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elf lvr |
Posted: Wed Apr 18, 2007 3:57 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Dáin’s DC Duos #162
Well, further comments on the new and improved (?) Sauron are most appreciated, but I’m itching to move forward. So here’s the other  Nazgûl.  Enjoy!
 • Úlairë Cantëa, Keeper of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 3
Site: 3
Fierce. Hunter 1.
When you play Úlairë Cantëa, you may add a threat for each companion with resistance 4 or less.
Each time a  Nazgûl wins a skirmish, you may remove a threat to discard a possession borne by a companion in that skirmish.
“Sauron sent three of the Nazgûl to reoccupy Dol Guldur....”
I love it! Cantea possession discarding FOREVER!
The first three versions Decipher made of Cantëa ALL had text that discarded FP possessions. It made him a pretty unique and cool Nazzie, I thought. Then Shadows arrived and Big D forgot all about that, and turned Cantëa into a themeless, run-of-the-mill, boring Nazgûl.
So, like I’m trying to do with many of my cards, I’m taking Cantëa back to his roots, though still trying to keep him "hip and modern" with some resistance-spotting text as well. It took a bit of tweaking, but I’m happy with the result, at least. How about you?
 • Úlairë Nertëa, Keeper of Dol Guldur
Minion • Nazgûl
Strength: 9
Vitality: 2
Site: 3
Fierce. Hunter 2.
The site number of each  Orc is -1.
While you can spot 3 races in the fellowship, Úlairë Nertëa gains muster.
“...they met their companions, the Nazgûl of Dol Guldur, in the Field of Celebrant.”
Pretty cool. Finally, a strong Nertea.
Here, I took a bit of Ulaire Nertea, Thrall of the One, a dash of Ulaire Nertea, Black Horseman, and mixed it with HIS main theme, which seems to be doing nasty stuff against larger fellowships. Again, I like how it all shook out...how about you?
Notice any themes of the  Nazgûl? There will be more once we get to their support cards. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Wed Apr 18, 2007 4:09 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Awesome. Thanks, EL (and everyone else)!
Dáin’s DC Duos #163
Well that’s it for the Nazgûl. I know, kinda small, but they’ll be plenty potent once we get into some support cards. Like the ones below. Enjoy!
•Sword of Amon Lanc
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.
•Never Got Near the Mountain
Condition • Support Area
When the fellowship moves to site 7 [LA] or a forest site, you may take a minion into hand from your discard pile (or from your draw deck if that site is also a mountain).
“‘...lots of adventures of a most unpleasant sort he had....’”
Question: though Khamûl essentially IS Úlairë Attëa, I don’t plan on eliminating Attëa in my sets. So do you think I should make a version of Attëa too? I’ve gone back and forth with the idea, and I can’t decide. I wanted to stick with just 3 Nazzies, since there were only ever implicitly 3 of them at Dol Guldur. What do YOU think, dear reviewer? |
Last edited by DáinIronfoot on Thu Apr 19, 2007 6:36 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Wed Apr 18, 2007 4:16 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Awesome. Thanks, EL (and everyone else)!
Dáin’s DC Duos #163
Well that’s it for the  Nazgûl. I know, kinda small, but they’ll be plenty potent once we get into some support cards. Like the ones below.  Enjoy!
 • Sword of Amon Lanc
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a  Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.
Wow. Pretty powerful card. Under the right circumstances, a companion could easily fall. But it’s okay, really. Good one.
 • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
Shadow: Spot your  Orc and discard this condition to add a threat (or two threats if you can spot a  Nazgûl).
“‘...lots of adventures of a most unpleasant sort he had....’”
A mountain forest? Weird. I think it’s too powerful, myself, the ability to pull a minion of your choice at any forest site. Make it from your discard pile, or drop the shadow ability.
Question: though Khamûl essentially IS Úlairë Attëa, I don’t plan on eliminating Attëa in my sets. So do you think I should make a  version of Attëa too? I’ve gone back and forth with the idea, and I can’t decide. I wanted to stick with just 3  Nazzies, since there were only ever implicitly 3 of them at Dol Guldur. What do YOU think, dear reviewer?
Personally, I think you should have more than 3 different Nazgul, even if it strays from the story slightly. Maybe don’t include Attea, but I wouldn’t have a problem if you did.
The more nazzies, the terrible-er! And that’s a good thing! |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Wed Apr 18, 2007 6:48 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Awesome. Thanks, EL (and everyone else)!
Dáin’s DC Duos #163
Well that’s it for the  Nazgûl. I know, kinda small, but they’ll be plenty potent once we get into some support cards. Like the ones below.  Enjoy!
 • Sword of Amon Lanc
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a  Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.
just say bearer must be a G nazgul...
 • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
Shadow: Spot your  Orc and discard this condition to add a threat (or two threats if you can spot a  Nazgûl).
“‘...lots of adventures of a most unpleasant sort he had....’”
Question: though Khamûl essentially IS Úlairë Attëa, I don’t plan on eliminating Attëa in my sets. So do you think I should make a  version of Attëa too? I’ve gone back and forth with the idea, and I can’t decide. I wanted to stick with just 3  Nazzies, since there were only ever implicitly 3 of them at Dol Guldur. What do YOU think, dear reviewer?
nah
sure |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Thu Apr 19, 2007 9:02 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote:  • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
Shadow: Spot your  Orc and discard this condition to add a threat (or two threats if you can spot a  Nazgûl).
“‘...lots of adventures of a most unpleasant sort he had....’”
Question: though Khamûl essentially IS Úlairë Attëa, I don’t plan on eliminating Attëa in my sets. So do you think I should make a  version of Attëa too? I’ve gone back and forth with the idea, and I can’t decide. I wanted to stick with just 3  Nazzies, since there were only ever implicitly 3 of them at Dol Guldur. What do YOU think, dear reviewer?
nah
sure
Huh? "Nah" what, and "sure" what? I’m very confused....
Oh, and anyone else before we move on? AP? NB? Eomer? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Thu Apr 19, 2007 9:22 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote:  • Sword of Amon Lanc
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a  Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.
Good card.
DáinIronfoot wrote:  • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
Shadow: Spot your  Orc and discard this condition to add a threat (or two threats if you can spot a  Nazgûl).
“‘...lots of adventures of a most unpleasant sort he had....’”
I would consider dropping the shadow ability and lowering the cost to 1. It would just make it a simpler but still useful card, and a bit more balanced.
- AC |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Thu Apr 19, 2007 9:23 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: DáinIronfoot wrote:  • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
Shadow: Spot your  Orc and discard this condition to add a threat (or two threats if you can spot a  Nazgûl).
“‘...lots of adventures of a most unpleasant sort he had....’”
I would consider dropping the shadow ability and lowering the cost to 1. It would just make it a simpler but still useful card, and a bit more balanced.
You’re the second person to recommend dropping the Shadow ability. I’ll just make a new card out of that ability, I s’pose.
as soon as I am able! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Eomer3rdMarshal |
Posted: Thu Apr 19, 2007 10:12 am |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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DáinIronfoot wrote: Awesome. Thanks, EL (and everyone else)!
Dáin’s DC Duos #163
Well that’s it for the  Nazgûl. I know, kinda small, but they’ll be plenty potent once we get into some support cards. Like the ones below.  Enjoy!
 • Sword of Amon Lanc
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a  Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.
SoP is right, it would work to just say "bearer must be a Naxgul." I like!
 • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
“‘...lots of adventures of a most unpleasant sort he had....’”
How about: "You may take a minion into hand from your discard pile (or from your draw deck if that site is a mountain.)" Right now, it’s overpowered.
Question: though Khamûl essentially IS Úlairë Attëa, I don’t plan on eliminating Attëa in my sets. So do you think I should make a  version of Attëa too? I’ve gone back and forth with the idea, and I can’t decide. I wanted to stick with just 3  Nazzies, since there were only ever implicitly 3 of them at Dol Guldur. What do YOU think, dear reviewer?
I would like to see more Nazgul, but not Attea. He is Khamul, and that’s kind of like having Radagast and Radagast Corrupted both in play: legal, but weird. |
"Forth Eorlingas!" |
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Anonymous Prodigy |
Posted: Thu Apr 19, 2007 10:15 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote:  • Sword of Amon Lanc
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Khamûl (or a  Nazgûl).
While at a forest or mountain site, bearer is damage +1.
If bearer is Úlairë Khamûl, each time he wins a skirmish, you may remove a threat to wound a companion in that skirmish.
I make it only a forest site. Neat card!
DáinIronfoot wrote:  • Never Got Near the Mountain
Condition • Support Area
If the fellowship moves to site 7 [LA] or a forest site, you may take a  minion into hand from your draw deck (or two  minions if that site is a mountain).
“‘...lots of adventures of a most unpleasant sort he had....’”
Cool!  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Apr 19, 2007 10:39 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, I tweaked Never Got Near the Mountain once again, and I’ve decided I will do more Nazgûl...just not quite yet.
Dáin’s DC Duos #164
For now, we move on to the underlings of Sauron and the Nazgûl of Dol Guldur: Orcs. These guys do lots of little things: pumping, tracking, capturing, and harrassing. They tend to be pretty weak (and cheap), so they’re pretty good at swarming, too. And as you’ll see with today’s cards, they tend to get better when those Nazgûl are around. Enjoy!
Dol Guldur Ruffian
Minion • Orc
Strength: 8
Vitality: 1
Site: 6
Tracker. Fierce.
While you can spot a Nazgûl, this minion is not roaming.
While you can spot another tracker, this minion gains hunter 1.
“‘...in there the wild things are dark, queer, and savage.’”
Dol Guldur Servant
Minion • Orc
Strength: 4
Vitality: 2
Site: 7
To play, spot a minion.
For each other Orc you can spot, this minion is strength +1 (limit +4).
While you can spot 2 Nazgûl (or a Nazgûl), this minion is fierce.
“Far within he could hear the voices of Orcs clamoring....” |
Last edited by DáinIronfoot on Thu Apr 19, 2007 11:16 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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