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sickofpalantirs
Posted: Wed Jun 27, 2007 1:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Okay, here’s another, and it’s a big guy this time. Twisted Evil Enjoy!

5 Assaulters of Amon Lanc Green
Minion • Orc
Strength: 12
Vitality: 3
Site: 7
Hunter 1.
While you can spot 2 other Green Orcs, this minion is fierce.
While at a mountain, this minion is strength +2.
While at a forest, this minion is strength -2.
“‘...they were many and fierce, but they came from over the mountains, and were unused to woods.’”
nice!

2An Evil Power Green
Condition • Support Area
To play, spot 2 Green minions.
Each time the fellowship moves to a forest site, you may take a Green minion from your discard pile into hand.
“Their own accounts speak of...a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”
not goblin hordes! at least it is unique. why does this card benefit from forests and the above one gets hurt by them?

2Dark Things Green
Condition • Support Area
While you can spot a mountain and a forest in the current region, each Green minion gains hunter 1 (or hunter 2 if that minion is a tracker).
“‘...we were drawing nigh to Dol Guldur, and that is still a very evil place; we do not go that way.’”

I guess
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Wed Jun 27, 2007 1:41 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2An Evil Power Green
Condition • Support Area
To play, spot 2 Green minions.
Each time the fellowship moves to a forest site, you may take a Green minion from your discard pile into hand.
“Their own accounts speak of...a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

Excellent. We all know what this is. And its NOT borken in anyway.

2Dark Things Green
Condition • Support Area
While you can spot a mountain and a forest in the current region, each Green minion gains hunter 1 (or hunter 2 if that minion is a tracker).
“‘...we were drawing nigh to Dol Guldur, and that is still a very evil place; we do not go that way.’”

Cool definately.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Wed Jun 27, 2007 1:43 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
why does this card benefit from forests and the above one gets hurt by them?

Most Green Shadow cards benefit from forests and/or mountains (from being in the forest of Mirkwood and the mountain that is Dol Guldur). I wanted the Assaulters of Amon Lanc to be a little more rare in that it ONLY benefitted from mountains and actually got penalized when at a forest. It’s the exception ather than the norm for Green. And besides, it fits the lore perfectly. Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Jun 27, 2007 1:49 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2An Evil Power Green
Condition • Support Area
To play, spot 2 Green minions.
Each time the fellowship moves to a forest site, you may take a Green minion from your discard pile into hand.
“Their own accounts speak of...a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

Sweet! A balanced Green-version of Goblin Hordes! Very Happy

DáinIronfoot wrote:
2Dark Things Green
Condition • Support Area
While you can spot a mountain and a forest in the current region, each Green minion gains hunter 1 (or hunter 2 if that minion is a tracker).
“‘...we were drawing nigh to Dol Guldur, and that is still a very evil place; we do not go that way.’”

Almost a 3-cost, but I think it’s balanced. Smile
I had to put something here.
DáinIronfoot
Posted: Wed Jun 27, 2007 2:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Now, how about a card to ensure you’ve got the forest/mountain sites you need? Enter this card:

3Shadowed Height Green
Condition • Support Area
To play, spot a Green minion.
Each time you play a Green minion, add a Green token here.
Shadow: Remove 3 Green tokens from here and spot a Green minion to replace the fellowship’s current site with a site from your adventure deck (and add 2 if that site has the same keyword as the site you replaced).
“‘In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling. We fear that now it is inhabited again, and with power sevenfold.’”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed Jun 27, 2007 3:24 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
3Shadowed Height Green
Condition • Support Area
To play, spot a Green minion.
Each time you play a Green minion, add a Green token here.
Shadow: Remove 3 Green tokens from here and spot a Green minion to replace the fellowship’s current site with a site from your adventure deck (and add 2 if that site has the same keyword as the site you replaced).
“‘In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling. We fear that now it is inhabited again, and with power sevenfold.’”

Why not go all the way and make it like unforgiving depths, ie. replace the current site with a forest or mountain site from your adventure deck, then add 2 if it replaced a forest or mountain. Or, to make it really interesting, you could make it replace the sites only with forests/mountains, and add 2 if it replaced the other one.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Anonymous Prodigy
Posted: Wed Jun 27, 2007 3:34 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
3Shadowed Height Green
Condition • Support Area
To play, spot a Green minion.
Each time you play a Green minion, add a Green token here.
Shadow: Remove 3 Green tokens from here and spot a Green minion to replace the fellowship’s current site with a site from your adventure deck (and add 2 if that site has the same keyword as the site you replaced).
“‘In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling. We fear that now it is inhabited again, and with power sevenfold.’”

I would make it 4 tokens. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Wed Jun 27, 2007 3:41 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Now, how about a card to ensure you’ve got the forest/mountain sites you need? Enter this card:

3Shadowed Height Green
Condition • Support Area
To play, spot a Green minion.
Each time you play a Green minion, add a Green token here.
Shadow: Remove 3 Green tokens from here and spot a Green minion to replace the fellowship’s current site with a site from your adventure deck (and add 2 if that site has the same keyword as the site you replaced).
“‘In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling. We fear that now it is inhabited again, and with power sevenfold.’”

nice! maybe a same keyword?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Thu Jun 28, 2007 3:31 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:

3Shadowed Height Green
Condition • Support Area
To play, spot a Green minion.
Each time you play a Green minion, add a Green token here.
Shadow: Remove 3 Green tokens from here and spot a Green minion to replace the fellowship’s current site with a site from your adventure deck (and add 2 if that site has the same keyword as the site you replaced).
“‘In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling. We fear that now it is inhabited again, and with power sevenfold.’”

I like it Dain. I wouldnt even suggest any changes as its cool.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Jun 28, 2007 9:07 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Wow, a lot of varience over what to do with Shadowed Height. Hmmm...I’ll have to think on this. Think

In the meantime, enjoy what is probably the last Green Shadow cards of the set. They’re both pretty unusual, for very different reasons, but that’s what makes them FUN, right? Very Happy Enjoy!

2Fastness of Southern Mirkwood Green
Condition • Support Area
To play, spot a Green minion.
Skirmish: Discard a card from hand to make a Green minion strength +1 (or +2 if the discarded card is a Tree).
“‘It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither.’”

Remember, there are several Tree minions in this set, and there will be a handful more in future sets, so it’s not quite as hard to discard Trees as you might think.

1Dark and Drear Green
Condition
Weather. To play, spot 2 Green minions (or Sauron). Plays on a site.
This site cannot be replaced.
While you can spot a Green tracker, Free Peoples characters at this site lose all hunter bonuses and cannot gain hunter bonuses.
“‘A black cloud lies often over it of late....’”
Last edited by DáinIronfoot on Fri Jun 29, 2007 8:41 am; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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