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| Guest | 
 Posted: Wed Feb 01, 2006 8:22 pm | 
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(2)•Gandalf's Staff, Powerrod  
 
Strength: +1
 
Resistance: +2
 
Artifact • Staff
 
Bearer must be a   Wizard.
 
If bearer is Gandalf, he gainst hunter 2.
 
U
 
 
(2)•Glamdring, Ancient Blade  
 
Artifact • Hand Weapon
 
Bearer must be an unbound companion.
 
If bearer is Gandalf, he is strength +2, damage +1, and hunter 2.
 
R
 
 
(0)•Gandalf's Hat  
 
Possession • Hat
 
Bearer must be Gandalf.
 
He is damage +1.
 
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| Guest | 
 Posted: Thu Feb 02, 2006 9:40 pm | 
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(0)Cave Rat  
 
Strength: 0
 
Vitality: 1
 
Site: 1
 
Minion • Rat
 
This minion is strength +1 for each other Rat you can spot.
 
C
 
 
(1)Carnivorous Rat  
 
Strength: 2
 
Vitality: 1
 
Site: 1
 
Minion • Rat
 
This minion is strength +1 for each other Rat you can spot.
 
U
 
 
(4)Monsterous Rat  
 
Strength: 3
 
Vitality: 1
 
Site: 1
 
Minion • Rat
 
Each other   Rat is strength +1.
 
This minion is strength +2 for each other Rat you can spot.
 
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| Guest | 
 Posted: Sat Feb 04, 2006 1:58 am | 
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| I'm genna take a break from this for a while. | 
 
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| Guest | 
 Posted: Thu Mar 23, 2006 1:08 am | 
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(1)Heed  
 
Condition
 
Bearer must be a   Man.
 
Limit 1 per bearer.
 
Bearer gains muster.
 
C
 
 
(3)•Knight Guard  
 
Strength: 6
 
Vitality: 3
 
Resistance: 5
 
Companion • Man
 
Knight. Defender +1.
 
C
 
 
(4)Gondorian Axe  
 
Possession • Hand Weapon
 
Toil 2.
 
Bearer must be a   Man.
 
Bearer is strength +1 for each threat over 3 you can spot.
 
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| Guest | 
 Posted: Fri Mar 24, 2006 12:27 am | 
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(2)Nothing but Wits  
 
Condition
 
Bearer must be a   Man.
 
Limit 1 Per bearer.
 
While bearer bears no   Possessions, he is strength +2 and damage +1.
 
R
 
 
(4)Rapant Slaughterer  
 
Strength: 17
 
Vitality: 2
 
Site: 4
 
Minion • Orc
 
Enduring.
 
While you cannot spot 6 companions, this minion is strength -6.
 
C
 
 
(5)A Slip of Fate  
 
Event 
 
Fellowship: Draw a Card.
 
Maneuver: Draw a Card
 
Assignment: Make an unbound companion defender +1.
 
Skirmish: Draw a Card to make an unbound companion strength +1.
 
Regroup: Draw a Card.
 
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| Guest | 
 Posted: Sat Mar 25, 2006 1:24 am | 
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(16)•Sauron, Necro-Lord  
 
Strength: 18
 
Vitality: 5
 
Site: 6
 
Minion • Maia
 
While you cannot spot 6 companions, Sauron is strength -4.
 
While you can spot 6 companion, Sauron is twilight cost -4.
 
While you can spot 2 threats, Sauron is damage +2.
 
While you can spot 2 burdens, Sauron is fierce.
 
While you can spot a site you control, Sauron is enduring.
 
R
 
 
(1)Mace Swing  
 
Event • Skirmish
 
Choose One: Make Sauron strength +3; Make a minion strength +2 for each   condition you can spot.
 
U
 
 
(3)Doomgaze  
 
Event • Maneuver
 
Spot a unique   minion to make a companion resistance -5 until the end of the turn. The Free Peoples’ player may add 2 burdens to prevent this.
 
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| Guest | 
 Posted: Fri Apr 07, 2006 9:30 pm | 
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(2)Ancient Cities  
 
Condition • Support Area
 
Fortification.
 
To play, spot 4 Dwarves.
 
Each time you play a Dwarf, you may place a   token here.
 
Skirmish: Spot a Dwarf and remove a   token here to make an unbound companion strength +3 and damage +1.
 
 
(5)•Treasure Hunters, Descended into the Deeps  
 
Strength: 7
 
Vitality: 4
 
Resistance: 5
 
Companion • Dwarf
 
Damage +1. To play, spot 3 Dwarves.
 
Each time this companion wins a skirmish, you may exert it and add (3) to take a   artifact from your discard pile into hand. | 
 
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| Guest | 
 Posted: Sat May 27, 2006 2:05 am | 
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 •Saruman, The White Wizard  
 
Strength: 8
 
Vitality: 4
 
Site: 4
 
Minion • Wizard
 
Enduring.
 
Each time you play an   spell, you may add  .
 
Skirmish: Heal Saruman twice to wound a character he is skrimishing.
 
R
 
 
 •The Necromancer, Of Dul Gulder  
 
Strength: 6
 
Vitality: 6
 
Site: 6
 
Minion • Maia
 
Toil 3. Enduring. When you play The Necromancer, you may add a burden to exhaust him.
 
While you can spot Sauron, discard The Necromancer.
 
Response: If The Necromancer wins a skirmish, remove a burden or exert him to take a   character into hand from your discard pile.
 
R
 
 
 A Treason and a Union  
 
Event • Response
 
If your   minion takes a wound as a result of a free peoples’ event or ability, you may play a   minion from your discard pile at twilight cost -4.
 
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| Anonymous Prodigy | 
 Posted: Sat May 27, 2006 8:30 am | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Great cards, tOO.    | 
 
| I had to put something here. | 
 
 
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| Guest | 
 Posted: Sat May 27, 2006 1:42 pm | 
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 •Mordor General  
 
Strength: 13
 
Vitality: 6
 
Site: 6
 
Minion • Orc
 
To play, spot a   Orc.
 
While skirmishing an unbound companion, Mordor General gains enduring and damage +1.
 
Regroup: Exert Mordor General and remove   to take a   condition from your discard pile into hand.
 
R
 
 
[0]At the Gates  
 
Event • Maneuver
 
Exert 2   minions (or 1   minion twice) to play a minion of another culture from your hand at twilight cost -3.
 
U
 
 
[3]And The Gates Flew Open  
 
Event • Assignment
 
Spot X   minions to play a   minion at twilight cost -X. You may exert that minion to put this card on top of your drawdeck then. | 
 
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