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BattleWarg |
Posted: Mon Apr 09, 2007 8:39 pm |
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Joined: 11 Feb 2007
Posts: 579
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The Skirmisher and Warrior were intended to be with Elendil/Isildur (site number 7), although 6 would also make sense.
For Aragorn, now i’m not sure... Dain says to lower strength, sop says lower twilight cost... So, 1 slightly too strong, 1 too weak...
And only one card requires Aragorn (Anduril, which probably should), and two are helped with Aragorn (Horde of the Fallen and Palantir of Orthanc) - the Horde you may or may not want the ability, but the Palantir gives your Men +1 strength. So, for now, there won’t be, but I plan on furthur sets on this type, and do have plans for Aragorn in later...
And of course, I promised some possessions, so here you go:
Blade of Minas Tirith
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
Skirmish: Exert bearer to make him damage +1.
DC132
White Blade of Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
While skirmishing a companion, bearer is damage +1.
DC150
Plate-mail
Possession • Armor
Bearer must be a minion.
Each character skirmishing bearer is strength -1 (or, if that character bears a weapon, does not gain strength bonuses from weapons).
DU148
I think the plate-mail should be explained a little... It prevents the opponent from hitting its bearer, and makes blows much softer. Unarmed, there’s not much you can block. But armed, it just bounces off. |
Last edited by BattleWarg on Wed Apr 11, 2007 8:40 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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sickofpalantirs |
Posted: Tue Apr 10, 2007 1:04 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 Blade of Minas Tirith
Possession • Hand Weapon
+2 Strength
Bearer must be a  Man.
Skirmish: Exert bearer to make him damage +1.
DC132
until the regroup phase IMO
 White Blade of Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a  Man.
While skirmishing a  companion, bearer is damage +1.
DC150
nice!
 Plate-mail
Possession • Armor
Bearer must be a  minion.
Each character skirmishing bearer is strength -1 (or -3 if that character bears a hand weapon).
DU148
um sure. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Tue Apr 10, 2007 7:43 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Blade of Minas Tirith
Possession • Hand Weapon
+2 Strength
Bearer must be a  Man.
Skirmish: Exert bearer to make him damage +1.
DC132
Nice and simple, and very -esque.
BattleWarg wrote:  White Blade of Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a  Man.
While skirmishing a  companion, bearer is damage +1.
DC150
Cool.
BattleWarg wrote:  Plate-mail
Possession • Armor
Bearer must be a  minion.
Each character skirmishing bearer is strength -1 (or -3 if that character bears a hand weapon).
DU148
Hmmm. I guess it works, though that just seems a little harsh with the hand weapon thing. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Wed Apr 11, 2007 7:40 am |
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Joined: 11 Feb 2007
Posts: 579
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I think I’ll be changing Plate-mail when I get the chance. I was thinking of the +2 strength for a hand weapon.
So, what I’m thinking is:
Each character skirmishing bearer is strength -1 (or, if that character bears a weapon, does not gain strength bonuses from weapons). (Which was the intent at the start...) |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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sickofpalantirs |
Posted: Wed Apr 11, 2007 7:44 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yeah thats better. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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BattleWarg |
Posted: Wed Apr 11, 2007 9:02 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Alright, I missed yesterday, as I was feeling very sick (some bug I caught over the weekend...). Today’s cards will be to help with my organization a bit...
Cloud Break
Event • Skirmish
Make a Man strength +1. If you can spot a minion, make that Man fierce until the regroup phase. If you can spot a minion, make that Man damage +1.
DR137
Once again, a card helping with multi-culture. Of course, when it combines with Call for Aid and Own Way (from Gandalf culture), then even if the Rohan Man and the Ent are killed off, you can get the full effect of the card. So, extremely underpowered in a pure- deck...
Where Now?
Event • Maneuver
Play a Man from your discard pile. If that Man is roaming, you may discard a card from hand to make him fierce until the regroup phase.
"’Where now are the Dunedain, Elessar, Elessar? Why do thy kinsfolk wander afar?’"
DU149
A way to get your Men back (for example, Aragorn...) - and when the kinsfolk wander, they can be fierce with more work.
•Boromir, Speaker for Gondor
Minion • Man
7 Strength
3 Vitality
3 Site Number
Hunter 1.
Maneuver: Exert Boromir and spot another Man to take a event into hand from your discard pile (limit once per phase).
"’Fow few, I deem, know of our deeds, and therefore guess little of their peril, if we should fail at last.’"
DU134
He combines well with the previous card, getting help for Gondor even when you’ve got almost nothing. The requirement of another Man makes it a little more difficult to splash (and to abuse with Where Now? by using Where Now? to play Boromir and exert him to get Where Now? to play another Man).
•Denethor, Throne-holder
Follower
+1 Strength
Aid - .
Whenever you transfer Denethor to a Man, exert bearer.
At the start of the regroup phase, you may transfer Denethor to your support area from bearer to heal bearer twice.
DC138
A massive regroup heal, that splashes better than it works in . |
Last edited by BattleWarg on Fri Apr 13, 2007 11:03 am; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Thu Apr 12, 2007 8:39 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Cloud Break
Event • Skirmish
Make a  Man strength +1. If you can spot a  minion, make that Man fierce until the regroup phase. If you can spot a  minion, make that Man damage +1.
DR137
Nice.
BattleWarg wrote:  Where Now?
Event • Maneuver
Play a  Man from your discard pile. If that Man is roaming, you may discard a card from hand to make him fierce until the regroup phase.
"’Where now are the Dunedain, Elessar, Elessar? Why do thy kinsfolk wander afar?’"
DU149
Interesting. I think it should cost , though.
BattleWarg wrote:  •Boromir, Speaker for Gondor
Minion • Man
7 Strength
3 Vitality
3 Site Number
Hunter 1.
Maneuver: Exert Boromir and spot another  Man to take a  event into hand from your discard pile (limit once per phase).
"’Fow few, I deem, know of our deeds, and therefore guess little of their peril, if we should fail at last.’"
DU134
I think you could get by with him only costing , but I’m not 100% positive.
BattleWarg wrote:  •Denethor, Throne-holder
Follower
+1 Strength
Aid -  .
Whenever you transfer Denethor to a  Man, exert bearer.
At the start of the regroup phase, you may transfer Denethor to your support area from bearer to heal bearer twice.
DC138
Very interesting how he hurts , but pretty appropriate, too. I think would be a better aid cost, but he’s pretty good otherwise.
Nice batch!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Fri Apr 13, 2007 11:14 am |
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Joined: 11 Feb 2007
Posts: 579
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Alright, now for the end of Gondor... Tomorrow, we will introduce the culture
Ancient Gifts
Event • Regroup
Discard a Man to return a minion (except a minion) with twilight cost X to your hand and add [X].
DU128
•Army of Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a Man.
Skirmish: Discard a Man to make Army of Gondor strength +2 (or +3 if that Man is unique).
DR131
Flags of Gondor
Event • Shadow
Spot a Man to play a Man; he is strength +2 until the regroup phase.
DC140 |
Last edited by BattleWarg on Fri Apr 13, 2007 11:31 am; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Fri Apr 13, 2007 11:20 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Ancient Gifts
Event • Regroup
Discard a  Man to return a minion (except a  minion) with twilight cost X to your hand and add [X].
DU128
Interesting. I think it could cost .
BattleWarg wrote:  •Army of Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a  Man.
Skirmish: Discard a  Man to make Army of Gondor strength +1 (or +2 if that Man is unique).
DR131
The skirmish ability seems awfully weak. Perhaps "+2 (or +3 if that Man is unique)".
BattleWarg wrote:  Flags of Gondor
Event • Shadow
Spot a  Man to play a  Man; he is strength +2 until the regroup phase.
DC140
Neat! There’s a little potential for confusion about which one gets the strength boost, though I’m not sure how to recommend fixing it (or if it’s even necessary). Just something to think about. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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legoles3333 |
Posted: Fri Apr 13, 2007 12:27 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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BattleWarg wrote: Alright, now for the end of Gondor... Tomorrow, we will introduce the  culture
 Ancient Gifts
Event • Regroup
Discard a  Man to return a minion (except a  minion) with twilight cost X to your hand and add [X].
DU128
nice, great splash card
 •Army of Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a  Man.
Skirmish: Discard a  Man to make Army of Gondor strength +2 (or +3 if that Man is unique).
DR131
AWESOME!!!!
 Flags of Gondor
Event • Shadow
Spot a  Man to play a  Man; he is strength +2 until the regroup phase.
DC140
sweet
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