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sickofpalantirs |
Posted: Tue May 22, 2007 6:37 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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ingold55 wrote:
 Hindering but not stopping
Event Maneuver
Exert 2 unique  companions, to make an opponent play a shadow condition from his draw deck or discard pile. You may discard a different shadow condition.
hum.. sure
 •Greatest fortress in Gondor
Condition support area
Strength -3
fortification.
Bearer can not gain special abilities from weapons.
Skirmish: Spot 3  knights, or exert 3  companions to transfer this condition from your support area to a minion skirmishing a  companion.
cut cost to 2.
 •Patience and Valor
Condition
Vitailty +1
Bearer must be a  companion.
Each time bearer wins a skirmish, you may wound a minion.
Each time the fellowship moves, add a threat or exert 2 companions.
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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ingold55 |
Posted: Tue May 22, 2007 8:54 am |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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Guard of the first level
companion man
strength 5
vitality 3
resistance 7
Knight
while skirmishing a minion bearing a fortification, Guard of the First level is strength +2.
Each time this companion wins a skirmish you may heal another knight.
•Outer defenses
condition support area
Exert a knight to exert a minion he is skirmishing.
Sword of the the Guards
possession hand weapon
strength +1
Damage +1
If bearer is a knight, he is strength +2.
Skirmish: Exert bearer to exert a minion he is skirmishing.
•Rallying to a captain
condition
To play spot a man. bearer must be Gandalf.
If Gandalf is unwounded, each knight is strength +1.
Skirmish: Exert Gandalf and discard this condition to prevent all wounds to an unbound companion until the regroup phase.
gathering troops
Event Fellowship
Exert a knight to play a Knight from your draw deck. |
Last edited by ingold55 on Tue May 22, 2007 1:09 pm; edited 4 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.
this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns) |
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Thranduil |
Posted: Tue May 22, 2007 12:26 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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ingold55 wrote:  Guard of the first level
companion man
strength 5
vitality 3
resistance 7
Knight
while skirmishing a minion bearing a fortification, Guard of the First level is strength +2.
Each time this companion wins a skirmish you may heal another knight.
Good, but make him strength 6 and resistance 6.
 Outer defenses
condition support area
Each time a minion is assigned to a knight, that minion must exert.
Far far too cheap. Horse of Rohan does that for 1 guy and costs the same. Make it more specialised or more expensive or both.
 Sword of the the Guards
possession hand weapon
strength +1
Damage +1
If bearer is a knight, he is strength +2.
Skirmish: Exert bearer to exert a minion he is skirmishing.
Make it . Nice.
 •Rallying to a captain
condition
To play spot a  man. bearer must be Gandalf.
If Gandalf is unwounded, each knight is strength +1.
Skirmish: Exert Gandalf and discard this condition to prevent all wounds to a  companion until the regroup phase.
Very cool. Nice idea.
 gathering troops
Event Fellowship
Play a  companion from your draw deck.
Needs a spotting requrement (like Momentous Gathering, for example). Good stuff!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue May 22, 2007 1:00 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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ingold55 wrote:  Guard of the first level
companion man
strength 5
vitality 3
resistance 7
Knight
while skirmishing a minion bearing a fortification, Guard of the First level is strength +2.
Each time this companion wins a skirmish you may heal another knight.
nice!
 Outer defenses
condition support area
Each time a minion is assigned to a knight, that minion must exert.
way overpowered make it unique and you may exert that knight to exert that minion
 Sword of the the Guards
possession hand weapon
strength +1
Damage +1
If bearer is a knight, he is strength +2.
Skirmish: Exert bearer to exert a minion he is skirmishing.
cut the damage bonus. and make it cost 2 or cut the ability
 •Rallying to a captain
condition
To play spot a  man. bearer must be Gandalf.
If Gandalf is unwounded, each knight is strength +1.
Skirmish: Exert Gandalf and discard this condition to prevent all wounds to a  companion until the regroup phase.
make it unbound gondor companion ....
 gathering troops
Event Fellowship
Play a  companion from your draw deck.
nice! make it knight though |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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