (and vice-versa).

I don’t think I’ll have anything specific to say about these first couple riddles...they’re pretty simple and self-explanatory. So, you get a break from my ranting. Razz Enjoy!

1 Thirty White Horses Shire
Event • Maneuver
Riddle. To play, spot Bilbo or a Shire riddle.
Remove a burden or a threat.
“‘... on a red hill, / First they champ, / Then they stamp, / Then they stand still.’”

1A Box Without Hinges Shire
Condition • Support Area
Riddle.
Response: If you play a Shire riddle, discard this condition to heal Bilbo once (or twice if you can spot a Gollum riddle).
“‘...key, or lid, / Yet golden treasure inside is hid.’”

As with last weekend, I’m more than willing to post another Duo (or even two) later if A.) these get reviewed a time or two and B.) I have the time.
Last edited by DáinIronfoot on Sat Feb 24, 2007 1:25 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Sat Feb 24, 2007 1:21 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
1 Thirty White Horses Shire
Event • Maneuver
Riddle. To play, spot Bilbo or a Shire riddle.
Remove a burden or a threat.
“‘... on a red hill, / First they champ, / Then they stamp, / Then they stand still.’”

Nice.
DáinIronfoot wrote:
1A Box Without Hinges Shire
Condition • Support Area
Riddle.
Play a Shire riddle and discard this condition to heal Bilbo (twice if you can also spot a Gollum riddle).
“‘...key, or lid, / Yet golden treasure inside is hid.’”

Needs to say:

Response: If you play a Shire riddle, discard this condition to heal Bilbo once (or twice if you can spot a Gollum riddle).

Neat idea though.

- AC
MODS RULE. - lem0nhead

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