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| Thranduil | 
 Posted: Mon Jun 18, 2007 1:36 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Made some recommended changes - thanks guys!
 
 
Some random conditions now (though these ones are more connected):
 
 
  Dark Lands  
 
Condition • Support Area
 
Regroup: If you cannot spot 3 cards stacked on this condition, remove   to stack an   Orc here.
 
Shadow: Discard an   minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
 
Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
 
H1 U 155
 
 
  Lengthening Shadows  
 
Condition • Support Area
 
Shadow: If the current site is underground, play an   minion to stack an   Orc from your discard pile or hand here (limit once per turn).
 
Assignment: If the current site is underground, discard the top card of your draw deck to play an   Orc stacked here.
 
... they don’t like the sun: it makes their legs wobble and their heads giddy.
 
H1 U 187
 
 
  In Hundreds  
 
Condition • Support Area
 
Response: If you cannot spot 3 cards stacked here and an   Orc is killed, you may stack that Orc here.
 
Shadow: Spot an   minion and discard a card stacked here to add  .
 
There were six to each dwarf at least, and two even for Bilbo...
 
H1 C 185
 
 
And this continues my Shadow cycle (second post, 3rd card):
 
 
  • Uncanny Echoes  
 
Condition • Support Area
 
Each time an opponent Locks (cancels the game text) one of your cards, you may spot an   minion to exert a companion.
 
Maneuver: Discard this condition to Unlock (restore all Locked game text) each   card until the regroup phase.
 
... they did not dare to sing or talk too loud...
 
H1 U 205
 
 
Thranduil | 
 
Last edited by Thranduil on Tue Jun 19, 2007 2:03 pm; edited 4 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
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| DáinIronfoot | 
 Posted: Mon Jun 18, 2007 1:52 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote:   Dark Lands   
Condition • Support Area
 Regroup: If you cannot spot 3 cards stacked on this condition, stack an    Orc here.
 Shadow: Discard an    minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
 Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
H1 U 155  
 
Seems a bit too good...either add a cost for stacking the minions here, or get rid of the twilight reduction when you play them.
 
 
Thranduil wrote:   Lengthening Shadows   
Condition • Support Area
 Shadow: Play an    minion to stack an    Orc from your discard pile or hand here (limit once per turn).
 Assignment: Discard the top card of your draw deck and remove    to play an    Orc stacked here.
 ... they don’t like the sun: it makes their legs wobble and their heads giddy.
H1 U 187  
 
Considering the title and lore, perhaps limit this to underground or mountain sites.
 
 
Thranduil wrote:   In Hundreds   
Condition • Support Area
 Response: If you cannot spot 3 cards stacked here and an    Orc is killed, you may stack that Orc here.
 Shadow: Spot an    minion and discard a card stacked here to add   .
 There were six to each dwarf at least, and two even for Bilbo...
H1 C 185  
 
Okay. Nice swarm supporter.
 
 
Thranduil wrote:   • Uncanny Echoes   
Condition • Support Area
 
Each time an opponent  Locks (cancels the game text) one of your cards, you may spot an    minion to exert a companion.
 Maneuver: Discard this condition to Unlock  (restore all Locked game text) all    cards until the regroup phase.
 ... they did not dare to sing or talk too loud...
H1 U 205  
 
I think it should be "to unlock each   card...", but other than that...neat. | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| sickofpalantirs | 
 Posted: Mon Jun 18, 2007 1:55 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Made some recommended changes - thanks guys!
 
Some random conditions now (though these ones are more connected):
   Dark Lands   
Condition • Support Area
 Regroup: If you cannot spot 3 cards stacked on this condition, stack an    Orc here.
 Shadow: Discard an    minion to play all minions stacked here. Their twilight costs are each -1. Discard this condition.
 Far, far away in the West... Bilbo knew there lay his own country of safe and comfortable things...
H1 U 155
  would you stack it from hand or from play? cool 
  Lengthening Shadows   
Condition • Support Area
 Shadow: Play an    minion to stack an    Orc from your discard pile or hand here (limit once per turn).
 Assignment: Discard the top card of your draw deck and remove    to play an    Orc stacked here.
 ... they don’t like the sun: it makes their legs wobble and their heads giddy.
H1 U 187
  I guess 
  In Hundreds   
Condition • Support Area
 Response: If you cannot spot 3 cards stacked here and an    Orc is killed, you may stack that Orc here.
 Shadow: Spot an    minion and discard a card stacked here to add   .
 There were six to each dwarf at least, and two even for Bilbo...
H1 C 185
  cool 
  • Uncanny Echoes   
Condition • Support Area
 
Each time an opponent  Locks (cancels the game text) one of your cards, you may spot an    minion to exert a companion.
 Maneuver: Discard this condition to Unlock  (restore all Locked game text) all    cards until the regroup phase.
 ... they did not dare to sing or talk too loud...
H1 U 205
  
 
cool! Gp for the italics. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Thranduil | 
 Posted: Mon Jun 18, 2007 2:00 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Dark Lands you’d stack from play.
 
 
For Lengthening Shadows, would you object if the first ability was replaced with this:
 
 
’Shadow: At an underground site, play an   minion to stack an   Orc from your discard pile here.’
 
 
Is it too good without the limit? Would it need ’If you cannot spot X cards stacked here...’ like the others?
 
 
Or would it be better if both the first and the second ability required the site to be underground?
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| sickofpalantirs | 
 Posted: Tue Jun 19, 2007 1:21 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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hum. thats tough.
 
I would make the second ability require an underground. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Thranduil | 
 Posted: Tue Jun 19, 2007 2:11 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Well, I’ve made a non-compromise and now both abilities apply only at underground sites.
 
 
Here’s a vertical cycle of minions, followed by a funky possession:
 
 
  Goblin Pillager  
 
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 
Ambush  .
 
Skirmish: Remove   and discard this minion to Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
 
... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
 
H1 C 167
 
 
  Goblin Plunderer  
 
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 
Ambush  .
 
Skirmish: Remove   and discard this minion to wound a character this minion is skirmishing.
 
... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
 
H1 U 168
 
 
  Goblin Raider  
 
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 
Ambush  .
 
Skirmish: Remove   and discard this minion to discard a possession borne by a character this minion is skirmishing.
 
Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
 
H1 R 169
 
 
  Goblin Whip  
 
Possession • Hand Weapon
 
Bearer must be an   Orc.
 
If bearer is killed in a skirmish, you may wound a character they were skirmishing.
 
If bearer is killed during the archery phase, you may exert an archer.
 
... the goblins... set them running as fast as they could in front of them.
 
H1 C 177
 
 
The ambush theme will be the main focus of the next few batches, so don’t worry!
 
 
Thranduil | 
 
Last edited by Thranduil on Tue Jun 19, 2007 2:19 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| DáinIronfoot | 
 Posted: Tue Jun 19, 2007 2:17 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote:   Goblin Pillager   
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 Ambush 2.
Skirmish: Remove    and discard this minion to  Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
 ... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
H1 C 167  
 
Minor thing, but I think it should be marked as "Ambush  ." Neat card, though. You MIGHT even be able to get away with making him cost  , though if you do you may also want to bring the ambush down to  .
 
 
Thranduil wrote:   Goblin Plunderer   
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 Ambush 2.
Skirmish: Remove    and discard this minion to wound a character this minion is skirmishing.
 ... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
H1 U 168  
 
Again, I think   would be okay, perhaps with a reduction in ambush to go along with it.
 
 
Thranduil wrote:   Goblin Raider   
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 Ambush 2.
Skirmish: Remove    and discard this minion to discard a possession borne by a character this minion is skirmishing.
 Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
H1 R 169  
 
Ditto here.
 
 
Thranduil wrote:   Goblin Whip   
Possession • Hand Weapon
 
Bearer must be an    Orc.
 
If bearer is killed in a skirmish, you may wound the character they were skirmishing.
 
If bearer is killed during the archery phase, you may exert an archer.
 ... the goblins... set them running as fast as they could in front of them.
H1 C 177  
 
"a character" instead of "the character", methinks. And that is indeed a funky possession.   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| Thranduil | 
 Posted: Tue Jun 19, 2007 2:20 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Thanks Dain - I made your recommended changes.
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| sickofpalantirs | 
 Posted: Wed Jun 20, 2007 12:48 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
Thranduil wrote: Well, I’ve made a non-compromise
 
 def. of a compromise=something that makes everyone feel cheated 
  Goblin Pillager   
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 Ambush  .
Skirmish: Remove    and discard this minion to  Lock (cancel the game text) a character this minion is skirmishing (and all cards borne by them) until the regroup phase.
 ... in those days they sometimes used to go on raids, especially to get food or slaves to work for them.
H1 C 167
  make it cost 2 
  Goblin Plunderer   
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 Ambush  .
Skirmish: Remove    and discard this minion to wound a character this minion is skirmishing.
 ... then the goblins and the wolves would have to fight a terrible battle instead of capturing prisoners and devouring people woken suddenly from their sleep.
H1 U 168
  cool! 
  Goblin Raider   
Minion • Orc
 
Str: 3
 
Vit: 1
 
Sit: 4
 Ambush  .
Skirmish: Remove    and discard this minion to discard a possession borne by a character this minion is skirmishing.
 Goblins are not afraid of fire, and they soon had a plan which seemed to them most amusing.
H1 R 169
  nice 
  Goblin Whip   
Possession • Hand Weapon
 
Bearer must be an    Orc.
 
If bearer is killed in a skirmish, you may wound a character they were skirmishing.
 
If bearer is killed during the archery phase, you may exert an archer.
 ... the goblins... set them running as fast as they could in front of them.
H1 C 177
  
 
nice make it cost 1 though | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Thranduil | 
 Posted: Thu Jun 21, 2007 5:03 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Now that I’ve got my usual two replies, I’ll continue.
 
 
Here are just some ambush guys:
 
 
  Goblin Infiltrator  
 
Minion • Orc
 
Str: 4
 
Vit: 1
 
Sit: 4
 
Ambush 2.
 
Goblins are found throughout Middle-Earth...
 
H1 U 164
 
 
  Goblin Scout  
 
Minion • Orc
 
Str: 6
 
Vit: 1
 
Sit: 4
 
Ambush 1.
 
When this minion is assigned to a companion bearing an   condition, it gains Ambush 1.
 
Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.
 
H1 C 171
 
 
  Goblin Spy  
 
Minion • Orc
 
Str: 6
 
Vit: 1
 
Sit: 4
 
Ambush 1.
 
Each time you assign this minion, you may add  .
 
Goblins do not usually venture far from their mountains...
 
H1 C 173
 
 
  Goblin Pack-Master  
 
Minion • Orc
 
Str: 8
 
Vit: 1
 
Sit: 4
 
Each time this minion is assigned to a skirmish, you may spot 3 Wargs to add  .
 
Then they often got the Wargs to help and shared the plunder with them...
 
H1 C 166
 
 
  Goblin Raiding Party  
 
Minion • Orc
 
Str: 9
 
Vit: 1
 
Sit: 4
 
Ambush 1.
 
Each   Warg’s site number is -1.
 
Now it seemed that a great goblin-raid had been planned for that very night.
 
H1 U 170
 
 
Next time will be some juicy Wargs, and we’ll see what the big deal is about ambush.
 
 
Thranduil | 
 
Last edited by Thranduil on Fri Jun 22, 2007 1:50 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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