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BattleWarg
Posted: Mon Apr 09, 2007 8:39 pm
Joined: 11 Feb 2007 Posts: 579 Location:
The Skirmisher and Warrior were intended to be with Elendil/Isildur (site number 7), although 6 would also make sense.

For Aragorn, now i’m not sure... Dain says to lower strength, sop says lower twilight cost... So, 1 slightly too strong, 1 too weak...
And only one card requires Aragorn (Anduril, which probably should), and two are helped with Aragorn (Horde of the Fallen and Palantir of Orthanc) - the Horde you may or may not want the ability, but the Palantir gives your Gondor Men +1 strength. So, for now, there won’t be, but I plan on furthur sets on this type, and do have plans for Aragorn in later...


And of course, I promised some possessions, so here you go:

1 Blade of Minas Tirith Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
Skirmish: Exert bearer to make him damage +1.
DC132

1 White Blade of Gondor Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
While skirmishing a Sauron companion, bearer is damage +1.
DC150

0 Plate-mail Gondor
Possession • Armor
Bearer must be a Gondor minion.
Each character skirmishing bearer is strength -1 (or, if that character bears a weapon, does not gain strength bonuses from weapons).
DU148

I think the plate-mail should be explained a little... It prevents the opponent from hitting its bearer, and makes blows much softer. Unarmed, there’s not much you can block. But armed, it just bounces off.
Last edited by BattleWarg on Wed Apr 11, 2007 8:40 pm; edited 1 time in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
sickofpalantirs
Posted: Tue Apr 10, 2007 1:04 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:

1 Blade of Minas Tirith Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
Skirmish: Exert bearer to make him damage +1.
DC132
until the regroup phase IMO
1 White Blade of Gondor Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
While skirmishing a Sauron companion, bearer is damage +1.
DC150
nice!

0 Plate-mail Gondor
Possession • Armor
Bearer must be a Gondor minion.
Each character skirmishing bearer is strength -1 (or -3 if that character bears a hand weapon).
DU148

um sure.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Apr 10, 2007 7:43 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
1 Blade of Minas Tirith Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
Skirmish: Exert bearer to make him damage +1.
DC132

Nice and simple, and very Gondor-esque. Thumbs Up

BattleWarg wrote:
1 White Blade of Gondor Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
While skirmishing a Sauron companion, bearer is damage +1.
DC150

Cool.

BattleWarg wrote:
0 Plate-mail Gondor
Possession • Armor
Bearer must be a Gondor minion.
Each character skirmishing bearer is strength -1 (or -3 if that character bears a hand weapon).
DU148

Hmmm. I guess it works, though that just seems a little harsh with the hand weapon thing.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Wed Apr 11, 2007 7:40 am
Joined: 11 Feb 2007 Posts: 579 Location:
I think I’ll be changing Plate-mail when I get the chance. I was thinking of the +2 strength for a hand weapon.

So, what I’m thinking is:

Each character skirmishing bearer is strength -1 (or, if that character bears a weapon, does not gain strength bonuses from weapons). (Which was the intent at the start...)
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
sickofpalantirs
Posted: Wed Apr 11, 2007 7:44 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
yeah thats better.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
BattleWarg
Posted: Wed Apr 11, 2007 9:02 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Alright, I missed yesterday, as I was feeling very sick (some bug I caught over the weekend...). Today’s cards will be to help with my organization a bit...

1 Cloud Break Gondor
Event • Skirmish
Make a Gondor Man strength +1. If you can spot a Gandalf minion, make that Man fierce until the regroup phase. If you can spot a Rohan minion, make that Man damage +1.
DR137

Once again, a card helping with multi-culture. Of course, when it combines with Call for Aid and Own Way (from Gandalf culture), then even if the Rohan Man and the Ent are killed off, you can get the full effect of the card. So, extremely underpowered in a pure-Gondor deck...

2 Where Now? Gondor
Event • Maneuver
Play a Gondor Man from your discard pile. If that Man is roaming, you may discard a card from hand to make him fierce until the regroup phase.
"’Where now are the Dunedain, Elessar, Elessar? Why do thy kinsfolk wander afar?’"
DU149

A way to get your Gondor Men back (for example, Aragorn...) - and when the kinsfolk wander, they can be fierce with more work.

3 •Boromir, Speaker for Gondor Gondor
Minion • Man
7 Strength
3 Vitality
3 Site Number
Hunter 1.
Maneuver:
Exert Boromir and spot another Gondor Man to take a Gondor event into hand from your discard pile (limit once per phase).
"’Fow few, I deem, know of our deeds, and therefore guess little of their peril, if we should fail at last.’"
DU134

He combines well with the previous card, getting help for Gondor even when you’ve got almost nothing. The requirement of another Gondor Man makes it a little more difficult to splash (and to abuse with Where Now? by using Where Now? to play Boromir and exert him to get Where Now? to play another Gondor Man).

2 •Denethor, Throne-holder Gondor
Follower
+1 Strength
Aid - 2.
Whenever you transfer Denethor to a Gondor Man, exert bearer.
At the start of the regroup phase, you may transfer Denethor to your support area from bearer to heal bearer twice.
DC138

A massive regroup heal, that splashes better than it works in Gondor.
Last edited by BattleWarg on Fri Apr 13, 2007 11:03 am; edited 1 time in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
DáinIronfoot
Posted: Thu Apr 12, 2007 8:39 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
1 Cloud Break Gondor
Event • Skirmish
Make a Gondor Man strength +1. If you can spot a Gandalf minion, make that Man fierce until the regroup phase. If you can spot a Rohan minion, make that Man damage +1.
DR137

Nice.

BattleWarg wrote:
1 Where Now? Gondor
Event • Maneuver
Play a Gondor Man from your discard pile. If that Man is roaming, you may discard a card from hand to make him fierce until the regroup phase.
"’Where now are the Dunedain, Elessar, Elessar? Why do thy kinsfolk wander afar?’"
DU149

Interesting. I think it should cost 2, though.

BattleWarg wrote:
4 •Boromir, Speaker for Gondor Gondor
Minion • Man
7 Strength
3 Vitality
3 Site Number
Hunter 1.
Maneuver:
Exert Boromir and spot another Gondor Man to take a Gondor event into hand from your discard pile (limit once per phase).
"’Fow few, I deem, know of our deeds, and therefore guess little of their peril, if we should fail at last.’"
DU134

I think you could get by with him only costing 3, but I’m not 100% positive.

BattleWarg wrote:
2 •Denethor, Throne-holder Gondor
Follower
+1 Strength
Aid - 1.
Whenever you transfer Denethor to a Gondor Man, exert bearer.
At the start of the regroup phase, you may transfer Denethor to your support area from bearer to heal bearer twice.
DC138

Very interesting how he hurts Gondor, but pretty appropriate, too. Thumbs Up I think 2 would be a better aid cost, but he’s pretty good otherwise.

Nice batch! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Fri Apr 13, 2007 11:14 am
Joined: 11 Feb 2007 Posts: 579 Location:
Alright, now for the end of Gondor... Tomorrow, we will introduce the Isengard culture

1 Ancient Gifts Gondor
Event • Regroup
Discard a Gondor Man to return a minion (except a Gondor minion) with twilight cost X to your hand and add [X].
DU128

6 •Army of Gondor Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a Gondor Man.
Skirmish: Discard a Gondor Man to make Army of Gondor strength +2 (or +3 if that Man is unique).
DR131

0 Flags of Gondor Gondor
Event • Shadow
Spot a Gondor Man to play a Gondor Man; he is strength +2 until the regroup phase.
DC140
Last edited by BattleWarg on Fri Apr 13, 2007 11:31 am; edited 1 time in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
DáinIronfoot
Posted: Fri Apr 13, 2007 11:20 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
2 Ancient Gifts Gondor
Event • Regroup
Discard a Gondor Man to return a minion (except a Gondor minion) with twilight cost X to your hand and add [X].
DU128

Interesting. I think it could cost 1.

BattleWarg wrote:
6 •Army of Gondor Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a Gondor Man.
Skirmish: Discard a Gondor Man to make Army of Gondor strength +1 (or +2 if that Man is unique).
DR131

The skirmish ability seems awfully weak. Perhaps "+2 (or +3 if that Man is unique)".

BattleWarg wrote:
0 Flags of Gondor Gondor
Event • Shadow
Spot a Gondor Man to play a Gondor Man; he is strength +2 until the regroup phase.
DC140

Neat! There’s a little potential for confusion about which one gets the strength boost, though I’m not sure how to recommend fixing it (or if it’s even necessary). Just something to think about.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Fri Apr 13, 2007 12:27 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
BattleWarg wrote:
Alright, now for the end of Gondor... Tomorrow, we will introduce the Isengard culture

1 Ancient Gifts Gondor
Event • Regroup
Discard a Gondor Man to return a minion (except a Gondor minion) with twilight cost X to your hand and add [X].
DU128

nice, great splash card

6 •Army of Gondor Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a Gondor Man.
Skirmish: Discard a Gondor Man to make Army of Gondor strength +2 (or +3 if that Man is unique).
DR131

AWESOME!!!!

0 Flags of Gondor Gondor
Event • Shadow
Spot a Gondor Man to play a Gondor Man; he is strength +2 until the regroup phase.
DC140

sweet
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