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DáinIronfoot
Posted: Fri Jun 01, 2007 10:45 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I now have seven submitted decks, from Queleri, AP, Legoles, NBarden, EL, KiE, and most recently, BattleWarg. They all look good so far! Applause

Technically, you have until tonight at midnight (EST) to get decks in (or additions/changes to decks already submitted), but I won’t be able to get to these until tomorrow morning or afternoon, so you have a little breathing room if you’re rushing to get yours done.

Don’t miss out! Sam, Bearer of Great Need could be yours! Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 9:51 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Last call! I’ll start the voting in a couple hours...whenever the new puppy goes down for her next nap. Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:38 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From Queleri:

Free Peoples: (35)
The One Ring, The Ring of Rings
Sam, Bearer of Great Need

Fellowship: (2)
Isildur, Bearer of Heirlooms
Merry, Friend to Sam

Free Peoples: (Cool
Boromir, Bearer of Council x2
Faramir, Defender of Osgiliath x2
Elendil, High-King of Gondor x2
Aragorn, Captain of Gondor x2

Possessions/Artifacts: (15)
Narsil, Blade of the Faithful x2
Anduril, Sword that was Broken
Sting, Weapon of Heritage
Hobbit Sword
Sapling of the White Tree x3
Rangers Cloak x3
Ithilien Blade x2
Blade of Gondor, Sword of Boromir x2

Conditions: (1)
Salt from the Shire

Events: (9)
Concerning Hobbits x2
The More the Merrier x2
Rally the Company x3
City of Men x2

The idea here is Sam has no draw back while bearing the ring really, so we use him as the Ring Bearer. By using the Ring of Rings and Starting with Merry out he’s a resistance 8. With Salt from the Shire you’ve got a solid resistance 10 RB and Concerning Hobbits to remove a few burdens if necessary.

Isildur gives every Knight a strength bonus while bearing Narsil, which is why there are two copies to make sure you get it early. You won’t want him to fight too often but with a Ranger’s Cloak on he can fight if necessary.

Boromir has a great text in that you can discard the minion he’s skirmishing if he wins the skirmish, this can be helpful if you really need to toss a minion. With Blade of Gondor and a possible Merry pump (which can be +5 str) he’s Strength 14. With a rangers cloak you can also afford to have him fight from time to time as well, or toss a Sapling to prevent the wound.

Elendil will give all your Gondor men a boost to resistance and with Ranger’s Cloak’s your Gondor men should always get the +4 strength boost from Rally the Company making sure you win skirmishes. This Elendil also gets the strength boost from Isildur and with a Ithilien Blade he’s a decent fighter with no draw backs. And high vitality.

Aragorn will be your other tank, also a Knight and with Sword that was Broken you can have him at Strength 11 and plenty of vitality to tank with. Plus his healing text really helps out Boromir and Isildur. The twilight isn’t that bad because you should be able win most skirmishes.

In a real pinch Blade of Gondor could also save the RB using it’s text to replace a hobbit in a skirmish in case of a swarm. All your companions have good vitality to soak up archery, and Sword that was Broken offers some condition protection.

Shadow: (35)

Minions: (16)
Mumak Commander, Giant Among the Swertings x2
Mouth of Sauron, Messenger of Mordor x2
Archer of Harad x2
Fletcher of Harad x2
Southron Murderer x3
Voice of the Desert, Southron Troop
Mumak Rider x2
Desert Wind x2

Possessions: (14)
Pavise x3
Countless Companies x2
Howdah x3
Caravan From the South x2
Rapid Reload x2
Pursuing Horde x2

Events: (5)
Elevated Fire x2
Whistling Death x2
Precision Targeting

This is a pretty straight forward archery deck. You get your conditions like Howdah out, add tokens with Caravan from the South and then Desert Wind and Elevated Fire fill the air with arrows.

Mouth of Sauron is there to help you get set up by pulling the conditions, and Pursuing Horde adds a bit of extra twilight in case you face a choke deck. The resistance detractor on Pursuing Horde may also lead to exertions at the Bog.

Mumak Commander is just there to throw more exertions on companions to so that the Archery will kill them off. Precision targeting if played at the right time will cripple the fellowship.

Whistling Death is just more direct wounding, they’ll assign your minions to their best companions letting you pick them off. It’s just nasty stuff.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:39 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From Anonymous Prodigy:

Format: Expanded (35 cards)

Ring-bearer and Ring
Frodo, Weary from the Journey
The One Ring, The Ring of Doom

6 Companions
1 Boromir, Bearer of Council (starting)
1 Pippin, Wearer of Black and Silver (starting)
2 Gandalf, Bearer of Obligation
2 Aragorn, Strider

2 Conditions
2 Watch and Wait

17 Events
4 Servant of the Secret Fire
3 Dagger Strike
3 Traveled Leader
3 Citadel to Gate
2 Out of the High Airs
2 A Wizard Is Never Late

8 Possessions
2 Glamdring, Foe-hammer
2 Gondorian Sword
2 Hobbit Sword
2 Aragorn’s Bow, Ranger’s Longbow

2 Other Cards
2 Pallando, Far-travelling One


Strategy
Boromir automatically discards minions after he beats ‘em, and Dagger Strike and Gondorian Sword give him the means to do so. Gandalf packs a punch with Glamdring, and Servant of the Secret Fire helps out any of your companions. You can use and abuse Aragorn’s Bow, Ranger’s Longbow, and then remove the threats with Citadel to Gate. Watch and Wait (and Glamdring) take care of burdens, and Pallando wipes out conditions. Traveled Leader makes sure the site path isn’t used against you, and Out of the High Airs is great for making a double move. Pippin can take care of the early minions, and then Gandalf and Boromir with Dagger Strike and Servant of the Secret Fire knock out the big ones. Have fun! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:40 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From legoles3333:

Ok here’s my 3 ring-bearer deck that has 4 ring-bearers, and it’s Expanded

Free Peoples

Starting
Frodo, Master of the Precious with The One Ring, Ring of Rings
Sam, Bearer of Great Need
Smeagol, Bearer of Great Secrets
Bilbo, Bearer of things burgled

Possessions
Sting, Baggins Heirloom
Hobbit Sword x2
Phial of Galadriel, The Light of Earendil

Events
No Help For It x4
You must Help Us x4
Naked Waste x4
Hurry Hobbitses x4

Conditions
Poor Wretch x4
Herbs and Stewed Rabbit x4
The Dead City x4

Shadow

Minions
2 Gollum, Dark as Darkness
1 Gollum, Mad Thing
1 Gollum, Hopeless
2 Shelob, Her Ladyship
2 Shelob, Eater of Light

Possessions
2 Web

Conditions
3 Promise Keeping
2 Incited
1 Fat One Wants It
2 Treacherous Little Toad
1 Plotting
2 Not This Time!
2 Deceit

Events
2 Horribly Strong
2 Unseen Foe
4 Little Snuffler
4 Captured by the Ring

Designers Notes:
For the Free Peoples
- we see the old Frodo, Sam, Smeagol combinations with a new twist, with Poor Wretch and Herbs and Stewed Rabbit smeagol is a monster with Base 11 Strength and Damage +4 and then you through in the events and it just goes crazy. No Help For it removes burdens by discarding Smeagol, pull a you must help us to heal each Ring-Bound Hobbit twice, rinse and repeat. Naked Waste is crazy, able to provide a +3 Strength Bonus to anyone in your fellowship, Hurry hobbits is a nice thing, and The Dead City is nice if your playing beatdowns.
For the Shadow - a basic Ninja Gollum that can use incited to pull smeagol cards back if you are in need of them
[/quote]
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:40 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From NBarden:

(36 cards)

Frodo, Resolute Hobbit
The One Ring, The Ring of Doom

Sam, Bearer of Great Need (Starting)
Gandalf, Leader of Men (Starting)

Boromir, Bearer of Council x 2
Bilbo, Aged Ring-Bearer
Radagast, The Brown x 2

Ithilien Blade
Glamdring, Foe-Hammer
Hobbit Sword x 2
Sting, Weapon of Heritage

Sudden Fury x 4
Not the First Halfling x 2
G for Grand x 4
Measure of Comfort x 2
New Chapter x 2

Alatar, Final Envoy
Pallando, Far-Travelling One
Daddy Twofoot, Next-Door Neighbor
The Gaffer, Master Gardener
Hobbiton Farmer, Lover of Pipeweed
Hobbiton Brewer, Maker of Fine Ales
Frodo Gamgee, Son of Samwise

No Visitors x 3

Double as often as possible. Boromir discards a minion when he wins, getting rid of minions. Sam gets rid of more minions, and Bilbo peels burdens. As does Sting on Sam and Glamdring on Gandalf. G for Grand makes every tough, and Measure of Comfort helps out. Beat everything you can up in the skirmish phase, kill everything else with Boromir and Sam. Double move, repeat procedure. Triple move with Radagast.

Oh yeah, Daddy Twofoot, Next-Door Neighbor and No Visitors helps cancel skirmishes, and then you can get rid of the minion with Sam and another follower.

And finally, Not the First Halfling and Sudden Fury pwn. No questions asked. Beat-down strength combined with mass minion discarding = move twice every turn Twisted Evil
Last edited by DáinIronfoot on Thu Jun 07, 2007 12:02 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:41 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From elf lvr:

Heh... I love hobbit R-B decks. This just lets me make one a little differently.

Frodo, Weary From the Journey
The One Ring, The Ring of Doom
Sam, Bearer of Great Need
Bilbo, Bearer of Things Burgled
Smeagol, Simple Stoor

Safe Passage
Deagol, Fateful Finder x4
Hobbit Sword x2
Sting, Weapon of Heritage
A Promise X4
There and Back Again x2
Consorting With Wizards
A Light in his Mind
The Tale of the Great Ring x2
Hope is Kindled x4
One Good Turn Deserves Another x2
Naked Waste x2
Herbs and Stewed Rabbit x4
Hobbit Intuition x2

35 cards. Deagol grabs needed hand weapons, like Sting. Consorting with Wizards prevents wounds to Bilbo. One Good Turn controls the path for Safe Passage, which manages Bilbo’s extra twilight. Sam can get up to 9 strength with A Promise and Sting. Smeagol gets big here, with four Deagols discarded and 4x HaSR, he can have a whopping 15 strength. Shocked The rest are basic pumps, and such.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:42 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From Aragorn, King in Exile:

The Ring-bearer and One Ring:
Frodo, Old Bilbo’s Heir
The One Ring, The Ring of Rings

The starting fellowship:
Boromir, Bearer of Council
Merry, Friend to Sam

The free peoples cards:
Boromir, Bearer of Council
Merry, Friend to Sam
Sam, Bearer of Great Need
Radagast, The Brown
Bilbo Baggins, Retired Adventurer
Horn of Boromir, The Great Horn x3
Hobbit Sword x2
Escape x2
Citidel of Minas Tirith x2
Kingsfoil x3
I Will Go x2
Swordarm of the White Tower x3
Elendil’s Army x2
Faramir’s Company x2
Gondorian Servant, Denethor’s Handman x2
The Gaffer, Master Gardener x2
Frodo Gamgee, Son of Samwise x2
Hobbiton Brewer, Maker of Fine Ales x2

Sites:
Green Dragon Inn
Window on the West
Neekerbreekers’ bog
Cavern Entrance
Ford of Isen
Crossroads of the Fallen Kings
Mount Doom
City of Kings

Shadow cards:
Ulaire Toldea, Black Shadow x4
Dark Powers Strengthen x3
Suffered Much Loss x2
Breeding Pit Conscript x4
Invincible Uruk x4
Watchman Uruk x4
Strange Device x4
Weapon of Oppurtunity x4
Worthy of Mordor x4
Broken in Defeat

Strategy: This deck focuses on setting up your free peoples earily so that you may run for the win. The free peoples take out your opponent’s minions during the skirmish phase. The shadow focuses on cycling through your deck so that you can set your free peoples up faster. Frodo, Old Bilbo’s Heir heals Bilbo, Retired Adventurer so that he can recycle all your Shire cards. The One Ring, Ring of Rings gives Frodo a little more breathing space if you face a corruption shadow deck or if you need to load up burdens withe the Shire followers in this deck. Boromir, Bearer of Council is what makes this deck tick. He allows you to discard each minion he is skirmishing if he wins his skimrish. Merry, Friend to Sam allows you to boost up Boromir so that he can win his skirmishes. Sam, Bearer of Great Need allows you to discard any minions that might still be around during the regroup phase. Radagast, The Brown allows you that extra move in order to allow your free peoples to run to victory. Bilbo Baggins, Retired Adventurer allows you to recycle all your Shire followers that Boromir’s horn will be discarding. Horn of Boromir, The Great Horn is the second part of this deck which makes it tick, this possession allows you to discard followers to get an huge strength boost as well as a defender +1 which will allow you to assign most, if not all, your opponent’s minions to Boromir. Hobbit sword strengthens your hobbits and boosts Merry’s base strength so that he can pump Boromir to even higher strengths. Escape gives Merry more vitality so that he can use his ability more. Citidel of Minas Tirith heals Boromir of all the exertions he will recieve using his horn. Kingsfoil allows you to heal important companions like Boromir and Merry. I Will Go makes Boromir defender +1. Swordarm of the White Tower makes Boromir even stronger so that he may win his skirmishes. The followers in this deck are primarily there to be discarded by Boromir’s horn or add strength boosts to companions who will need to fight if Boromir is unable to have all minions assigned to him. The shadow side of this deck is extremely simple and has only two goals. The first is to cycle quickly through your draw deck in order to set up your hand for a good free peoples run. The second is to put up enough resistance so that your opponent will give your free peoples the chance to run. The sites included are generally meant to help your free peoples. Green Dragon Inn allows your to exert Frodo and Merry to draw Bilbo or Sam earily. Window on the West makes Boromir defender +1. Neekerbeekers’ bog and Crossroads of the Fallen Kings allows you to heal. Mount Doom prevents your opponent from replacing your sites. Cavern Entrance makes sure that minions will not use any skirmish abilities while skirmishing Boromir. Fords of Isen is another strength booster of Boromir. And finally, City of Kings allows you to draw more cards when you move during the regroup phase.
Last edited by DáinIronfoot on Mon Jun 04, 2007 10:29 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:43 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
From BattleWarg:

Type: Expanded

Ring-bearer:
Faramir, Bearer of Quality
The One Ring, Ring of Rings

Starting Fellowship:
Aragorn, Strider
Denethor, Lord of Minas Tirith
Gondorian Prowler
Madril, Defender of Osgiliath

Free Peoples Side:
1x Anduril, Flame of the West
2x Armor of the White City
2x Banners Blowing
1x Blade of Gondor
1x Boromir, Bearer of Council
1x Crown of Gondor
1x Dervorin
3x The Faithful Stone
1x Gondorian Servant, Denethor’s Handman
2x Guarded City
3x Hearts Raised
1x Isildur, Bearer of Heirlooms
4x Ithilien Blade
2x Knight’s Mount
1x Narsil, Blade of the Faithful
2x Noble Leaders
2x Ranger of the North
3x Ranger’s Cloak
1x Scroll of Isildur
2x War and Valor

Notes:
If Faithful Stone is made unique, may drop a single copy. In general, you won’t use Faramir in combat, but will want to add threats when you do. Aragorn and Gondorian Prowler are there to get Madril, who helps keep Faramir from needing to wound himself. Dervorin and Hearts Raised combine to remove threats and a minion before the regroup phase - if necessary, you can discard cards for no effect to get down to 4 cards in hand.
Denethor is there for the card pulling and to help Noble Leaders (starting with 3 out of 4 of the companions that provide tokens for it).
The Armor of the White City is useful when you get Isildur and Narsil out, to get Knight’s Mount on companions that can use it and provide a strength boost to any of your men.
Between Scroll of Isildur and Gondorian Servant, Faramir should be able to take on a few burdens without trouble.

You should be able to double-move a couple times, although probably not each turn - basically just using it to keep up and possibly run from 7 to 9 if needed.


Shadow:
1x Bill Ferny, Swarthy Sneering Fellow
4x Goblin Armory
4x Goblin Backstabber
4x Goblin Runner
4x Goblin Scavengers
4x Goblin Scimitar
3x Goblin Sneak
2x Goblin Spear
2x Goblin Swarms
2x Host of Moria, Legion of the Underdeeps
3x Host of Thousands
2x Moria Axe
2x Plundered Armories
1x Relics of Moria
2x They Are Coming

Notes:
Not much to comment on, it’s a fairly basic Goblin Swarm. I threw in Bill Ferny to help for swarming, as the Free Peoples player can’t assign him (and, if they use The Faithful Stone, can’t add tokens for him). The goal is to set up for a swarm at some point in region 2 or 3 - just try to get Goblin Swarms out and some Goblins on it (particularly Scavengers and Runners and at least one Host).
Goblin Scimitar + 2x Goblin Armory + Relics of Moria will allow for a free card draw without needing a Scavenger.
Plundered Armories allows you to play your possessions through your minions if they win or are killed.


Sites-

Streets of Bree
Anduin River
Gate of Mordor
Steward’s Tomb
Morannon Plains
Trollshaw Forest
Caves of Aglarond
City of Kings
Sirannon Ruins

Notes:
The streets are useful when you’re ready to swarm, preventing them from getting their boosts from followers while you only have the one so as long as you don’t place it very poorly, it won’t do anything to you.
The river is a definite choice, as you have no archery to reduce and your minions have a low vitality.
The gate will only always add at least 1 for your Free Peoples side - depending on your opponent this could go bad with multi-culture conditions or if you double, but otherwise, it should affect your opponent at least as bad as it affects you. Probably the first that might switch out.
The tomb, not only is thematic for Free Peoples side, but if played at the right site, you won’t be able to do anything about it anyway. For your shadow side, the main problem with a smaller swarm is if you can’t overwhelm, and they have a way to prevent the effects of your win. This stops that. As another thought, if you are at site 5 and don’t have wounds (and, if possible, multiple tokens on at least one The Faithful Stone) and your opponent moves to your site 6, play this, then double-move past to 7. They lose the last sanctuary and you are in a position to double to 9.
The plains are much better for your FP side. Probably second to switch out if any.
The forest gives you cards for your possessions and artifacts when played, allowing a much better cycle. The only way this would be better suited is if it was "on your character".
The caves are a good site to play when you’ll need to double to catch up and is one of your few burden removal.
The city is a double-move cycle for you. Other than that, the 3 Shadow number is useful for Moria.
The ruins is even better. The river is useful for your Free Peoples side, and when you give Moria 4 twilight, they can generally do what they want.


Final Notes:
At 40 cards per side (and a 76 card deck when you begin), this is a fairly large deck, but you should be able to cycle fairly quickly between Moria Orcs and ways to discard either side of cards for effects, so this may not be that big of a problem.
I really don’t know how good/bad this would be in tournament play, but would be fairly effective in my play group at least.
Last edited by DáinIronfoot on Thu Jun 07, 2007 12:04 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sat Jun 02, 2007 11:48 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Alright, folks. I’ve posted all seven decks I recieved, in the order I recieved them. Submissions are now closed, but voting has now begun! Smile Please vote for your favorite three. Each first place vote will net that author 3 points, each second place vote will get 2 points, and each third place = 1 point.

Voting will end next Friday, June 8th, at midnight EST; whoever has the most votes by then will win Sam, Bearer of Great Need! Very Happy I would ask that you please vote within this thread rather than via PM, so my poor overworked inbox doesn’t explode. Razz

Good luck Queleri, AP, legoles, NB, EL, KiE, and BW! Thanks for participating. Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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