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NBarden |
Posted: Sun Mar 04, 2007 3:57 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Sun Mar 04, 2007 3:58 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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MuslimKnight wrote: As-Salamu Alaykum
Have a good link for this deck SOP 
http://lotrtcgdb.com/community/viewtopic.php?t=3495
wargs I don’t. also drafts I have always had horrible experiences with, they seem to have a huge number of commons so essentially in my experience you get a bunch of cards you don’t really need, and then maybe 2-5 you can use. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Sun Mar 04, 2007 3:59 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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MuslimKnight wrote: As-Salamu Alaykum
Have a good link for this deck SOP 
http://lotrtcgdb.com/community/viewtopic.php?t=3495
wargs I don’t. also drafts I have always had horrible experiences with, they seem to have a huge number of commons so essentially in my experience you get a bunch of cards you don’t really need, and then maybe 2-5 you can use. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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MuslimKnight |
Posted: Sun Mar 04, 2007 4:01 pm |
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Joined: 23 Feb 2007
Posts: 25
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Got it, on the deck clinic... thnx, I’ll let you know how things worked out..
But it’s almost the same price as the booster (2.00 and 2.80), as I have membership on Decipher. |
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NBarden |
Posted: Sun Mar 04, 2007 4:06 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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I agree with SoP, that deck is awesome. Retribution kills. Especially ARBs. Although Retribution trolls are cooler...but also more expensive.
I think that maybe a wounding deck would be good as well? Easier for him to build, since he already has most of the cards for it. Let me see if I can get a decent decklist for this deck... |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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NBarden |
Posted: Sun Mar 04, 2007 4:19 pm |
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Joined: 28 Dec 2006
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Okay, I’m not sure how well this would work, but here’s a wounding list I devised. It revolves around underground sites to take minions into hand from your discard pile.
Black Gate Sentry x 4
Scouting Orc x 4
Veteran War Chief x 4
Unyielding Goblin x 2
Mordor Scimitar x 4
Orc Hammer x 4
Watchful Orc x 2
Unforgiving Depths x 2
Orkish Smith x 4
Goblin Hordes x 4
And so, you use Watchful Orc to swap the site with an underground site, which allows you to use goblin Hordes to take it into hand, which allows you to replace the next site, which allows you to play goblin Hordes, etc. Orkish Smith pulls the conditions you need out, so you can play it back with Goblin Hordes, and then pull out your Unforgiving Depths, in case your Watchful Orc doesn’t work.
And then all the exert to wound dudes kill companions, Orc Hammer exerts companions, and Mordor Scimitar + Black Gate Sentry is 3 wounds and then a strength 15 guy they need to fight, not that many people who can take that. A lot of the 3 vitality dudes will already be dead, the four vitality dudes will die, and the higher vitality dudes will be ready to kill next turn.
Anyway, I don’t have a clue if this will work, I’m not very familiar with the culture, but I thought I’d give you something a little easier to get. True Goblin Hordes is tough to get, but you already have a lot of the cards. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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MuslimKnight |
Posted: Sun Mar 04, 2007 11:10 pm |
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Joined: 23 Feb 2007
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As-Salamu Alaykum (May Peace Be Upon You All)
Great !!!
I loved this post NBarden. Not because I can go with this deck, which I can’t because I don’t have lots of cards (Unyielding Goblin, Orc Hammer, Goblin Horde, and only 2 of Orcish Smith), But the great thing about it is I began to think this way 2 days ago.
I consider this a great improvement of my sense in the game, thanks to you guys
This is the kind of improvement I’d like to go for...how to think into a new deck.
I managed to get some more cards, and I am building a shadow side around the underground sites idea and here is what I came up with:
Sites:
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Fortress of Orthanc
Abandoned Mine Shaft
Moria Stairway
West Gate of Moria
Mount Doom
Anduin Banks
Anduin River
Trollshaw Forest
Caras Galadhon
Shadow:
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( 13 )
2x Orkish Smith
1x Conquered Halls
1x Denizen of Khazad-Dum
1x Denizen of The Black Pit
3x Frenzied Orc
2x Skulking Goblin
3x Unforgiving Depths
( 28 )
2x Black Gate Sentry
4x Mordor Aggressor
4x Mordor Scimitar
4x Orc Spear
3x Moria Menace
1x Great Cost
3x Orkish Hunting Spear
2x Underdeeps Denizen
4x Scavaging Goblins
1x Massing Strength
Now Strategy!!
==========================
I was thinking of 2 ideas:
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1. The first group of Shadows (13 cards): To go around underground abilities of the Orcs and sites. (Though I have not enough cards to make a whole deck out of it)
2. The second group of cards (28 cards): To mass a good hit power to to cause max blood stains (wounds)
(Almost the same as NBraedn did in his advised deck).
(1) The First Group: "Underground Force"
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- Concentrates on 2 cards "Unforgiving Depths" and "Skulking Goblin", mainly to replace opponent sites and take them undergrounds deep into the hell I prepared for him .
- Orkish smith is to pull Unforgiving Depths again and again in case he got condition removals or after usage. Fits also in the second group to pull the main condition back (will be discussed down)
- 2 Problems Though, Archery and Low Hit Power of most of them
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a) Archery: Main problem with orcs that fits in this group that they man yof them has 1 vitality that makes them easy target for archers, and low strength, that they cause too little damage and get beaten up by almost any companion. Here comes the Anduin sites handy to remove the archery or add archery to Orcs, of course that’s not underground site, but I can make so by using the Skulking Goblin.
b) Low Hit Power: Conquered Hall fits also in both groups to add more hit power to one of the minions, unfortunately I only have one now. But I also can use the big arsenal of Orc Spears, Orkish Hunting Spear and Mordor Scimitar to go along with them.
(2) The Second Group: "Special Forces Orcs"
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- The body builders of the army. Big guys like Black Sentry and Mordor Agressor is the main guys here. Others may add to there powers through special abilities like Moria Menace (I met lota guys hate this one, I specially love him when he is on my side =D ).
- Arsenal also is very handy with those guys to give him more power and Conquered Halls can work with them as well after puting down some underground site.
- In the games I played, I was suffering against guys putting lots of companions on the field, when they feel that I don’t have something against that. So I added Great Cost to try to limit that. It is also a web if they tried to as it addes more wound to all skirimishing guys. Orcish smith may be useful to pull this back from the graveyard as well.
- Massing strength is a good card also to hurt a muscle companion badly.
- Problem is Arsenal is in spite big but not as big as alll those minions need, here comes the Scavaging Goblins to collect the dead minion weapons back from the graveyard.
Non Underground Sites help either to weaken the attack power of the companions, specially Archery which is not hurting me as I’m not concentrate on Archers in companions, though I may add some. The others pave the way specially at the final sites, where I was usually taking big hits and may die because of swarming me with minions that Ring Bearer had to fight sometimes 4 minions at site 8 or 9, here comes Caras Caladhon.
Now I know that this is fairly big deck (41 cards a side), and I’ll have to cut it down (or may be mix it with Dwarves freeps, I read NBraden in some article saying that they tend to deck out quickly and better to put thenm in big decks). I hope you help me now cut them down to make a 35 max per side, and comment my the cards and the strategy. I hope you take into consideration that this is my first formed alone deck when you evaluate this.
I am still thinking of multiple moves but no cards to increase the limit yet, but surely shall double twice in the game if possible. I usually double move at the start, where usually minions still cost much to put many on the field and to reach site 3 then heal. And may be double later 7-8 or 8-9 as game allows.
Awaiting your comments and your advices. Please when you advise to remove or add a card, let me know how this optimize the deck. I need to learn how pros think, not only good cards.
Thanks a lot for the time you took to read this long post, and hope you really feel I am improving . |
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NBarden |
Posted: Mon Mar 05, 2007 1:33 am |
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Joined: 28 Dec 2006
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All right, you’re thinking good. Goblin Hordes is why dwarves would rock with this deck. But, Dwarves are going to be DEAD as soon as reflections cycles out. The crux of a good dwarf deck, Gimli, Bearer of Grudges and Durin III, Dwarven Lord will be banned from standard. Completely. So don’t go dwarves unless you want to play expanded, in which there are tougher decks to beat. Standard is a good place to start until you’re skilled enough to tackle Expanded, where people have all the classic broken old cards to kill you (I love expanded, but its no the environment you want to start with. Trust me, I started playing in expanded format). Pair it with a Three Hunters deck, in which everything hits the table as soon as possible, it cycles pretty well. Orc wounding needs a good cycling, and as it doesn’t clog your hand, its pretty good cycling itself. A 35/35 deck should be good for this. You would need to run underground sites, and then use Goblin Hordes to pull back the CRUCIAL minions. I was thinking that you already have the crucial cards for a retribution deck, so maybe you should go with that strategy instead.
Now for cutting down on the deck. You only need Orkish Smith, Unforgiving Depths, and Goblin Hordes for the underground engine. This ensures that you can continue to throw cards back into your hand. Also, your deck is running two strategies, and though this may work sometimes, its usually best to avoid them. Cut underdeeps denizen, and for pete’s sake get ahold of retribution!!!!!!! You’ve already got the mechanics in place, you’re able to build a retribution deck, do it! Mocking Goblin is awesome for this deck.
Anyway, here’s what I think you should do
Cut:
1x Conquered Halls
1x Denizen of the Black Pit
3x Frenzied Orc
2x Skulking Goblin
1x Denizen of Khazad-dum
2x Underdeeps Denizen
Get:
Goblin Hordes x 3
Orkish Smith x 1
Retribution x 3
Mocking Goblin x 3
AFTER YOU GET A HOLD OF THOSE CARDS:
Stick them in your deck and cut:
Great Cost x 1
Massing Strength x 1
Orkish Hunting Spear x 1
Moria Menace x 1
Leaving you with an end result of 37 cards. That seems like a good size, maybe a little large...you may consider cutting a Scavenging Goblin.
Notice that the wounding is still there, but its only to supplement the retribution strategy. If you kill the guy, yeah you win the skirmish and yes you add a burden
Hope this helps! |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Mon Mar 05, 2007 7:54 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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MuslimKnight wrote:
( 28 )
2x Black Gate Sentry
4x Mordor Aggressor
4x Mordor Scimitar
4x Orc Spear
3x Moria Menace
1x Great Cost
3x Orkish Hunting Spear
2x Underdeeps Denizen
4x Scavaging Goblins
1x Massing Strength
go for the second strategy, and if you can get them, add wargs, oh wait you have these 2 sides combined? OK take Nbardne’s advice (I can’t believe I am saying this ) and just take the second group add the cards he suggested, but also get some wargs
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Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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MuslimKnight |
Posted: Wed Mar 07, 2007 5:51 pm |
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Joined: 23 Feb 2007
Posts: 25
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As-Salamu Alaykum
Hey guys,
I hardly managed to get 1 Mocking Goblin. Goblin Hordes and Retribution are rare commodity and very much needed. I am still trying though.
I need a handy trick for the orcs against the archers and remote wounds in the maneuver phase. I played a game today and been pierced by almost 8 shots per move. Hardly any minion could survive this, even the 4 vitalities die before skirimishing. That was a massacar, the other guy was a real pro. So the problem now is not just power but vitality too. great
Help me here please I am still working on my shadow side. |
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