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lem0nhead |
Posted: Tue Jul 17, 2007 7:13 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
 • The Balrog’s Sword, Stabbing Tongue of Fire
Artifact • Hand Weapon
Strength +3
Bearer must be The Balrog.
This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play a skirmish event.
At the start of each skirmish involving The Balrog, you may remove a burden or discard this weapon to wound each companion in that skirmish.
“From out of the shadow a red sword leaped flaming.”
Ive seen this before havent i? Seeing as i voted it second i think its great!
 • Whip of Many Thongs, Shrouded in Fire
Artifact • Hand Weapon
Bearer must be The Balrog.
It is fierce and gains hunter 1.
When this weapon is played or discarded, you may exert a companion (except for the Ring-bearer).
“With a bound the Balrog leaped full upon the bridge. Its whip whirled and hissed.”
Yeah sound.
Pair this with Demon of the Ancient World’s ability to play during the maneuver phase for some real fun.  |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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NBarden |
Posted: Tue Jul 17, 2007 10:28 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote:  • The Balrog’s Sword, Stabbing Tongue of Fire
Artifact • Hand Weapon
Strength +3
Bearer must be The Balrog.
This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play a skirmish event.
At the start of each skirmish involving The Balrog, you may remove a burden or discard this weapon to wound each companion in that skirmish.
“From out of the shadow a red sword leaped flaming.”
Nice. I’d add the traditional damage +1 bonus.
 • Whip of Many Thongs, Shrouded in Fire
Artifact • Hand Weapon
Bearer must be The Balrog.
It is fierce and gains hunter 1.
When this weapon is played or discarded, you may exert a companion (except for the Ring-bearer).
“With a bound the Balrog leaped full upon the bridge. Its whip whirled and hissed.”
Nice! Plundered Armories combo.  |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Thranduil |
Posted: Tue Jul 17, 2007 10:35 am |
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Joined: 01 May 2007
Posts: 2256
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Good point NB.
Watch out, Dain. All you need for your whip to be completely broken is a card that discards weapons (or artifacts) as the cost of an ability. Then you would have an infinite loop on your hands, as you discard the whip, play it back with plundered armories, then keep doing it exerting 2 companions each time.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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NBarden |
Posted: Tue Jul 17, 2007 10:59 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil |
Posted: Tue Jul 17, 2007 12:02 pm |
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Joined: 01 May 2007
Posts: 2256
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NBarden wrote: Not to mention the ability that requires discarding a possession. Does he already have one?
Luckily it’s not a possession, it’s an artifact.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Wed Jul 18, 2007 9:50 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Duly noted on the dangers with Whip of Many Thongs, Shrouded in Fire. I think it’s okay since, as Thran said, there’s no way to discard it when you feel like it right now.
At lem0n’s request, but my reluctance, I’m abandoning The Balrog for now and going backwards to some minions the fellowship encountered before they ever entered Moria, or even encountered the Watcher. Once lem0n’s current contest is over, we’ll get back to Ol’ Balgy. For now, enjoy these!
Howling Warg
Minion • Warg
Strength: 5
Vitality: 2
Site: 3
Tracker. Hunter 1.
This minion may not bear possessions.
Shadow: Discard a condition or remove 2 tokens to play this minion from hand; its twilight cost is -2.
“‘The wolf that one hears is worse than the orc that one fears.’”
Foul Warg
Minion • Warg
Strength: 8
Vitality: 2
Site: 3
Tracker. Fierce. Hunter 1.
This minion may not bear possessions.
When you play this minion, you may exert it to exert a companion (or wound a companion skirmishing a Warg or mounted minion).
Skirmish: Remove to play this minion from hand.
“...there was a howling and wailing round them in the empty spaces of the night.” |
Last edited by DáinIronfoot on Thu Jul 19, 2007 11:29 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Wed Jul 18, 2007 9:52 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
At lem0n’s request, but my reluctance, I’m abandoning The Balrog for now and going backwards to some  minions the fellowship encountered before they ever entered Moria, or even encountered the Watcher. Once lem0n’s current contest is over, we’ll get back to Ol’ Balgy. For now, enjoy these!
Youre a good man Dain!
Howling Warg
Minion • Warg
Strength: 5
Vitality: 2
Site: 3
Tracker. Hunter 2.
This minion may not bear possessions.
Shadow: Discard a  condition or remove a  token to play this minion from hand; its twilight cost is -2.
“‘The wolf that one hears is worse than the orc that one fears.’”
Nice, do you think 2 tokens would make it more balanced as i dont know how easy it is for moria to get tokens. But any other race would find that quite easy for a free minion.
Foul Warg
Minion • Warg
Strength: 8
Vitality: 2
Site: 3
Tracker. Fierce. Hunter 1.
This minion may not bear possessions.
You may play this minion any time you could play a skirmish event.
When you play this minion, you may exert it to wound a companion.
“...there was a howling and wailing round them in the empty spaces of the night.”
Nice, make it unbound companion, potentially being able to kill the rb with this is just wrong!
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Anonymous Prodigy |
Posted: Wed Jul 18, 2007 9:53 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Howling Warg
Minion • Warg
Strength: 5
Vitality: 2
Site: 3
Tracker. Hunter 2.
This minion may not bear possessions.
Shadow: Discard a  condition or remove a  token to play this minion from hand; its twilight cost is -2.
“‘The wolf that one hears is worse than the orc that one fears.’”
I would drop the hunter bonus to 1.
DáinIronfoot wrote: Foul Warg
Minion • Warg
Strength: 8
Vitality: 2
Site: 3
Tracker. Fierce. Hunter 1.
This minion may not bear possessions.
You may play this minion any time you could play a skirmish event.
When you play this minion, you may exert it to wound a companion.
“...there was a howling and wailing round them in the empty spaces of the night.”
Good.  |
I had to put something here. |
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Thranduil |
Posted: Wed Jul 18, 2007 10:14 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Howling Warg
Minion • Warg
Strength: 5
Vitality: 2
Site: 3
Tracker. Hunter 2.
This minion may not bear possessions.
Shadow: Discard a  condition or remove a  token to play this minion from hand; its twilight cost is -2.
“‘The wolf that one hears is worse than the orc that one fears.’”
I have the same worries as lem0n and AP, about both the token and the hunter bonus.
DáinIronfoot wrote: Foul Warg
Minion • Warg
Strength: 8
Vitality: 2
Site: 3
Tracker. Fierce. Hunter 1.
This minion may not bear possessions.
You may play this minion any time you could play a skirmish event.
When you play this minion, you may exert it to wound a companion (except the Ring-bearer).
“...there was a howling and wailing round them in the empty spaces of the night.”
I think I’d give it a cost to play in the skirmish phase, then maybe wound a companion skirmishing a minion (or Warg) so that there’s a point to playing him in the shadow phase (strength 8 and fighting twice means that he will die mercilessly if you do, by making a cost to play him in the skirmish phase it becomes a choice).
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Thu Jul 19, 2007 11:33 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, I made recommended changes to the last guys. Good now?
And here’s a couple more. Enjoy!
Snarling Warg
Minion • Warg
Strength: 7
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot a Warg. This minion may not bear possessions.
This minion is strength +1 for each condition you can spot with a token on it.
“Without warning a storm of howls broke out fierce and wild all about the camp.”
•Great Wolf-Chieftain
Minion • Warg
Strength: 9
Vitality: 3
Site: 4
Tracker. Fierce. Hunter 1.
Great Wolf-Chieftain may not bear possessions.
The twilight cost of each other Warg is -1.
Skirmish: Exert Great Wolf-Chieftain to play a Warg from hand. That Warg is strength +2 until the regroup phase.
“At a gap in the circle a great dark wolf-shape could be seen halted, gazing at them. A shuddering howl broke from him, as if he were a captain summoning his pack to the assault.” |
Last edited by DáinIronfoot on Fri Jul 20, 2007 12:17 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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