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sickofpalantirs
Posted: Tue May 22, 2007 6:37 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ingold55 wrote:

2 Hindering but not stopping Gondor
Event Maneuver
Exert 2 unique Gondor companions, to make an opponent play a shadow condition from his draw deck or discard pile. You may discard a different shadow condition.
hum.. sure

3 •Greatest fortress in Gondor Gondor
Condition support area
Strength -3
fortification.
Bearer can not gain special abilities from weapons.
Skirmish: Spot 3 Gondor knights, or exert 3 Gondor companions to transfer this condition from your support area to a minion skirmishing a Gondor companion.
cut cost to 2.

2 •Patience and Valor Gondor
Condition
Vitailty +1
Bearer must be a Gondor companion.
Each time bearer wins a skirmish, you may wound a minion.
Each time the fellowship moves, add a threat or exert 2 companions.

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
ingold55
Posted: Tue May 22, 2007 8:54 am
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
2 Guard of the first level Gondor
companion man
strength 5
vitality 3
resistance 7
Knight
while skirmishing a minion bearing a fortification, Guard of the First level is strength +2.
Each time this companion wins a skirmish you may heal another knight.

4 •Outer defenses Gondor
condition support area
Exert a knight to exert a minion he is skirmishing.

2 Sword of the the Guards Gondor
possession hand weapon
strength +1
Damage +1
If bearer is a knight, he is strength +2.
Skirmish: Exert bearer to exert a minion he is skirmishing.

2 •Rallying to a captain Gondor
condition
To play spot a Gondor man. bearer must be Gandalf.
If Gandalf is unwounded, each Gondor knight is strength +1.
Skirmish: Exert Gandalf and discard this condition to prevent all wounds to an unbound Gondor companion until the regroup phase.

2 gathering troops Gondor
Event Fellowship
Exert a Gondor knight to play a Gondor Knight from your draw deck.
Last edited by ingold55 on Tue May 22, 2007 1:09 pm; edited 4 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
Thranduil
Posted: Tue May 22, 2007 12:26 pm
Joined: 01 May 2007 Posts: 2256 Location:
ingold55 wrote:
2 Guard of the first level Gondor
companion man
strength 5
vitality 3
resistance 7
Knight
while skirmishing a minion bearing a fortification, Guard of the First level is strength +2.
Each time this companion wins a skirmish you may heal another knight.

Good, but make him strength 6 and resistance 6.

2 Outer defenses Gondor
condition support area
Each time a minion is assigned to a knight, that minion must exert.

Far far too cheap. Horse of Rohan does that for 1 guy and costs the same. Make it more specialised or more expensive or both.

1 Sword of the the Guards Gondor
possession hand weapon
strength +1
Damage +1
If bearer is a knight, he is strength +2.
Skirmish: Exert bearer to exert a minion he is skirmishing.

Make it 2. Nice.

2 •Rallying to a captain Gondor
condition
To play spot a Gondor man. bearer must be Gandalf.
If Gandalf is unwounded, each Gondor knight is strength +1.
Skirmish: Exert Gandalf and discard this condition to prevent all wounds to a Gondor companion until the regroup phase.

Very cool. Nice idea.

2 gathering troops Gondor
Event Fellowship
Play a Gondor companion from your draw deck.

Needs a spotting requrement (like Momentous Gathering, for example). Good stuff!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Tue May 22, 2007 1:00 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ingold55 wrote:
2 Guard of the first level Gondor
companion man
strength 5
vitality 3
resistance 7
Knight
while skirmishing a minion bearing a fortification, Guard of the First level is strength +2.
Each time this companion wins a skirmish you may heal another knight.
nice!

2 Outer defenses Gondor
condition support area
Each time a minion is assigned to a knight, that minion must exert.
way overpowered make it unique and you may exert that knight to exert that minion

1 Sword of the the Guards Gondor
possession hand weapon
strength +1
Damage +1
If bearer is a knight, he is strength +2.
Skirmish: Exert bearer to exert a minion he is skirmishing.
cut the damage bonus. and make it cost 2 or cut the ability

2 •Rallying to a captain Gondor
condition
To play spot a Gondor man. bearer must be Gandalf.
If Gandalf is unwounded, each Gondor knight is strength +1.
Skirmish: Exert Gandalf and discard this condition to prevent all wounds to a Gondor companion until the regroup phase.
make it unbound gondor companion ....

2 gathering troops Gondor
Event Fellowship
Play a Gondor companion from your draw deck.

nice! make it knight though
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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