|
Author |
Message |
DáinIronfoot |
Posted: Tue Jun 05, 2007 11:51 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Yes, FP can capture minions.
I don’t see why that would be a problem, though. All I’d have to do is add the "rule" that both FP and Shadow players have to pay the twilight cost of each captured character they want to hold onto; for FP that would mean adding, and for Shadow it would mean removing. Easy enough.
Puts less of an emphasis on resucing, but I guess that’s an okay trade-off for it being more balanced. If you think that will do it...? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Tue Jun 05, 2007 12:00 pm |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
No, because it’s no big deal for the Free Peoples player to add more twilight, especially if it’s Sauron or a siege troop or something, because after a load of twilight is already in the pool, it doesn’t matter how much more you put in.
The FP player can just keep adding twilight infinitely with the possibility of the Shadow player being able to exploit that. For the Shadow player to remove that twilight, it makes a BIG difference on what their deck can do.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
DáinIronfoot |
Posted: Tue Jun 05, 2007 12:03 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Okay. What if the adding/removing is done at the start of the maneuver phase? THEN adding twilight makes a big difference. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Tue Jun 05, 2007 12:09 pm |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
I would think it makes even less difference.
The minions have already been played, FP events can always be played, regardless of twilight cost, and there is a possibility that the shadow player could play events.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
DáinIronfoot |
Posted: Tue Jun 05, 2007 12:21 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Okay, then how about this:
If, at the end of the regroup phase, the fellowship does NOT move to the next site, then at the start of the next turn, the FP player must pay the cost for each captured minion they wish to remain captured at the end of their fellowship phase. The Shadow player must pay the cost for each captured companion/ally they wish to remain captured at the start of their Shadow phase.
If, however, the fellowship moves at the end of the regroup phase, the adding/removing is done right then and there, first by the FP player and then the Shadow player.
Or do you suggest I do this some other way entirely? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Tue Jun 05, 2007 12:30 pm |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
In all honesty, I’m not sure what to suggest.
Twilight is the most universal thing you can get. Threats not everyone can deal with, exertions can help enduring guys, burdens possibly, but that skews the mechanic to work better in some decks than others. I can’t think of anything to do apart from twilight, but your way is a little complicated, though possibly fine.
I’ll see what the others have to say before making a serious judgment on this.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
sickofpalantirs |
Posted: Tue Jun 05, 2007 1:22 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
DáinIronfoot wrote: I think you should either have the option of holding onto captured characters (at a cost) from turn to turn, OR at least have it last one full turn...perhaps until the start of the next turn’s phase that you capture the character in. For example, if you capture a companion in the maneuver phase, you would hold him until the next turn’s maneuver phase. Make sense?
IMHO this would be best. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
|
Back to top |
|
DáinIronfoot |
Posted: Wed Jun 06, 2007 10:08 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
sickofpalantirs wrote: DáinIronfoot wrote: I think you should either have the option of holding onto captured characters (at a cost) from turn to turn, OR at least have it last one full turn...perhaps until the start of the next turn’s phase that you capture the character in. For example, if you capture a companion in the maneuver phase, you would hold him until the next turn’s maneuver phase. Make sense?
IMHO this would be best.
So instead of this whole twilight thing, just have them automatically rescued after one full turn has passed?
What are other peoples’ thoughts on this? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Wed Jun 06, 2007 11:26 am |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
I prefer the twilight thing, but it might get complicated.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
DáinIronfoot |
Posted: Mon Jun 11, 2007 11:43 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Any other opinions on this? I KNOW there were more people that had strong opinions on capturing than just Thranduil and SoP.... |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
|
All times are UTC - 4
Page 3 of 3 [30 Posts] |
Goto page: Previous 1, 2, 3 |
|
|